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Fear, and Loathing in Las Vegas - Scream Hard as You Can

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Topic Starter
Guy

Flask wrote:

here's a shitty mod ;_;

[General]
  1. tag album name All That We Have Now - ok~ added
[I]
  1. tickrate2 (some sliders need it) - hmm.. ok changed
  2. 00:02:780 (3,4,5) - I really dislike the patterns here. The spacing between (5,1) are just... not as far as a jump? You should place jumps at every places like this. You can try this instead, which is much better imo ;_; (or you can try a same-spacing-triangle between these three notes, just like what you did at 00:01:568 (3,4,5) - ) - nice~
  3. 00:36:719 (4,5,6,1) - Try this instead? The spacing in current patterns between (3,4) are so huge imo. - fixed
    SPOILER

    (ps: (5) x:280, y:320)
  4. 00:53:992 (6) - Creative sliders? ((6) 3/4slider) - wow nice slider. changed
  5. 02:06:517 (4,1) - If you like this, make it more challenge o3o - sorry, i like current pattern ><

  6. 03:53:653 (3) - I can hear a sound in the music actually.. just like something I heard from 03:53:028 -. You add a whistle at there to emphasize that sound, so add here too for emphasizing :> - ok!
Istillcan'tentermygame, wtf
Thank you for mod!! :)
ampzz
Requested mod as asked for in-game.

General
Why was the offset placed incorrectly and quite early too?

Timing points you'll need are these -



Also, the background featuring Hatsune Miku formed out of water doesn't really match the song, just saying.

Note: All of these mods are after the offset correction has been implemented.

Insane
  1. 00:01:578 (3,4,5) - I really didn't like playing such a weird looking overlap during the few test runs I did on this and actually would of preferred if you had made this into a really nice flowing section like so -
  2. 00:02:033 (1,2) - I know you ran into the corner here but it just feels weird trying to get out of it with this abrupt angled turn.
  3. 00:02:790 (3,4,5) - This one was even more confusing than the prior combo as you go from movement to an instant dead stop. I would really advise to do something else.
  4. 00:04:002 (3,4,5) - Another confusing overlap for the direction. Suggestion for here would be to apply the same flow style which leads into your three sliders -
  5. 00:06:578 (4,5) - This should really be swapped around the other way.
  6. 00:07:714 (2) - I don't hear a triple here; remove this.
  7. 00:07:942 (3,4,5) - Why are you mapping this with a 1/2 slider? Not only does it play unintuitively it also feels weird; swap it out for -
    SPOILER
    00:07:942 (3) - Circle.
    00:08:093 (4) - 1/2 slider.
    00:08:396 (5) - For this you can either do two circles on the 1/2 ticks or use a 1/2 slider with repeat end.
  8. 00:09:154 (2) - This doesn't feel right, swap it for two circles instead.
  9. 00:10:517 (1) - This slider lasts too long; cut it to end on 00:10:820 - instead as that's when you should be ending sliders.
  10. 00:13:396 (1,2,3,4,5,6,1,2,3,4,1,2,3) - All of this felt lacking in my opinion, try to liven this area up a bit more.
  11. 00:17:714 (10) - This was really confusing as you've mapped an unnecessary beat in that actual stream which doesn't exist.
  12. 00:17:790 (11) - Why are you mapping over such dominant audio tones with this dull slider? You've got a really nice rhythm that is just waiting to be correctly mapped here so map to it.
  13. 00:18:320 (2) - Another made up beat, they don't exist so stop making them up please.
  14. 00:19:457 (9) - This ruins the stream tempo itself; map out the actual length of this with circles.
  15. 00:19:760 (1,2,3,4,1) - Why is everyone so obsessed with doing these stupid 1/4 slider stream jumps? It makes no sense and just plays really unintuitively especially after you get in the tempo of streaming them from before.
  16. 00:20:366 (1,2,3,4,5,6,7) - Having this after you finish streaming was not really fun to play in my opinion. I would really like for you to get the flow away from where the streams were so it actually plays smoothly.
  17. 00:21:578 (1,2,3,4,5,6,1,2,3,4,5,6) - What's with all the overlaps? It just feels really lazy to map the combos purely with overlapping patterns as 00:24:002 (1,2,3,4,5,6) - played perfectly and actually felt fun to snap to.
  18. 00:29:381 (4) - Another made up beat.
  19. 00:36:653 - Stuff like this you should be making into a triple as the tone is audible and it allows for some variance in the rhythm you play to.
  20. 00:37:184 (1) - Another slider that is mapped over a really audible guitar riff. It's still possible to keep to the vocal mapping just use a circle here with a 1/2 slider afterwards.
  21. 00:38:850 (3,1,2) - With this you're missing a circle on 00:39:078 - ; my advise would be to have (3) as a 1/2 slider and then end it with two circles directly afterwards to get that triple happening.
  22. 00:40:366 (2) - I would suggest to use a 1/2 slider with a repeat instead.
  23. 00:43:093 (4,1,2,3,4,1,2,3,4,1) - This made no sense at all as you're both; making up beats and not mapping the correct ones. The rhythm goes like this -
    SPOILER
    00:43:093 - Have this start as a 1/2 slider.
    00:43:320 - Circle.
    00:43:396 - Circle.
    00:43:547 - Circle.
    00:43:623 (6) - Circle.
    00:43:699 (7) - Circle.
    00:43:850 (8) - Circle.
    00:43:926 (9) - Circle.
    00:44:002 (1) - Circle.
  24. 00:44:305 (3) - This you could make into a 1/ length slider instead so you hold the "Just" vocal.
  25. 00:53:699 (5,6,1) - This I didn't enjoy playing as it looked quite messy and the (6) was a made up beat end. Just use a single circle for (6) instead.
  26. 00:56:729 (1) - End this 1/2 tick shorter and place a circle on the white tick.
  27. 00:57:941 (1) - I hear a really audible triple in this area but yet it's mapped over by a 1/1 slider.
  28. 01:01:578 (1,2,3,4,5) - This was just frustrating to play as (2) was far too close to the slider's end but then you have that large jump for (3,4).
  29. 01:03:320 - Unmapped audible circle strikes yet again!
  30. 01:03:396 (1,2,3) - Don't bother having 01:03:472 - mapped at all, just use a 1/2 slider to kick this stream off.
  31. 01:05:366 (2) - Map this as a 1/4 slider with a repeat instead.
  32. 01:05:669 (3,4) - These should really be 1/2 sliders instead of just the single circles which you have currently.
  33. 01:13:699 (1,2,3,4) - These play really weird especially considering you have such high drain rate. Ideally I want them removed completely so you start from 01:16:123 (1) - instead.
  34. 01:20:063 (1,2,3,4,1,2,3,4,1,2,3,4) - This wasn't appealing to play. The stream is fine it's just the shaping of this felt dull.
  35. 01:29:457 (1,2,3,4,5,6,7,8,1,2,3,4,5,6) - This is just really confusing, you go from pure guitar riff mapping to just mapping every tone that's around here for this. My advice is to plainly remove 01:29:532 (2,4,6,8,6) - from the stream completely and have 01:30:063 (1) - as an actual stream that you play to.
  36. 03:10:531 (5) - This and other weird repeat sliders that you use like this I really want to play as a full length circle stream instead.
I was going to list out all the new combo corrections but I've run out of time. It does need a lot of attention put to it though as you've gone and placed new combos in really awkward areas and not where they should be.

Wtf happened to bbcode?

- Edit -
Fixed bbcode random shit that happened...
Topic Starter
Guy
Thank you for modding ampzz!
what happened this code ww

Edit:

ampzz wrote:

Requested mod as asked for in-game.

General
Why was the offset placed incorrectly and quite early too?

Timing points you'll need are these - a bit different, but fixed it.



Also, the background featuring Hatsune Miku formed out of water doesn't really match the song, just saying. - nope. this bg is really fit imo.

Note: All of these mods are after the offset correction has been implemented.

Insane
  1. 00:01:578 (3,4,5) - I really didn't like playing such a weird looking overlap during the few test runs I did on this and actually would of preferred if you had made this into a really nice flowing section like so - First, i don't think about flow in insane diff for pro players. Arrangement is contrary to the flow will amuse very player. this part is following guitar sound. so i use some triangle placement. cuz i like this pattern.  Also proposed similar below is the same opinion.
  2. 00:02:033 (1,2) - I know you ran into the corner here but it just feels weird trying to get out of it with this abrupt angled turn.
  3. 00:02:790 (3,4,5) - This one was even more confusing than the prior combo as you go from movement to an instant dead stop. I would really advise to do something else.
  4. 00:04:002 (3,4,5) - Another confusing overlap for the direction. Suggestion for here would be to apply the same flow style which leads into your three sliders -
  5. 00:06:578 (4,5) - This should really be swapped around the other way. - nope
  6. 00:07:714 (2) - I don't hear a triple here; remove this. - fitting vocal sound imo
  7. 00:07:942 (3,4,5) - Why are you mapping this with a 1/2 slider? Not only does it play unintuitively it also feels weird; swap it out for - hm, sorry i like current pattern.
    SPOILER
    00:07:942 (3) - Circle.
    00:08:093 (4) - 1/2 slider.
    00:08:396 (5) - For this you can either do two circles on the 1/2 ticks or use a 1/2 slider with repeat end.
  8. 00:09:154 (2) - This doesn't feel right, swap it for two circles instead. - no.. current is fitting
  9. 00:10:517 (1) - This slider lasts too long; cut it to end on 00:10:820 - instead as that's when you should be ending sliders. - i fit the vocal.
  10. 00:13:396 (1,2,3,4,5,6,1,2,3,4,1,2,3) - All of this felt lacking in my opinion, try to liven this area up a bit more. - current pattern is enjoy enough.
  11. 00:17:714 (10) - This was really confusing as you've mapped an unnecessary beat in that actual stream which doesn't exist. - no, sound is exsit. i can hear drum sound here.
  12. 00:17:790 (11) - Why are you mapping over such dominant audio tones with this dull slider? You've got a really nice rhythm that is just waiting to be correctly mapped here so map to it. - because sound is extending from here.
  13. 00:18:320 (2) - Another made up beat, they don't exist so stop making them up please. - I think no problem here.
  14. 00:19:457 (9) - This ruins the stream tempo itself; map out the actual length of this with circles.
  15. 00:19:760 (1,2,3,4,1) - Why is everyone so obsessed with doing these stupid 1/4 slider stream jumps? It makes no sense and just plays really unintuitively especially after you get in the tempo of streaming them from before. - 1/4 slider jumps is really fun. i like it. many player will also prefer
  16. 00:20:366 (1,2,3,4,5,6,7) - Having this after you finish streaming was not really fun to play in my opinion. I would really like for you to get the flow away from where the streams were so it actually plays smoothly. - no, that jumps is my favorite placement. really cool.
  17. 00:21:578 (1,2,3,4,5,6,1,2,3,4,5,6) - What's with all the overlaps? It just feels really lazy to map the combos purely with overlapping patterns as 00:24:002 (1,2,3,4,5,6) - played perfectly and actually felt fun to snap to. - no, Hidden mod difficult to stack notes with slider start. so i shifted a little notes.
  18. 00:29:381 (4) - Another made up beat.
  19. 00:36:653 - Stuff like this you should be making into a triple as the tone is audible and it allows for some variance in the rhythm you play to.
  20. 00:37:184 (1) - Another slider that is mapped over a really audible guitar riff. It's still possible to keep to the vocal mapping just use a circle here with a 1/2 slider afterwards.
  21. 00:38:850 (3,1,2) - With this you're missing a circle on 00:39:078 - ; my advise would be to have (3) as a 1/2 slider and then end it with two circles directly afterwards to get that triple happening.
  22. 00:40:366 (2) - I would suggest to use a 1/2 slider with a repeat instead.
  23. 00:43:093 (4,1,2,3,4,1,2,3,4,1) - This made no sense at all as you're both; making up beats and not mapping the correct ones. The rhythm goes like this -
    SPOILER
    00:43:093 - Have this start as a 1/2 slider.
    00:43:320 - Circle.
    00:43:396 - Circle.
    00:43:547 - Circle.
    00:43:623 (6) - Circle.
    00:43:699 (7) - Circle.
    00:43:850 (8) - Circle.
    00:43:926 (9) - Circle.
    00:44:002 (1) - Circle.
  24. 00:44:305 (3) - This you could make into a 1/ length slider instead so you hold the "Just" vocal.- i follow the drum sound.
  25. 00:53:699 (5,6,1) - This I didn't enjoy playing as it looked quite messy and the (6) was a made up beat end. Just use a single circle for (6) instead.
  26. 00:56:729 (1) - End this 1/2 tick shorter and place a circle on the white tick.- i like current pattern
  27. 00:57:941 (1) - I hear a really audible triple in this area but yet it's mapped over by a 1/1 slider.
  28. 01:01:578 (1,2,3,4,5) - This was just frustrating to play as (2) was far too close to the slider's end but then you have that large jump for (3,4). - i see, changed some pattern.
  29. 01:03:320 - Unmapped audible circle strikes yet again!
  30. 01:03:396 (1,2,3) - Don't bother having 01:03:472 - mapped at all, just use a 1/2 slider to kick this stream off.
  31. 01:05:366 (2) - Map this as a 1/4 slider with a repeat instead.
  32. 01:05:669 (3,4) - These should really be 1/2 sliders instead of just the single circles which you have currently.
  33. 01:13:699 (1,2,3,4) - These play really weird especially considering you have such high drain rate. Ideally I want them removed completely so you start from 01:16:123 (1) - instead.
  34. 01:20:063 (1,2,3,4,1,2,3,4,1,2,3,4) - This wasn't appealing to play. The stream is fine it's just the shaping of this felt dull. - This is made to elaborate.
  35. 01:29:457 (1,2,3,4,5,6,7,8,1,2,3,4,5,6) - This is just really confusing, you go from pure guitar riff mapping to just mapping every tone that's around here for this. My advice is to plainly remove 01:29:532 (2,4,6,8,6) - from the stream completely and have 01:30:063 (1) - as an actual stream that you play to. - i fit the durm sound. and i think If I player, stream and this placement is very interesting!
    [*:00693]03:10:531 (5) - This and other weird repeat sliders that you use like this I really want to play as a full length circle stream instead.
I was going to list out all the new combo corrections but I've run out of time. It does need a lot of attention put to it though as you've gone and placed new combos in really awkward areas and not where they should be.
[/notice]

Wtf happened to bbcode?

- Edit -
Fixed bbcode random shit that happened...
LunarSakuya
fixed a NC and like 2 notes irc

Awesome map!!

がんばって <3
Topic Starter
Guy

LunarSakuya wrote:

fixed a NC and like 2 notes irc

Awesome map!!

がんばって <3
Thank you a lot Lunar~! xD
Satellite
go rank
iyasine
go go~ (^з^)-☆
LunarSakuya
rebub, fixed small timing issue
Topic Starter
Guy
Thank you Lunar <3
Loooctav
\o3o/ Go go go go!~
Shohei Ohtani
SCREAM AS HARD AS YOU CAN

AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAH

go go go rank btw.
those
[Insane]
  1. Lemme know how you feel about OD8. I feel it works great with the intensity here.
  2. 02:07:028 - Gotta add 240bpm timing point here!
  3. 02:43:034 (3,4,5) - Make these like 02:51:034 (1,2,3) - ; either use extended sliders for both or neither - this consistency can really bring out the call and response style of this chorus.
Hard OD5 doesn't seem hard. Recommend you bump it up to OD6 regardless of whether you change Insane.
Topic Starter
Guy

those wrote:

[Insane]
  1. Lemme know how you feel about OD8. I feel it works great with the intensity here. - hm, but i think that fitting OD7 this song.
  2. 02:07:028 - Gotta add 240bpm timing point here! - added
  3. 02:43:034 (3,4,5) - Make these like 02:51:034 (1,2,3) - ; either use extended sliders for both or neither - this consistency can really bring out the call and response style of this chorus.- i see, changed
Hard OD5 doesn't seem hard. Recommend you bump it up to OD6 regardless of whether you change Insane. - BPM240 of single tap isn't easy for me. so i setting OD5 in Hard diff.
Thank you for modding! :)
-kevincela-
It also seems that 00:49:452 (1) - is unsnapped on the Hard diff, because of the inherited section at 00:49:452 - which is unsnapped by 1ms, making this slider still go 0.75x fast instead of 1x. Remember to snap it correctly! I guess that later today I will be modding the map itself as well!

EDIT:Here's the mod!

[General]

  1. 02:09:028 - As you have added a red timing section thanks to those at 02:07:028 - , you probably won't need this one anymore, so you should totally delete the red timing section here.
[Easy]

  1. 00:05:665 (1) - Not really a big deal, though why don't you make this slider shorter by 1/1? I think it works great following the vocals here rather than the drums, if we consider that you have been following them in the next pattern, so it would be quite better to use this here as well. If you do that, I'd recommend you to set a clap at the slidertick at 00:06:119 - as well!
  2. 00:38:543 (3) - With the same reasoning I would suggest you to make this slider longer as well by 1/2, it continues really well your patterns there, even though your actual pattern is still pretty good! :D
  3. 01:02:786 (3) - Another really little thing, though a clap on the end of this slider would fit very well with the drums being played right there, as it starts that stream :P
  4. 01:03:998 (1,2,3) - Well, this pattern doesen't really fit that well here, considering how you've used your patterns so far. This 3/2 gap here combined with the use of just the red ticks makes the whole pattern stop pretty badly and could be tricky to play as well for beginners. I would suggest you instead a different configuration which follows all your vocal chords there: by making use of a 3/2 slider you can make the whole pattern continue in a much better way, imho! Here's an example:

    I have made a pattern based on this as well! Feel free to use it and modify it as well :p
    SPOILER

    352,288,63998,6,0,P|396:256|404:216,1,80,4|8,0:0|0:0,0:0:0:0:
    456,172,64604,2,0,P|412:152|344:180,1,120
    276,212,65361,1,0,0:0:0:0:
    196,176,65664,2,0,P|180:280|108:344,1,200,8|4,0:0|0:0,0:0:0:0:
    40,200,67028,5,8,0:0:0:0:
  5. 02:27:034 (3,4,5) - Just a little pattern suggestion here: this pattern's actually ok to play, though it would have liked it to follow a bit smoother 02:26:034 (2) - 's oval flow there, so I have a little idea: what about placing 02:27:034 (3) - at x:80/y:84 and 02:27:534 (4) - at x:228/y:20? I think this pattern really goes perfect with both the sliders 02:26:034 (2,5) -! The final result should look like this.
  6. 03:33:034 (3,4) - Hmm... The flow between these two sliders didn't convince me that much, considering it doesen't continue the flow started from 03:32:034 (2) - so smoothly... What about instead structuring these so that they continue themselves encircling 03:32:034 (2) - 's start? I think this works pretty good, actually :D Here's what I have done, see if you like it!
    SPOILER

    196,232,212034,2,0,P|264:280|344:276,1,160,2|8,0:0|0:0,0:0:0:0:
    292,124,213034,2,0,P|224:76|144:80,1,160,2|8,0:0|0:0,0:0:0:0:
    56,208,214034,2,0,P|71:289|131:342,1,160,2|8,0:0|0:0,0:0:0:0:
[Normal]

  1. 00:59:149 (1) - This is a really minor aestetic thing, though I can't really understand this semi-wave slider... D: I would see it quite better evolved as a total wave slider, considering that it's really good to see and it smooths out a bit the slow there, as it points directly to 01:00:058 (2) - , so I think you should really use it! Here's what I've done, see if you like it!
    SPOILER

    412,172,59149,6,0,B|356:192|312:172|312:172|268:152|212:172,1,200,4|0,0:0|0:0,0:0:0:0:
  2. 01:07:937 - Shouldn't you add a S:C2 inherited section here, to use a clap on the tick that is here? It would be quite logical, considering that there are drums that are being played right here, no? :p
  3. 02:43:909 (3) - Hmm, I wondered why you used just a 1/1 repeated slider here, considering you have been following the vocals beat-per-beat in these parts... I would have prefered something else to follow a bit more the vocals, resulting in a funnier pattern to play. After some adjustments, I came out with this: see if you like it!
    SPOILER

    224,28,163784,1,2,0:0:0:0:
    224,28,163909,2,0,P|145:48|105:117,1,150,8|2,0:0|0:0,0:0:0:0:
    205,127,164534,1,8,0:0:0:0:
[Hard]

  1. 01:05:665 (3) - It could be just me, though this slider seems too much simplified, considering that it just follows some drum/vocal chords. Honestly, I would prefer to separate the drums from the vocals there: using a 1/2 slider plus a 1/1 would work more than well. Here's a pattern I have made with this rhythmical pattern in mind, see if you like it!
    SPOILER

    256,356,65665,2,0,P|321:349|344:332,1,75,8|0,0:0|0:0,0:0:0:0:
    400,296,65967,2,0,L|432:116,1,150,2|2,0:0|0:0,0:0:0:0:
  2. 01:18:846 (2) - What do you think of using CTRL+G on this slider? Imho it would work out really well, considering the drum progression, as it makes a really funny jump to play which is really smooth and also follows the pace of the song here. Also, these opposed sliders play really well with the next pattern as well! :D
  3. 01:37:634 (4) - Hmm, considering the 3/2 finishes you have been using here, why don't you use one as well at the beginning of this slider? It is a really little thing, though it continues really well your pattern! :D
  4. 02:02:483 (2) - As 01:18:846 (2) -, a CTRL+G would just fit perfectly there and it creates a really nice jump with the next slider encircling this slider's beginning, plus it really fits with the bg there! Try it out :p
  5. 03:13:784 (5,6,7) - Huh? I can't really understand what you are trying to follow here... Both the vocals and the guitars seem to have different patterns than yours, so it's really hard to tell what you are following. I would really suggest you to change at least this pattern, it's really confusing to play and doesen't really follow the song that good... What about something like this? EDIT: I guess that now I get what you are following, but still I think this pattern is quite more understandable

    I have made a pattern for you as well ussing this setting. See if you like it! :D
    SPOILER

    236,328,193784,1,8,0:0:0:0:
    288,256,193909,6,0,P|340:192|416:204,1,150,0|0,0:0|0:0,0:0:0:0:
    372,272,194284,1,8,0:0:0:0:
    372,272,194409,1,0,0:0:0:0:
    452,292,194534,2,0,P|400:356|324:344,1,150,0|8,0:0|0:0,0:0:0:0:
  6. 03:39:034 (1) - I'm pretty sure that a finish should go at the top of this slider. If you listen to the bg carefully, you'll hear some cymbals being played right here, so why not adding it? It sounds pretty cool actually :D
[Insane]

  1. 00:02:786 (3,4) - This is actually a quite subjective thing, so just fix if you want: what do you think about reversing these two notes, using CTRL+G? I think it really goes great, considering that the stack you have used there was kinda unexpected, and this kind of pattern could represent without any problem the change of pitch in the guitar chords, so why not? :P
  2. 00:23:998 (1,2,3,4,5,6) - Another really little thing... Seeing how the drums played here, I would have expected a different hitsounds pattern here, you could emphatize all these drums by using some claps at 00:24:149 (2,4,5) - , maybe removing the one at 00:23:998 (1) - (as you may hear the drums begin 1/2 later). Imho, that really sounds well :D
  3. 00:51:574 (7,8) - Why have you decreased the spacing here, compared to the rest of the pattern? It doesen't really make sense, as the drums are still progressing, and I find it quite strange to use this setting. If I were you, I would space them out: what about putting them at x:348/y:372? I think it goes pretty well there!
  4. 01:09:452 (3) - As now, I think that this slider is a bit sloppy to play, I would have prefered a different pattern considering that this slider doesen't really follow that well 01:08:846 (1) - 's oval flow... What about instead reversing this slider and putting the following note at x:72/y:304? Other than making the flow there smoother I think that it makes a pretty good continuation with the next pattern, because of the change of direction! Here's an example on what I've suggested you
  5. 01:39:755 (2) - I didn't really like how you've skipped that drum at 01:39:755 (2) -, mixing it with the vocals there doesen't really sound that good... I would have prefered instead to have this slider shortened by 1/2 with a note at 01:40:210 - , so that you can follow both the drums and the vocals to finish pretty good this pattern... Here's what I've done here: see if you like it!
    SPOILER

    228,228,99755,2,0,P|136:168|80:192,1,180,8|8,0:0|0:0,0:0:0:0:
    60,280,100210,1,4,0:0:0:0:
  6. 02:49:034 (1,2) - The current pattern is okay, though what about using a pattern implying two opposed sliders, similar to 02:41:034 (1,2) - ? It would really be awesome to play, considering that it fits completely the pace of the song and continues the pattern really nicely with 02:49:534 (3) - . Here's what I've done, see if you like it!
    SPOILER

    68,320,169034,6,0,P|120:308|164:304,1,90,4|0,0:0|0:0,0:0:0:0:
    360,288,169284,2,0,P|308:300|264:304,1,90,2|0,0:0|0:0,0:0:0:0:
    372,172,169534,2,0,P|320:96|368:32,1,180,8|0,0:0|0:0,0:0:0:0:
  7. 03:20:034 (1) - Nothing really big here, though I expected this pattern to be reversed considering the flow there going clearly downwards. With some tweaking, you can also create a funny to play pattern, with 03:20:409 (2) - reversed as well and 03:20:659 (3,4,5) - adjusted to follow it. Here's what I have done again, see if you like it!
    SPOILER

    363,361,200034,6,0,P|416:308|412:208,1,180,2|0,0:0|0:0,0:0:0:0:
    308,124,200409,2,0,P|285:151|281:215,1,90,2|8,0:0|0:0,0:0:0:0:
    400,80,200659,1,0,0:0:0:0:
    328,24,200784,1,2,0:0:0:0:
    240,48,200909,1,0,0:0:0:0:
It's not finished yet, I have to go shortly and I still have to mod the Insane diff. I will probably finish tomorrow, in the meanwhile I hope I have been helpful :D And I'm done!
As I guess those will rebubble the mapset because of that unsnapped slider call me back once you will have your mapset bubbled again! :D
Topic Starter
Guy

-kevincela- wrote:

It also seems that 00:49:452 (1) - is unsnapped on the Hard diff, because of the inherited section at 00:49:452 - which is unsnapped by 1ms, making this slider still go 0.75x fast instead of 1x. Remember to snap it correctly! I guess that later today I will be modding the map itself as well!
ok~ fixed!
Thank you for check! :) i wating your mod~ :33
Topic Starter
Guy

Guy wrote:

-kevincela- wrote:

It also seems that 00:49:452 (1) - is unsnapped on the Hard diff, because of the inherited section at 00:49:452 - which is unsnapped by 1ms, making this slider still go 0.75x fast instead of 1x. Remember to snap it correctly! I guess that later today I will be modding the map itself as well!
ok~ fixed!
Thank you for check! :) i wating your mod~ :33
Edit:

-kevincela- wrote:

EDIT:Here's the mod!

[Easy]

  1. 00:05:665 (1) - Not really a big deal, though why don't you make this slider shorter by 1/1? I think it works great following the vocals here rather than the drums, if we consider that you have been following them in the next pattern, so it would be quite better to use this here as well. If you do that, I'd recommend you to set a clap at the slidertick at 00:06:119 - as well!
  2. 00:38:543 (3) - With the same reasoning I would suggest you to make this slider longer as well by 1/2, it continues really well your patterns there, even though your actual pattern is still pretty good! :D
  3. 01:02:786 (3) - Another really little thing, though a clap on the end of this slider would fit very well with the drums being played right there, as it starts that stream :P
  4. 01:03:998 (1,2,3) - Well, this pattern doesen't really fit that well here, considering how you've used your patterns so far. This 3/2 gap here combined with the use of just the red ticks makes the whole pattern stop pretty badly and could be tricky to play as well for beginners. I would suggest you instead a different configuration which follows all your vocal chords there: by making use of a 3/2 slider you can make the whole pattern continue in a much better way, imho! Here's an example:

    I have made a pattern based on this as well! Feel free to use it and modify it as well :p
    SPOILER

    352,288,63998,6,0,P|396:256|404:216,1,80,4|8,0:0|0:0,0:0:0:0:
    456,172,64604,2,0,P|412:152|344:180,1,120
    276,212,65361,1,0,0:0:0:0:
    196,176,65664,2,0,P|180:280|108:344,1,200,8|4,0:0|0:0,0:0:0:0:
    40,200,67028,5,8,0:0:0:0:
  5. 02:27:034 (3,4,5) - Just a little pattern suggestion here: this pattern's actually ok to play, though it would have liked it to follow a bit smoother 02:26:034 (2) - 's oval flow there, so I have a little idea: what about placing 02:27:034 (3) - at x:80/y:84 and 02:27:534 (4) - at x:228/y:20? I think this pattern really goes perfect with both the sliders 02:26:034 (2,5) -! The final result should look like this.
  6. 03:33:034 (3,4) - Hmm... The flow between these two sliders didn't convince me that much, considering it doesen't continue the flow started from 03:32:034 (2) - so smoothly... What about instead structuring these so that they continue themselves encircling 03:32:034 (2) - 's start? I think this works pretty good, actually :D Here's what I have done, see if you like it!
    SPOILER

    196,232,212034,2,0,P|264:280|344:276,1,160,2|8,0:0|0:0,0:0:0:0:
    292,124,213034,2,0,P|224:76|144:80,1,160,2|8,0:0|0:0,0:0:0:0:
    56,208,214034,2,0,P|71:289|131:342,1,160,2|8,0:0|0:0,0:0:0:0:
[Normal]

  1. 00:59:149 (1) - This is a really minor aestetic thing, though I can't really understand this semi-wave slider... D: I would see it quite better evolved as a total wave slider, considering that it's really good to see and it smooths out a bit the slow there, as it points directly to 01:00:058 (2) - , so I think you should really use it! Here's what I've done, see if you like it!
    SPOILER

    412,172,59149,6,0,B|356:192|312:172|312:172|268:152|212:172,1,200,4|0,0:0|0:0,0:0:0:0:
  2. 01:07:937 - Shouldn't you add a S:C2 inherited section here, to use a clap on the tick that is here? It would be quite logical, considering that there are drums that are being played right here, no? :p
  3. 02:43:909 (3) - Hmm, I wondered why you used just a 1/1 repeated slider here, considering you have been following the vocals beat-per-beat in these parts... I would have prefered something else to follow a bit more the vocals, resulting in a funnier pattern to play. After some adjustments, I came out with this: see if you like it!
    SPOILER

    224,28,163784,1,2,0:0:0:0:
    224,28,163909,2,0,P|145:48|105:117,1,150,8|2,0:0|0:0,0:0:0:0:
    205,127,164534,1,8,0:0:0:0:
[Hard]

  1. 01:05:665 (3) - It could be just me, though this slider seems too much simplified, considering that it just follows some drum/vocal chords. Honestly, I would prefer to separate the drums from the vocals there: using a 1/2 slider plus a 1/1 would work more than well. Here's a pattern I have made with this rhythmical pattern in mind, see if you like it!
    SPOILER

    256,356,65665,2,0,P|321:349|344:332,1,75,8|0,0:0|0:0,0:0:0:0:
    400,296,65967,2,0,L|432:116,1,150,2|2,0:0|0:0,0:0:0:0:
  2. 01:18:846 (2) - What do you think of using CTRL+G on this slider? Imho it would work out really well, considering the drum progression, as it makes a really funny jump to play which is really smooth and also follows the pace of the song here. Also, these opposed sliders play really well with the next pattern as well! :D
  3. 01:37:634 (4) - Hmm, considering the 3/2 finishes you have been using here, why don't you use one as well at the beginning of this slider? It is a really little thing, though it continues really well your pattern! :D - hm, but i don't add finish in all diffs. sorry no change.
  4. 02:02:483 (2) - As 01:18:846 (2) -, a CTRL+G would just fit perfectly there and it creates a really nice jump with the next slider encircling this slider's beginning, plus it really fits with the bg there! Try it out :p
  5. 03:13:784 (5,6,7) - Huh? I can't really understand what you are trying to follow here... Both the vocals and the guitars seem to have different patterns than yours, so it's really hard to tell what you are following. I would really suggest you to change at least this pattern, it's really confusing to play and doesen't really follow the song that good... What about something like this? EDIT: I guess that now I get what you are following, but still I think this pattern is quite more understandable

    I have made a pattern for you as well ussing this setting. See if you like it! :D
    SPOILER

    236,328,193784,1,8,0:0:0:0:
    288,256,193909,6,0,P|340:192|416:204,1,150,0|0,0:0|0:0,0:0:0:0:
    372,272,194284,1,8,0:0:0:0:
    372,272,194409,1,0,0:0:0:0:
    452,292,194534,2,0,P|400:356|324:344,1,150,0|8,0:0|0:0,0:0:0:0:
  6. 03:39:034 (1) - I'm pretty sure that a finish should go at the top of this slider. If you listen to the bg carefully, you'll hear some cymbals being played right here, so why not adding it? It sounds pretty cool actually :D
It's not finished yet, I have to go shortly and I still have to mod the Insane diff. I will probably finish tomorrow, in the meanwhile I hope I have been helpful :D
except one, all fixed. really helpful mod!
Thank you for modding :) and again I wating your mod of insane diff~ :3

Edit2:
oops sorry double posts :?

Edit3:

-kevincela- wrote:

[Insane]

  1. 00:02:786 (3,4) - This is actually a quite subjective thing, so just fix if you want: what do you think about reversing these two notes, using CTRL+G? I think it really goes great, considering that the stack you have used there was kinda unexpected, and this kind of pattern could represent without any problem the change of pitch in the guitar chords, so why not? :P - hm, I also thought many times, but I like the current pattern!
  2. 00:23:998 (1,2,3,4,5,6) - Another really little thing... Seeing how the drums played here, I would have expected a different hitsounds pattern here, you could emphatize all these drums by using some claps at 00:24:149 (2,4,5) - , maybe removing the one at 00:23:998 (1) - (as you may hear the drums begin 1/2 later). Imho, that really sounds well :D - fixed
  3. 00:51:574 (7,8) - Why have you decreased the spacing here, compared to the rest of the pattern? It doesen't really make sense, as the drums are still progressing, and I find it quite strange to use this setting. If I were you, I would space them out: what about putting them at x:348/y:372? I think it goes pretty well there! - I thought this placement enjoy to play for player >< sorry no changed
  4. 01:09:452 (3) - As now, I think that this slider is a bit sloppy to play, I would have prefered a different pattern considering that this slider doesen't really follow that well 01:08:846 (1) - 's oval flow... What about instead reversing this slider and putting the following note at x:72/y:304? Other than making the flow there smoother I think that it makes a pretty good continuation with the next pattern, because of the change of direction!Here's an example on what I've suggested you - I want to jump to this part. .
  5. 01:39:755 (2) - I didn't really like how you've skipped that drum at 01:39:755 (2) -, mixing it with the vocals there doesen't really sound that good... I would have prefered instead to have this slider shortened by 1/2 with a note at 01:40:210 - , so that you can follow both the drums and the vocals to finish pretty good this pattern... Here's what I've done here: see if you like it! - nice idea~ changed.
    SPOILER

    228,228,99755,2,0,P|136:168|80:192,1,180,8|8,0:0|0:0,0:0:0:0:
    60,280,100210,1,4,0:0:0:0:
  6. 02:49:034 (1,2) - The current pattern is okay, though what about using a pattern implying two opposed sliders, similar to 02:41:034 (1,2) - ? It would really be awesome to play, considering that it fits completely the pace of the song and continues the pattern really nicely with 02:49:534 (3) - . Here's what I've done, see if you like it! - fixed
    SPOILER

    68,320,169034,6,0,P|120:308|164:304,1,90,4|0,0:0|0:0,0:0:0:0:
    360,288,169284,2,0,P|308:300|264:304,1,90,2|0,0:0|0:0,0:0:0:0:
    372,172,169534,2,0,P|320:96|368:32,1,180,8|0,0:0|0:0,0:0:0:0:
  7. 03:20:034 (1) - Nothing really big here, though I expected this pattern to be reversed considering the flow there going clearly downwards. With some tweaking, you can also create a funny to play pattern, with 03:20:409 (2) - reversed as well and 03:20:659 (3,4,5) - adjusted to follow it. Here's what I have done again, see if you like it! - sorry, i like current pattern :o
    SPOILER

    363,361,200034,6,0,P|416:308|412:208,1,180,2|0,0:0|0:0,0:0:0:0:
    308,124,200409,2,0,P|285:151|281:215,1,90,2|8,0:0|0:0,0:0:0:0:
    400,80,200659,1,0,0:0:0:0:
    328,24,200784,1,2,0:0:0:0:
    240,48,200909,1,0,0:0:0:0:
Thank you for modding many time :)
those
suteki na
Topic Starter
Guy

those wrote:

suteki na
Thank you those :) <3
-kevincela-
Rechecked, and I think this map is now ready to go.

Ranked!

Great work, I really like the map :D
qoot8123
Congratz~~~~~ :)
xsrsbsns
congrats!~
Topic Starter
Guy
Thank you kevin and everyone! :)
Andrea
Omedetou!~
Raose
This song is what my mother sounds like when she's mad at me :<
alacat
8-)
Satellite
:)
Flask

-kevincela- wrote:

Great work, I really like the map :D
iyasine
おめでヴぉおおおおおお(ですぼいす)
NewRulerNA
gratz~ :3
litoluna
gratz :)
maaagic

iyasine wrote:

おめでヴぉおおおおおお(ですぼいす)
Fycho
おめでとう~
Topic Starter
Guy
thank you everyone :)
scanter
bpm240の表現に驚いて楽しみにしてもう一度驚きます。omedeto ~
LunarSakuya
waaaaaaaaaaaaaa congrats! :D
Kanye West

alacat wrote:

8-)
Alma Wade
Epic screaming is epic ~
Metro
great map
Topic Starter
Guy
thanks!! :)
P o M u T a
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