t1me wrote:
[LS]PositoniX wrote:
ive seen your comment on caravan, honestly many people think certain maps are shit because they cant play them, so they look unplayable. caravan is a very technical map, and people who dont practice technical patterns really struggle on them. also, technical maps are very underrated in terms of star rating, so the game might tell you a certain map is easy, when in reality its very technical and very difficult to play.
it seems to me that you're thinking maps in osu!mania are shit simply because you're not capable of playing them properly, because the patterns are techincal and intimidating. i reccomend you just dont consider star rating to be an accurate measurement of difficulty, and i also reccomend you practice your technicality, since it seems that you're struggling on it. if you practice your technicallity than you'll be able to play or maybe even enjoy maps like caravan
Yea I knew that I wasn't good enough to beat that map, can you maybe recommend some maps or packs that I can practice these "technical" patterns?
first of all, i should elaborate that the current mapping meta for mania's ranked section is changing rapidly from mostly easy stuff and some super farmy shit to a lot more technical/unusual maps. the patterns in these maps look very confusing and strange if you're not familiar with them, which many people just think is the fault of the mapper making bad maps.
it's also worth noting that you should not play for rank or pp. rank and pp and both very horribly designed systems in mania. these systems reward very trivial patterns as opposed to technical patterns like in caravan. this is also why almost all 5* maps are way harder than other 5* maps like triumph and regret, because they have real patterns other than repetitive jumptrills. you should not regard star rating as an accurate metric of the difficulty of a map. focus on how much you're improving as a player as opposed to focusing on your rank.
now, how can you accurately judge the difficulty of a map? well, one of the most commonly used methods is looking at a map's patterns and bpm, and using it to scale how fast or hard a map is.
some noteworthy patterns:
- chords - multiple notes on one snap
- jumps - a chord with 2 notes
- hands - a chord with 3 notes
- quads - a chord with 4 notes
- streams - many single notes in changing columns in succession
- jumpstreams - streams with occasional jumps
- handstreams - streams with occasional hands
- quadstreams - streams with occasional hands
- jacks - many notes in the same column in succession
- chordjacks - several alternating chords in succession
- speedjacks - essentially just light chordjacks with more column changes
- jumptrills - (12)(34) alternating spam
- many other patterns listed in the image below
these are patterns used in many osu!mania maps. i have not listed all patterns, though i will list more later.
why am i saying this? because these patterns make up a lot of the maps in osu!mania. you need to get a feel for them and their bpms to determine for yourself what bpms are comfortable for you. usually you'll be more comfortable with lower bpm on chordjacks, and higher bpms for ligher streams.
it's important to note that bpms are usually measured in how fast something's bpm is in 1/4 snaps. this means that, a 300bpm map mapped in 1/2 snaps is actually only really 150bpm, while a 150bpm map mapped in 1/8 snaps is actually 300bpm. you can determine the snap of a map by looking at it in the editor.
find your comfort spot for all of those patterns and practice around it. if you find a map you like but cant play because it's too fast, you can
use a rate changer.
jumpstream maps:
beatmapsets?m=3&q=icyworld&s=anyhandstream maps:
beatmapsets?m=3&q=handstream&s=anychordjack maps:
beatmapsets?m=3&q=chordjack&s=anyany other pattern you want to learn, just look it up on osu's beatmap search. be sure to look for all maps, not just ranked ones.
now, all of these patterns are quite traditional and not very technical. technical patterns are unique in that the bpm isn't necesarily entirely relevant.
what are technical patterns, you might ask? well, technical patterns are just patterns which don't easily fit into any of the patterns listed in the image i posted above. this means that they require much more complicated reading to play properly. usually they have constantly changing snaps and bpms.
how do you improve in these maps? well honestly it all boils down to practice. i reccomend you practice easier technical patterns, and instead of keeping your eyes in the same spot, look at all of the notes as they fall down.
unfortunately, i do not have many reccomendations for easier tech maps, so for that i reccomend you ask someone else who might have more experience with the beatmaps than me.
additionally, a pattern frequently used in osu!mania is LN, or long note. these maps are incredibly hard to play if you're not familiar with long note patterns. i reccomend finding easy longnote maps and practicing your release timing (that is, the time when you release the note, and trying to make it more accurate). once you're more comfortable with release timing, start practicing long note maps:
beatmapsets?m=3&q=ln%20keys%3D4&s=anywell, thats all i have for now. thanks for reading, and if you have any questions just ask.