now you can create your beatmap. stick to 1/4, since its the most common beat snap divisor. some songs also use 1/3 (1/6) or 1/8, but you shouldn't touch it unless you hear sounds following those divisors. place circles and sliders, and see how it feels. personally, before doing this, i like to set the hitsound volume a tad lower and adjust my sv to fit with the song to accurately depict whether or not the map's content follows the song.
how do i navigate the most common beat snap divisors?1/4 commonly prioritizes white > red > blue, however some songs prioritize white > blue > red too. stick to prioritizing and white ticks for now though, and leave blue/red ticks for passive objects, such as slider tails.
in essence:
white comes first
red can have equal or lesser impact then white
blue has least impact
for navigating 1/8, this is practically 1/4 * 2. 1/8th is usually used for streams on lower bpm songs, so you wont need to worry about this.
1/3rd (1/6), songs using a swing beat, are ones i don't know much about yet. for an example of a song using a swing beat though, listen to cobalt memories by harumaki gohan.
you will almost never need to encounter other divisors (possibly 1/9th and 1/5) other than the ones i mentioned. generally, dont touch the beat snap divisor setting.
most maps follow a simple 1/4th structure.
circles are active, meaning they are clicked, so they should be on red or white ticks.
sliders are active AND passive, meaning they should start on red/white ticks and end on blues. (or an important sound ending a song's section)
spinners... are weird. long held notes or the end of a musical section is where they come into play most. people like finishing their maps off with them, others like marking the end of a musical section with them by adding a pause later.
in 1/8th, yellow ticks can be of equal or lesser importance. they are mainly used for streams.
and 1/3rd, i really can't comment on. they are swing rhythms, which i dont mainly map/know about.