This suggestion has some merit in it.
This sounds a lot like this:Ekaru wrote:
First, if your map is over 10 mil, you shouldn't be able to make it magically rankable by just changing a multiplier.
peppy wrote:
In case any difficulty can give a maximum score of over 10 million points (check this by pressing F5 in the editor to test play the map), try to lower it. Do not resort to dropping the slider tick rate to reduce score.
But the human who came up with the calculation is biased.Ekaru wrote:
Finally, calculations aren't biased. Humans are, no matter how hard they try to be unbiased. I say just let the calculations do the work, and work with the calculations. The only time I've seen maps have undeserving scores (IMO) are when the map is way too long (score increases exponentially, as you know), but eh.
Although the same formula is used, the inclusion of map-specific variables (such as the star difficulty) skew the score, making higher-star maps have a bias. It's not a bias directly imposed by a human, but it's still a bias. A small one, though, so it's not that significant.LuigiHann wrote:
because it's applied identically to all maps
That's what I thought, too. I got confused by the differing opinion of Ekaru.Echo wrote:
Afaik the stars you see in the game are eyupstars, but the score multiplier due to star rating is actually based on peppystars.
I already covered that. "try to lower it" meant to either make it shorter, make it easier, or mess with the difficulty settings. This would be making insane maps worth 20 mil, then just changing the multiplier to .5x, and voila, you have a silly map that is magically rankable. Yes, you can get stupid crap rankable. I've done it! (the old Hirari, anyone?) You just need BATs whose brains aren't working clearly. ;)strager wrote:
This sounds a lot like this:peppy wrote:
In case any difficulty can give a maximum score of over 10 million points (check this by pressing F5 in the editor to test play the map), try to lower it. Do not resort to dropping the slider tick rate to reduce score.
Score increases quadratically. Score multiplier increases proportionally to combo length, and is summated with each hit object. ∫O(1)dx = O(2)Ekaru wrote:
(score increases exponentially, as you know)
Don't you mean ∫O(n)dx = O(n^2)? =]MetalMario201 wrote:
Score increases quadratically. Score multiplier increases proportionally to combo length, and is summated with each hit object. ∫O(1)dx = O(2)Ekaru wrote:
(score increases exponentially, as you know)
http://osu.ppy.sh/ss/5332peppy wrote:
If the song is over 10m in score, it is TOO LONG, not too hard.
That shouldn't happen if the difficulty settings are different and the map is actually harder :/Jerrysr wrote:
Support!
In my case, I made a map with 2 difficulties, [Insane] and [Hard].
But the scores of [Insane] is less than [Hard].
wat. It would just be another thing to mod which is no problem whatsoever. MAT/BAT would catch abuse easily.CDFA wrote:
To fix the abuse, we can make this a BAT exclusive thing.