Same as this:
BUT ONLY APPLIED TO UPCOMING SPECIFIC CTB DIFFS. Because:Rubytic wrote:
In a standard mode when we use HR, circle become smaller, hiigh AR, and hard to get high acc
Also at taiko mode when we use HR, Note comes faster, and also hard to get high acc
CTB mode when we use HR, Fruit comes faster and becomes smaller, and also hard to get high acc(Because ryuuta also becomes smaller)
But there's one thing more changes while playing HR. That is fruits' pattern becomes stranger
Below the screenshot is what I want to say the problemProblem
(Ryuuta became small and fruit comes faster and smaller but patterns so complicated that only a few people fc this and also they even need lots of luck)
The normal pattern should be like thisfix
(Ryuuta small fruit comes faster and smaller but patterns normal so many people now have a chance to fc this with HR)
If fruit changes like that while HR there's some positive effects.
1. Mod selection will be more variety
In standard or taiko, there are variety of mod selection if you just memory notes, we can even put HD+HR+FL at the song
But in a current CTB, HR+HD is 99% possible limit mod selection so when like HR+FL or HR+HD+FL mod comes everyone says this record is hack
So if HR pattern changes normal we can choose more mods that's positive change
2. It deletes 99% impossible jumps or patterns
Though it's just a stream pattern, all fruits changed the pattern strangely so it's almost impossible to fc
Because of the hyperdash patch at Jan.15 Catcher can eat some patterns very difficult nowadaysProblem 3So becomeing normal pattern will make play CTB more comfortablyLike this pattern D:
Also there will be some opposite opinion
1. Standard and taiko is 1.06 and CTB is 1.12 so its strange pattern deserves
Refutation → Standard is using mouse or tablet so the movement is more free than CTB also taiko is just distinguishing red note and blue note it doesn't change any patterns while HR. But in CTB, ryuuta's movement is limit, its velocity is limit so though we all memorized patterns, because of the limitation of the ryuuta's movement it's still hard to catch(When HR pattern becomes normal, still ar becomes faster so needs some memorizing but the ryuuta's movement doesn't allow to go fruit by fruit easily) That's why still changing normal pattern deserves x1.12
2. How about at the AR10 song?
Refutation → Also at the standard mod note smaller needs high acc skill but AR still almost fine
CTB the same, ryuuta smaller so needs high acc skill and fruits smaller but AR still fine it doesn't matter I think
Sorry for the bad English but my opinion is that change the fruits pattern normally at CTB mode thanks
Drafura wrote:
This only works for standard converted maps imo. CtB maps are (supposed) to already give a bigger amount of rythm patterns than converted standard offers. So basically this change would be a good thing for CtB specifics (actually add jumps in non appropirate patterns) and a bad thing for converted maps (actually add jumps making the map funnier to play most of the time).VelperK wrote:
My thoughts are that this behaviour wheter is intended or not, is good.
I explain why: when you look up to Taiko, standard and osu!mania you will notice how they need you to hit a certain key in the correct rhythm of the beats. Since in CtB the translation from standard CtB to HR CtB isn't quite big then this change comes along to add more rhythm factor to the "boring" streams in standard. You need to press your dash with more precision to catch all those fruits with HR, because that's why its called HR, to be more precision demanding.