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t+pazolite - cheatreal

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DeletedUser_4329079
Yay
Topic Starter
caren_sk
thx a lot natsu!!
FreshMint
WHOOOOOOOOOO!!!!!
HabiHolic
[Extra]

  1. 03:31:291 (1) - suggust
call me back
Enon
OMG habiholic is come!!
Topic Starter
caren_sk
sorry,habi

keep this plz.
think that ,not need to be traced all slider end
meii18
@HabiHolic Can I make a quick mod on normal diff ? :3 You can rebubble don't worry Thanks HabiHolic for letting me to check Normal diff :3

Ok let's go \o/



Normal Collab
  1. 00:01:291(2)- I suggest to move the last gap of the slider to 223|164 for a better cursor movement.Also you should recorrect the blanket with the next note
  2. 00:04:891(1)- I suggest to move the last gap to 304|209 for a better flow and movement of the cursor during gameplay
  3. 00:09:391()- I think you can add here a note since there's a beat which you ignore it and also I hear vocals here so definitely add a note to cover that beat
  4. 00:09:691(1,2,1)- These sliders.....I don't like them they looks untidy , unnestetic and it can ruin the movement of the cursor I guess. Try this shape for triple sliders http://puu.sh/gJyS9/deb48865ff.jpg
  5. 00:20:191()- I suggest to add note here because I hear perfectly a clap sound which you ignore it ;w; Adding a note will cover the clap I mean the clap will not be skipped
  6. 00:22:591()- ^ clap sound ignored
  7. 00:24:991()- ^ clap sound ignored again ;w; . Same as 00:29:791()- , 00:32:191()- , 00:34:591()- etc where's the clap sound which you ignore
  8. 01:27:049(2)- I suggest to move it to 71|274 and then move (1)- to 120|210 for a better pattern with previous slider http://puu.sh/gJElP/24ee64d6b0.jpg
  9. 02:14:491(1,2,1)- Instead adding a spinner after these sliders which in my opinion haven't enough recovery time I suggest to use here 1/1 slider -> 1/1 slider without reverse -> note -> 1/1 slider -> note -> note rhythm to follow the instruments much better http://puu.sh/gJEOG/472761e48f.jpg
  10. 02:54:391()-I feel there's a important beat which you ignore.To not skip it I mean to cover it , I suggest to use 1/1 slider -> note rhythm http://puu.sh/gJF68/838e39f9df.jpg It will sound much better ;D
  11. 02:56:491(3,4)- I suggest to recorrect the pattern like here http://puu.sh/gJG3E/e07104b544.jpg to improve the flow and the movement of the cursor
  12. 03:13:591()- I suggest to add here a 2/1 slider I mean a 1/1 slider which cover 2 beats http://puu.sh/gJGjj/2f3c3350cc.jpg because there's an important beat which you ignore it
  13. 04:10:891(3)- I suggest to delete this note because after this note the spinner appears very faster and the spinner can be moved to 04:10:891()- where was (3)-

That's all from now. Mmmm....a 2013 map...

Good Luck ~
Nyukai
"You can rebubble" wtf there's no need to rebubble
meii18

Inyuschan wrote:

"You can rebubble" wtf there's no need to rebubble
it need because the bubble will be popped after some changes from my mod and it can be qualified if is not rebubbled. Look at Gero's map.Blue Dragon modded his map and then Gero popped the bubble and then he requested to you to rebubble the respective map :p
Kodora
nvm
Nyukai

ByBy_ChAn wrote:

Inyuschan wrote:

"You can rebubble" wtf there's no need to rebubble
it need because the bubble will be popped after some changes from my mod and it can be qualified if is not rebubbled. Look at Gero's map.Blue Dragon modded his map and then Gero popped the bubble and then he requested to you to rebubble the respective map :p
Then the person who bubbled should rebubble. Gero didn't ask for rebubble to Habi actually lol

Well nvm.
Rumia-
lol byby rank hype ! ! ! ! ! !
meii18

Rumia- wrote:

lol byby rank hype ! ! ! ! ! !
I'm not BN yet ;w;
Nyukai

ByBy_ChAn wrote:

yet
Suimya

ByBy_ChAn wrote:

yet
Gaia

ByBy_ChAn wrote:

yet
meii18
what means ? o-O
Rumia-

ByBy_ChAn wrote:

yet
Ayachi-

ByBy_ChAn wrote:

yet
Kodora

ByBy_ChAn wrote:

yet
Bladesu

ByBy_ChAn wrote:

yet
Asphyxia
Let's not turn this into a spamfest, that wont help the mapper to get this map re-qualified. :P
meii18

Asphyxia wrote:

Let's not turn this into a spamfest, that wont help the mapper to get this map re-qualified. :P
yea
Kyubey

ByBy_ChAn wrote:

yea

I'm so sorry...
Fatfan Kolek
You guys are so mean and you know it LOL

made me giggle though
PatZar
can i give you KD? ^
Natsu
caren let me know when kodora and Irie Miyuki reply to this : p/3980686
Kodora

ByBy_ChAn wrote:

Normal Collab
  1. 00:01:291(2)- I suggest to move the last gap of the slider to 223|164 for a better cursor movement.Also you should recorrect the blanket with the next note
  2. 00:04:891(1)- I suggest to move the last gap to 304|209 for a better flow and movement of the cursor during gameplay i dont do those 1 grid stuffs since they dont really affect gameplay.
  3. 00:09:391()- I think you can add here a note since there's a beat which you ignore it and also I hear vocals here so definitely add a note to cover that beat youre following the drums here, im making my own sounds. btw, there's no any vocals at this part
  4. 00:09:691(1,2,1)- These sliders.....I don't like them they looks untidy , unnestetic and it can ruin the movement of the cursor I guess. Try this shape for triple sliders http://puu.sh/gJyS9/deb48865ff.jpg how they can ruin cursor movement? keeping them
  5. 00:20:191()- I suggest to add note here because I hear perfectly a clap sound which you ignore it ;w; Adding a note will cover the clap I mean the clap will not be skipped
  6. 00:22:591()- ^ clap sound ignored
  7. 00:24:991()- ^ clap sound ignored again ;w; . Same as 00:29:791()- , 00:32:191()- , 00:34:591()- etc where's the clap sound which you ignore again, I'm making own rhythm here. Actually, try to add some 1/1 notes by yourself and see how star rating increased (not even talking how boring it would sounds)
  8. 01:27:049(2)- I suggest to move it to 71|274 and then move (1)- to 120|210 for a better pattern with previous slider http://puu.sh/gJElP/24ee64d6b0.jpg
  9. 02:14:491(1,2,1)- Instead adding a spinner after these sliders which in my opinion haven't enough recovery time I suggest to use here 1/1 slider -> 1/1 slider without reverse -> note -> 1/1 slider -> note -> note rhythm to follow the instruments much better spinner works 1000 times better with song, adding long sliders would just sounds/plays weird.

Sorry, no changes from my side. Thanks for mod anyway.

That's all from now. Mmmm....a 2013 map... when did 2013 become old, lewd

Good Luck ~
meii18

Kodora wrote:

ByBy_ChAn wrote:

[*]
  • 00:09:691(1,2,1)- These sliders.....I don't like them they looks untidy , unnestetic and it can ruin the movement of the cursor I guess. Try this shape for triple sliders http://puu.sh/gJyS9/deb48865ff.jpg how they can ruin cursor movement? keeping them
Oooh I haven't idea what I should write there ;w; Wanted to say to change them because I don't like how looks these sliders . The sliders from my pic looks much better. Sorry for my out of inspiration ;______;
Chuiya
Good map :3 Thank you.
ErunamoJAZZ
ok, it's all ready, right?

!summon HabiHolic
meii18

ErunamoJAZZ wrote:

ok, it's all ready, right?

!summon HabiHolic
literally !summon Natsu I modded normal diff and it sohuld be rebubbled or idk :p
Nyukai
It shouldn't be rebubbled if the mapper didn't apply anything from your mod.
Natsu

ByBy_ChAn wrote:

ErunamoJAZZ wrote:

ok, it's all ready, right?

!summon HabiHolic
literally !summon Natsu I modded normal diff and it sohuld be rebubbled or idk :p
Kodora didn't fix anything so there is not need for a rebubble, just wait for Irie Miyuki reply if she fix something then I'll rebuble if not someone else can rank. (Also should be nice if we stop posting, the thread look so full with spam, of course mods and constructive post are welcome)
Topic Starter
caren_sk

ErunamoJAZZ wrote:

!summon HabiHolic
GhostFrog
Tbh I think this map plays best on AR < 9. Probably around or slightly above 8. I don't think there's anything wrong with this being ranked with AR10 and map settings should be the mapper's choice (outside of maybe od0/hp0 on an insane+ and similar things), but anyone who wants to fully experience the mapping in [Extra] should make a diff that's around AR8 or 8.5. It feels much much better.
Topic Starter
caren_sk
no one but crn.

best fit ar10.
its ar10mapping.
Zak

GhostFrog wrote:

Tbh I think this map plays best on AR < 9. Probably around or slightly above 8. I don't think there's anything wrong with this being ranked with AR10 and map settings should be the mapper's choice (outside of maybe od0/hp0 on an insane+ and similar things), but anyone who wants to fully experience the mapping in [Extra] should make a diff that's around AR8 or 8.5. It feels much much better.
I actually really dislike AR10 nor am I even slightly skilled at standard in any way but Extra diffs should most definitely NOT be below AR9 except in maybe very specific circumstances. I mean imagine if Image Material was AR8, that would be awful.
GhostFrog

Zak wrote:

GhostFrog wrote:

Tbh I think this map plays best on AR < 9. Probably around or slightly above 8. I don't think there's anything wrong with this being ranked with AR10 and map settings should be the mapper's choice (outside of maybe od0/hp0 on an insane+ and similar things), but anyone who wants to fully experience the mapping in [Extra] should make a diff that's around AR8 or 8.5. It feels much much better.
I actually really dislike AR10 nor am I even slightly skilled at standard in any way but Extra diffs should most definitely NOT be below AR9 except in maybe very specific circumstances. I mean imagine if Image Material was AR8, that would be awful.
A specific 260bpm map probably wouldn't play well with AR8, therefore no extra should be below AR9? What?

This map has no even remotely confusing patterns for the higher AR to untangle (and 200bpm isn't high enough for AR8 note density alone to cause real issues) and the jumps in the map play out in such a way that you automatically read each note/movement individually, eliminating the need for the high AR aim-reading boost. The map pretty much plays on AR8 the same way it plays on AR10 and when that's true of two different approach rates, the lower one just feels better to play because it feels more like you're actually playing the map.

Thing is though, I wasn't even complaining about this map potentially being ranked with AR10 (I specfically said I don't mind that and I know the mapper wants to keep the map at AR10), but I don't understand why you think AR<9 would be inappropriate for an extra and I seriously doubt you even tried this map on AR<9 before posting what you did. Considering the purpose of my post was to get people reading this thread to make unranked AR-changed versions of this map for themselves for additional enjoyment, your response is pretty far out there.
HabiHolic
Nice! have this

ReRanked

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