I just played [Normal]. It's nice, but I feel that you could've been a lot more creative with the hitsounds, since the soft whistles are pretty repetitious. Custom drum sounds could've worked nicely for ascending and descending drum figures--perhaps something along the lines of Latin percussion to give it a pulse.
I definitely agree with Mashley about there being room for a hard difficulty. [Normal] itself would have been nice and smooth with a higher SV setting, but adding a faster difficulty would've lifted this quite a bit. In a hard diff, II feel like some hitsound volume gimmicks could've worked with the background arpeggios, such as volume swells.
In all, the map was tight, but I feel like there's room for much more momentum in this kind of song, since a faster pace would allow for a semblance of a gliding motion, as opposed to a plodding motion. Besides, I'd be happy with an 8 for this kind of song--Xgor's map got an atrocious rating, even though it actually flowed really nicely and had plenty of impetus. Really, you mapped this song on your own head, knowing fully well that you'd be limited and that it wouldn't have the same appeal as your ridiculous maps. It'd be nice to see you map a moderate song with some, but not loads of, activity.