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Shimokawa Mikuni - Kimi ni Fuku Kaze (TV Size)

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aonkub555
Hi PimpG :)
Sorry if me write wrong my eng very bad :)
background picture i think you should use size 1024x768

Azu's Easy
00:45:780 (4) slider see ugly. should convert to this http://osu.ppy.sh/ss/737947


00:05:780 (2) move circle to x 140 y 56 for good overlap
00:18:030 (3) move circle to x 144 y 88 for good overlap
00:20:030 (6) -^
00:46:030 (4) - ^
00:47:271 (2) i sugest move reverse to 00:47:030 for follow vocal
00:56:780 (4) move circle to x 232 y 112 for good overlap

Fumoffu

00:06:780 (3) move circle to x 367 y 301 for good overlap
00:08:280 add note plz
00:37:780 (2) move circle to x 146 y 31 for good overlap

That all. It hope useful
Topic Starter
pimp

aonkub555 wrote:

Hi PimpG :) ( hi 8-) )
Sorry if me write wrong my eng very bad :) (its fine, almost all of us are not american or british, so we are all stil learning, i am too :) )
background picture i think you should use size 1024x768 (the current 1366x768 is for widescreen purposes, but it works well for 4:3 too, its fine according to the ranking criteria rules. )

Azu's Easy
00:45:780 (4) slider see ugly. should convert to this http://osu.ppy.sh/ss/737947 (i'll tell azu-nyan14 to check it when she gets online)

Normal

00:05:780 (2) move circle to x 140 y 56 for good overlap (its a simple manual stack, but okay it will work too)
00:18:030 (3) move circle to x 144 y 88 for good overlap (i need to keep the manual stack here, stacking would probably ruin the symmetry while playing)
00:20:030 (6) - ^ (same as above)
00:46:030 (4) - ^ (same as above)
00:47:271 (2) i sugest move reverse to 00:47:030 for follow vocal (that makes sense, but i think the stream would be a bit difficult for normal, i will consider if more people sugest it)
00:56:780 (4) move circle to x 232 y 112 for good overlap (it will be the same while playing but i will keep the current because i like how it looks in the editor)

Fumoffu

00:06:780 (3) move circle to x 367 y 301 for good overlap (same as before)
00:08:280 add note plz (i wanted a smal gap between the combos, also pace is calm in that part, better keeping it empty)
00:37:780 (2) move circle to x 146 y 31 for good overlap (same as before)

That all. It hope useful (thank you a lot for moding my map :))

about my manual stacks... they are all intentional, i made them because some stacks ruins the map structure while playing, an exemple is this map.... it's using common stacks, some of them are messed up. look how they look in the editor and ingame. thats why i'm making manual stacks
787B
Olá.
Peguei do #modreqs, mas esse mod é o mínimo que eu posso fazer pelo que você já me ajudou ;) .

General

  • Acho que seria interessante trabalhar com drum hitsounds de 00:00:280 - até 00:00:780 -.
    Fora isso, parece tudo em ordem.

Azu's Easy


  1. 00:21:280 (1) - Meio nazi, mas o spacing disso pro objeto anterior é 1,04x, então seria melhor se isso estivesse em torno de 1,00x.
  2. 00:25:280 (1,2,3) - Hmm, dava pra ter feito algo mais "limpo". A pattern é boa, mas dava pra ter utilizado o grid de uma maneira melhor. Por exemplo não colocar objetos perto dos "fadings". Como acontece em 00:23:280 (1) - com o 00:25:280 (1) - e em 00:25:280 (1) - com 00:27:280 (3) -. Mas enfim, eu sou meio detalhista nesse aspecto, mas não é algo bem sério e necessário de arrumar, então fica por sua conta.

    Fora isso, tá bem limpo a diff, bom trabalho.

Normal

  1. 00:22:530 (5) - Acho que dava pra botar esse slider um pouco mais embaixo pra deixar o grid mais limpo. Isso é claro no meu ponto de vista.

  2. 00:27:530 (1,2,3) - Ficou meio forçado esse stack, seria melhor se fosse só de dois circles e trabalhar com uma pattern melhor em termos de flow.
  3. 00:31:280 (1,2,3) - Na minha opinião seria melhor deixar pra trabalhar com esse spacing somente no kiai, fica meio inconsistente com suas patterns, já que você só trabalhou com 1,00x e 0,80x, (tirando os stacks de 0,09x) e específicamente com 0,90x pra trabalhar com simetria em 00:17:280 (2,3,4,5,6) -.
  4. 00:43:280 (3) - Seria bem legal um new combo aqui por causa do kiai.

Fumoffu

  • Só uma coisinha bem nazi aqui:
  1. 00:43:280 (3) - Mesma coisa que no Normal, acho que seria legal um new combo aqui por causa do kiai, sem contar que ia ficar bem consistente, já que no Easy tem um new combo. Ou você pode conversar a respeito com a Azu pra ser retirado o NC do Easy, mas eu específicamente acho que é bem melhor
    trabalhar com mudanças de combo no kiai.
O mapset tá perfeito, isso vai ser rankeado bem rápido ao meu ponto de vista :).
Obrigado por tudo e boa sorte!
Topic Starter
pimp

Wolf wrote:

Olá.
Peguei do #modreqs, mas esse mod é o mínimo que eu posso fazer pelo que você já me ajudou ;) . (valew :) to sempre ajudando quem merece 8-) )

General

  • Acho que seria interessante trabalhar com drum hitsounds de 00:00:280 - até 00:00:780 -. (beleza, adicionei na minha normal)
    Fora isso, parece tudo em ordem. (fico feliz :D)

Azu's Easy


  1. 00:21:280 (1) - Meio nazi, mas o spacing disso pro objeto anterior é 1,04x, então seria melhor se isso estivesse em torno de 1,00x. (um grande derp da minha parte... nao acredito q esqueci de checar o spacing na gd :? , depois vou checar com a azu-nyan14 )
  2. 00:25:280 (1,2,3) - Hmm, dava pra ter feito algo mais "limpo". A pattern é boa, mas dava pra ter utilizado o grid de uma maneira melhor. Por exemplo não colocar objetos perto dos "fadings". Como acontece em 00:23:280 (1) - com o 00:25:280 (1) - e em 00:25:280 (1) - com 00:27:280 (3) -. Mas enfim, eu sou meio detalhista nesse aspecto, mas não é algo bem sério e necessário de arrumar, então fica por sua conta.

    Fora isso, tá bem limpo a diff, bom trabalho.

Normal

  1. 00:22:530 (5) - Acho que dava pra botar esse slider um pouco mais embaixo pra deixar o grid mais limpo. Isso é claro no meu ponto de vista.
    (eu prefiro o atual, pois acho legal o (5) meio que fazendo blanket com o (3). e eu costumava errar nesse tipo de posicionamento que voce sugeriu quando eu era iniciante. pois, o slider end tao proximo do circle me fazia pensar que o slider end era o começo. com hidden era pior ainda :( )
  2. 00:27:530 (1,2,3) - Ficou meio forçado esse stack, seria melhor se fosse só de dois circles e trabalhar com uma pattern melhor em termos de flow. (eu acho que segue bem a guitarra assim. mas se mais alguem mensionar eu mudo a pattern)
  3. 00:31:280 (1,2,3) - Na minha opinião seria melhor deixar pra trabalhar com esse spacing somente no kiai, fica meio inconsistente com suas patterns, já que você só trabalhou com 1,00x e 0,80x, (tirando os stacks de 0,09x) e específicamente com 0,90x pra trabalhar com simetria em 00:17:280 (2,3,4,5,6) -. (eu usei o ds de acordo com o pace da musica, essa parte era a parte dificil entre varias outras mais faceis. se mais pessoas comentarem eu mudo)
  4. 00:43:280 (3) - Seria bem legal um new combo aqui por causa do kiai.(feito, apesar de que tenho duvidas sobre começar o kiai nesse ponto "vazio" . se eu mudar o kiai de lugar eu vou tirar esse nc tambem)

Fumoffu

  • Só uma coisinha bem nazi aqui:
  1. 00:43:280 (3) - Mesma coisa que no Normal, acho que seria legal um new combo aqui por causa do kiai, sem contar que ia ficar bem consistente, já que no Easy tem um new combo. Ou você pode conversar a respeito com a Azu pra ser retirado o NC do Easy, mas eu específicamente acho que é bem melhor
    trabalhar com mudanças de combo no kiai. (feito, mas o mesmo que disse na normal ^^)
O mapset tá perfeito, isso vai ser rankeado bem rápido ao meu ponto de vista :) (muito obrigado, eu espero que os bat's tambem pensem assim :) ).
Obrigado por tudo e boa sorte!
( \o/ )
_Azusa_
Made a small irc mod before the map submit, my suggestions were to delete a spinner at 00:24:530, and a suggestion on adding the kiai in 00:43:280.

aonkub555 wrote:

Hi PimpG :)
Sorry if me write wrong my eng very bad :)
background picture i think you should use size 1024x768

Azu's Easy
00:45:780 (4) slider see ugly. should convert to this http://osu.ppy.sh/ss/737947 Flow goes well with the next pattern so i will not change this.

Wolf wrote:

Olá.

Azu's Easy


  1. 00:21:280 (1) - Meio nazi, mas o spacing disso pro objeto anterior é 1,04x, então seria melhor se isso estivesse em torno de 1,00x. Ok
  2. 00:25:280 (1,2,3) - Hmm, dava pra ter feito algo mais "limpo". A pattern é boa, mas dava pra ter utilizado o grid de uma maneira melhor. Por exemplo não colocar objetos perto dos "fadings". Como acontece em 00:23:280 (1) - com o 00:25:280 (1) - e em 00:25:280 (1) - com 00:27:280 (3) -. Mas enfim, eu sou meio detalhista nesse aspecto, mas não é algo bem sério e necessário de arrumar, então fica por sua conta. É como eu disse pro pimpG agora, eu até tentei fixar, mas não ficou do jeito que eu queria ficou meio random, por isso eu decidi deixar do jeito que está.

    Fora isso, tá bem limpo a diff, bom trabalho. Valeu ^^

And my changes here:
http://puu.sh/2N2zX.osu
Topic Starter
pimp
updated!!

edit:
azu-nyan14 parece que seu update tinha o titulo original quebrado, provavelmente vc nao tem pacote de lingua japonesa instalada no pc ou algo assim....
pode atualizar ai q eu só adicionei o titulo original e artista original de novo.

edit2: changed title text color thanks to Gonzvlo
riffy
Hey!~

[General]
  1. I'd recommend you to keep combo colours consistent. I know that it is rankable here.. but keeping them consistent is always better
  2. Fray combo colour isn't recommended. Why? Try to play any nap in multiplayer, you'll get exactly the same gray combo colour. It is confusing for new players :< Try some cute colours like <see the spoilerbox below ♥>
    colours

    [Colours]
    Combo1 : 84,171,92
    Combo2 : 226,56,61
    Combo3 : 107,170,233
    Combo4 : 255,255,128
  3. You should edit "creator's word" a bit. Just tell us, that Fumoffu is a [Hard] diff. So, we will know how to understand your diff spread.
[Azu's Easy]
  1. 00:01:280 (1,2) - nazi - you can improve flow here a bit, to make sliders look prettier. Just change (2)'s placement a bit
  2. 00:23:280 (1,1) - nazi - it looks a bit messy, in the editor. Try to change your pattern here a bit? You can move (1) a bit left and stack 00:25:280 (1) and 00:27:280 (3). You don't have to do it, anyway. you'll get something like this
  3. 00:48:780 (2,4) - sliders can be re-arranged for better flow. 1 and 2
  4. To make this diff even easier and more enjoyable, try to remove 00:57:780 (1,2) - and finish spinner at 00:59:030 - something like "final spinner"

    Awesome diff! Nice rhythm, cute flow.
[Normal]
  1. 00:02:280 (2) - and so on, all hitsounds should be hearable. So, make it a bit louder! By the way, you can change (2)'s shape a bit, to make awesome flow and cute blanket slider. example
    Same thing for: 00:07:280 (4) - 00:10:530 (4) - 00:14:530 (5) - 00:18:530 (4) - 00:22:530 (5) - 00:38:030 (2) -
  2. 00:22:530 (5) - slider's tail is oo close to (4), so players might mistakenly click it. If it is possible, move it somewhere else for better flow.
  3. 00:57:280 (1) - Try to place here a clap hitsound? Or whistle+finish? I feel like something loud should be here!
[Fumoffu]
  1. 00:14:280 (5) - this diff is still a [Hard] diff, and x2,8 jumps here make it too too hard! Try to reduce jump distance here, try to keep DS on jumps under x2.5
  2. 00:51:280 (1) - It'd be a PERFECT place to place a kiai fountain. Try it and apply for all diffs, if you like it!
~~~~~~~~~~~~~~~~~~~~~~~~~~
Star! ~

Good luck!
Topic Starter
pimp

-Bakari- wrote:

Hey!~ (Hi 8-) )

[General]
  1. I'd recommend you to keep combo colours consistent. I know that it is rankable here.. but keeping them consistent is always better (i dont know what happened, i swear i fixed that before :? )
  2. Fray combo colour isn't recommended. Why? Try to play any nap in multiplayer, you'll get exactly the same gray combo colour. It is confusing for new players :< Try some cute colours like <see the spoilerbox below ♥> (i will pass this time but i'll keep that in mind to my next beatmaps, nice sugestion)
    colours

    [Colours]
    Combo1 : 84,171,92
    Combo2 : 226,56,61
    Combo3 : 107,170,233
    Combo4 : 255,255,128
  3. You should edit "creator's word" a bit. Just tell us, that Fumoffu is a [Hard] diff. So, we will know how to understand your diff spread (fixed)
[Azu's Easy]
azu-nyan14 told me to fix stuff for her since she will not be able to get online for now
  1. 00:01:280 (1,2) - nazi - you can improve flow here a bit, to make sliders look prettier. Just change (2)'s placement a bit (fixed)
  2. 00:23:280 (1,1) - nazi - it looks a bit messy, in the editor. Try to change your pattern here a bit? You can move (1) a bit left and stack 00:25:280 (1) and 00:27:280 (3). You don't have to do it, anyway. you'll get something like this (i agree, but this change would require more changes to keep the ds consistent, i'll check this with her later)
  3. 00:48:780 (2,4) - sliders can be re-arranged for better flow. 1 and 2 (i think the current is fine)
  4. To make this diff even easier and more enjoyable, try to remove 00:57:780 (1,2) - and finish spinner at 00:59:030 - something like "final spinner" (i agree with that but i cant make a change that big on her diff, it would be like remapping it my way, lets wait untill she come back)

    Awesome diff! Nice rhythm, cute flow.
[Normal]
  1. 00:02:280 (2) - and so on, all hitsounds should be hearable. So, make it a bit louder! (i will probably make the soft-hitnormal2.wav a bit louder instead of increasing volume)
    By the way, you can change (2)'s shape a bit, to make awesome flow and cute blanket slider. example
    Same thing for: 00:07:280 (4) - 00:10:530 (4) - 00:14:530 (5) - 00:18:530 (4) - 00:22:530 (5) - 00:38:030 (2) - (i think small sliders are better as simple shapes in most cases)
  2. 00:22:530 (5) - slider's tail is too close to (4), so players might mistakenly click it. If it is possible, move it somewhere else for better flow. (i tried but i only made it worse with 5 overlapping the next combo, its fine as it its imo)
  3. 00:57:280 (1) - Try to place here a clap hitsound? Or whistle+finish? I feel like something loud should be here! (indeed, i forgot to add one, i'll add finish as i did in fumoffu)
[Fumoffu]
  1. 00:14:280 (5) - this diff is still a [Hard] diff, and x2,8 jumps here make it too too hard! Try to reduce jump distance here, try to keep DS on jumps under x2.5 (its fine since its slow bpm)
  2. 00:51:280 (1) - It'd be a PERFECT place to place a kiai fountain. Try it and apply for all diffs, if you like it!(nice, i'll add to my diffs, azu-nyan14 will decide about her diff)
~~~~~~~~~~~~~~~~~~~~~~~~~~
Star! ~

Good luck!
thank you a lor for mod and star, it was very helpful !! :)
Alarido
M4M From My Queue (:
Thank you for helpful mod!


Legenda wrote:

:!: → Unrankable things, must fix
:?: → My human doubts, things to consider
:idea: → Tips & Tricks to make your map better
* → Just comments, not mods
♥ → Greetings
Naked Lines → Mods
[Azu's Easy]
♥ Nice diff ^^
00:07:780 (2,3) - Move them together by 2 grid up and 1 grid right, for a nicer pattern.
00:15:780 (2) - Move to x:256 y:296 then move the last dot (tail) to x:336 y:232, and...
00:16:780 (3) - ...Move to x:416 y:176 to better pattern too (:

[Normal]
♥ PERFECT ^^

[Fumoffu]
00:18:530 (1) - Just move the last dot (tail) by 2 grid down for better blanket.

My mod seems not so helpful, and your map is so perfect... it could be BUBBLED right now imo ♥

I can't bubble, but... a star I can do

GOOD LUCK for rank your 5th song (your own 4th mapset) (:

Att.
Topic Starter
pimp

Alarido wrote:

M4M From My Queue (:
Thank you for helpful mod!
(anytime :P )

Legenda wrote:

:!: → Unrankable things, must fix
:?: → My human doubts, things to consider
:idea: → Tips & Tricks to make your map better
* → Just comments, not mods
♥ → Greetings
Naked Lines → Mods
[Azu's Easy]
azu-nyan14 told me to fix stuff for her since she will not be able to get online for now
♥ Nice diff ^^
00:07:780 (2,3) - Move them together by 2 grid up and 1 grid right, for a nicer pattern.
00:15:780 (2) - Move to x:256 y:296 then move the last dot (tail) to x:336 y:232, and...
00:16:780 (3) - ...Move to x:416 y:176 to better pattern too (:
(all fixed :) )

[Normal]
♥ PERFECT ^^ (agree lol)

[Fumoffu]
00:18:530 (1) - Just move the last dot (tail) by 2 grid down for better blanket. (it would not make sense as blanket, i wanted to aim the next slider start)

My mod seems not so helpful, and your map is so perfect... it could be BUBBLED right now imo ♥

I can't bubble, but... a star I can do

GOOD LUCK for rank your 5th song (your own 4th mapset) (:

Att.
thank you alot for mod and star :)
lets mod4mod again if possible, e em portugues, esquecemos totalemte disso lol
Irreversible
Hey there, summoned via m4m

whoosh here i am now!

[General]

hm, can't find anything wrong o.o

[Azu's Easy]

00:45:780 (4) - this one looks a bit crumpy o.o i would make it straight or something
00:47:280 (1) - i prefer ctrl + h (of course same placing) but it gets a better flow with 2

[Normal]

Nice sliders!

Eh.. i don't know why you sometimes lowered the hitsounds that much, it's just very weird to listen to.
00:03:530 (2) - If you used distance snap 1.0x , you used the wrong distance snap here.
00:13:280 (3) - I know what you're trying to get at - still, i prefer adding a circle 00:13:030 - , but that's maybe just me because i like mapping to the lyrics.
(Beginners often told me that they are really confused by that kind of mapping)
00:18:030 (3) - Is it on purpose that this isn't really nicely stacked?
00:51:280 (1) - personally, i would add a louder finish here,

looks really naisu

[Fomufsouffuosf]

Weird diff name.. i prefer hard. xD

00:00:280 (1) - Could you please map this spinner? The background is really cool, a spinner would be wasted place.
00:19:030 (2) - move this a bit to the top? so it fits better with 1.
00:23:030 (2) - maybe increase the distance snap a bit here, looks better in my eyes
00:37:780 (2) - ..no? o: xDD no really, it looks weird xD
00:41:030 (8) - finish?
00:56:280 (2) - why don't you extend this slider a bit? it fits pretty well with the slider before, of course you have to delete 3.

that small mod, but it's really nice, love it QQ star <3
Topic Starter
pimp

Irreversible wrote:

Hey there, summoned via m4m

whoosh here i am now!

[General]

hm, can't find anything wrong o.o (excellent 8-) )

[Azu's Easy]
azu-nyan14 told me to fix stuff for her since she will not be able to get online for now
00:45:780 (4) - this one looks a bit crumpy o.o i would make it straight or something (disagree, lets wait until azu-nyan14 check this)
00:47:280 (1) - i prefer ctrl + h (of course same placing) but it gets a better flow with 2 (changed)

[Normal]

Nice sliders! ( :) )

Eh.. i don't know why you sometimes lowered the hitsounds that much, it's just very weird to listen to. ( normal sample is way louder than soft sample, i needed to reduce volume to make them fit)
00:03:530 (2) - If you used distance snap 1.0x , you used the wrong distance snap here. (0.99x. is good enough, some maps get ranked with 0.97x and 1.03x differences)
00:13:280 (3) - I know what you're trying to get at - still, i prefer adding a circle 00:13:030 - , but that's maybe just me because i like mapping to the lyrics.
(Beginners often told me that they are really confused by that kind of mapping) (the rhythm is creative and newbie friendly imo)
00:18:030 (3) - Is it on purpose that this isn't really nicely stacked? (yes its intentional, see the last lines of the reply to aonkub555 for more information)
00:51:280 (1) - personally, i would add a louder finish here, (volume increased by 5%)

looks really naisu

[Fomuffu]

Weird diff name.. i prefer hard. xD (it's great to be different )

00:00:280 (1) - Could you please map this spinner? The background is really cool, a spinner would be wasted place. (it would be a bit challenging as stream and it would be inconsistent to this relaxing song... but i may consider if more people complain)
00:19:030 (2) - move this a bit to the top? so it fits better with 1. (do you mean blanket?, its not what i wanted to be)
00:23:030 (2) - maybe increase the distance snap a bit here, looks better in my eyes (no because its symmetry based)
00:37:780 (2) - ..no? o: xDD no really, it looks weird xD (do you mean the manual stack? its fine)
00:41:030 (8) - finish? (maybe, i will consider if more people sugest)
00:56:280 (2) - why don't you extend this slider a bit? it fits pretty well with the slider before, of course you have to delete 3. (unfitting imo)

that small mod, but it's really nice, love it QQ star <3
thank you alot for mod and star :)
_Azusa_

-Bakari- wrote:

[Azu's Easy]
  1. 00:01:280 (1,2) - nazi - you can improve flow here a bit, to make sliders look prettier. Just change (2)'s placement a bit
  2. 00:23:280 (1,1) - nazi - it looks a bit messy, in the editor. Try to change your pattern here a bit? You can move (1) a bit left and stack 00:25:280 (1) and 00:27:280 (3). You don't have to do it, anyway. you'll get something like this Well about this, i tried but this is hardly noticeable when playing so i'm keeping.
  3. 00:48:780 (2,4) - sliders can be re-arranged for better flow. 1 and 2 Ok
  4. To make this diff even easier and more enjoyable, try to remove 00:57:780 (1,2) - and finish spinner at 00:59:030 - something like "final spinner" I think this doesn't works good here so i'm keeping.

    Awesome diff! Nice rhythm, cute flow. *-------* thanks!

Irreversible wrote:

[Azu's Easy]

00:45:780 (4) - this one looks a bit crumpy o.o i would make it straight or something I like how flow works here and i think if i make straight will ruin that flow.
00:47:280 (1) - i prefer ctrl + h (of course same placing) but it gets a better flow with 2

Alarido wrote:

[notice][Azu's Easy]
♥ Nice diff ^^
00:07:780 (2,3) - Move them together by 2 grid up and 1 grid right, for a nicer pattern.
00:15:780 (2) - Move to x:256 y:296 then move the last dot (tail) to x:336 y:232, and...
00:16:780 (3) - ...Move to x:416 y:176 to better pattern too (:
All fixed.
hoLysoup
hi~

[Fumoffu]
00:06:780 (3) - stack this properly under the slider?
00:43:280 (1) - remove this NC, you don't need one here. I understand it's for the downbeat of the chorus but you have another NC right after and the rhythm is clear, so it's kind of redundant
00:47:280 (5) - well I don't think this slider fits the song very well. you should try something like this: https://osu.ppy.sh/ss/753450
when the slider is broken into 2 small sliders it plays better and matches the song well.
00:53:280 (1) - ^ same thing over here
00:55:280 (1) - ^ same here, this is just what I think though of course

[Normal]
00:31:280 (1,2,3) - should probably still use the same spacing because it may be confusing
00:43:280 (1) - don't need to NC here

[Easy]
nice diff!

that's all
I think this mapset is nice and relaxing
Topic Starter
pimp

hoLysoup wrote:

hi~

[Fumoffu]
00:06:780 (3) - stack this properly under the slider? (its intentional, see the last lines of my reply to aonkub555 for more information)
00:43:280 (1) - remove this NC, you don't need one here. I understand it's for the downbeat of the chorus but you have another NC right after and the rhythm is clear, so it's kind of redundant (fixed)
00:47:280 (5) - well I don't think this slider fits the song very well. you should try something like this: https://osu.ppy.sh/ss/753450 (it fits the background sounds perfectly, ofc your pattern works, but its just usual half beat sliders)
when the slider is broken into 2 small sliders it plays better and matches the song well.
00:53:280 (1) - ^ same thing over here (this one fits all including vocal)
00:55:280 (1) - ^ same here, this is just what I think though of course (fits the background sounds perfectly)

[Normal]
00:31:280 (1,2,3) - should probably still use the same spacing because it may be confusing (i think it fits the guitar and the louder vocals well)
00:43:280 (1) - don't need to NC here (fixed)

[Easy]
nice diff!

that's all
I think this mapset is nice and relaxing ( thank you 8-) )
thank you so much for mod :)
Irreversible
PLS TAKE ANOTHER STAR I LOVE THIS SONG SO MUCH -wants to cry-
Topic Starter
pimp
its a nice song indeed :)

thank you a lot for star !!!

edit: if you downloaded before 05/14/2013 please redownload

added three comboburst images
Konei
Editing this with mod post to not to forget ehehe.
AnreFM
M4M~?
Hope this helps :)

  • AZU'S
  1. 00:28:780 (4) - Maybe change this to a slider that starts from 00:28:405 and ends at this point? Sounds better too orz
  2. 00:53:780 (4) - NC for different rhythm used
  3. 00:57:280 (1) - Add note here
  • NORMAL
  1. 00:03:780 (3) - Why don't change this into a note and then start the slider at 00:04:030 instead? Fit with the music
  2. 00:18:530 (4,5) - Different spacing, except it's intentional
  3. 00:28:530 (4) - The vocal is stronger in this part, why don't extend this slider to 00:29:030, seems better orz. NC too if you are following this line
  4. 00:47:280 (2) - I don't really like this. Different rhythm, you are following the vocal on here 00:46:530 (1) -, change it? :v
  5. 00:51:280 (1) - Remove NC
  • FUMOFFU
  1. 00:03:780 (2,3,4,5,6) - Doesn't played really nice, change this?
  2. 00:15:780 (4) - NC to signal different rhythm
  3. 00:19:905 - Add note for a triplet? fit with this part
  4. 00:42:530 (1) - Add note for more flow
Sorry for the short mod orz Can't particularly find anything here :)
Great song and Map!
Topic Starter
pimp

Konei wrote:

Editing this with mod post to not to forget ehehe.
alright :)

AnreFM wrote:

M4M~? (of course)
Hope this helps :)

  • AZU'S
  1. 00:28:780 (4) - Maybe change this to a slider that starts from 00:28:405 and ends at this point? Sounds better too orz
  2. 00:53:780 (4) - NC for different rhythm used
  3. 00:57:280 (1) - Add note here
  • NORMAL
  1. 00:03:780 (3) - Why don't change this into a note and then start the slider at 00:04:030 instead? Fit with the music (too complex for a normal diff. i also wanted to focus on the sounds at the white ticks of this slider)
  2. 00:18:530 (4,5) - Different spacing, except it's intentional (intentional)
  3. 00:28:530 (4) - The vocal is stronger in this part, why don't extend this slider to 00:29:030, seems better orz. NC too if you are following this line (too complex for a normal diff. and i'm not mapping vocal)
  4. 00:47:280 (2) - I don't really like this. Different rhythm, you are following the vocal on here 00:46:530 (1) -, change it? :v (its not vocal,i'm mostly following drums and guitar, vocal is just at the same tick sometimes)
  5. 00:51:280 (1) - Remove NC (i think it fits)
  • FUMOFFU
  1. 00:03:780 (2,3,4,5,6) - Doesn't played really nice, change this? (its just a simple stacked stream, should play fine)
  2. 00:15:780 (4) - NC to signal different rhythm (its not nescessary imo)
  3. 00:19:905 - Add note for a triplet? fit with this part (there is nothing at this blue tick, it would be like overmapping)
  4. 00:42:530 (1) - Add note for more flow (its too close from previous spinner, not good for my relaxing hard)
Sorry for the short mod orz Can't particularly find anything here :) (its fine, thank you for mod)
Great song and Map! (thank you :) )
_Azusa_

AnreFM wrote:

M4M~?
Hope this helps :)

  • AZU'S
  1. 00:28:780 (4) - Maybe change this to a slider that starts from 00:28:405 and ends at this point? Sounds better too orz I like how circle plays with previous and next pattern so keeping.
  2. 00:53:780 (4) - NC for different rhythm used I've thought about doing that but it would be inconsistent with other nc's.
  3. 00:57:280 (1) - Add note here Too soon after spinner.
Irreversible
hey, just a little suggestion
00:00:280 (1) - this spinner is REALLY annoying. it's at the begin, and really fast, if you're playing it the first time (even the times afterwards) it's really weird to play this. i recommend mapping to the awesome drums in the background.

in fumoffu diff :3
Topic Starter
pimp
i made it a spinner because its easier than a circle stream that would be way harder than the general diff :(
Konei
Oh god, let me repost so you dont overlook this ;_; (sorry for the useless post above)


[General]

  1. Everything seems good.

[Azu's Easy]

  1. 00:00:780 (2) - To have a better difference and stronger becoming sound, how about making this a hitnormal instead of drum?
  2. 00:01:280 (1) - Add a finish to the start, it sounds too powerless at the moment.
  3. 00:05:280 (1) - Same at the start.
  4. 00:19:780 (4) - Move the endpoint a bit to the right to make the shape straight.
  5. 00:43:780 (2) - Add a clap to the start to keep this consistent with Hard difficulty.
  6. 00:57:780 (1) - Consider to shorten this to the red tick and to add a repeat, then add a finish to the repeat. This would follow the song much closer.

IRC-log for Normal and Hard
18:07 Konei: hey pimp!
18:07 pimpG: hi o/
18:08 *Konei is editing [http://osu.ppy.sh/b/251334 Shimokawa Mikuni - Kimi ni Fuku Kaze (TV Size) [Normal]]
18:08 Konei: irc?
18:09 pimpG: okay ^^
18:09 Konei: cool
18:09 pimpG: let me finish my current play
18:09 pimpG: it will take 2 minutes i gess
18:10 Konei: Cool cool
18:11 pimpG: i ruined an SS --'
18:12 pimpG: one 100 in a 5 minutes long easy
18:12 pimpG: grrr
18:12 Konei: err, sorry
18:12 pimpG: okay lets see what you got
18:12 pimpG: its not your falt ^^
18:12 pimpG: the map is old
18:12 pimpG: old maps are weird
18:13 Konei: 00:00:780 (2) - Change to hitnormal? Gives a better emphasize
18:13 pimpG: what diff will we start?
18:13 Konei: normal
18:13 Konei: lol
18:13 Konei: i modded gd in forum
18:14 Konei: 00:01:280 (1) - Either whistle or finish to the start; both would be ok too
18:15 Konei: 00:02:280 (2) - Could you increase volume on the repeat? It sounds like silenced at the moment
18:16 pimpG: 00:00:780 (2) - okay
18:16 Konei: Actually I'd like to increase the sound of the percussion costum
18:16 Konei: I can give you one if youd like to
18:17 Konei: 00:25:780 (1) - Missing clap on the start
18:17 pimpG: 00:01:280 - okay, i'm using finish on fumoffu, i forget to add here, nice catch
18:18 Konei: fixed the clap?
18:19 Konei: 00:39:280 (1) - Try SC6 finish on the spinner, sounds awesome in my opinion
18:19 pimpG: i will need to increase the volume of the hitsound itself
18:19 pimpG: since you are the 2nd to complain
18:19 Konei: yep
18:20 Konei: also what about the SC6 suggestion and the missing clap?
18:20 pimpG: fixed clap x.x
18:20 Konei: 00:46:030 (4) - Again, SC6 finish follows music wonderful
18:21 pimpG: the sc6 is unique for the 00:51:280
18:21 Konei: but
18:21 pimpG: i would need to create more customs for that sounds
18:21 Konei: but
18:22 Konei: if a hitsound sounds good on a place, why not using it?
18:22 pimpG: my point is
18:22 Konei: 00:54:030 (5) - On the start the guitar is playing the same way as on 00:51:280
18:22 pimpG: if i create custom hitsounds for all sounds, it will be more like a mania map
18:23 pimpG: no its a different sound
18:23 Konei: but it still fits
18:23 Konei: and helps to emphasize the guitar
18:23 pimpG: its the same instrument ofc, but different chords and tuning
18:23 Konei: well, it's your decission
18:24 Konei: Going to Fumoffu now ~
18:24 pimpG: let me check all sugestions of normal 1st
18:24 Konei: allright
18:24 pimpG: i will not use the sc6 in the other parts
18:24 pimpG: i will use a finish on the spinner i gess
18:24 pimpG: nice catch
18:26 pimpG: '00:39:280 (1) - do you think normal finish works?
18:26 Konei: whistle?
18:27 Konei: sounds more like high tone than finish worthy
18:27 pimpG: i will use drum finish
18:28 Konei: allright
18:28 pimpG: its more silenced
18:28 pimpG: done at normal
18:28 Konei: this map has sure deserved a star
18:28 Konei: just for hitsounding
18:28 Konei: ok
18:28 pimpG: : 3
18:28 pimpG: thanks ^^
18:29 pimpG: offtopic:
18:29 pimpG: did you take a look at my mod on your diff at flyable heart?
18:29 pimpG: you have 3 or 4 mods to check anyways
18:32 Konei: oh gosh
18:32 Konei: yea you are right
18:32 pimpG: ^^
18:34 Konei: 00:20:405 (6) - is this already percusion?
18:35 Konei: 00:26:530 (3) - and the start?
18:36 pimpG: 00:20:405 - what?
18:36 Konei: is the percusion costum there?
18:37 Konei: no problems here otherwise, awesome diff


Awesome mapset, pimpG! Star for hitsounds.
Topic Starter
pimp

Konei wrote:

Oh god, let me repost so you dont overlook this ;_; (sorry for the useless post above)


[General]

  1. Everything seems good.
IRC-log for Normal and Hard
18:07 Konei: hey pimp!
18:07 pimpG: hi o/
18:08 *Konei is editing [http://osu.ppy.sh/b/251334 Shimokawa Mikuni - Kimi ni Fuku Kaze (TV Size) [Normal]]
18:08 Konei: irc?
18:09 pimpG: okay ^^
18:09 Konei: cool
18:09 pimpG: let me finish my current play
18:09 pimpG: it will take 2 minutes i gess
18:10 Konei: Cool cool
18:11 pimpG: i ruined an SS --'
18:12 pimpG: one 100 in a 5 minutes long easy
18:12 pimpG: grrr
18:12 Konei: err, sorry
18:12 pimpG: okay lets see what you got
18:12 pimpG: its not your falt ^^
18:12 pimpG: the map is old
18:12 pimpG: old maps are weird
18:13 Konei: 00:00:780 (2) - Change to hitnormal? Gives a better emphasize
18:13 pimpG: what diff will we start?
18:13 Konei: normal
18:13 Konei: lol
18:13 Konei: i modded gd in forum
18:14 Konei: 00:01:280 (1) - Either whistle or finish to the start; both would be ok too
18:15 Konei: 00:02:280 (2) - Could you increase volume on the repeat? It sounds like silenced at the moment
18:16 pimpG: 00:00:780 (2) - okay
18:16 Konei: Actually I'd like to increase the sound of the percussion costum
18:16 Konei: I can give you one if youd like to
18:17 Konei: 00:25:780 (1) - Missing clap on the start
18:17 pimpG: 00:01:280 - okay, i'm using finish on fumoffu, i forget to add here, nice catch
18:18 Konei: fixed the clap?
18:19 Konei: 00:39:280 (1) - Try SC6 finish on the spinner, sounds awesome in my opinion
18:19 pimpG: i will need to increase the volume of the hitsound itself
18:19 pimpG: since you are the 2nd to complain
18:19 Konei: yep
18:20 Konei: also what about the SC6 suggestion and the missing clap?
18:20 pimpG: fixed clap x.x
18:20 Konei: 00:46:030 (4) - Again, SC6 finish follows music wonderful
18:21 pimpG: the sc6 is unique for the 00:51:280
18:21 Konei: but
18:21 pimpG: i would need to create more customs for that sounds
18:21 Konei: but
18:22 Konei: if a hitsound sounds good on a place, why not using it?
18:22 pimpG: my point is
18:22 Konei: 00:54:030 (5) - On the start the guitar is playing the same way as on 00:51:280
18:22 pimpG: if i create custom hitsounds for all sounds, it will be more like a mania map
18:23 pimpG: no its a different sound
18:23 Konei: but it still fits
18:23 Konei: and helps to emphasize the guitar
18:23 pimpG: its the same instrument ofc, but different chords and tuning
18:23 Konei: well, it's your decission
18:24 Konei: Going to Fumoffu now ~
18:24 pimpG: let me check all sugestions of normal 1st
18:24 Konei: allright
18:24 pimpG: i will not use the sc6 in the other parts
18:24 pimpG: i will use a finish on the spinner i gess
18:24 pimpG: nice catch
18:26 pimpG: '00:39:280 (1) - do you think normal finish works?
18:26 Konei: whistle?
18:27 Konei: sounds more like high tone than finish worthy
18:27 pimpG: i will use drum finish
18:28 Konei: allright
18:28 pimpG: its more silenced
18:28 pimpG: done at normal
18:28 Konei: this map has sure deserved a star
18:28 Konei: just for hitsounding
18:28 Konei: ok
18:28 pimpG: : 3
18:28 pimpG: thanks ^^
18:29 pimpG: offtopic:
18:29 pimpG: did you take a look at my mod on your diff at flyable heart?
18:29 pimpG: you have 3 or 4 mods to check anyways
18:32 Konei: oh gosh
18:32 Konei: yea you are right
18:32 pimpG: ^^
18:34 Konei: 00:20:405 (6) - is this already percusion?
18:35 Konei: 00:26:530 (3) - and the start?
18:36 pimpG: 00:20:405 - what?
18:36 Konei: is the percusion costum there?
18:37 Konei: no problems here otherwise, awesome diff


Awesome mapset, pimpG! Star for hitsounds.
almost all fixed, mod was very helpful, thanks for mod and star :)
Irreversible

pimpG wrote:

i made it a spinner because its easier than a circle stream that would be way harder than the general diff :(
Here's my suggestion:

00:00:280 - Circle
00:00:405 - Slider Start 00:00:655 - Slider End
00:00:780 - Circle

00:01:030 - Circle

00:01:280 - Circle

I hope you can change that, i really really don't like the spinner
Topic Starter
pimp
this pattern is a bit unfitting and not polarity friendly.
i know thats your peference, but i still prefer the spinner.

hope you understand :?
_Azusa_

Konei wrote:

[Azu's Easy]

  1. 00:00:780 (2) - To have a better difference and stronger becoming sound, how about making this a hitnormal instead of drum? Drum is more fitting imo
  2. 00:01:280 (1) - Add a finish to the start, it sounds too powerless at the moment. Intentional, i think finish don't fits good with the song atmosphere, i don't want to make a "strong" sound here because of this.
  3. 00:05:280 (1) - Same at the start. Same reason.
  4. 00:19:780 (4) - Move the endpoint a bit to the right to make the shape straight. Ok
  5. 00:43:780 (2) - Add a clap to the start to keep this consistent with Hard difficulty. Well, Ok
  6. 00:57:780 (1) - Consider to shorten this to the red tick and to add a repeat, then add a finish to the repeat. This would follow the song much closer. Ok
http://puu.sh/2Wksl.osu
My changes, Thanks for mod!
Irreversible

pimpG wrote:

hope you understand :?

no.


lol just kidding xDD i still hope you can find something better~
mancuso_JM_
Doing my part of the M4M! :)

[General:]

Tags: Why fumoffu is in tag, if it is already in source? Remove it from here, it is useless.

[Azu's Easy:]

• 00:00:780 (2) - The sound here is different comparing the sound in the 1st note, so it doesn't make sense to listen the same hitsound twice. Try adding a Drum (addition) Clap, sounds pretty nice and coherent imo
• 00:05:280 (1) - The reverse arrow of this Slider sounds empty without any hitsound, I'd try to add a Whistle in this point
• 00:07:780 (2) - A Whistle at the slider end follow really good the instrumental, give it a try please
• 00:13:280 (1) - A constant 1/1 - 2/1 rhythm make the difficulty boring, even to New Players. And here, follow the instrumental properly if you reduce this Slider in 1/2 and then add a Note in 00:15:280. At least make the rhythm more interesting

- Nice one, the hitsounds sound weird sometime, maybe is just me :P

[Normal:]

• 00:00:780 (2) - As I said in easy, I'd use a Drum (addition) clap in this Note
• 00:17:280 (2,3) - I don't recommend stack objects under slider ends in that kind of difficulties, it could be hard for an average player percive that there is a note under the Slider. In addition, unstacked the pattern looks much better to me, so would be better if you unstack these objects
• 00:19:280 (5,6) - (^)
• 00:45:280 (3,4) - (^)
• 00:56:280 (3,4) - (^)
• 00:57:030 (x) - I'd personally add a Note here.
• 00:57:280 - Why don't you map this spinner? It is really mappable and I'd enjoy more the map if you map this section instead of adding a simple spinner in there. You should consider this suggestion please.

- Sounds better if you add some more soft whistles in the parts out of the Kiai section, follow fine the music imo

[Fumoffu:]

• 00:00:280 - It is the hardest difficulty, and you've just added a simple spinner?? Why? You mapped that section in the other difficulties, so would be better if you map it in this difficulty as well
• 00:11:030 (2,3,4,5) - I didn't understand the usage of that large jump in a relaxing song, the music doesn't deserve that at least in this part. I think that you can reduce (at least a bit) the large of this jump
• 00:12:155 - 00:12:280 - You should add notes at this point to follow the background of the song and not just the vocals. For me, sounds perfect to the music. I think a little jump with the next object (1) doesn't hurt
• 00:36:030 (1,2,3) - I can't percive any high pitch to justificate this jump, really. Try reducing it please
• 00:41:280 (Spin) - Follow pretty well the vocal and the instrumental at the same time if you move this Spinner 1/4 back (don't forget to make this Spinner 1/4 bigger after to do that)
• 00:47:280 (5) - This sound bad/weird to me, because the repetition and the length of this slider is not covering properly the vocal. If you want to cover properly the vocal you need to use some notes instead of this slider, on the other hand I recommend you to follow the background of the song doing something like this:

• 00:57:280 - Same as Normal, I found it better if you map this Spinner

From me, that's all.
Is not bad but could use some other suggestions before the rank.
Good luck with this project! ;)
Alarido
Hm... parece que o Irreversible tinha alguma razão... Se bem que o spinner não é de todo mau.

Depois que os nossos maps rankearem (este e o Hatsuka q tou remapeando)....a gente pode fazer um collab? (ou faço uma guest diff ao invés, dependendo da música)... TV size.
Topic Starter
pimp

Alarido wrote:

Hm... parece que o Irreversible tinha alguma razão... Se bem que o spinner não é de todo mau.

Depois que os nossos maps rankearem (este e o Hatsuka q tou remapeando)....a gente pode fazer um collab? (ou faço uma guest diff ao invés, dependendo da música)... TV size.
só avisando q eu sou um mapper mais lento do que o normal. mas sim eu faria a collab ou gd :)

azu-nyan14 eu tirei fumoffu de todas as tags, incluindo a da sua diff, pode fazer update e depois aplicar o mod

mancusojuanmattos wrote:

Doing my part of the M4M! :)

[General:]

Tags: Why fumoffu is in tag, if it is already in source? Remove it from here, it is useless. (dunno how it get there, i usually check this things :?)

[Azu's Easy:]

• 00:00:780 (2) - The sound here is different comparing the sound in the 1st note, so it doesn't make sense to listen the same hitsound twice. Try adding a Drum (addition) Clap, sounds pretty nice and coherent imo
• 00:05:280 (1) - The reverse arrow of this Slider sounds empty without any hitsound, I'd try to add a Whistle in this point
• 00:07:780 (2) - A Whistle at the slider end follow really good the instrumental, give it a try please
• 00:13:280 (1) - A constant 1/1 - 2/1 rhythm make the difficulty boring, even to New Players. And here, follow the instrumental properly if you reduce this Slider in 1/2 and then add a Note in 00:15:280. At least make the rhythm more interesting

- Nice one, the hitsounds sound weird sometime, maybe is just me :P

[Normal:]

• 00:00:780 (2) - As I said in easy, I'd use a Drum (addition) clap in this Note (fixed)
• 00:17:280 (2,3) - I don't recommend stack objects under slider ends in that kind of difficulties, it could be hard for an average player percive that there is a note under the Slider. In addition, unstacked the pattern looks much better to me, so would be better if you unstack these objects (its the same pattern and sound as 00:09:280 (2,3) - and 00:13:280 (3,4) - so it will not be so unespected, and the ar is friendly enough imo)
• 00:19:280 (5,6) - (^)
• 00:45:280 (3,4) - (^)
• 00:56:280 (3,4) - (^)
• 00:57:030 (x) - I'd personally add a Note here. (i did not added one because it will look like vocal note. the other vocals are covered by the spinner so it would not make sense)
• 00:57:280 - Why don't you map this spinner? It is really mappable and I'd enjoy more the map if you map this section instead of adding a simple spinner in there. You should consider this suggestion please. (its follows guitar well. i like to end a map with spinner and i use them when possible, maybe its just our own preference? :? )

- Sounds better if you add some more soft whistles in the parts out of the Kiai section, follow fine the music imo (i made the hitsounding as complex as possible for instruments. and my pattern usage here does not supports vocal whistles :( )
(my stacks are fine imo. its a 4 star difficuty after all)

[Fumoffu:]

• 00:00:280 - It is the hardest difficulty, and you've just added a simple spinner?? Why? You mapped that section in the other difficulties, so would be better if you map it in this difficulty as well (i would not call it a simple spinner, i can barelly get 1000 bonus on it. thats why i'm not using a spinner in normal. i can consider this if another BAT mention)
• 00:11:030 (2,3,4,5) - I didn't understand the usage of that large jump in a relaxing song, the music doesn't deserve that at least in this part. I think that you can reduce (at least a bit) the large of this jump (fits the higher pitch vocal and fading-in bass. reduced a bit)
• 00:12:155 - 00:12:280 - You should add notes at this point to follow the background of the song and not just the vocals. For me, sounds perfect to the music. I think a little jump with the next object (1) doesn't hurt (i think the drums at the blueticks are more important than this white tick at 00:12:280 - so i made it like this http://puu.sh/30bYh.jpg )
• 00:36:030 (1,2,3) - I can't percive any high pitch to justificate this jump, really. Try reducing it please (reduced a bit, can't really do much more about it because its symmetry based :( )
• 00:41:280 (Spin) - Follow pretty well the vocal and the instrumental at the same time if you move this Spinner 1/4 back (don't forget to make this Spinner 1/4 bigger after to do that) (maybe, it follows guitar starting at the long white tick)
• 00:47:280 (5) - This sound bad/weird to me, because the repetition and the length of this slider is not covering properly the vocal. If you want to cover properly the vocal you need to use some notes instead of this slider, on the other hand I recommend you to follow the background of the song doing something like this:
(it was not for vocal, its mostly background piano and drum, vocal is still on slider tick so imo its fine. i like to make my maps a bit different from anyone else)
• 00:57:280 - Same as Normal, I found it better if you map this Spinner (same as b4)

about my unusual slider at 00:47:280 (5) -, well it was not vocal as i said, and i prefer making it feel more unique, since people love to spam half beat patterns. following vocal is not allways the best.
well not really the "reference" to this diff, but https://osu.ppy.sh/b/48474 < hard has some "unusual" sliders like mines
( and i love it :) )

From me, that's all.
Is not bad but could use some other suggestions before the rank.
Good luck with this project! ;)
i may pm you later to talk about some things i changed and others i would consider changing, i dont really wanted to deny that much

thank you a lot 8-)
_Azusa_

mancusojuanmattos wrote:

[Azu's Easy:]

• 00:00:780 (2) - The sound here is different comparing the sound in the 1st note, so it doesn't make sense to listen the same hitsound twice. Try adding a Drum (addition) Clap, sounds pretty nice and coherent imo Yeah, i was thinking on do this also.
• 00:05:280 (1) - The reverse arrow of this Slider sounds empty without any hitsound, I'd try to add a Whistle in this point Since i added whistle in start i'm not adding to the reverse, sounds good but i'm keeping this.
• 00:07:780 (2) - A Whistle at the slider end follow really good the instrumental, give it a try please No, i think this will be inconsistent with the other patterns.
• 00:13:280 (1) - A constant 1/1 - 2/1 rhythm make the difficulty boring, even to New Players. And here, follow the instrumental properly if you reduce this Slider in 1/2 and then add a Note in 00:15:280. At least make the rhythm more interesting Will consider this, but i don't think the actual is boring, and also i'm not following the instrumental that much.

- Nice one, the hitsounds sound weird sometime, maybe is just me :P Thanks for mod.
My changes
http://puu.sh/30vA2.osu
Topic Starter
pimp
updated !!
kanpakyin
Hi there. Sorry for long delay.

[General]
  1. 00:43:280 - What is the usage of this red timing line? If you want to start a kiai time, use green timing line instead of the red one. At least I don't see any need of this timing line.
  2. Inconsistency of kiai time in Azu's Easy. Not really a big deal but better to fix this.

[Azu's Easy]
  1. Beatmap design/suggestion
    (These are totally suggestion only,you can ignore them if you disagree.)
    1. 00:23:280 (1,2) - I adjust the slider shape here so that slider (1)- and (2)- can form a blanket. Here is the suggestion and code, feel free to use it:
      suggestion

      224,288,23280,6,0,P|177:304|121:288,1,100,2|8,0:0|0:0,0:0:0:0:
      78,206,24280,2,0,P|124:190|184:206,1,100,8|8,0:0|0:0,0:0:0:0:
    2. 00:25:280 (1) - Remove the new combo here and then add a new combo at 00:25:780 (2) - so that the 'ah' can be emphasized.
    3. 00:25:780 (1) - I would suggest changing the slider shape to fit the slider at 00:33:780 (2) - .
    4. 00:37:280 (1) - I don't agree with putting a spinner here because the vocal is still singing and the music doesn't give a protraction feeling to me.
    5. 00:55:280 (1) - How about lengthening the spinner to 00:57:030 - to follow the vocal instead of the clap sound? Because the vocal is more outstanding than clap sound here.
    6. 00:57:780 (1,2) - Actually the rhythm is okay here but I would like to make it more impresive. So I would suggest this: Move (1)- to 00:57:530 - and then move (2)- to 00:58:530 - after it, add a reverse arrow on (2)-.
  2. Hitsound
    (These are totally my thought only,it base on my taste,feel free to ignore them)
    1. 00:00:780 (2) - I think a finish here is much better then clap sound. But I personally would prefer placing nothing here than a finish. Well, this is up to you.
    2. 00:05:280 (1) - Reduce the volume to 50% and then place a finish here to fit the strong downbeat?
    3. 00:15:780 - Sorry but I don't get why you need to reduce the volume here. It sounds weird because the hitclap cannot be heard clearly due to the decrease in volume.
    4. 00:57:780 (1,2) - If you change the rhythm here, reset the hitsound, and then add a whistle at 00:57:530 - , 00:58:030 - , 00:58:530 - , 00:59:030 - And add a finish at 00:58:030 - , 00:59:030 - . Add a clap sound at 00:57:780 - , 00:58:530 (2) -

[Normal]
  1. Beatmap design/suggestion
    (These are totally suggestion only,you can ignore them if you disagree.)
    1. 00:18:030 (3) - Why don't stack this perfectly? I mean, you make it like this will make no difference with stacking it since there are stacking leniency. So why don't stack it?
    2. 00:20:030 (6) - ^Same here
    3. 00:31:280 (1,2,3) - I think this increased spacing would affect the gameplay and flow greatly. As the increased spacing appears suddenly, some novice player can't adapt the spacing immediately. I suggest turning it back to the noraml spacing that you are using in this diff.
    4. 00:46:030 (4) - Same as 00:18:030 -
    5. 00:47:280 (2) - I know your intention here, you are making this for the notes arrangement. However, the rhythm doesn't fit the music and you have to consider it. The reverse shouldn't be on the blue tick. You have to strike a balance between rhythm and arrangement.
    6. 00:55:280 (2) - ^Same here.
    7. 00:56:780 (4) - Make it back to normal spacing? I don't see any need to do this here.
    8. 00:57:280 (1) - I suggest removing this spinner and then map it to the end of the song because there is no any musical protraction, the vocal is still singing at that point.
  2. Hitsound
    (These are totally my thought only,it base on my taste,feel free to ignore them)
    1. 00:05:280 (1) - I don't think a whistle fits the music well. I would change this to finish if I were you.
    2. 00:06:030 (3) - Same here, but I personally would remove the whistle here.
    3. 00:08:030 (5) - ^

[Fumoffu]
  1. Issue/unrankable stuff
    (Something bad in gameplay or unrankable staff,you should take a look on it.)
    1. 00:43:780 (1,1) - This is not unrankable but I extremely suggest changing it. Because this is the only 1/4 jump in this difficulty. So that this make the whole difficulty inconsistent. Changing it back to 1/2 would be much better.
  2. Beatmap design/suggestion
    (These are totally suggestion only,you can ignore them if you disagree.)
    1. 00:37:280 (1,2,3) - I think you can make a jump here. I suggest this base on the flow and the music. Here is my suggestion and try it out. The flow is much better!
    2. 00:47:280 (5) - I know your intention here, you are making this for the notes arrangement. However, the rhythm doesn't fit the music and you have to consider it. The reverse shouldn't be on the blue tick. You have to strike a balance between rhythm and arrangement.
    3. 00:53:280 (1) - ^Same.
    4. 00:55:280 (1) - ^
    5. 00:57:280 (1) - I suggest removing this spinner and then map it to the end of the song because there is no any musical protraction, the vocal is still singing at that point.
  3. Hitsound
    (These are totally my thought only,it base on my taste,feel free to ignore them)
    1. 00:05:280 - Same as normal, the whistle is quite weird here.
    2. 00:25:780 (1) - I think you can add a whistle at the beginning of the slider to emphasized the high pitch there.
Topic Starter
pimp

kanpakyin wrote:

Hi there. Sorry for long delay. (hi, its fine ^^)

[General]
  1. 00:43:280 - What is the usage of this red timing line? If you want to start a kiai time, use green timing line instead of the red one. At least I don't see any need of this timing line. (nightcore mod will sound strange after this point without this timeline but okay fixed)
  2. Inconsistency of kiai time in Azu's Easy. Not really a big deal but better to fix this.(her difficulty does not haves a note where kiai ends in my diffs, ending kiai in a place without note feels wrong imo, we will probably skip it)

[Normal]
  1. Beatmap design/suggestion
    (These are totally suggestion only,you can ignore them if you disagree.)
    1. 00:18:030 (3) - Why don't stack this perfectly? I mean, you make it like this will make no difference with stacking it since there are stacking leniency. So why don't stack it? (fixed)
    2. 00:20:030 (6) - ^Same here (fixed)
    3. 00:31:280 (1,2,3) - I think this increased spacing would affect the gameplay and flow greatly. As the increased spacing appears suddenly, some novice player can't adapt the spacing immediately. I suggest turning it back to the noraml spacing that you are using in this diff. (reduced a bit, but still a bit higher than general ds)
    4. 00:46:030 (4) - Same as 00:18:030 - (fixed)
    5. 00:47:280 (2) - I know your intention here, you are making this for the notes arrangement. However, the rhythm doesn't fit the music and you have to consider it. The reverse shouldn't be on the blue tick. You have to strike a balance between rhythm and arrangement. (i feel like this make my map less special. but you are the 2nd bat complaining about it, so okay)
    6. 00:55:280 (2) - ^Same here. (^)
    7. 00:56:780 (4) - Make it back to normal spacing? I don't see any need to do this here. (fixed)
    8. 00:57:280 (1) - I suggest removing this spinner and then map it to the end of the song because there is no any musical protraction, the vocal is still singing at that point.(i prefer spinner, following guitar)
  2. Hitsound
    (These are totally my thought only,it base on my taste,feel free to ignore them)
    1. 00:05:280 (1) - I don't think a whistle fits the music well. I would change this to finish if I were you. (added finish i like the whistle so i changed volume to 25%)
    2. 00:06:030 (3) - Same here, but I personally would remove the whistle here. (i like the whistle so i changed volume to 25%)
    3. 00:08:030 (5) - ^ (^)

[Fumoffu]
  1. Issue/unrankable stuff
    (Something bad in gameplay or unrankable staff,you should take a look on it.)
    1. 00:43:780 (1,1) - This is not unrankable but I extremely suggest changing it. Because this is the only 1/4 jump in this difficulty. So that this make the whole difficulty inconsistent. Changing it back to 1/2 would be much better. (i dont really want to fix this. yes its the only 1/4 jump but not the hardest jump or hardest part of the map. it would not be inconsistent if i was mapping the full ver, i would probably have more places to do this)
  2. Beatmap design/suggestion
    (These are totally suggestion only,you can ignore them if you disagree.)
    1. 00:37:280 (1,2,3) - I think you can make a jump here. I suggest this base on the flow and the music. Here is my suggestion and try it out. The flow is much better! (okay)
    2. 00:47:280 (5) - I know your intention here, you are making this for the notes arrangement. However, the rhythm doesn't fit the music and you have to consider it. The reverse shouldn't be on the blue tick. You have to strike a balance between rhythm and arrangement. (fixed?)
    3. 00:53:280 (1) - ^Same. (fixed?)
    4. 00:55:280 (1) - ^ (fixed?)
    5. 00:57:280 (1) - I suggest removing this spinner and then map it to the end of the song because there is no any musical protraction, the vocal is still singing at that point.(same as b4)
  3. Hitsound
    (These are totally my thought only,it base on my taste,feel free to ignore them)
    1. 00:05:280 - Same as normal, the whistle is quite weird here. (same as b4)
    2. 00:25:780 (1) - I think you can add a whistle at the beginning of the slider to emphasized the high pitch there. (good. added a whistle at 00:26:530 too for consistency)


edit: i will try fix the "Issue" adding it to some of the other three sugestions that i did not reply yet (so it will not be inconsistent anymore). but i will do this later because remapping is really difficult to me so i better try when i have more time.

edit 2: finished checking my parts
azu-nyan14 is busy with school but she will check her stuff as soon as possible

thanks for star icon
Alarido
É isso aí, pimp !

Faço votos de que o próximo BAT que passar dê um Bubble.
Topic Starter
pimp
espero que sim, estou desanimando já. muito trabalho pra um map de um minuto de draining time.
espero não ter que deixar o map no graveyard :(
_Azusa_

kanpakyin wrote:

[General]
  1. Inconsistency of kiai time in Azu's Easy. Not really a big deal but better to fix this.
Well, since my diff is almost 1/1 we agreed to do this so i will keep it for now.

[Azu's Easy]
  1. Beatmap design/suggestion
    (These are totally suggestion only,you can ignore them if you disagree.)
    1. 00:23:280 (1,2) - I adjust the slider shape here so that slider (1)- and (2)- can form a blanket. Here is the suggestion and code, feel free to use it: Fixed
      suggestion

      224,288,23280,6,0,P|177:304|121:288,1,100,2|8,0:0|0:0,0:0:0:0:
      78,206,24280,2,0,P|124:190|184:206,1,100,8|8,0:0|0:0,0:0:0:0:
    2. 00:25:280 (1) - Remove the new combo here and then add a new combo at 00:25:780 (2) - so that the 'ah' can be emphasized. Nice catch, fixed.
    3. 00:25:780 (1) - I would suggest changing the slider shape to fit the slider at 00:33:780 (2) - . Current one feels better imo because of the next slider, keeping.
    4. 00:37:280 (1) - I don't agree with putting a spinner here because the vocal is still singing and the music doesn't give a protraction feeling to me. Ok substitued by a 1/1 long slider with one reverse.
    5. 00:55:280 (1) - How about lengthening the spinner to 00:57:030 - to follow the vocal instead of the clap sound? Because the vocal is more outstanding than clap sound here. Good! Fixed! :)
    6. 00:57:780 (1,2) - Actually the rhythm is okay here but I would like to make it more impresive. So I would suggest this: Move (1)- to 00:57:530 - and then move (2)- to 00:58:530 - after it, add a reverse arrow on (2)-. Ah, i think i understand what are you trying to say, this is the best rhythm suggest I have so far *o* but i added one note 1/1 in 00:57:280.
  2. Hitsound
    (These are totally my thought only,it base on my taste,feel free to ignore them)
    1. 00:00:780 (2) - I think a finish here is much better then clap sound. But I personally would prefer placing nothing here than a finish. Well, this is up to you. Yeah, fixed.
    2. 00:05:280 (1) - Reduce the volume to 50% and then place a finish here to fit the strong downbeat? I'm not trying to use finishes here because of the song calm atmosphere, so keeping.
    3. 00:15:780 - Sorry but I don't get why you need to reduce the volume here. It sounds weird because the hitclap cannot be heard clearly due to the decrease in volume. changed to 60%
    4. 00:57:780 (1,2) - If you change the rhythm here, reset the hitsound, and then add a whistle at 00:57:530 - , 00:58:030 - , 00:58:530 - , 00:59:030 - And add a finish at 00:58:030 - , 00:59:030 - . Add a clap sound at 00:57:780 - , 00:58:530 (2) - Made something different.
http://puu.sh/3jMkE.osu
Sorry for long!

Agora faz update e reanima porque essa map NÃO PODE ficar em graveyard >:(
as minhas só tão em graveyard porque não estou tendo tempo pra trabalhar nelas mas já tou revivendo.

enfim não desiste cara plzzzzz!
_Azusa_
Edit: Double post orz
sorry ><
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