BD not everyone wants their maps to be ar7 and od7 like you
Ah well the unrank was inevitable looking forward to rerank
Ah well the unrank was inevitable looking forward to rerank
sure, sounds good (watched a number of friends play it and many got 99%+, so it is probably too easy to acc right now)Asphyxia wrote:
[*]RLC's Extra: +0,5 OD (?)
Dude niceNeBuSC2 wrote:
change the mp3, this delay is annoying when i need to play with +100 offset, so bad... thx
because comparing a troll map to a map that's supposed to be as playable as possible is totally legit rightKaoru wrote:
BD not everyone wants their maps to be ar7 and od7 like you
Ah well the unrank was inevitable looking forward to rerank
I think its just to keep the original feel of the map intact.nooblet wrote:
Can we have a 0.2~0.3 AR decrease on the Extra as well? There are maps getting disqualified due to AR being too low, isn't the problem just as bad if the AR's too high? AR10 is clearly unnecessary now with decimal AR values.
nooblet wrote:
Can we have a 0.2~0.3 AR decrease on the Extra as well? There are maps getting disqualified due to AR being too low, isn't the problem just as bad if the AR's too high? AR10 is clearly unnecessary now with decimal AR values.
The 'original feel' of the map is only a result of old maps that were mapped for graveyard and couldn't decide between AR9 and AR10 so they would end up having difficulties for both ARs. The update was made specifically for cases like these where you choose a more suitable AR rather than having it a bit too low or a bit too high so use the decimals. If CRN started mapping after this update had been made I seriously doubt any of their maps would arbitrarily have AR9 and AR10 difficulties still.- [ U z z I ] - wrote:
I think its just to keep the original feel of the map intact.nooblet wrote:
Can we have a 0.2~0.3 AR decrease on the Extra as well? There are maps getting disqualified due to AR being too low, isn't the problem just as bad if the AR's too high? AR10 is clearly unnecessary now with decimal AR values.
If this was mixing in 1/3, 1/6, lots of doubles/quads and changing BPM I could see why OD8 might even seem high but this is such an incredibly simple map in terms of rhythm, and 200BPM at that. I know that osu is a score attack game but don't deny the existence of accuracy, OD8 is a complete joke for this map.Blue Dragon wrote:
don't use anything more than OD8 in extra, people should stop forcing high OD on every map zz
They did.. months ago and that's why you have that delay.NeBuSC2 wrote:
change the mp3, this delay is annoying when i need to play with +100 offset, so bad... thx
>pointlessKodora wrote:
@wendao: Please don't mod stuff like decimal values for slider velocity - it doesn't affect anything while playing anyway, so changing it for like ~0.000001would be pointless and changing this only may cause unsnapped sliders.
Thank you.JappyBabes wrote:
The 'original feel' of the map is only a result of old maps that were mapped for graveyard and couldn't decide between AR9 and AR10 so they would end up having difficulties for both ARs. The update was made specifically for cases like these where you choose a more suitable AR rather than having it a bit too low or a bit too high so use the decimals. If CRN started mapping after this update had been made I seriously doubt any of their maps would arbitrarily have AR9 and AR10 difficulties still.
If you want to play AR 10 cheatreal then modify the diff yourself and play it unranked.iMega wrote:
nooblet wrote:
LOL NO
cheatreal without ar10 is not cheatreal.
Wirrek The Cat wrote:
I tought u is cool, but now i can see why u werent. And that makes me have the sads ;(
Aka wrote:
actually i cant agree with you guys about those AR10 complains, i am not sure if you forgot that SV actually plays a big role these as well
the SV during kiai parts is 1.50x and if you go with something like ar 9.3 or 9.5 it would totally destroy the image which you have with AR10
what i mean is sliders will just fly away fastly, it will feel not comfortable at all with the lower AR
why it should be pointless? if you add the SV by 0.000001 manually via notepad, it'll make almost all the sliders unsnappedFort wrote:
because ~0.000001 is close to 0 = pointless
I asked some people to testplay as well and almost every one agree that AR 10 is a must in this map, anyways if you keep AR 10 up OD to 9, because the hitwindow of OD 8 is too big for a fast AR like 10 and can cause lock notes OD -1 respect to AR is always better.Aka wrote:
actually i cant agree with you guys about those AR10 complains, i am not sure if you forgot that SV actually plays a big role these as well
the SV during kiai parts is 1.50x and if you go with something like ar 9.3 or 9.5 it would totally destroy the image which you have with AR10
what i mean is sliders will just fly away fastly, it will feel not comfortable at all with the lower AR
OD9 extras must die. forcing difficulty is stupid. if it's too easy for you to SS just put HR on.Mazzerin wrote:
theres literally no reason for it to not have at least od9, there were a ton of close to ss fcs or even not fcs, like jappy said od8 is a complete joke on this map. every insane diff that is dtable is at least od7(so 9 on dt), wheres the problem in that? nobody ever complains about it, but when nomods have od9 or so people suddenly start shitting themselves..
the ar could be decreased to around 9,5 since the sv is truly high, but i can see why caren might want to keep ar10 so i guess its fine
od8 extras must die indeed..