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Daft Punk ft. Pharrell Williams - Get Lucky

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D33d
Are any of the other mappers going to pull their fingers out? I'm tempted to do more of it myself--if push comes to shove, we could always do it as a three-way collab. Maybe a four-way, given that RJ is usually more coaxable than the other two.
Topic Starter
Mashley

D33d wrote:

Are any of the other mappers going to pull their fingers out? I'm tempted to do more of it myself--if push comes to shove, we could always do it as a three-way collab. Maybe a four-way, given that RJ is usually more coaxable than the other two.
I'll bug them.
Doomsday
Finished my part, and got it stealthily added a couple of days ago. C'mon, you lot :P
Topic Starter
Mashley
Added a little finish trigger to the storyboard. :)
D33d
That trigger's adorable.

If I end up doing nothing else today, I'm going to hitsound other parts as needed, as I remember you asking me to have a go at yours. If I do that, then I'll upload the entire diffs so that you can straight-up replace them with the right timing sections as well. That is, if you don't mind doing it that way.

I need to hit RJ over the head.
Loooctav
-4 Offset :P
Xgor
http://puu.sh/2XtEu.osu

Did some changes on the hard based on suggestions from D33d
D33d
I changed one slider in that to follow the vocals and I've changed a part in mine as well. I also smoothed out that large wave in Dooms' diff, because the kink in it landed in an awkward place. However, those wave blankets still need tidying and I really don't think that the new overlaps work.

https://dl.dropboxusercontent.com/u/277 ... aft%5D.osu

I will go over the hitsounds of everything else if they sound too drab/fruity, then see if mm or DC can map the intro. That, then maybe bug RJ, although he and Mashley are experiencing the horrors of post-16 bullshit, I think. This map will be ranked.
Stefan

D33d wrote:

This map will be ranked.
I approve this message. Anyway if the Mapset is done, then poke me to mod it. :)
Kyujuroku 96
The artist name is not complete. Add Nile Rogers to artist name.
Topic Starter
Mashley

S v p e r wrote:

The artist name is not complete. Add Nile Rogers to artist name.
Nile contributed more generally to the whole album, he isn't credited as 'featuring' on this song.
See - https://itunes.apple.com/gb/album/get-l ... d636967993 only Pharrell is featured.
quiz-chan_DELETED
I got here because D33d told me to come here. Well, I am here now.
Now, what should I say about the mapset? Just one thing: I looked at Daft only, and I was pretty impressed by it being so clean, even if there's tons of copy-and-paste.

02:10:428 - Those patterns looked pretty much alike.... and they were used like... 4 times in a row. I just don't think that four times will be lucrative after all; the song and the vocals might be repetitive at that point but.... the patterns are just... almost identical, could you at least change the second half of that?
Xgor

Quiz-chan wrote:

02:10:428 - Those patterns looked pretty much alike.... and they were used like... 4 times in a row. I just don't think that four times will be lucrative after all; the song and the vocals might be repetitive at that point but.... the patterns are just... almost identical, could you at least change the second half of that?
The fix I posted fixed that already.... JUuuust that mash hasn't added it yet :<
Topic Starter
Mashley

Xgor wrote:

Quiz-chan wrote:

02:10:428 - Those patterns looked pretty much alike.... and they were used like... 4 times in a row. I just don't think that four times will be lucrative after all; the song and the vocals might be repetitive at that point but.... the patterns are just... almost identical, could you at least change the second half of that?
The fix I posted fixed that already.... JUuuust that mash hasn't added it yet :<
I'll update at some point, I was going to update when I have new parts to add.
D33d
The set was updated and Xgor's parts are tidier and less repetitious. I rehitsounded Doomsday's part in [Daft] and made it a little bit neater, without affecting the feel. I'm also going to change the hitsounds elsewhere at some point.

Still waiting for mm's parts, which is giving me ants in my pants. My loins are girded in anticipation.
Topic Starter
Mashley
mm201 said 2 weeks, RJ finishes exams on monday and will do them after that. Kind of annoyed that it takes so long to get this map finished, it could've been ranked by now if I'd just mapped it myself. Oh well.
quiz-chan_DELETED
Mashley, whining is no use. If people need more time, then they just need more time, doesn't mean the map won't get ranked. Merely postponing the date of ranking, but... who cares? Good maps will always get ranked if you doubt this one will. And I think that it doesn't always matter how long it will take to get this ranked, more importantly THAT it gets ranked. And now go make the best damn map possible, @everyone!
Cancel
um the storyboard items are a bit.... cheap?

here is a remake of them if you want.
D33d
Mashley, please tell me that you have DC on the case, or at least somebody else who's competent. I also wouldn't mind mapping more myself, even though that would throw the balance out of whack.

Also, Mashley does have a point. If somebody says that they'll do something within a specific timeframe, then it'll get a bit annoying when they don't. Personally, I'm happy to wait for RJ to finish his exams, since he's very reliable when he has the time. It's just a shame that mm can't find the time. I really wanted to see him in a ranked map again.

DEEDIT: DC is officially mapping the first verse, unless mm comes in out of nowhere. I'm going to keep pestering RJ however I can, since he did say that he'd do the other diffs. I will also need to be pestered constantly for hitsounding, because I'll probably be half-dead after playing gigs today and tomorrow. They're both travellers, so they're going to take a lot out of me.
D33d
Wow, Quiz' part is really fun. I'm impressed. However, there is a lot of ugly overlapping and some of the long sliders feel unbalanced. The hitsounding could be more consistent as well, so I'll try to negotiate all of that stuff.
RandomJibberish
Topic Starter
Mashley

RandomJibberish wrote:

Aah, so sorry this took so long :<

https://dl.dropboxusercontent.com/u/237 ... sic%5D.osu
https://dl.dropboxusercontent.com/u/237 ... ium%5D.osu
https://dl.dropboxusercontent.com/u/237 ... ard%5D.osu

<3~
You sure that's the right .osu for Medium? Seems to contain everything except your part.
D33d
Quiz linked me her other parts, but I lost them. PM her for them and do what you want with them.

As for me, I've spent far too long on sprucing up these hitsounds a bit and making Quiz' part not horribly cluttered in a couple of patterns. It meant small remaps, but it was necessary.

Bish

Bash

BOSH

Now, make me the sequel to banana.mp4: bratwürst.mkv! :D
quiz-chan_DELETED
(D33d) <--- This is D33d
(QC) <--- This is me
(+) <--- This is a remap


((((((D33d).......(+).........(QC)))))))))
....((((((D33d)...(+)...(QC))))))))...
.......((((((D33d)(+)(QC)))))...... *BASH!!*


I remapped my part in Daft, simultaneously. :S
Anyway, I can try to straighten things up.

Take these parts, renamed to make organizing easier.

EDIT:
00:35:038 (4) - Could you snap this to the red tick, please? I have no idea how that happened.


Ah BTW, here's the remake of the first half.
SPOILER
osu file format v12

[General]
AudioFilename: Daft Punk - Get Lucky.mp3
AudioLeadIn: 0
PreviewTime: 149040
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1

[Editor]
Bookmarks: 14616,49773,74590,80794,115951,140768,149040,190402,223491
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 8

[Metadata]
Title:Get Lucky
TitleUnicode:Get Lucky
Artist:Daft Punk ft. Pharrell Williams
ArtistUnicode:Daft Punk ft. Pharrell Williams
Creator:Mashley
Version:Basic
Source:
Tags:random access memories collab
BeatmapID:242325
BeatmapSetID:89049

[Difficulty]
HPDrainRate:2
CircleSize:2
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:1.4
SliderTickRate:4

[Events]
//Background and Video events
0,0,"Background.png",0,0
//Break Periods
2,74790,80388
2,140968,147600
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,0,0,0

[TimingPoints]
139.51724137931,517.018526497199,4,2,0,60,1,0
133013,-111.111111111111,4,2,0,60,0,0
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64,240,213668,5,0,0:0:0:0:
128,352,214185,1,0,0:0:0:0:
0,352,214702,1,0,0:0:0:0:
20,44,215736,6,0,P|68:146|108:44,1,280,0|0,0:0|0:0,0:0:0:0:
212,216,217804,6,0,P|260:114|300:216,1,280,0|0,0:0|0:0,0:0:0:0:
404,44,219872,6,0,P|452:146|492:44,1,280,0|0,0:0|0:0,0:0:0:0:
392,288,221940,6,0,P|256:316|120:288,1,280,0|0,0:0|0:0,0:0:0:0:
Topic Starter
Mashley
So close! Just 1 part from RJ to go now until pending... it's taken long enough :P
Topic Starter
Mashley
DONE
quiz-chan_DELETED
Let's-a go! Get modders. Go, go!
- Marco -
Well, it's the radio edit of get lucky :)
Topic Starter
Mashley
mods plz
Stefan
Oh, we can mod it now? Nice.

[General]
- comma.png, spinner-bottom.png and spinner-top.png are unused. Not sure if you want to skin this part.
- The Hitbursts have the wrong dimensions (according to AIBat). Please ask around if it's fine to keep the current dimensions.
- Lead-In Time for Daft is wrong (- [Daft] : 149150) Fix it to 149040.
- That point is nazi as hell so be ready: http://puu.sh/3x4ee.png / http://puu.sh/3x4ex.png As you can see the first Link shows that 1.png isn't fully covering the left side of the helmet while 2.png is overlapping a bit the left side. Maybe this is caused that the helmet isn't exact in the Middle. But this personally bugs me really. And I think there will be some other too. inb4 this gets completely ignored But I guess you understand what's my point here, or?

[Basic]
They are some weird Spacing changes which needs to be fixed. Please find them out. To give an example, 00:15:133 (1,2,3) are mapped on 0,9x while the part after it is on 1,0x.
00:33:228 (1) - Whislte is missing at the Begin. Please keep it consistent with 00:39:432 (4)'s end.
00:43:052 (2,3) - I wouldn't perfer to play this. Stacking it AND changing the Tick here doesn't work good in an Easy. You should keep the 1/1 Tick.
00:45:637 (2) - Move the Sliderpoint in the Mid at 392,240. The Blanket is finer with 00:47:705 (3) then.
01:02:181 (1) - Why are you choose to end this on the white tick? I find the idea to end the Slider at the Blue tick - like you did before - really nice and it looks so inconsistent to keep it on the white Tick. \:
01:10:454 (1) - You should remove the Repeat and add a Circle at 01:12:005. The transition from 01:12:263 to 01:12:522 (2) feels too harsh for Beginner.
02:11:979 (4) - A clap is missing here.
02:20:251 (4) - ^

At all, fine Diff but I dislike some overlaps. I haven't named them because the Map is mostly based on symmetry which would be ruined if you would fix the overlaps. :P

[Medium]
Unsnapped stuff: http://puu.sh/3x5ze.txt
00:43:310 (4) - The 2nd last Sliderpoint at 32,78 and the last at 59,271 that the Blanket to 00:41:500 (2) is perfect: http://puu.sh/3x5Fq.jpg
01:33:978 (1) - sorry but no. That's a Triplet in a Normal and they shouldn't be there. I highly recommened to remove it.
02:11:980 (4) - Clap is missing.

The Jump from Basic > Medium is extremly big.. not sure what I should think about it. The Diff itself is.. when I need to describe it in a word, "broken": They are so many 1/4 circles in - which are fits fine, no question but it's a Normal Diff - , the Diff even has a 1/4 Triplet and it feels way too fast compared to Basic and then you use OD3 for a Normal (I understand why but this wouldn't be neccessary). As I said the Jump is way too big from Basic to Medium. I haven't named many things to this Diff because it's hard to judge it. But for usual I never ever would recommened to give a Beginner - because Normal Diffs are usually for not so experienced player - this Diff to play. That should not sound like critism but currently this Diff doesn't work as Normal how it should imo.

[Daft]
SLIDER ARTS EVERYWHERE
03:08:334 (1) - I find this Spinner weird. I liked how you mapped in the Diffs before and I think you shouldn't fill this here with a boring spinner here.
03:41:811 (3) - Drum-Finish should be used here.

Cool Mapset. 8-)
Topic Starter
Mashley
  1. Removed comma.png, didn't realise it wasn't used. The spinner images are both used.
  2. Hitburts are exactly just recoloured from the provided template skin. I cannot see how these can be the wrong size, and they behave as expected in the game.
  3. Corrected the inconsistent audio preview point.
  4. Yes the head is slightly off centre due to my shitty editing, but you would not notice this without a grid.
  5. The difficulty is 'Medium', not 'Normal'. Therefore, view it as the midpoint of difficulty between Basic and Daft. Saying 'this is too hard for Normal' is meaningless, for it is slightly above a normal level overall.
Made a few other changes. Thanks for the mod. I expect I shall refrain from suggestions of major structural changes unless there's some enormous glaring horribleness I've missed.
Kodora
hello, m4m as promiced~

[General]

Nothing here

[Daft]

  • I understand fact that this is part of yupr style, Mashley, but imo slider velocity here is just unfit - sliders feels too fast for not-so-challenging song. A lot of very long fast sliders will be just hell to aim with any mod (dt or hr), and it will be just eggpain nomod because of AR 8.. nvm, just my opinion.
    Diff have a lot of unsnapped objects:

    SPOILER
    02:09:524 (4) - Unsnapped circle. 02:09:912 (6) - Unsnapped circle. 02:10:813 (3) - Unsnapped slider (start). 02:11:718 (5) - Unsnapped slider (start). 02:12:235 (6) - Unsnapped circle. 02:12:757 (1) - Unsnapped circle. 02:14:949 (2) - Unsnapped slider (start). 02:15:730 (3) - Unsnapped circle. 02:16:893 (1) - Unsnapped circle. 02:19:993 (4) - Unsnapped slider (end). 03:21:648 (4) - Unsnapped slider (start).

    Quiz-chan
    cant found any issue, good job. ._.

    Doomsday
    1. 01:39:407 (1) - this slider close to go offscreen with hard rock, move it higher a bit please
    2. 01:41:216 (1) - Try to make more huge distance here between slider's beginning and end, it will be very easy to misread them if you will play it with dt/hr (just suggestion)

  • 01:57:502 (8) - ctrl+g for better flow?
  • 02:01:638 (7) - ^
    [*02:20:768 (7) - unstack this note maybe? this stack is very easy to misread here
Mashley
02:34:986 (6,1) - too huge jump for a Hard diff, please keep same distance between 02:34:728 (5,6,1) - 02:37:959 (3,4,5) - "triangles" like this might be hard to hell, try something like this instead?
SPOILER
[img:00767]http://osu.ppy.sh/ss/854268[/img:00767][/spoilerbox:00767]
03:00:061 (1) - Same as in Doomsday's part - try to make more huge distance here between slider's beginning and end, it will be very easy to misread them if you will play it with dt/hr (just suggestion)[/*:m:00767]03:08:334 (1) - begin this spinner at 03:08:205 - to follow vocals more
[/box]

RJ:00767
[/*:m:00767]03:13:375 (4,5,6) - ._. spacing03:15:443 (4,5,6) - ^03:21:648 (4,5,6) - ^03:23:716 (4,5,6) - + 03:24:362 (6) is close to go offscreen03:27:334 (2) - Usually more than one reverse is not welcome on insane diff because 1) some people found this annoying 2) this is hard to aim, especially if you playing with mods like dt or hr (raised speed or od makes it much more hard to hit) 3) you must focusing on reverses instead of other next hitobjects, this makes people miss more than usual, so i suggest you separate this (and all copypasted from this) sliders something like this:
[spoilerbox:00767][img:00767]http://puu.sh/3xmCm.jpg[/img:00767]
Yes, it may take huge spacing rework but it will play better, trust me.03:31:083 (1,2,3,4,5) - good form but not good spacing :\03:32:892 (1,2,3,4,5,6,7) - ^03:43:491 (1) - It will be better if you add note at the 03:43:491 and begin spinner one tick late - it will follow music more than now.
[Medium]
Topic Starter
Mashley
Holy shit what happened there?
Kodora

Mashley wrote:

Holy shit what happened there?
lag. i saw it before p/2411743/ p/2395839

let me edit it

EDIT: oh well, i cant edit my own lagged post second time :(


  • [Medium]

    AR looks too fast for regular normal diff, and OD looks too easy. For better balance between diff and foe better playability i suggest you use AR 5 and OD 4 here.

    Set tickrate 1 here? 2 fits as well on Daft, but sounds too noisy here imo.

    Unsnapped stuff:
    SPOILER
    Snapping 02:07:844 (4) - Unsnapped circle. 02:09:912 (4) - Unsnapped circle. 02:11:980 (4) - Unsnapped circle. 03:31:730 (2) - Unsnapped circle. 03:33:152 (1) - Unsnapped slider (start). 03:34:703 (5) - Unsnapped circle.

    Quiz-chan
    1. 00:49:514 (7,3) - try to stack them? (just suggestion)

      [box=D33d]
    2. 00:51:324 (4,1) - too cruel jump for a normal diff, need to be redused.
    3. 00:57:528 (3,1) - ^
    4. 00:59:596 (4,1) - ^
    5. 01:01:664 (4,1) - ^
    6. 01:03:732 (3,1) - here it looks better, but will be much better if you will reduse it here too as much as possible
    7. 01:06:317 (5,1) - ^

  • 01:51:557 (1,2,3,1) - VERY BAD overlap
    other is nice, great part!
Xgor
02:14:952 (2) - forgotten clap?

Mashley
02:47:652 (5) - Unstack this note? May be too tricky for a Normal diff (newbies usually donr know how to kill hitbursts, so this might be a problem here)02:49:203 (4,5) - ^

RJ
03:35:736 (2) - Touch hp bar very much, move down a bit03:39:872 (2) - ^03:43:491 - Same as in your part in Daft diff
[Basic]

  • Dont see any point to use CS2 here, it looks too huge, ugly and sometimes even unreadable (especially with low AR), so i suggest you raise it to 3
    Set tickrate 1 here? 2 fits as well on Daft, but sounds too noisy here imo.

    00:39:432 (4) - finish to the end of slider instead of whistle?
    01:10:454 (1,2) - jump on easiest diff, what? o.o
    01:30:617 (1,2) - Unstack this note? May be too tricky for a Normal diff (newbies usually donr know how to kill hitbursts, so this might be a problem here)
    01:34:236 (1,2,3) - way too cruel stack for easiest diff in any case
    01:54:917 (1) - remove new combo?
    02:40:415 (6,1) - spacing
    03:43:491 (1) - same as above
Great song, good luck

If someone can merge my post to one that will be nice, thank you.
Topic Starter
Mashley
Made a couple changes, but mostly I disagree with stuff you said and I'm happy with how it is. Particularly the stuff about things being hard to read with mods on. Of course those will make it hard, isn't that the point? I guess I will wait for your mods on the other difficulties.
Shohei Ohtani
Hard:
00:15:133 (1) - Add clap on beginning of slider?
01:22:733 (6,7) - Possibly change to a slider? It seems a bit hard to follow atm, but it's following vocals and like
01:45:352 (1) - Change to softfinish?
01:53:625 (1) - ^
02:03:448 (6) - Have this follow the vocals more?
02:04:611 (3) - ^
02:06:679 (3) - ^
02:08:747 (3) - ^
03:43:491 (1) - Maybe just have a finish here? Idunno, the big finish at the end just seems out of place to have in the middle of the musical phrase

Normal:
00:15:133 (1) - Add clap
00:15:650 (3) - Add clap on end of slider
00:34:779 (2) - Add clap
00:36:847 (2) - ^
00:38:915 (5) - ^
00:43:052 (3) - ^
00:45:120 (1) - ^
00:47:188 (3) - ^
01:29:583 (4) - ^
03:06:265 (1) - Add clap on repeat
03:43:491 (1) - Same as hard

Easy:
00:29:609 (2) - Add clap on end of slider
00:49:256 (4) - Add clap
02:02:672 (3) - ^
02:03:706 (5) - ^
03:43:620 (1) - Same as normal

Kawaii mapset omg <3.
ErunamoJAZZ
[Basic]
02:45:068 (2) - not in the center of the sliders. Center it please. ^^

[Medium and Daft]
01:06:705 (1) to break: I think you could drop a little volume of hitsouns in this section. That the music sounds a little softer, and the hits sound a bit strong. ;D


[Daft]
02:04:611 (3) - This slider feels much speed changing 3.10 to 2.79(3.10*0.90); if only this slider is multiplied by 0.95 before 0.9, I think the flow is better. :D


[Storyboard]
After the "credits", the map ends abruptly. Extends the ra bitmap 0.5sec but leave invisible. That is, put this line at the end.
_F,0,233831,234348,0
(_ is a spacing)
IMG: http://osu.ppy.sh/ss/859923
Totoro le Pacha
Hey Mashley. If you want, I can make a Taiko Oni for your mapset. I love Get Lucky soo much, it would be an honour to make a Taiko map of it ! Areyou okay with the idea ? :)
Topic Starter
Mashley

Totoro le Pacha wrote:

Hey Mashley. If you want, I can make a Taiko Oni for your mapset. I love Get Lucky soo much, it would be an honour to make a Taiko map of it ! Areyou okay with the idea ? :)
I guess I could probably add it. Don't really know anything about taiko mode but if you post one and find some people to mod the taiko I can add it.
Totoro le Pacha
Perfect, i'll begin to work on it soon. ;)
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