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t+pazolite - cheatreal

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Yarissa
BD not everyone wants their maps to be ar7 and od7 like you

Ah well the unrank was inevitable looking forward to rerank
-NeBu-
change the mp3, this delay is annoying when i need to play with +100 offset, so bad... thx
RLC

Asphyxia wrote:

[*]RLC's Extra: +0,5 OD (?)
sure, sounds good (watched a number of friends play it and many got 99%+, so it is probably too easy to acc right now)

since it is only this change; can you apply it for me, caren? thanks~
Zhyotic
c'mon...
Lach

NeBuSC2 wrote:

change the mp3, this delay is annoying when i need to play with +100 offset, so bad... thx
Dude nice
Mismagius

Kaoru wrote:

BD not everyone wants their maps to be ar7 and od7 like you

Ah well the unrank was inevitable looking forward to rerank
because comparing a troll map to a map that's supposed to be as playable as possible is totally legit right
Kodora

NeBuSC2 wrote:

change the mp3, this delay is annoying when i need to play with +100 offset, so bad... thx
Please delete & redownload map, mp3 was changed.
coolguy2829
RIP in peace.
nooblet
Can we have a 0.2~0.3 AR decrease on the Extra as well? There are maps getting disqualified due to AR being too low, isn't the problem just as bad if the AR's too high? AR10 is clearly unnecessary now with decimal AR values.
uzzi

nooblet wrote:

Can we have a 0.2~0.3 AR decrease on the Extra as well? There are maps getting disqualified due to AR being too low, isn't the problem just as bad if the AR's too high? AR10 is clearly unnecessary now with decimal AR values.
I think its just to keep the original feel of the map intact.
iMega

nooblet wrote:

Can we have a 0.2~0.3 AR decrease on the Extra as well? There are maps getting disqualified due to AR being too low, isn't the problem just as bad if the AR's too high? AR10 is clearly unnecessary now with decimal AR values.

LOL NO
cheatreal without ar10 is not cheatreal.
JappyBabes

- [ U z z I ] - wrote:

nooblet wrote:

Can we have a 0.2~0.3 AR decrease on the Extra as well? There are maps getting disqualified due to AR being too low, isn't the problem just as bad if the AR's too high? AR10 is clearly unnecessary now with decimal AR values.
I think its just to keep the original feel of the map intact.
The 'original feel' of the map is only a result of old maps that were mapped for graveyard and couldn't decide between AR9 and AR10 so they would end up having difficulties for both ARs. The update was made specifically for cases like these where you choose a more suitable AR rather than having it a bit too low or a bit too high so use the decimals. If CRN started mapping after this update had been made I seriously doubt any of their maps would arbitrarily have AR9 and AR10 difficulties still.

Blue Dragon wrote:

don't use anything more than OD8 in extra, people should stop forcing high OD on every map zz
If this was mixing in 1/3, 1/6, lots of doubles/quads and changing BPM I could see why OD8 might even seem high but this is such an incredibly simple map in terms of rhythm, and 200BPM at that. I know that osu is a score attack game but don't deny the existence of accuracy, OD8 is a complete joke for this map.
l0li

NeBuSC2 wrote:

change the mp3, this delay is annoying when i need to play with +100 offset, so bad... thx
They did.. months ago and that's why you have that delay.
You probably didnt re-DL the map since simply updating it through the client does not update the mp3 sadly.
cr1mmy
ar10 one love
Natsu
caren you can call me when you reply to QAT mod c:
Quanteck
wouldn't OD 8.5 or 9 be better on the Extra diff?
Gero
Don't give up.
Athrun
Never give up caren!!
wendao

Kodora wrote:

@wendao: Please don't mod stuff like decimal values for slider velocity - it doesn't affect anything while playing anyway, so changing it for like ~0.000001would be pointless and changing this only may cause unsnapped sliders.
>pointless

wow. and there's a BN who didn't know how to make a quality diff / beatmap.

nvm. I can't win a single argument with BNs anyway. :lol:
Ciyus Miapah
because ~0.000001 is close to 0 = pointless
Mekurukito
just cos 1 slider is messed up...Yet I still FCed it how? i had no problems with that little slider
nooblet

JappyBabes wrote:

The 'original feel' of the map is only a result of old maps that were mapped for graveyard and couldn't decide between AR9 and AR10 so they would end up having difficulties for both ARs. The update was made specifically for cases like these where you choose a more suitable AR rather than having it a bit too low or a bit too high so use the decimals. If CRN started mapping after this update had been made I seriously doubt any of their maps would arbitrarily have AR9 and AR10 difficulties still.
Thank you.

iMega wrote:

nooblet wrote:

LOL NO
cheatreal without ar10 is not cheatreal.
If you want to play AR 10 cheatreal then modify the diff yourself and play it unranked.

Ranked maps should be of the "best" quality, and AR 10 is clearly unnecessary here. Plays and looks much better with a slightly lower AR.
-Aeryn-
I think that ar10 and od8 is fine (for Extra), however learning towards ar9.5 and od8.5 would be alright too. I feel that ar9 would be awkwardly low (i always played this map ar10, even when i wasn't good at ar10) and od9 would be really on the harder side nomod. I feel like i'm kinda in the target audience for that difficulty, and od9 is a bit much, though it would inflate PP for those that can play it.

I really don't like the slider-circle-slider with that aggressive spacing in the last kiai time though. The difficulty spike from the spacing at the end feels fun, but those circles i'm just gonna break on 50 times and be annoyed.
Wirrek The Cat
I tought u is cool, but now i can see why u werent. And that makes me have the sads ;(
Frc

Wirrek The Cat wrote:

I tought u is cool, but now i can see why u werent. And that makes me have the sads ;(

Wait what the...



IMO, Ar9.5 and OD9 would be the best option
Leiwa
In Extra
  1. You should reduce AR to 9.3~9.5. There are not "unreadable" notes and this is only 200 BPM, so AR10 doesn't make sense.
  2. 01:07:291 - You changed SV to 1.00x here, but song sounds almost same.
    If you can, you should remap ~01:16:891, at least add some hitsounds to make some difference.
  3. 02:01:891 (3,4,5) - This triplet doesn't follow your overmapping cycle. you should change them.like this
  4. 02:48:691 (3,4,5) - ^ (Why you ignore 02:48:916 and make bad overmap? You should follow song.)
  5. 02:16:891 (6) - not big issue, but only this doesn't follow DS. you should put around (495,303)
  6. 04:10:966 (2) - You should remove this note because There is no sound.
Good luck on rerank

Edit:wide screen supportがいくつかのdiffでonになっているのでoffにしておいたほうが良いと思います
Kodora
Actually I agree that OD could be raised to 9 in Extra - 8 feels quite easy here as map don't have any large streams, + rhythm is very repetitive & predictable. OD 9 would be more challenging and would fit better for Extra challenging tier.


About AR: 10 is definitely feels too fast and doesn't works well with choosen patterns, but if crn wanna keep it close as possible to "original" settings I have nothing against this - please consider map's age, and reading fast approach rates is part of skill too. For those who do not want or can't play AR10, there is one more Extra diff with lower AR to enjoy.

500th post in thread hype
PatZar
lol hype
Aka
actually i cant agree with you guys about those AR10 complains, i am not sure if you forgot that SV actually plays a big role these as well
the SV during kiai parts is 1.50x and if you go with something like ar 9.3 or 9.5 it would totally destroy the image which you have with AR10
what i mean is sliders will just fly away fastly, it will feel not comfortable at all with the lower AR
Cillit Bang

Aka wrote:

actually i cant agree with you guys about those AR10 complains, i am not sure if you forgot that SV actually plays a big role these as well
the SV during kiai parts is 1.50x and if you go with something like ar 9.3 or 9.5 it would totally destroy the image which you have with AR10
what i mean is sliders will just fly away fastly, it will feel not comfortable at all with the lower AR


After a little testing i can confirm that the map feels then to fast for the toned down AR

to make it lower you would need a full rework >.>
Tachibana Rika

Blue Dragon wrote:

don't use anything more than OD8 in extra, people should stop forcing high OD on every map zz
This.
wendao

Fort wrote:

because ~0.000001 is close to 0 = pointless
why it should be pointless? if you add the SV by 0.000001 manually via notepad, it'll make almost all the sliders unsnapped

beatmap's quality is not just how neat is the pattern, or how beautiful is the slider shape

quality of a beatmap starts with the beatmap's setup, especially slider velocity.

if you're going to say that it'll make the slider unsnapped, why there's "Recalculate Slider Lengths" then? It's the same when you change the Slider Velocity in-game, you must click the "Recalculate Slider Lengths" thing again.

if you said that it's pointless, you just don't know how to make a neat / quality beatmap.
Natsu

Aka wrote:

actually i cant agree with you guys about those AR10 complains, i am not sure if you forgot that SV actually plays a big role these as well
the SV during kiai parts is 1.50x and if you go with something like ar 9.3 or 9.5 it would totally destroy the image which you have with AR10
what i mean is sliders will just fly away fastly, it will feel not comfortable at all with the lower AR
I asked some people to testplay as well and almost every one agree that AR 10 is a must in this map, anyways if you keep AR 10 up OD to 9, because the hitwindow of OD 8 is too big for a fast AR like 10 and can cause lock notes OD -1 respect to AR is always better.

Anyways caren reply to mods and I'll help you with requalify.
Frostmourne
omg do not increase OD please, OD 8 is just fine.
OD 9 is unnecessarily difficult ~
Kodora

wendao wrote:

quality of a beatmap starts with the beatmap's setup, especially slider velocity.
You do understand that you basically suggested to increase SV on each diff by less than ~0.00000000001? Having decimal value for SV in notepad doesn't do anything and is an intended calculation.
Ciyus Miapah
slider art

maybe i need to talk with VINXIS
DT-sama
Keep AR10 and change OD to at least 8.5 plsplspls.
OD8 extras must die.
Mazzerin
theres literally no reason for it to not have at least od9, there were a ton of close to ss fcs or even not fcs, like jappy said od8 is a complete joke on this map. every insane diff that is dtable is at least od7(so 9 on dt), wheres the problem in that? nobody ever complains about it, but when nomods have od9 or so people suddenly start shitting themselves..
the ar could be decreased to around 9,5 since the sv is truly high, but i can see why caren might want to keep ar10 so i guess its fine
od8 extras must die indeed..
Mismagius

Mazzerin wrote:

theres literally no reason for it to not have at least od9, there were a ton of close to ss fcs or even not fcs, like jappy said od8 is a complete joke on this map. every insane diff that is dtable is at least od7(so 9 on dt), wheres the problem in that? nobody ever complains about it, but when nomods have od9 or so people suddenly start shitting themselves..
the ar could be decreased to around 9,5 since the sv is truly high, but i can see why caren might want to keep ar10 so i guess its fine
od8 extras must die indeed..
OD9 extras must die. forcing difficulty is stupid. if it's too easy for you to SS just put HR on.
Vuelo Eluko
od8 hit window is too large, kind of takes the rhythm out of the rhythm game on a map that crazy.
almost makes it not matter if you mash or not, its no surprise the people who were able to clear it got pretty good accuracy.
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