As you know, when you storyboard something in taiko the BG doesn't shift down like it regularly would and could sometimes result in anime characters on BGs being "sliced in half".
OR
By the way, does anyone know how high you have to overload the SB for it to disable taiko-slider and taiko-slider-fail?
Sooo, simple request, I'd like for it to be possible to disable taiko-slider and taiko-slider-fail in the editor, on a per map basis without having to overload the SB. I think it would allow us to be more flexible with how we design our BGs, for those of us that do.
Implementing either of these would fulfill this request :3MLGnom wrote:
Ah, my bad. Haven't got correctly that you want it in editor/per beatmap.
Well, allowing to add taiko-slider and taiko-slider-fail to beatmap would be one way to go. ^^;
By the way, does anyone know how high you have to overload the SB for it to disable taiko-slider and taiko-slider-fail?