Thanks For All , I'm Appreciate it !
[quote="merchat7":6e700]Sorry for extreme late
[[color=#0000BF:6e700]General[/color:6e700]]
- [b:6e700]Light Usagi [/b:6e700]should be added in tags, I notice Light diff also have additionally tags, be sure to keep them consistent.
- _crystal-world_r_title_ba.png and _crystal-world_r_title_h.png are unused? Sorry if I'm wrong
[color=#FF0000:6e700][b:6e700]- Red timing points must be consistent. I double check timing and think all diff should use 4003 offset. Be sure to double check green lines and snappings. Be sure to adjust preview points.[/b:6e700][/color:6e700]
- You can save some space by converting Crystal world to .jpg.
- Consider making use of a silent slider-slide. Really unfitting for 00:03:997 - 00:19:997.
[[color=#0000BF:6e700]Beginner[/color:6e700]]
- Please +1 ar
[i:6e700]- I recommend mapping with higher slider velocity in the future. A good guideline is to make sure the notes doesn't overlap with your chosen distant snap.[/i:6e700]
00:03:997 - Do this rhythm
http://puu.sh/3w10V.jpg. Clap on begin of (2) and clap at end of (3).
00:07:997 (5,1,2,4) - Clap at end on all of these sliders. See the clap pattern I'm doing here? (every 3rd white tick).
00:13:331 (5) - This slider looks better with only one slider point rather than two, try to adjust this a bit.
00:14:997 - This rhythm
http://puu.sh/3w1f0.jpg. Clap at begin and end of (2) - and on the repeat of (4).
00:25:331 - Finish here
00:25:331 - Also this rhythm
http://puu.sh/3w1l5.jpg. Claps on the third white ticks.
00:27:997 - New combo and
http://puu.sh/3w1r5.jpg claps at all end.
00:33:331 - Something like this I guess
http://puu.sh/3w1xl.jpg. Clap on (2), whistle on repeat of (3) and finish at end of (3), all other hitsound, remove.
00:36:331 (4,5,6,1,2,3,4) - The golden rule here is to have something every third white tick to put clap. Try to put a hit circle or a begin of a slider on the down beat and avoid red ticks. Make sure to have something on the hitsounds with 00:39:997, 00:40:331 and 00:40:664 for the piano sound.
01:06:664 (6) - you may want to just a slider instead, kick slider are really frown upon especially on eaiser diff.
http://puu.sh/3w1H1.jpg. Also the rhythm here is good and placement is nice too, good job.
01:09:664 (3) - Try to copy previous slider and use rotation tools or ctrl+h and ctrl+g. Your map will look cleaner. For example
http://puu.sh/3w1QK.jpg. Copy (2) to here, rotate 90 degree clockwise. and adjust. Be sure to remove the clap from this slider.
01:14:331 (2) - ^ Similar idea
01:10:997 (4) - Remove clap from repeat.
01:12:997 (1) - Clap at end
01:15:664 (3) - Clap here
01:15:997 (4) - I would remove clap from repeat and begin
01:17:664 (5) - Do a hit circle then on 01:17:997, a 1/1 repeating slider.
http://puu.sh/3w1Lt.jpg. Be sure to put finish with cymbal here.
01:18:997 (1) - Copy (2) and use it here. Something like this I guess
http://puu.sh/3w1YC.jpg.
01:32:664 (5) - Shorten by 1 white tick and put hit circle on 01:33:664.
01:39:664 (4,5) - Delete (5) and move (4) a white tick forward so you have a note with the prominent sound on 01:39:997. Add a hit circle on 01:39:664 -
01:42:997 (2) - Hit circle here, then shorten the slider by 1 white tick and move forward 1 white tick.
Rhythm needs work, I try to give some pointers, but I didn't mention everything. I try my best to give you a few ideas. Hitsound need tweaking as well, the key is to be consistent, especially with clap hitsounds.
[[color=#0000BF:6e700]Normal[/color:6e700]]
00:03:997 - 00:19:664 - Put clap with clap in music.
00:13:331 (1) - Add finish
00:19:997 (3) - Finish here.
00:22:664 (1) - ^
00:23:998 (2,3,4) - I prefer if this was a bit more down, (2) feel too close to previous note and I keep hitting it too early because of this.
00:35:998 (4,1) - I don't understand why you choose to end this on the red tick, the white tick is much better. 3/2 rhythm are hard to follow, and the bass drum sound is much more prominent then the piano in my opinion. Also this spacing is confusing for beginner.
00:43:997 (3) - The extra repeat is unintuitive. I recommend adding another repeat or another rhythm.
00:45:331 (1) - Finish.
00:51:997 - Need something here.
00:57:997 (10) - Anti jump shouldn't be done in Normal, especially like this (placing it like a normal 1/1 pattern). I find it hard to read without knowing the beatmap, I'm sure newer players will have even more trouble.
01:12:331 - I would put a 1/1 repeating slider here.
01:13:331 (6) - New combo.
01:18:664 (2,4) - 3/2 rhythm is really unintuitive unless backed up by strong music sounds.
01:34:998 (9,10) - Why is the spacing inconsistent here?
I have no problem with spacing changes in easier diffs, but I find the spacing change use here makes the beatmap unreadable. Combine with the 3/2 patterns, I really think most players who play Normal will not be able tor read this. I have to rely on approach rate to read here. I highly recommend keeping distant snap consistent and keep the rhythm 1/1, 2/1 or 1/2 space between each note. Avoid the others. Also try to keep whistle usage more evenly spread through the map. I didn't hear a whistle and then suddenly whistle 01:37:998 (5) - It sounds really off when you didn't use it for other similar parts in the music.
[[color=#0000BF:6e700]Hyper[/color:6e700]]
- I find -1hp better for difficulty spread.
00:03:997 - 00:19:664 - Same as Normal
00:29:663 (9,10) - I prefer bigger spacing here, how about stacking (10) with end of 00:31:164 (2) - and place (9) at x:284 y:152 . You'll have to remove a repeat from (10) unless you want to readjust the pattern.
00:31:997 (5) - I prefer this
http://puu.sh/3w2UA.jpg, but your choice.
00:42:830 (4) - Expected another repeat
00:52:831 (1,1) - Perhaps new combo hax this to help read spacing change.
http://puu.sh/3w2XK.jpg00:55:664 (5) - Don't see why there is a slight jump here.
01:18:664 (12) - New combo
Good diff that need minor tweaks. One big thing that need improvement is hitsound, I didn't hear any hitsound used here. I check out Light Usagi's diff and the hitsound is quite solid. Please use this as a basis for hitsounding your diffs.
[[color=#0000BF:6e700]Light[/color:6e700]]
00:32:336 (2,3) - Prefer if (2,3) were line up
http://puu.sh/3w36T.jpg01:30:836 (1,2) - Hmm , kind of expect a stream here.
01:50:836 (2) - I like a back and forth more, ctrl+g this?
Fun diff, play through it a few times and didn't see much to mention. Since you are already using the soft-sampleset for some parts, I prefer if you add soft-whistle with the piano in music like for example, begin of these repeating sliders 01:48:002 (1,2,1) -
[[color=#0000BF:6e700]Lunatic[/color:6e700]]
[i:6e700]- Normally after Hyper, the diff after is Another? [/i:6e700]
00:13:997 (4,5,6,7) - Spread your map out a bit, if you want to do the patterns like you are currently using, you would normally use ar9.
http://puu.sh/3w3k6.jpg 00:14:664 (8) - is stacked on 00:14:831 (9) -
00:18:331 (1) - Something symmetrical to 00:17:331 (10) - would look more aesthetically appealing.
00:24:997 (10) - I prefer pointing the other way
http://puu.sh/3w3nF.jpg00:51:997 (1,2,3,1,2,3,4,5,6,7,8,9,10,11,12,13) - I think a back and forth or other pattern is better here. Experiment with ctrl+g a bit.
01:29:247 (2) - Why no new combo here?
01:38:664 (11) - I think this pause is counter-active to the jumpy/streamy nature of your beatmap, if you want to give a pause feel, how about doing a slider instead? For example
http://puu.sh/3w3AV.jpg. Also, if I do this, I would ctrl+h 01:39:997 (12,13,14) - and put them back in the same spot
Good overall, although I feel some patterns still can use tweaks.
Beginner and Normal needs a lot of work. Rhythm can be improve still in Beginner and Normal needs a more consistent logic to spacing. The more difficult diff looks quite nice, but please add some hitsound to Hyper and add some more whistles + put finish with cymbals to make hitsounding more interesting.
Wanted to star this, but I don't think Easy and Normal are in a rankable state right now.
Good luck![/quote:6e700]