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yanaginagi - Yukitoki (TV Size) [Taiko|Osu]

posted
Total Posts
137
Topic Starter
Fumika
This beatmap was submitted using in-game submission on 17 กรกฎาคม 2556 at 22:32:45

Artist: yanaginagi
Title: Yukitoki (TV Size)
Source: Yahari Ore no Seishun Love Come wa Machigatteiru.
Tags: Netsukawa opening ReySHeL wcx19911123 climbb65588 Nichiyouki nich95 My Youth Romantic Comedy Is Wrong As I Expected OreGairu Brains Base
BPM: 165
Filesize: 16174kb
Play Time: 01:25
Difficulties Available:
  1. Climbb's Oni (4.89 stars, 423 notes)
  2. Futsuu (4.36 stars, 227 notes)
  3. Gu's Hard (4.95 stars, 205 notes)
  4. Insane (5 stars, 251 notes)
  5. Kantan (2.84 stars, 151 notes)
  6. Nich's Easy (2.29 stars, 83 notes)
  7. ReySHeL's Muzu (4.77 stars, 337 notes)
  8. ReySHeL's Oni (4.78 stars, 433 notes)
  9. wcx's Normal (4.2 stars, 132 notes)
Download: yanaginagi - Yukitoki (TV Size)
Information: Scores/Beatmap Listing
---------------
★┗(★≧∀≦★)┛★ Map Set★┗(★≧∀≦★)┛★

Easy - Nichiyouki
Normal - wcx19911123
Hard - No_Gu
Insane - Me
Kantan - Me
Futsuu - Me
Muzukashii - ReySHeL
Oni - ReySHeL, climbb65588

redownload if you download before 25/6/2013
Sonnyc
┗(★≧∀≦★)┛★彡
StickyPicky
hi ~ :) #modreqs

[*] ~ Timing

Bpm: 165.000
Offset: 410

Bpm: 164.57
Offset: 6591

Bpm: 165.000
Offset: 56444
Topic Starter
Fumika

newtoniorock8 wrote:

hi ~ :) #modreqs

[*] ~ Timing

Bpm: 165.000
Offset: 410

Bpm: 164.57
Offset: 6591

Bpm: 165.000
Offset: 56444
It's too early ;w;
Kirino Kousaka
Hello Timing Check from In-game PM~

  • 1st
    BPM: 165
    Offset: 440

    2nd
    BPM: 165
    Offset: 20076
This is what I found~
If there are still problems, feel free to ask and let's try to discuss uguu ;w;
I tried to map randomly a trial just to see if it's fine ;w;
trial
osu file format v12

[General]
AudioFilename: Yahari.mp3
AudioLeadIn: 1999
PreviewTime: 56358
Countdown: 0
SampleSet: Soft
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Yukitoki (TV Size)
TitleUnicode:ユキトキ (TV Size)
Artist:yanaginagi
ArtistUnicode:やなぎなぎ
Creator:Fumika
Version:Kirino's Trial
Source:Yahari Ore no Seishun Love Come wa Machigatteiru.
Tags:
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:5
ApproachRate:8
SliderMultiplier:1.76
SliderTickRate:1

[Events]
//Background and Video events
Video,0,"Yahari.avi"
0,0,"Yahari.jpg",1,1
//Break Periods
2,9003,9871
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
440,363.636363636364,4,2,1,55,1,0
13894,-100,4,1,1,55,0,0
20076,363.636363636364,4,2,1,55,1,0


[Colours]
Combo1 : 255,255,255
Combo2 : 225,91,132
Combo3 : 0,128,128
Combo4 : 0,128,192
Combo5 : 255,192,0
Combo6 : 237,140,116
Combo7 : 255,0,255
Combo8 : 183,183,255

[HitObjects]
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Mikkuri
why I'm not who get first post...
Mikkuri
lol double post sorry

Edit: 666 posts
Topic Starter
Fumika

Sonnyc wrote:

┗(★≧∀≦★)┛★彡
Because ^ Sonnyc always ninja'd :<
KantoKun
(ノ・ω・)ノ

Random Mods!!~~
[General]

  • Taiko 4 diff...
[wcx's normal]

  • none
[Taiko Mods]

  • d = don
    k = kant
    D = Big Don
    K = Big Kat
[ReySHeL's Taiko Muzukashii]

  • 00:13:894 (2,1,1,2,1,1,1,2,1,1,1,1,2,1,1) - remove some note
    00:42:813 (1) - remove
    00:52:085 (1) - D
    01:02:267 (1,2,1,1,1,2,1,1,1,2,3,1,2,1,2,1,1,1,2,1,1,2,1,1) - remove some note
    01:18:449 (1,2,1,1,2,3,4,1,1,1,2,1,1,2,1,1,2,1,2,1,1,2,3,1,2,3,4,1,2,1,1,2,1,1,1,2,3,4,5,6,1,1,1,1) - remove some note
[ReySHeL's Taiko Oni]

  • 00:49:530 (3) - k
    00:52:075 (1) - D
    01:23:166 (1) - put out finsh
[Climbb's Taiko Oni]

  • 00:00:803 (2) - move to 00:00:985
    00:43:166 (188) - k
    01:15:166 (373) - k
    01:16:621 (382) - k
[Insane]

  • 00:10:258 - put out clap and use whistle
    00:32:076 - clap?
    00:43:166 (2) - soft - clap?
    00:44:985 - whistle
    00:50:803 - whistle
    00:52:803 (1,2,1,2,1,2,1) - I think it don't work..
    01:17:530 (1,2,3,4) - this square is awry
    01:21:166 (2) - soft
    01:24:803 (4) - i think finsh more clap...
    Green Line
    [list:b0a39]
    00:20:076 - Vol. 30 - 45
    That all :) :) and... i wait to mod hard and easy if you make it
    Good luck >.<
    By KantoKun
ReySHeL

kantokun wrote:

(ノ・ω・)ノ

Random Taiko Mods!!~~
[General]

  • d = don
    k = kant
    D = Big Don
    K = Big Kat
[ReySHeL's Taiko Muzukashii]

  • 00:13:894 (2,1,1,2,1,1,1,2,1,1,1,1,2,1,1) - remove some note
    00:42:813 (1) - remove
    00:52:085 (1) - D
    01:02:267 (1,2,1,1,1,2,1,1,1,2,3,1,2,1,2,1,1,1,2,1,1,2,1,1) - remove some note
    01:18:449 (1,2,1,1,2,3,4,1,1,1,2,1,1,2,1,1,2,1,2,1,1,2,3,1,2,3,4,1,2,1,1,2,1,1,1,2,3,4,5,6,1,1,1,1) - remove some note
[ReySHeL's Taiko Oni]

  • 00:49:530 (3) - k
    00:52:075 (1) - D
    01:23:166 (1) - put out finsh
That all :) :)
Good luck >.<
By KantoKun
almost fixed~
thanks for mod :)
http://puu.sh/2w8nM
mintong89
aaaaaaaaaaaaaa pro song
wcx19911123
\:D/
osu file format v12

[General]
AudioFilename: Yahari.mp3
AudioLeadIn: 0
PreviewTime: 56358
Countdown: 0
SampleSet: Soft
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 8

[Metadata]
Title:Yukitoki (TV Size)
TitleUnicode:ユキトキ (TV Size)
Artist:yanaginagi
ArtistUnicode:やなぎなぎ
Creator:Fumika
Version:Normal
Source:Yahari Ore no Seishun Love Come wa Machigatteiru.
Tags:Netsukawa opening ReySHeL
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:4
CircleSize:4
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:0.96
SliderTickRate:1

[Events]
//Background and Video events
Video,0,"Yahari.avi"
0,0,"Yahari.jpg",1,1
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
440,363.636363636364,4,2,1,60,1,0
20076,363.636363636364,4,2,1,75,1,0


[Colours]
Combo1 : 255,255,255
Combo2 : 225,91,132
Combo3 : 0,128,128
Combo4 : 0,128,192
Combo5 : 255,192,0
Combo6 : 237,140,116
Combo7 : 255,0,255
Combo8 : 183,183,255

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88,200,84985,2,0,L|48:240,2,48
256,192,85530,12,0,88439,0:0:0:0:
just let me know when the Insnae diff is done, I'll add hitsounds after that :3

edit: done http://puu.sh/2yHSF
Mikkuri
I will let No_Gu make Hard
and don't request me for guest diff again, Fumika
No_Gu
Nichiyouki
wcx19911123
fixed timing
osu file format v12

[General]
AudioFilename: Yahari.mp3
AudioLeadIn: 2000
PreviewTime: 56348
Countdown: 0
SampleSet: Soft
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 8

[Metadata]
Title:Yukitoki (TV Size)
TitleUnicode:ユキトキ (TV Size)
Artist:yanaginagi
ArtistUnicode:やなぎなぎ
Creator:Fumika
Version:wcx's Normal
Source:Yahari Ore no Seishun Love Come wa Machigatteiru.
Tags:Netsukawa opening ReySHeL wcx19911123 climbb65588 Nichiyouki nich95
BeatmapID:238509
BeatmapSetID:87208

[Difficulty]
HPDrainRate:4
CircleSize:4
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:0.96
SliderTickRate:1

[Events]
//Background and Video events
Video,0,"Yahari.avi"
0,0,"Yahari.jpg",1,1
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
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please let other MAT/BAT know that the slider like 00:09:530 (4) - in my Normal diff, its end is snapped well but the repeat is not(due to the terrible timing), this is allowed(only when the song's timing is terrible)
Nichiyouki
Fixed the timing

http://puu.sh/2DwV3
Liiraye
Hi! /modreq

I looooooooooove yanaginagi so I had to help out here ;)

Insane
The offset is wrong; I find this one correct: 426

00:01:698 (2) / 00:04:607 (5) Try silencing the end of these two sliders
00:12:690 (3) - extra sound with no coherent beat, which is unnecessary and confusing imo
The same goes for the following notes:
00:49:085 (2)
00:54:539 (2)
01:07:610 (2)
01:10:813 (1,2)
01:13:813 (2)
01:22:176 (6)
01:25:085 (2)

01:18:601 (2) - a slider like this http://osu.ppy.sh/ss/713891 would fit the song much better. Instead of this unexpectedly sped up one you used http://osu.ppy.sh/ss/713896
Topic Starter
Fumika

Liiraye wrote:

Hi! /modreq

I looooooooooove yanaginagi so I had to help out here ;)

Insane
The offset is wrong; I find this one correct: 426

00:01:698 (2) / 00:04:607 (5) Try silencing the end of these two sliders
00:12:690 (3) - extra sound with no coherent beat, which is unnecessary and confusing imo
The same goes for the following notes:
00:49:085 (2)
00:54:539 (2)
01:07:610 (2)
01:10:813 (1,2)
01:13:813 (2)
01:22:176 (6)
01:25:085 (2)
:arrow: Nope, I just following drums and vocal.
01:18:601 (2) - a slider like this http://osu.ppy.sh/ss/713891 would fit the song much better. Instead of this unexpectedly sped up one you used http://osu.ppy.sh/ss/713896 :arrow: Nah it follow drums.
No change sorry ;w;
Gloria Guard
Hi Fumika (:3 」_)=3

From In-game PM


[General]

Background and Video events
0,0,"Yahari.jpg",0,0 <- change please


[Nich's Easy]

01:07:700 Unsnapped


[wcx's Normal]

Fine


[Gu's Hard]

00:19:894 remove green line
00:26:438 I listened to the lyrics and I think it beats the awkward i think this part add note
and 00:27:893 and 00:29:347 same
00:41:529 (3,4) i think this pattern shape is bad.. i recommand shape -> http://puu.sh/2HXEa


[Insane]

00:00:439 ~ 00:06:258 hmm.. i think this pattern volume really big... volume donw 50~60% please
01:05:175 Unsnapped




Nice mapset Good luck ~
P A N
[Nich's Easy]

00:04:803 (2) - up 1 grid and move center to the left 1 grid
00:10:600 (1) - what about make like http://puu.sh/2Izpj.jpg I think it's better
00:20:075 (1) - http://puu.sh/2IztY.jpg
00:34:620 (1) - http://puu.sh/2Izx3.jpg
01:16:813 (3) - move center to 84|244

[wcx's Normal]

01:20:812 (3) - move both center point right 2 right and move the upper-center point down 1 grid. I think it more beautiful shape.

[Gu's Hard]

00:09:530 (4) - move tail to 260|144 for better blanket
00:11:145 (3) - move tail to 208|272 for blanket (2)
00:11:690 (4) - move to 104|308 for blanket (3)
00:36:529 (3) - make it like http://puu.sh/2IA6j.jpg is better. imo :3
00:58:267 (2) - move to 384|112? http://puu.sh/2IA9R.jpg better imo.
01:11:712 (3) - right 1 grid

[Insane]

00:43:358 (1) - left 1 grid :p better blanket
00:49:176 (3) - up 1 grid and left 2 grid. better blanket
01:20:267 (3) - move tail right 1 grid?

OMG awesome map
Good luck for rank :p
ReySHeL
hi >w<
requested via in game

[General]
  1. please fix offset all Taiko diffs
    1st 00:00:440 -
    2nd 00:20:075 -

[Kantan]
  1. 00:13:894 (2) - re
  2. 00:44:076 (50,51,52,53,54) - k k d d k follow the sound
  3. 00:46:257 (55,56,57,58,59,60,61) - k d k k d d k ^

[Futsuu]
  1. 00:44:448 (75) - k 00:50:267 (93,94,95,96,97,98) - and sound is similar
  2. 00:45:176 (78) - d ^
  3. 00:45:539 (79) - k ^
  4. 00:46:630 (82,83) - swap follow the sound of the drum
  5. 00:48:448 (88) - k ^
  6. 01:25:358 (17) - add finsih

[Climbb's Taiko Oni]
  1. 00:31:165 (1) - d sound is better
  2. 00:31:347 (1) - k ^
  3. 00:43:157 (61) - k ^
  4. 01:07:519 (192,193,194,195,196) - ddkkd follow the sound of the drum
  5. 01:13:722 (237) - d 01:15:176 (246) - and 01:16:631 (255) - sound the same

thats all :)
GL~
scanter
o3o/ Fumi-chan omg omg omg omg

General

  1. Is it intentionally setting bpm for more variation? unless, I think 165.12, offset 436 is better in first time.
  2. Audio lead-in and preview time is different between taiko diffs and standard diffs.

Nich's Easy

  1. 00:05:894 (1) - Spinners on red tick is a little strange. how about this? http://osu.ppy.sh/ss/729572
  2. 00:52:074 (1,1) - How about this? I think, cymbal sound fits well before kiai part. http://osu.ppy.sh/ss/729551
    This is code.
    SPOILER
    188,320,52074,6,0,P|260:292|304:228,1,154,4|8,0:0|0:0,0:0:0:0:
    432,148,53529,2,0,P|384:104|332:84,1,115.5,0|4,0:0|0:0,0:0:0:0:
    256,192,54438,12,4,56449,0:0:0:0:
  3. 01:07:337 (2) - Unsnapped one. you should fix this.
  4. 01:25:358 (1) - maybe, players can beat too hard this spinner. starting point 01:25:540 here is better to me. xD

wcx's Normal

  1. 00:35:347 (3,4) - How about this? it will be more playable and looks good http://osu.ppy.sh/ss/729610
    This is code.
    SPOILER
    468,192,35347,2,0,L|496:236,2,48,0|0|8,1:0|1:0|0:0,0:0:0:0:
    387,141,36075,1,0,1:0:0:0:
  2. 00:42:975 (5) - Add clap 00:43:157 this point.
  3. 00:51:176 (4,5) - rhythm suggestion. http://osu.ppy.sh/ss/729617

Gu's Hard

  1. 00:08:258 (1) - Why added NC? I recommend delete this.
  2. 00:15:712 (3) - Add NC? players can do more readable this
  3. 00:42:438 (3) - I think, stack is not fit this different sound. how about move to different place it? like x:48, y:168
  4. 00:53:539 (1,2) - It is conventional objects. How about bending this sliders for more funny? http://osu.ppy.sh/ss/729632

Insane

  1. 00:08:258 (3) - Add NC? because, distance a little far.
  2. 00:11:145 (3) - Same.
  3. 00:14:075 (2) - Ctrl + G? your next NC patterns has some jumps.
  4. 01:04:994 (1) - Unsnapped one. you should fix this.
  5. 01:25:449 (1) - Add sound variation in this spinner. like other diffs
Yanaginagi <3 xD when I mod maps, why so perfect everyone? btw, GL on rank ;)
Topic Starter
Fumika

Gloria Guard wrote:

Hi Fumika (:3 」_)=3

From In-game PM

[Gu's Hard]

00:19:894 remove green line
00:26:438 I listened to the lyrics and I think it beats the awkward i think this part add note
and 00:27:893 and 00:29:347 same
00:41:529 (3,4) i think this pattern shape is bad.. i recommand shape -> http://puu.sh/2HXEa


[Insane]

00:00:439 ~ 00:06:258 hmm.. i think this pattern volume really big... volume donw 50~60% please :arrow: Done
01:05:175 Unsnapped :arrow: AiBAT mistake

Nice mapset Good luck ~

P A N wrote:

[Gu's Hard]

00:09:530 (4) - move tail to 260|144 for better blanket :arrow: Yes
00:11:145 (3) - move tail to 208|272 for blanket (2) :arrow: no
00:11:690 (4) - move to 104|308 for blanket (3) :arrow: no
00:36:529 (3) - make it like http://puu.sh/2IA6j.jpg is better. imo :3 :arrow: no
00:58:267 (2) - move to 384|112? http://puu.sh/2IA9R.jpg better imo. :arrow: no
01:11:712 (3) - right 1 grid :arrow: no

[Insane]

00:43:358 (1) - left 1 grid :p better blanket :arrow: ok
00:49:176 (3) - up 1 grid and left 2 grid. better blanket :arrow: no
01:20:267 (3) - move tail right 1 grid? :arrow: no

OMG awesome map
Good luck for rank :p

ReySHeL wrote:

hi >w<
requested via in game

[General]
  1. please fix offset all Taiko diffs
    1st 00:00:440 -
    2nd 00:20:075 - :arrow: What ?

[Kantan]
  1. 00:13:894 (2) - re :arrow: ok
  2. 00:44:076 (50,51,52,53,54) - k k d d k follow the sound :arrow: ok
  3. 00:46:257 (55,56,57,58,59,60,61) - k d k k d d k ^ :arrow: ok

[Futsuu]
  1. 00:44:448 (75) - k 00:50:267 (93,94,95,96,97,98) - and sound is similar :arrow: ok
  2. 00:45:176 (78) - d ^ :arrow: ok
  3. 00:45:539 (79) - k ^ :arrow: ok
  4. 00:46:630 (82,83) - swap follow the sound of the drum :arrow: ok
  5. 00:48:448 (88) - k ^ :arrow: ok
  6. 01:25:358 (17) - add finsih :arrow: ok

[Climbb's Taiko Oni]
  1. 00:31:165 (1) - d sound is better :arrow: ok
  2. 00:31:347 (1) - k ^ :arrow: ok
  3. 00:43:157 (61) - k ^ :arrow: ok
  4. 01:07:519 (192,193,194,195,196) - ddkkd follow the sound of the drum :arrow: ok
  5. 01:13:722 (237) - d 01:15:176 (246) - and 01:16:631 (255) - sound the same :arrow: nah, keep this

thats all :)
GL~

scanter wrote:

o3o/ Fumi-chan omg omg omg omg omg omg omg

General

  1. Is it intentionally setting bpm for more variation? unless, I think 165.12, offset 436 is better in first time. :arrow: nope, some part are inconsistency
  2. Audio lead-in and preview time is different between taiko diffs and standard diffs. :arrow: ok

Gu's Hard

  1. 00:08:258 (1) - Why added NC? I recommend delete this. :arrow: Because it will make player more readable this note.
  2. 00:15:712 (3) - Add NC? players can do more readable this :arrow: ok
  3. 00:42:438 (3) - I think, stack is not fit this different sound. how about move to different place it? like x:48, y:168 :arrow: nope
  4. 00:53:539 (1,2) - It is conventional objects. How about bending this sliders for more funny? http://osu.ppy.sh/ss/729632 :arrow: keep his style

Insane

  1. 00:08:258 (3) - Add NC? because, distance a little far. :arrow: ok
  2. 00:11:145 (3) - Same. :arrow: ok
  3. 00:14:075 (2) - Ctrl + G? your next NC patterns has some jumps. :arrow: nah, It will break a flow next note.
  4. 01:04:994 (1) - Unsnapped one. you should fix this. :arrow: AiBAT mistake
  5. 01:25:449 (1) - Add sound variation in this spinner. like other diffs :arrow: no need
Yanaginagi <3 xD when I mod maps, why so perfect everyone? btw, GL on rank ;)
Thanks everyone !
Nichiyouki

Gloria Guard wrote:

[Nich's Easy]

01:07:700 Unsnapped umm... I know that it's unsnapped on slider end, but I don't want to change it. Anyway, I will consider again about this.

P A N wrote:

[Nich's Easy]

00:04:803 (2) - up 1 grid and move center to the left 1 grid Move last point to down 1 grid instead.
00:10:600 (1) - what about make like http://puu.sh/2Izpj.jpg I think it's better How about that link? Did you remove picture? T.T
00:20:075 (1) - http://puu.sh/2IztY.jpg ^
00:34:620 (1) - http://puu.sh/2Izx3.jpg ^
01:16:813 (3) - move center to 84|244 no, It hasn't problem about overlapping.

scanter wrote:

Nich's Easy

  1. 00:05:894 (1) - Spinners on red tick is a little strange. how about this? http://osu.ppy.sh/ss/729572 no, I don't like shorter spinner than this.
  2. 00:52:074 (1,1) - How about this? I think, cymbal sound fits well before kiai part. http://osu.ppy.sh/ss/729551 Okay, but other pattern.
    This is code.
    SPOILER
    188,320,52074,6,0,P|260:292|304:228,1,154,4|8,0:0|0:0,0:0:0:0:
    432,148,53529,2,0,P|384:104|332:84,1,115.5,0|4,0:0|0:0,0:0:0:0:
    256,192,54438,12,4,56449,0:0:0:0:
  3. 01:07:337 (2) - Unsnapped one. you should fix this. umm... I know that it's unsnapped on slider end, but I don't want to change it. Anyway, I will consider again about this.
  4. 01:25:358 (1) - maybe, players can beat too hard this spinner. starting point 01:25:540 here is better to me. xD I think it's not problem to play.
Thank you everyone to mod :)

http://puu.sh/2K0mO.osu
P A N
star!! I love u fumibaka :p
Kirino Kousaka
Hello~ modding taiko from in-game request~ =w=

Things in Red must be fixed.
Things in Purple are highly suggested to be considered.
Others are normal suggestions.

[General]
  1. AudioLeadIn is inconsistent, others use 1985, and others use 2000. Please make them all the same. (at least same for all taiko then samee for all standard diffs, since the two mode may have different leadin's) :3

[Taiko Kantan]
  1. 00:06:440 (1) - I don't like this spinner here, it does not sound good. Delete it. :3

[Taiko Futsuu]
  1. 00:06:440 (1) - same as kantan. =w=
  2. 00:30:984 (29) - move this note to 00:30:620. If you did that, add d on 00:31:165.

[ReySHeL's Taiko Muzukashii]
  1. 00:15:894 (2) - d
  2. 00:16:257 (1) - k
  3. 00:16:439 (1) - d
  4. 01:14:085 (1) - k
  5. 01:14:631 (2) - delete note

[ReySHeL's Taiko Oni]
  1. 00:32:620 (3) - d

[Climbb's Taiko Oni]
  • Clear~

Also, please fix this SliderMultiplier:0.96 on wcx's diff. Replace it with 1. Just found it. =w=
That's all~ :3
Naryuga
so I'm here


Marks:
"d" = don (red note)
"k" = kat (blue note)
"D" = Big Don (red + finisher)
"K" = Big Kat (blue + finisher)
"rre" = remove this note
"^" = same as above

here we go!

[General]
  1. 00:14:984 - A red line (Timing section) is needed to fix the metronome during playing with Taiko mode
  2. 00:42:612 - Check the "Omit first bar line" http://puu.sh/2KzNe.png
  3. 00:10:237 - Omit first bar line like ^
  4. 00:13:894 - ^
  5. 00:56:073 - ^
  6. 01:01:879 - ^
  7. 01:07:621 - ^
  8. 01:18:420 - ^
[Kantan]
  1. 00:06:440 (1) - I'm not sure if this spinner (dkdkdk roll) fits here, and this spinner may make beginners confused since the next note 00:07:712 (1) - is hidden by the spinner. (images: http://puu.sh/2KzCA.jpg http://puu.sh/2KzCC.jpg) I think this is not so easy~ I suggest removing this spinner, this way is enough as the guest Taiko diffs does so.
  2. 00:11:872 (1) - imp this spin is ok because there is enough break after this spin

  3. Not much to say... kdk
[Futsuu]
  1. Nothing except the red lines
[ReySHeL's Muzukashii]
  1. 00:16:439 (1) - D? 00:13:509 (1) - でDをつかっているのでこちらでKを使うとのかなり音が軽く聞こえました
  2. 00:30:984 (1) - re?
  3. 00:32:620 (3) - re? ここにこれといった音がないのと次のk dddを引き立たせられます
  4. 00:49:358 (2) - re? 00:43:539 - でスペース空けてあってこっちがいいかなと思ったんですがどうでしょう
  5. 01:02:267 (1,2,3,4) - before[kkk k] --> after[k kkk]? つれだして~ の れ より だ の方が伸びのあるメロディーなのでこっちの方が合うかなと思いました
  6. 01:03:721 (1,2,3,4) - ^
[ReySHeL's Oni]
  1. HP/OD +1?
  2. 00:16:894 (2) - re..?
[Climbb's Oni]
  1. 00:12:963 (49,50,51) - kdk?
  2. 00:16:439 (67) - D...?
  3. 00:55:562 (244,245,246,247,248) - dkdkd?
  4. 01:03:903 (298) - move 1/2 earlier? it is more natural imo
/me runz
Topic Starter
Fumika

Kirino Kousaka wrote:

Hello~ modding taiko from in-game request~ =w=

[Taiko Kantan]
  1. 00:06:440 (1) - I don't like this spinner here, it does not sound good. Delete it. :3 :arrow: Fixed

[Taiko Futsuu]
  1. 00:06:440 (1) - same as kantan. =w= :arrow: It's fine lol
  2. 00:30:984 (29) - move this note to 00:30:620. If you did that, add d on 00:31:165. :arrow: nope =3=

Also, please fix this SliderMultiplier:0.96 on wcx's diff. Replace it with 1. Just found it. =w=
That's all~ :3

Naryuga wrote:

so I'm here

Marks:
"d" = don (red note)
"k" = kat (blue note)
"D" = Big Don (red + finisher)
"K" = Big Kat (blue + finisher)
"rre" = remove this note
"^" = same as above

here we go!

[General]
  1. 00:14:984 - A red line (Timing section) is needed to fix the metronome during playing with Taiko mode
  2. 00:42:612 - Check the "Omit first bar line" http://puu.sh/2KzNe.png
  3. 00:10:237 - Omit first bar line like ^
  4. 00:13:894 - ^
  5. 00:56:073 - ^
  6. 01:01:879 - ^
  7. 01:07:621 - ^
  8. 01:18:420 - ^ :arrow: all fixedl
[Kantan]
  1. 00:06:440 (1) - I'm not sure if this spinner (dkdkdk roll) fits here, and this spinner may make beginners confused since the next note 00:07:712 (1) - is hidden by the spinner. (images: http://puu.sh/2KzCA.jpg http://puu.sh/2KzCC.jpg) I think this is not so easy~ I suggest removing this spinner, this way is enough as the guest Taiko diffs does so.
  2. 00:11:872 (1) - imp this spin is ok because there is enough break after this spin

  3. Not much to say... kdk :arrow: all fixed
[Futsuu]
  1. Nothing except the red lines
[Climbb's Oni]
  1. 00:12:963 (49,50,51) - kdk? :arrow: ok
  2. 00:16:439 (67) - D...? :arrow: I'd prefer K xD
  3. 00:55:562 (244,245,246,247,248) - dkdkd? :arrow: nah, to make a flow next note
  4. 01:03:903 (298) - move 1/2 earlier? it is more natural imo :arrow: keep this
/me runz
Thanks for mod !
ReySHeL

Kirino Kousaka wrote:

Hello~ modding taiko from in-game request~ =w=

Things in Red must be fixed.
Things in Purple are highly suggested to be considered.
Others are normal suggestions.

[General]
  1. AudioLeadIn is inconsistent, others use 1985, and others use 2000. Please make them all the same. (at least same for all taiko then samee for all standard diffs, since the two mode may have different leadin's) :3

[ReySHeL's Taiko Muzukashii]
  1. 00:15:894 (2) - d
  2. 00:16:257 (1) - k
  3. 00:16:439 (1) - d
  4. 01:14:085 (1) - k
  5. 01:14:631 (2) - delete note

[ReySHeL's Taiko Oni]
  1. 00:32:620 (3) - d

Also, please fix this SliderMultiplier:0.96 on wcx's diff. Replace it with 1. Just found it. =w=
That's all~ :3
thanks for mod >w<

Naryuga wrote:

so I'm here


Marks:
"d" = don (red note)
"k" = kat (blue note)
"D" = Big Don (red + finisher)
"K" = Big Kat (blue + finisher)
"rre" = remove this note
"^" = same as above

here we go!

[General]
  1. 00:14:984 - A red line (Timing section) is needed to fix the metronome during playing with Taiko mode
  2. 00:42:612 - Check the "Omit first bar line" http://puu.sh/2KzNe.png
  3. 00:10:237 - Omit first bar line like ^
  4. 00:13:894 - ^
  5. 00:56:073 - ^
  6. 01:01:879 - ^
  7. 01:07:621 - ^
  8. 01:18:420 - ^
[ReySHeL's Muzukashii]
  1. 00:16:439 (1) - D? 00:13:509 (1) - でDをつかっているのでこちらでKを使うとのかなり音が軽く聞こえました
  2. 00:30:984 (1) - re?
  3. 00:32:620 (3) - re? ここにこれといった音がないのと次のk dddを引き立たせられます
  4. 00:49:358 (2) - re? 00:43:539 - でスペース空けてあってこっちがいいかなと思ったんですがどうでしょう
  5. 01:02:267 (1,2,3,4) - before[kkk k] --> after[k kkk]? つれだして~ の れ より だ の方が伸びのあるメロディーなのでこっちの方が合うかなと思いました
  6. 01:03:721 (1,2,3,4) - ^
[ReySHeL's Oni]
  1. HP/OD +1?
  2. 00:16:894 (2) - re..?
/me runz
Muzu改善できました!
thanks for mod >w<
Flask
owo

[General]
  1. You know that red lines
  2. You can follow how the BG moves in ReySHeL's diffs in your Taikos. Just suggestion, but the players dislike the girl's head is cut!
  3. Nich's diff got different preview time. Please set it to 56345 to keep consistent with other diffs.
  4. Taiko diffs got different Audio Lead-In. (Except Climbb's) Set them to 2000 if it's not intention.
  5. You know this ;;;; Remove that 1,1 in the end, and change it to 0,0 instead. If you keep that in 1,1, you'll get some displacements while playing.
    0,0,"Yahari.jpg",1,1
  6. 00:54:075 - I got a timing point here (Offset: 54075). Consider ask for a pro-timinger for this.
[Insane]
  1. 00:08:803 - Finish? This should be same as 00:07:712 - / 00:08:258 - imo. Also I can hear an finish-sound in the music, consider to add it. (Do it to 00:11:872 - if you accept ;w;)
  2. 00:15:894 (5,6,1,2) - Nazi here, but try some jumps to emphasize the finish here? For example: If you use 1.0x spacing for 00:15:894 (5,6) -, then you should try double spacing (2.0x or more) for 00:16:257 (1,2) - ! Just make this patterns become more enjoyable for the players who really play Insane diffs!
  3. 00:24:438 (5,6,7) - Why you jump ;3;
  4. 00:48:994 (1,2) - Whistle is the way too soft to follow the background music here. How about claps instead whistles? That's stronger than whistles imo!
  5. 00:55:017 (4) - Add new combo to separate the vocal parts and the non-vocal parts? You know, we really should do something to follow the music if it's changing somewhen. Add a new combo to do that would be great imo.
  6. 01:06:065 (4,5) - I dislike the stack here, wants to see jumps actually lololol
  7. 01:18:601 - Clap instead whistle? Just my suggestion here ;-;
[Gu]
  1. 00:04:076 (5,1) - Inconsistent spacing with 00:01:167 (5,1) -, consider to make them consistent (kinda weird =~=)
  2. 00:08:621 (4,1) - 不覺得跑太遠了麼 The spacing between these two objects are too far imo (as a Hard), at least 2.3x (same to 00:11:509 (4,5) - )
  3. 00:51:539 (3) - ctrl+g for random spacing? See no reason for jump imo, the vocals aren't in a high way here
  4. 00:58:267 (2) - x:396, y:112 for circle
  5. 01:18:692 - Remove clap, sounds weird. Also consistent with insane, which sounds great o3o
  6. 01:24:085 - Whistle is enough for me, also inconsistent with 01:22:994 - / 01:23:540 - would be kinda weird imo. Consider to remove clap instead whistle + clap
    好像I
[wcx]
  1. 00:14:803 (4) - 好硬 紅錨點之後弄個彎比較好 歌挺柔的o.o
  2. 00:33:893 (4) - .nazi
[Nich]
  1. 01:05:156 (3,4) - The music in 01:05:701 - is strong enough, should add something there to follow it. Try this!
Good luck =w=
Topic Starter
Fumika

Flask wrote:

owo

[General]
  1. You know that red lines
  2. You can follow how the BG moves in ReySHeL's diffs in your Taikos. Just suggestion, but the players dislike the girl's head is cut!
  3. Nich's diff got different preview time. Please set it to 56345 to keep consistent with other diffs.
  4. Taiko diffs got different Audio Lead-In. (Except Climbb's) Set them to 2000 if it's not intention.
  5. You know this ;;;; Remove that 1,1 in the end, and change it to 0,0 instead. If you keep that in 1,1, you'll get some displacements while playing.
    0,0,"Yahari.jpg",1,1
  6. 00:54:075 - I got a timing point here (Offset: 54075). Consider ask for a pro-timinger for this.
:arrow: Fixed all except last timing

[Insane]
  1. 00:08:803 - Finish? This should be same as 00:07:712 - / 00:08:258 - imo. Also I can hear an finish-sound in the music, consider to add it. (Do it to 00:11:872 - if you accept ;w;) :arrow: Nope lol
  2. 00:15:894 (5,6,1,2) - Nazi here, but try some jumps to emphasize the finish here? For example: If you use 1.0x spacing for 00:15:894 (5,6) -, then you should try double spacing (2.0x or more) for 00:16:257 (1,2) - ! Just make this patterns become more enjoyable for the players who really play Insane diffs! :arrow: nah.. nope
  3. 00:24:438 (5,6,7) - Why you jump ;3; :arrow: I like it =w=
  4. 00:48:994 (1,2) - Whistle is the way too soft to follow the background music here. How about claps instead whistles? That's stronger than whistles imo! :arrow: weird lol
  5. 00:55:017 (4) - Add new combo to separate the vocal parts and the non-vocal parts? You know, we really should do something to follow the music if it's changing somewhen. Add a new combo to do that would be great imo. :arrow: lol
  6. 01:06:065 (4,5) - I dislike the stack here, wants to see jumps actually lololol :arrow: but I like =w=
  7. 01:18:601 - Clap instead whistle? Just my suggestion here ;-; :arrow: No !
[Gu]
  1. 00:04:076 (5,1) - Inconsistent spacing with 00:01:167 (5,1) -, consider to make them consistent (kinda weird =~=) :arrow: ok =~=
  2. 00:08:621 (4,1) - 不覺得跑太遠了麼 The spacing between these two objects are too far imo (as a Hard), at least 2.3x (same to 00:11:509 (4,5) - ) :arrow: It's fine IMO
  3. 00:51:539 (3) - ctrl+g for random spacing? See no reason for jump imo, the vocals aren't in a high way here :arrow: nope
  4. 00:58:267 (2) - x:396, y:112 for circle :arrow: ok, but change to my way.
  5. 01:18:692 - Remove clap, sounds weird. Also consistent with insane, which sounds great o3o :arrow: sure
  6. 01:24:085 - Whistle is enough for me, also inconsistent with 01:22:994 - / 01:23:540 - would be kinda weird imo. Consider to remove clap instead whistle + clap :arrow: It's kinda drums here lol.
    好像I :arrow: Indeed =~=
Good luck =w=
Thanks =w=!
Nichiyouki
Okay, fixed on my diff

Thanks for your mod, Flask-chan =w=

http://puu.sh/2KGmv.osu
riffy
heyya~

[General]
  1. According to AiBat you have inconsistency in uninherited (red) timing sections. That's unrankable and you should fix it as soon as possible!
  2. Tags, are important part of the map! If you don't use enough tags - we won't be able to find your map :( Try to use more tags like english name of the anime: My Youth Romantic Comedy Is Wrong As I Expected also you may need such tags as OreGairu and Brains Base
  3. AudioLeadIn 1500 will be enough for all diffs. Just saying that.
[Nich's Easy]
  1. 00:04:803 (2) - I'd recommend you to finish that slider at 00:05:530. It will help you to keep consistent rhythm and it also fit with vocals here much better.
    Note:you may also put a whistle on its end.
  2. 00:41:893 (3) - Uh.. Consider replacing that clap with a whistle, clap sounds off here, imo. :<

    Good job.
[wcx's Normal]
  1. 00:01:712 (3,4) - nazi - this overlap looks messy, what's more (4)'s tail is TOO close to (3), players may mistakenly click it. Consider re-arranging this pattern a bit.
  2. 00:18:984 - sound fades out here, but you ignore that effect at all! Why? It sounds weird during gameplay. Consider silencing spinner's hitsounds starting from 00:18:984 - or doing something like custom spinner-bonus.wav
  3. 00:52:267 (1,1) - try to avoid double spinners in [Normal] diff? This diff should be calm and relaxing for players, two spinners are UNREADABLE for average players. :<

    You're totally overusing 1/2 notes during kiai section. It looks like Hard with slow sliders, try to delete some of 1/2 patterns to make this diff [Normal]. Because it is just too hard, imo.
[Gu's Hard]
  1. 00:07:167 (2) - consider placing a new combo on this slider to make spacing easier understandable here.
  2. 00:20:075 (1) and so on for every object in this part. Using x2.0 DS here to make patterns look good? Really? It is confusing for players because you'll have to slowdown on every slider and speed up on every circle! take a look at auto's moves during test. It looks like you have jumps on every single circle during calm part of the map.
  3. 01:12:267 (1) - actually, that jump is too hard. it'd be okay for [Insane] diff, but not for a [Hard] diff. Try to reduce distance spacing for this jump
[Netsukawa's Insane]
/me runs
  1. 00:18:984 - try to use something like custom spinner-bonus.wav here. Sound kinda changes here, you know.
  2. 00:38:620 (4) -nazi - this overlap with reverse arrow looks a little bit messy. Consider changing slider's shape to make flow more enjoyable. Also: add a whistle on repeat of this slider.

    rest of the diff looks really good.
~~~~~~~~~~~~~~~~~~~~~~~~~~~
Good luck. Pretty nice mapset, btw.
Topic Starter
Fumika

-Bakari- wrote:

heyya~

[General]
  1. According to AiBat you have inconsistency in uninherited (red) timing sections. That's unrankable and you should fix it as soon as possible! :arrow: Yea, I know about this but it didn't effect to any diff anyway, so I think this is fine IMO =A=
  2. Tags, are important part of the map! If you don't use enough tags - we won't be able to find your map :( Try to use more tags like english name of the anime: My Youth Romantic Comedy Is Wrong As I Expected also you may need such tags as OreGairu and Brains Base :arrow: Sure owo
  3. AudioLeadIn 1500 will be enough for all diffs. Just saying that. :arrow: I want 2000 ;w;
[Gu's Hard]
  1. 00:07:167 (2) - consider placing a new combo on this slider to make spacing easier understandable here. :arrow: sure
  2. 00:20:075 (1) and so on for every object in this part. Using x2.0 DS here to make patterns look good? Really? It is confusing for players because you'll have to slowdown on every slider and speed up on every circle! take a look at auto's moves during test. It looks like you have jumps on every single circle during calm part of the map. :arrow: How confuseing ;w; ? I think this is fine btw.
  3. 01:12:267 (1) - actually, that jump is too hard. it'd be okay for [Insane] diff, but not for a [Hard] diff. Try to reduce distance spacing for this jump :arrow: not too hard =3=
[Netsukawa's Insane]
/me runs /me slaps
  1. 00:18:984 - try to use something like custom spinner-bonus.wav here. Sound kinda changes here, you know. :arrow: don't need it !
  2. 00:38:620 (4) -nazi - this overlap with reverse arrow looks a little bit messy. Consider changing slider's shape to make flow more enjoyable. Also: add a whistle on repeat of this slider. :arrow: It's my style =w=

    rest of the diff looks really good.
~~~~~~~~~~~~~~~~~~~~~~~~~~~
Good luck. Pretty nice mapset, btw.
Thanks for mod >w</
Natsuki Nanaka
Friend request ' w '
[Easy]
General
  1. Resnap all note
Parent
  1. 01:16:813 (3) - Blanket looking is not pretty.
  2. 01:18:420 (2) - how about this


[Wcx's N]
Look is fine

[Gu's H]
seem Normal

[Insane]
Notting to say :D

Good Luck~
Nichiyouki

-Bakari- wrote:

[Nich's Easy]
  1. 00:04:803 (2) - I'd recommend you to finish that slider at 00:05:530. It will help you to keep consistent rhythm and it also fit with vocals here much better. but I feel weird when make by that
    Note:you may also put a whistle on its end.
  2. 00:41:893 (3) - Uh.. Consider replacing that clap with a whistle, clap sounds off here, imo. :< I forget to fixed xD fixed.

    Good job.

- N a n a k a - wrote:

[Easy]
General
  1. Resnap all note I will add the timing to same with other standard diffs instead, since I mistake about tming.
Parent
  1. 01:16:813 (3) - Blanket looking is not pretty. but I think it's pretty :P
  2. 01:18:420 (2) - how about this nope, I want to this note is follow the rhythm, which I think it seems fine.
Thank you both for mod :)

http://puu.sh/2LkmZ.osu
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