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Kudos for at least 1 thing I did do.osuplayer111 wrote:
Timing:
Offset and BPM Fine.
Overall:
I like more slidertick rate 2. But is your chooise!
Much combo are too long. Try to change. - Probably not, I'm very strict on my own combos.
[Easy]
Redo all breaks. - They're actually ok but I did anyways just in case.
00:56:57 (4,5,1) - Maybe this is a bit confusing for new players. - Not really, hold click, hold again.
[Hard]
00:39:862 - Remove this break. - If it fits, It's ok.
00:58:29 (1-20) - This combo is too long. Try to change it... - Fixed
02:30:22 (1) - Remove new combo. - Nah, it's a finale combo and all difficulties have them.
[Insane]
Try to follow insane combo style for hard and easy.
02:13:72 (1) - Too close from 02:13:29 (10). No it's not, grid snap says it's ok.
Cool map, good job! :3
Yes, it has INT and also, all mage hats suck in appearance.minyeob wrote:
[Hard]
0:34:291(1,2)-> Move left a bit. (2 level 1 gird) Done
1:04:934(12)-> Overmapped? Nope, it's not
[Insane]
0:39:220(1)-> 1/2 beat backwardCan't otherwise the spinner would be on a hitcircle and that's illegal
2:01:506(1)-> 1/4 beat backward Same, see ^ phrase. Also, blue ticks ARE 1/2 ticks to the actual BPM in this 0.5 timing section
2:10:292(1)-> This should be lined up with (4). Done
By the way, why are you equipping low-level helmet? Does it have a lot of INT stat?
WolfCoder wrote:
Here's my list.
[Normal]
00:24:648 and 25:505 shouldn't exist since there's no notes there and having a transitional note doesn't feel right.
26:791 same with 10, 11, and 12. It would be weird so no. it also sounds correct with the beats
[Hard]
This is too hard to be hard, it would fit better as insane. Make it easier to satisfy a better difficulty ramp.
Actually the current insane is way harder and this is just insane if you think of the triplets as hard to pass which Isn't when you know how to z/x or your own method.
Other than that, it's actually pretty good~
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