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Jeff Williams - Red Like Roses (feat. Casey Lee Williams)

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Topic Starter
Flower
This beatmap was submitted using in-game submission on 2014年3月28日 at 6:29:43

Artist: Jeff Williams
Title: Red Like Roses (feat. Casey Lee Williams)
Source: RWBY
Tags: Theme song ruby red white black yellow trailer Rooster Teeth roosterteeth
BPM: 70
Filesize: 24089kb
Play Time: 03:07
Difficulties Available:
  1. Hard (4.52 stars, 287 notes)
  2. Normal (2.98 stars, 166 notes)
  3. Ruby (4.83 stars, 453 notes)
Download: Jeff Williams - Red Like Roses (feat. Casey Lee Williams)
Download: Jeff Williams - Red Like Roses (feat. Casey Lee Williams) (no video)
Information: Scores/Beatmap Listing
---------------
女朋友叫我去买鸡蛋饼,走到半路她发了个短信给我:“不要辣。”然后我就回去了(醒醒你哪有女朋友
First trailer song from Rwby. Good song, with changing rhythm, which increases the difficulty of timing (and playing, of course).
MP3 and timing are stolen from this mapset
---------------
Normal
Hard
Ruby
---------------
Fun Fact: Ruby was 4.5 Stars in editor.
Fun Fact 2: I made this to beat Kazami Yuuka, who has unfortunately stopped making his first map.
Fun Fact 3: Rwby is now on Youtube and other sites. Hurry and watch it!
Fun Fact 4: The diffs had been called Lapis, Jade Star and Pure Ruby because I love Rozen Maiden.
Fun Fact 5: tsuka is 2b.
Seyren Windsor
Hi!, i am not an expert mod at osu!, i am better at mania but while looking at your map i saw a note from 01:37:024 to 01:37:324 that in my opinion didn't fit very well, maybe it's just me

Also i heared the song and i just loved it, i would like to ask you if i can make a osu!mania map for it ^^, in any keys and difficulty, i can make from a 4k easy thing to an impossible 8k map

i hope this little help does something and let me know what you think ^^
Topic Starter
Flower

LKSeyren wrote:

Hi!, i am not an expert mod at osu!, i am better at mania but while looking at your map i saw a note from 01:37:024 to 01:37:324 that in my opinion didn't fit very well, maybe it's just me

Also i heared the song and i just loved it, i would like to ask you if i can make a osu!mania map for it ^^, in any keys and difficulty, i can make from a 4k easy thing to an impossible 8k map

i hope this little help does something and let me know what you think ^^
I agree with that this part does not fit but I'm afraid the part's bpm is very unstable.
I'd like to ave a GD but I maybe put this in pending in very few days. Sorry about that.
Azer
Timing check from #modreq.


Seyren Windsor

Flower wrote:

LKSeyren wrote:

Hi!, i am not an expert mod at osu!, i am better at mania but while looking at your map i saw a note from 01:37:024 to 01:37:324 that in my opinion didn't fit very well, maybe it's just me

Also i heared the song and i just loved it, i would like to ask you if i can make a osu!mania map for it ^^, in any keys and difficulty, i can make from a 4k easy thing to an impossible 8k map

i hope this little help does something and let me know what you think ^^
I agree with that this part does not fit but I'm afraid the part's bpm is very unstable.
I'd like to ave a GD but I maybe put this in pending in very few days. Sorry about that.
Oh no problem :), if you change your mind PM me and it will be done in a few hours
[Mahua]
先把你的发出来再说
Topic Starter
Flower

qq944364487 wrote:

先把你的发出来再说
我有早发了

先射一波星
Zero__wind
这真的要pending?
这怎么看都是要成为一代传说的艺术作品
Sagisawa-Yukari



[General]
红色:必须遵守
蓝色:只是建议

[Lapis]
AR,OD-1
00:37:704 (3) - 再多加一次折返
01:05:347 (1) - 不结束在01:08:132 - ?
01:26:224 - add circle?
02:19:484 (1) - 滑条头finish?


[Jade Star]
OD+1,太容易SS了
01:17:374 (3) - 和前面的2太挤了下移一格
02:19:484 (1) - 滑条头finish?

[Pure Ruby]
01:30:574 (5) - 不和01:29:974 (3) - 完全重叠上么?
01:52:184 (3,4) - 3和4的位置换一下?
02:19:484 (1) - 我觉得这里还是要加个默认的finish
02:35:460 (10,11,12) - 怎么这三个间距感觉和前面岔开不一样了?另外combo数到12也太吓人了,这里也不是连打的地方,建议02:31:429 (6) - NC一下
03:02:588 (1) - 滑条头finish?总感觉少了什么

laopojiayou
DakeDekaane
Hi :3
Summoned here because M4M

[General]

[Lapis]
01:36:274 - How about doing this, actually your 3/2 slider sounds a bit weird

02:23:684 (2) - Maybe open the curve to the other side, it'd look better imo.

[Jade Star]
I enjoyed this so much.

[Pure Ruby]
00:54:632 (1) - I'd suggest to remove this note, it's a bit sudden as it is in 3/4.
Also I felt that some of the triples in the beginning (after the 70BPM part) you use are overmapped, but maybe it's just me.

This mapset looks so good, sorry for being short ;n;
Good luck o/
Topic Starter
Flower

DakeDekaane wrote:

Hi :3
Summoned here because M4M

[General]

[Lapis]
01:36:274 - How about doing this, actually your 3/2 slider sounds a bit weird Hmm, I think there is some other problems rather than 3/4. Keep at the moment

02:23:684 (2) - Maybe open the curve to the other side, it'd look better imo. Good idea

[Jade Star]
I enjoyed this so much.

[Pure Ruby]
00:54:632 (1) - I'd suggest to remove this note, it's a bit sudden as it is in 3/4. I just follow the vocal
Also I felt that some of the triples in the beginning (after the 70BPM part) you use are overmapped, but maybe it's just me.

This mapset looks so good, sorry for being short ;n;
Good luck o/
Thank you~
Rotte
整个谱面,喜欢音效,喜欢排版,不喜欢梗,
此kd只为排版和音效,


--------------------------------------
最关键是什么都摸不出来
quantum-rose
wpcap
简直神图 巨臂夫妻
根本没啥好摸的吗!
[General]
clap声有点大 建议改一下wav文件

[Jade]
01:41:990 (1,2,3,4,5,6) - 音效听着好别扭
02:06:434 (2) - 粘上了


[pure]
00:34:275 (1,2) - 不太好看
00:41:132 (1) - 这也是 看着像8分休止符 建议画圆一点
00:53:132 (3) - 可以更扭的
02:26:684 (1,2,3,4,5,6,7,8,9,10,11,12) - 建议NC一下,同一combo内加血很少

no kds plz
[CSGA]Ar3sgice
hi


Pure ruby

  1. 00:34:370 (1,2) - 不好看 建议重做
  2. 01:08:656 (1) - 能不能把sliderslide留下tick去了
  3. 01:30:675 (5) - http://osu.ppy.sh/ss/949172
  4. 01:42:711 (1,2) - 这两个拉开
  5. 02:25:443 - add note(?
  6. 02:13:293 (4) - 用和1一样的形状比较好
  7. 02:37:296 - 在这里加一串
  8. 美丽
Jade star

  1. 02:10:593 (1,2,3,4,5,6) - 为什么要这样233
  2. 我不会mod了
Lapis

  1. 好饿, 没什么问题, 我不mod了
  2. 不是lapis lazuli吗
  3. 然后我书一下啊难度星数的算法是只算第一个红线的BPM的, 就是70, 而你的主体是200BPM
  4. 结果就是你这个三星比普通的三星图要难不少, 四暗刻
最后祝你身体健康
Topic Starter
Flower

[CSGA]Ar3sgice wrote:

hi


Pure ruby

  1. 00:34:370 (1,2) - 不好看 建议重做 为毛要重做 我微调了一下 现在应该好一些
  2. 01:08:656 (1) - 能不能把sliderslide留下tick去了 我改成了很低的volume 不过不知道能不能rankable 我等bat来看
  3. 01:30:675 (5) - http://osu.ppy.sh/ss/949172 您好这个是有概率的我故意藏起来的 反正能看见
  4. 01:42:711 (1,2) - 这两个拉开 移动了一点
  5. 02:25:443 - add note(? 跟前面统一 所以不加 加速的效果 感觉从最后再加比较好 比较友善
  6. 02:13:293 (4) - 用和1一样的形状比较好 改了这里要remap 我现在风格狂抄dear you 要是做的话就改不会去了
  7. 02:37:296 - 在这里加一串 先加了下试试 要是被喷了只好再改回去
  8. 美丽
Jade star

  1. 02:10:593 (1,2,3,4,5,6) - 为什么要这样233 四暗刻 应该是x1.1的我忘记调绿线了
  2. 我不会mod了
Lapis

  1. 好饿, 没什么问题, 我不mod了
  2. 不是lapis lazuli吗
  3. 然后我书一下啊难度星数的算法是只算第一个红线的BPM的, 就是70, 而你的主体是200BPM
  4. 结果就是你这个三星比普通的三星图要难不少, 四暗刻
最后祝你身体健康
Thank you for modding~
Chloe
pure ruby

00:29:977 (4) - add
00:42:727 (3) - 00:42:834 (4) - add

00:48:084 (1) - 这边重音似乎没对上 timing有问题?

01:38:696 (3) - delete
01:38:847 (4) - add
02:13:218 (3) - delete
03:03:300 (3,4,5,6) - 换成3,6,4,5试试


no kds this post
lkx_Shore
自射狂人扶老二
lkx_Shore
[Pure Ruby]
  1. 00:27:513 (1) - 这一段不加点Whistle吗?...或者弄一些很小声的clap
  2. 01:08:656 (1) - 其实在play的时候我看这朵花感觉右边肥了...
  3. 01:15:534 (1,2) - 嗯红线滑条打的时候没感觉一到edit界面就强迫症想改掉
  4. 01:16:134 (3) - 加个N:1clap?
  5. 01:37:261 - 这段最好就是取消01:37:113 (3) - 的尾巴clap
    然后不要漏掉01:37:261 -这个音,然后给这里的物件加clap
    另外我觉得
  6. 01:37:113 - 可以加个Whistle
  7. 01:53:493 (1) - 这个滑条尾的Whistle感觉可以去掉
  8. 02:09:693 (5) - 这一段全程都很紧凑,但这里我觉得这样放不太好了,稍微有点空
  9. 02:37:296 (4,5,6,7,8) - 以我的习惯来看,感觉0.2x好看点
[Jade Star]
  1. 02:15:093 (1) - 不暂停下来我还以为你没下东西,感觉这clap加了会听不出。不过问题不大
  2. 03:07:200 (4) - 感觉改成noet更合适
[Other]
  1. 傻了吧我也有star
ryuu
hi :3
from ur req
all suggestions

[Lapis]

aibat
Unsnapped inherited (green) sections at:
02:03:379 - snap to 02:03:393
02:05:179 - snap to 02:05:193
02:10:579 - snap to 02:10:593
02:12:379 - snap to 02:12:393
02:19:579 - snap to 02:19:593

00:50:656 (2) - may u up or down slider's end? it will look nicer, imo
01:01:799 (1,2) - may u change form these sliders?
01:20:184 (1) - 1-2 grid right?
01:58:893 (2,2) - may u up or down slider's end? it will look nicer, imo
02:22:293 (3) - ^
02:34:467 (1,2) - why not same form as 02:30:555 (1,2)?

[Jade Star]

aibat
Unsnapped inherited (green) sections at:
02:03:379 - snap to 02:03:393
02:05:179 - snap to 02:05:193
02:10:579 - snap to 02:10:593
02:12:379 - snap to 02:12:393
02:19:579 - snap to 02:19:593

why so many summeric sliders at the beginning?
i know, u can make it more interesting
01:19:284 (1) - 2nd point - x:256, y:168

[Pure Ruby]

aibat
Unsnapped inherited (green) sections at:
01:14:919 - snap to 01:14:934
01:16:419 - snap to 01:16:434
01:16:719 - snap to 01:16:734
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01:18:519 - snap to 01:18:534
01:20:244 - snap to 01:20:257
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01:55:279 - snap to 01:55:293
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01:57:079 - snap to 01:57:093
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01:57:379 - snap to 01:57:393
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02:03:369 - snap to 02:03:393
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02:10:569 - snap to 02:10:593
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02:21:379 - snap to 02:21:393
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02:22:279 - snap to 02:22:293
02:22:429 - snap to 02:22:443
02:22:579 - snap to 02:22:593
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02:22:879 - snap to 02:22:893
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02:24:979 - snap to 02:24:993
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02:25:879 - snap to 02:25:893
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02:26:179 - snap to 02:26:193
02:26:329 - snap to 02:26:343
02:26:479 - snap to 02:26:493
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02:52:783 - snap to 02:52:800
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02:53:533 - snap to 02:53:550
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02:54:133 - snap to 02:54:150
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02:55:633 - snap to 02:55:650
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02:56:533 - snap to 02:56:550
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02:57:583 - snap to 02:57:600
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02:58:783 - snap to 02:58:800
02:58:933 - snap to 02:58:950
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02:59:533 - snap to 02:59:550
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03:00:583 - snap to 03:00:600
03:00:733 - snap to 03:00:750
03:01:183 - snap to 03:01:200
03:01:333 - snap to 03:01:350
03:01:783 - snap to 03:01:800
03:01:933 - snap to 03:01:950
03:02:383 - snap to 03:02:400
03:02:533 - snap to 03:02:550
03:02:983 - snap to 03:03:000
03:03:133 - snap to 03:03:150
03:03:583 - snap to 03:03:600
03:03:733 - snap to 03:03:750
03:04:183 - snap to 03:04:200
03:04:333 - snap to 03:04:350
03:04:633 - snap to 03:04:650
03:04:708 - snap to 03:04:725
03:04:783 - snap to 03:04:800
03:04:858 - snap to 03:04:875
03:05:083 - snap to 03:05:100
01:08:656 (1) - THIS FLOWER ;W;
cool diff o.o
cool hs o.o

sorry
i can't find anything else ;_;
good luck, hana-san :о
N E K O
实在抱歉虽然昨天高高兴兴的接了mod req,今天兴高采烈的看了半天打了半天。
但是结局是我现在跪在椅子上不知所措.
实在摸不出东西,也没有什么更好的建议。
甚至连test play都只有一个字作为感想“好爽”

临帖涕零,不知所云。

唯一的一个建议是pure ruby难度里面的大量往返等距离的跳,可以试试看变距离以及移动的方向稍微往不同方向拉伸.
比如像frost常用的那种跳梗。感觉会更爽一点。
Topic Starter
Flower

ryuu wrote:

hi :3
from ur req
all suggestions

I checked the unsnapped sections. They are acceptable, since they are not kiai sections :>

[Lapis]


00:50:656 (2) - may u up or down slider's end? it will look nicer, imo cool
01:01:799 (1,2) - may u change form these sliders? made some change
01:20:184 (1) - 1-2 grid right? I turned gird off and found my DS was ok. So no change
01:58:893 (2,2) - may u up or down slider's end? it will look nicer, imo okay
02:22:293 (3) - ^ yea
02:34:467 (1,2) - why not same form as 02:30:555 (1,2)? Isn't symmetry ok? I temporarily won't change it.

[Jade Star]


why so many summeric sliders at the beginning? I like symmetry. Don't beat me D:
i know, u can make it more interesting
01:19:284 (1) - 2nd point - x:256, y:168 cool

[Pure Ruby]

01:08:656 (1) - THIS FLOWER ;W;
cool diff o.o
cool hs o.o

sorry
i can't find anything else ;_;
good luck, hana-san :о

N E K O wrote:

唯一的一个建议是pure ruby难度里面的大量往返等距离的跳,可以试试看变距离以及移动的方向稍微往不同方向拉伸.
比如像frost常用的那种跳梗。感觉会更爽一点。 我看了一下好像都是不等距的跳诶……总之先放着

Thanks for modding~!
Natsu
HI~ Flower you ask me to check this in game c:

General:
  1. Just some unsnaped green line they dont affect the game play anyways I think

Pure Ruby:
  1. I preffer OD 7 in maps like this with alot of jumps but up to you
  2. 00:33:942 This circle sound kinda bad here i suggets you to remove it better if you want to keep it add one here 00:32:227 for consistency imo
  3. 01:16:209 I cant hear nothing in the music here
  4. 01:16:584 (1,2,3) - try This rhythm better cuz the sound in 01:17:034 is really important and need the hit action on it so a circle or slider head fit alot with it a slider tail dont follow the music really well imo
  5. 01:22:431 add whistle on the tail too? the music is exactly the same with the slider head and fit very nie with the song
  6. 01:23:781 (1,2,3,4,5,6) - what do you think about This xuz i preffer if the jump is on (4) that beat got a strong sound making this natural for play well maybe just me
  7. 01:36:670 move this to x:424 y:160 actually thew jump is kinda big and dont fit very well with the music imo.
  8. 01:38:696 I cant hear nothing here too maybe you want to remove that beat.
  9. 01:39:984 (1,3) - I dont like how that sliders touching themselves maybe move 3 to the right
  10. 02:14:193 (1,2) - this pattern is kinda bored too straight imo atleast im not sure but ctrl g on 02:14:643 make it fun imo
  11. 02:37:296 NC so the player can read this better? personally that stream take me offguard :c
  12. 03:07:500 add NC here too it follow your stanzas pattern also fit alot with the end and finish sound imo

Jade Star:
  1. HP +1 or 2 for better diff spread actually the jump from this to Pure Ruby is too big also up the OD to 6 5 is kinda low and the same for better spread here :l
  2. 01:16:284 move this a little down so previous 01:15:234 dont touch it?
  3. 01:22:431 add whistle on the head maybe you forget it (if you follow my suggestion on ruby add one on the tail too)
  4. 01:24:681 add clap instead of whistle sound alot better
  5. 01:26:031 what about to rotate this in -15 and move it to x:140 y:100 making a cool blanket with previous slider like This
  6. 01:34:425 maybe stack this one with 01:33:675 tail just for better design
  7. 03:07:500 same as Pure Ruby

Ai Normal:
  1. 01:01:799 (1,2) - Fic the distance here? you was using just 1.0 in all the previous part
  2. 01:22:431 (2) - same as Pure Ruby
  3. I just notice this diff dont have hitsounds will be cool if you add the claps like pure ruby I like they alot
  4. 01:57:993 mmm end this here 01:58:293 and add a circle in 01:58:593 follow alot better the song here that downbeats have a important sound imo
  5. 02:54:900 sound alot better if you finish this in 02:55:200


And yes take a star I like your map alot GL
Topic Starter
Flower

Natsu wrote:

HI~ Flower you ask me to check this in game c:

General:
  1. Just some unsnaped green line they dont affect the game play anyways I think

Pure Ruby:
  1. I preffer OD 7 in maps like this with alot of jumps but up to you According to the high bpm I think OD8 should be OK
  2. 00:33:942 This circle sound kinda bad here i suggets you to remove it better if you want to keep it add one here 00:32:227 for consistency imo I choose the former one.
  3. 01:16:209 I cant hear nothing in the music here Ain't nobody had time checking dat xD
  4. 01:16:584 (1,2,3) - try This rhythm better cuz the sound in 01:17:034 is really important and need the hit action on it so a circle or slider head fit alot with it a slider tail dont follow the music really well imo Hmm, I don't think I can come up a better idea about arrangement. I will keep this until I think of any idea.
  5. 01:22:431 add whistle on the tail too? the music is exactly the same with the slider head and fit very nie with the song cool
  6. 01:23:781 (1,2,3,4,5,6) - what do you think about This xuz i preffer if the jump is on (4) that beat got a strong sound making this natural for play well maybe just me Nope, that jump rapes the pattern. As long as no better ones given I'll still keep this ;p
  7. 01:36:670 move this to x:424 y:160 actually thew jump is kinda big and dont fit very well with the music imo. I think this jump is placed well. I even didn't notice any difference.
  8. 01:38:696 I cant hear nothing here too maybe you want to remove that beat. I want not. It sounds good.
  9. 01:39:984 (1,3) - I dont like how that sliders touching themselves maybe move 3 to the right It flows well. It does not touch itself. Such kind of overlapping is fun, impov
  10. 02:14:193 (1,2) - this pattern is kinda bored too straight imo atleast im not sure but ctrl g on 02:14:643 make it fun imo This is to make 02:15:093 (1) - respon to them. I prefer not, until more ideas are given.
  11. 02:37:296 NC so the player can read this better? personally that stream take me offguard :c sure
  12. 03:07:500 add NC here too it follow your stanzas pattern also fit alot with the end and finish sound imo I like what it is like imo

Jade Star:
  1. HP +1 or 2 for better diff spread actually the jump from this to Pure Ruby is too big also up the OD to 6 5 is kinda low and the same for better spread here :l +1'ed
  2. 01:16:284 move this a little down so previous 01:15:234 dont touch it? It doesn't matter imo, since hit300 should cover it anyway, and the slider body has already disappeared.
  3. 01:22:431 add whistle on the head maybe you forget it (if you follow my suggestion on ruby add one on the tail too) Nope. I did not add them cause the rhythm is more sparse in this diff.
  4. 01:24:681 add clap instead of whistle sound alot better I followed the music pitch :q
  5. 01:26:031 what about to rotate this in -15 and move it to x:140 y:100 making a cool blanket with previous slider like Actually I was not intended to make a blanket, just want to flow flow, etc. d:This
  6. 01:34:425 maybe stack this one with 01:33:675 tail just for better design I prefer not, because This stack may make it hard to read.
  7. 03:07:500 same as Pure Ruby Same

Ai Normal:
  1. 01:01:799 (1,2) - Fic the distance here? you was using just 1.0 in all the previous part done
  2. 01:22:431 (2) - same as Pure Ruby nope
  3. I just notice this diff dont have hitsounds will be cool if you add the claps like pure ruby I like they alot I was intended to do this d: cuz I think the rhythm is even more sparse in this diff. So yeah, no taiko hits.
  4. 01:57:993 mmm end this here 01:58:293 and add a circle in 01:58:593 follow alot better the song here that downbeats have a important sound imo I think it isn't bad to put a 2/1 slider here, to emphasize the first downbeat. Also, this is 3/4 rhythm so it may be different from common 4/4 imo.
  5. 02:54:900 sound alot better if you finish this in 02:55:200 I use it to make the part not too boring x.x
Thanks for modding, and your star~
10crystalmask01
Ello ^^ random mod, because I love RWBY's soundtracks!

[General]
  1. Hitsonuds are sounding rather dull imo :( here's a suggestion!
    Based on the music and its instruments, I've noticed how there's a heavy drum beat going on from 00:27:513 - 01:08:656 this pattern:

    Based on your objects, try to add a drum finish on the objects that land on the ticks marked with an x above.
    When adding the finish, simply adjust the audio setting seen no the left to this and ti should work ^^


    Apply this to all your diffs!!
[Lapis]
02:45:900 - 03:05:100 that whistle hitsounds starting to sound really irritating! >.< Could you try to simplify the use of this hitsound by using this pattern?

00:37:799 (3) - NC
01:14:784 (1) - Add finish on the head, and I suggest this being a 2/1 slider instead of a 1/1 slider with a turn :S
02:12:393 (1) - Add clap on the head.

[Jade Star]
02:12:393 (1) - Add finish on the head.
02:19:593 (1) - Add soft finish on the head.

[Pure Ruby]
03:02:700 (1) - Add finish on the head.
Beautiful~!
Hope this helps~! ^^
popner
[Hard]
03:03:900 (1,3) - try to avoid the overlap by moving (3) up a little

[Insane]
02:37:296 (1,2,3,4,5) - 这节奏对么?
Topic Starter
Flower

popner wrote:

[Hard]
03:03:900 (1,3) - try to avoid the overlap by moving (3) up a little 改了
[Insane]
02:37:296 (1,2,3,4,5) - 这节奏对么? 对,原曲是1/8,我用1/4没啥不对
popner
Bubbled!
Zero__wind
General
There are maaaaaaany unsnapped inherited points in each diff from 01:14:934 - to the end, resnap them plz I think

Cadet
OD3 for better spread
01:05:442 (1) - missing finish

Ace
01:14:784 (1,2,3) - wrong rhythm from the start, should use only a circle at 01:15:084 - and start a 1/2 slider from 01:15:234 - instead
01:34:275 (4,5) - CTRL+G to fit in the style of this map better?
01:57:243 (2,3,4) - 这里其实可以做成两组三连打的摆成这样感觉非常浪费
02:19:443 (4,1) - swap NC for better readability
02:21:843 (2) - not really intuitive rhythm in here, still acceptable though

美丽
顺便悄悄告诉我timing是谁给你测的 不会是自己测的吧这么叼逼
Topic Starter
Flower

Zero__wind wrote:

General
There are maaaaaaany unsnapped inherited points in each diff from 01:14:934 - to the end, resnap them plz I think

Cadet
OD3 for better spread
01:05:442 (1) - missing finish all fixed

Ace
01:14:784 (1,2,3) - wrong rhythm from the start, should use only a circle at 01:15:084 - and start a 1/2 slider from 01:15:234 - instead changed. should fit now
01:34:275 (4,5) - CTRL+G to fit in the style of this map better? nah, that is kinda sick to me
01:57:243 (2,3,4) - 这里其实可以做成两组三连打的摆成这样感觉非常浪费 不嘛
02:19:443 (4,1) - swap NC for better readability changed
02:21:843 (2) - not really intuitive rhythm in here, still acceptable though 1. too lazy 2. there's sound in the background so I think it fits

美丽
顺便悄悄告诉我timing是谁给你测的 不会是自己测的吧这么叼逼
我是偷的rank版的timing。Thanks for modding~
Zero__wind
Fun Fact: 打图之前先学英语
Fun Fact 2: 15你图呢
Fun Fact 3: 我连续下载这图8次都失败第9次终于成功 共耗时约45分钟 其中第6次断尾如下图

Fun Fact 4: 我刚要点rank的时候官网挂了
Fun Fact 5: 花花美如画
Topic Starter
Flower
Thank you lingfeng! <3

Everyone plz enjoy :3
Avena
Am I the only one who couldn't understand these diff names? ._.
Jenny
#modhelp seemed a bit antsy about this map so I'm coming by to give my two cents; seing as this is in qualified status, it shouldn't be too much of an uproar and trouble to un- and rerank it if you want to further improve the map.


Concerns (only looking at the highest diff):

  1. Timing feels off, specifically at the part starting at 01:48:993
  2. Lots of unsnapped inherit sections
  3. Hitsounds at the start are way too loud. (also parts like 02:26:793 (1,2,3,4,1,2,3,4,1,2,3,1,2,3,4,5) - should be fading in volume as they currently are just overshadowing the song too much with their hitsounding)
  4. 01:08:656 (1) - cute slider, but it's overlapping
  5. Samplesets do not really seem fitting to the song's set of instruments
  6. Occasional overmap, not respecting the song's soundpatterns enough (such as putting 1/2 sliders on two very strong beats or mapping very monotoneously in peak parts of the song)
  7. Sliderends often feel out of place with the hitsounds on them (for example 02:12:393 - this whole part has issues with that)
  8. 02:44:455 - You would probably want to start the "lead in time" from the break here as that'd feature the atmosphere a lot more.
  9. In kiai time, it felt very random where you decided to place tripples or streams and therefore very unnatural to play since basically, the played rhythm was never alike in any combos while the song was simply looping this part all over.
[Mahua]
gratz
mintong89
gratz
Kinomi
女朋友叫我去买鸡蛋饼,走到半路她发了个短信给我:“不要辣。”然后我就回去了(醒醒你哪有女朋友

gratz
Fycho

Tsukuyomi wrote:

女朋友叫我去买鸡蛋饼,走到半路她发了个短信给我:“不要辣。”然后我就回去了(醒醒你哪有女朋友

gratz
ruijiezhang
女朋友叫我去买鸡蛋饼,走到半路她发了个短信给我:“不要辣。”然后我就回去了(醒醒你哪有女朋友

gratz
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