Hey Kite! For m4m~ Hope this helps!
[General]
Your Kiai section usage is quite extensive.
Maybe try having Kiai only on these sections:
01:24:851 - 01:36:145 -
03:06:488 - And onwards~
You could definitely take out Kiai on sections
01:58:724 - 02:10:018 -
02:21:312 - 02:32:606 -
Some Kiai Sections aren't snapped as well. Please check AiMod for those sections.
Also, your white/grey combo colors are very similar. They are actually really difficult to tell apart when using default skin. Please make the grey color darker.
[Insane]
00:21:675 (2,3) - How about making this a 1/2 slider instead? By doing so you allow the next notes to be their own separate pattern. I suggest this because i think you could definitely map a circle to 00:22:557 -.
00:25:910 (2,3) - Would look nicer if you didn't fully overlap the sliderhead of 3 under 2. Something like what you did here: 00:23:087 (2,3) - . I think you should either stick with fully overlapping, or partially (but not a mix of both, for consistency).
00:28:734 (2,3) - ^
00:29:616 (1,2) - Your previous pattern had an overlap that was 1/4 spaced, but here you use the same structure, having the next object right under the slider-end. I feel players might be prone to clicking too early, since this structure follows right after 00:28:734 (2,3) - . Maybe position circle 2 elsewhere?
00:40:381 (2) - 368||303
00:42:145 (2,3) - I think Ctrl+G'ing this rhythm would play better. Players can appreciate having something to "click" on 00:42:498 - Since it's a significant beat imo.
00:58:557 (3) - Try rotating this slider by 25 degrees anti-clockwise from selection center. This creates a nice perfect triangle between the slider-end, 4, and 5. Also, it would improve the flow slightly since the angle won't be as sharp.
01:00:145 (3) - Purely nit-picking here, but, rotate this slider 1 degree anti-clockwise from selection center so its' perfectly straight lol.
01:04:734 (2,3) - I also think Ctrl+G'ing the rhythm here would play better. 01:05:087 - Plays would want to "click" here since it's a strong beat.
01:33:851 (2) - 187||191
01:57:312 (1,2,3,4) - I'm really not sure what you're mapping to here x____x. 01:57:488 - 01:57:841 - 01:58:194 - Are good notes to map to, but i really don't hear significant beats on the blue ticks that would warrant this rhythm.
02:02:253 (4) - 309||159
02:04:547 (2) - 70||58
03:03:841 (2) - 109||57 ? It looks like your intention here was to overlap slider-end with 4 from previous slider.
03:13:370 (4,5,6,7) - This is rather confusing imo. The gap between 4>5>6 is 1/2, but from 6> 7 it's 1/1. This will lead players to clicking 7 too early. How about having slider 7 blanket 5? that way there is a larger gap from 6>7.
[Xakyrie's Hard]
00:30:851 (6,1) - I don't really like how this flows. I see what you're trying to do, making 6 parallel to the tail-section of 1, but the angle the player has to turn after clicking on 1 is really sharp.
00:31:734 (2,3) - Here too, but I think if you just blanketted 3 you could fix this.
01:02:263 (1,2) - Could blanket this better imo.
01:06:322 (6) - 68||183
01:50:077 (1,2) - I don't think you should put such a rhythm on a Hard
Even the rhythm here on Insane isn't as complex (Insane only uses 1/2 slider, then a triplet at the end, which also fits better imo)
[happy30's Normal]
00:52:557 (3,4) - I wish you could make this flow a bit better from 3 > 4. It wouldn't hurt to use the upper-part of the screen here. I think you could rearrange 2, 3, 4 without having to move much else around.
Maybe something along this line? More circular flow.
00:58:557 (5) - This slider touches the hp bar on my screen (I'm using 1680 x 1050).
01:22:028 (2,3) - This is a huge jump on a normal... The DS is 1.96 o.o
02:01:547 (1,2,3) - Maybe move 3 a bit so that it creates a straight line with 1, and 2?
02:18:488 (1,3,4) - Not sure if you intended this or not, but slider 4 isn't parallel with the other two sliders.
02:25:371 (4,5,6) - Why suddenly red ticks? I think you should just keep the rhythm here. Shift everything back half a beat so they're all on white ticks. I think it's more important to keep a consistent rhythm on Normal. You should continue and follow the drums, rather than suddenly switch to vocals mid-combo.
02:22:547 (3,4,5) - ^Forgot to mention, but this is the same idea.
02:28:194 (4,5,6) - Etc...
02:31:018 (4,5,6,7) - Similar. I realize the drums fade out here so maybe map 02:30:841 - . And the rest you could map to sliders? Since the music does fade out, so it would make sense to have less objects or less "clicks".
03:10:194 (3) - 132||291
03:15:664 (2) - 117||287
03:46:547 (2,3) - Slider instead? This is a slow section. I think for harder diff's putting two circles here wouldn't be bad for stylistic purposes, but on a Normal, given how the song is fading and all, a slider just fits better.
There are a number of Spacing Issues (As well a few unsnapped objects) that AiMod brought up, so please address those too.
[Easy]
00:59:440 (1,2) - I think you could blanket this better.
01:05:087 (1) - Maybe put a 1/1 slider here instead?
01:19:204 (2,3) - How about a 1/1 slider here too to cut down on note density? 3 circles in a row is usually fine, but you could always make this easier right? xD
01:30:145 (5,1,2) - I really don't think this flows nicely on Easy...
How about something like this? Just roughly mapped to give you an idea ;o.
02:55:194 (1,2) - Could blanket these two sliders better too ;o./
Alright, good luck!!