I've wanted this but never understood why it doesn't exist, or why I didn't ask.
+1 Internets.
+1 Internets.
Care to explain why this is? Because I think it would be a great addition and add lots of new mapping possibilities.peppy wrote:
I wanted an osu! with no slider velocity changes which is why this doesn't exist. Unfortunately people won over my vote.
I have offered to add a warning in the past if someone gives me a sprite/idea.
I really need that.MetalMario201 wrote:
(Alternatively, the ability to change the tick rate in timing sections, for the purpose of compensating for BPM changes, would serve most purposes (including 3/4x), but this wouldn't fix the changing scroll rate in Taiko.)
FYI this is currently highly unrankable.0_o wrote:
For x1.5 sections I just make a x1.5 non-inherent section with 1/3 (or 1/6) divisor snap. It's tough to map, but it works ^_^
Is it ok to have these sections just for an individual slider? I have a WIP now that has a few sections like this only containing a single slider in each, and I think they are fairly intuitive...peppy wrote:
FYI this is currently highly unrankable.0_o wrote:
For x1.5 sections I just make a x1.5 non-inherent section with 1/3 (or 1/6) divisor snap. It's tough to map, but it works ^_^
Ahh, but there is: the ticks! (Ticks closer together: slow slider. Ticks further apart: fast slider.)peppy wrote:
Okay I didn't really read the first post because it was wall-of-text etc.
Because there is no way to visually show the change of slider speed, I believe they should not be allowed to change to just any old velocity.
Strange. I find 0.5x and 2x to be unnaturally extreme. I find more subtle values play much better.peppy wrote:
0.5x and 2x are common multipliers, and in testing these feel more natural than random changes. Yes, it may be hindering possible "creativity", but I like to set some standards to keep things in-line with ranking requirements.
That sounds perfect, peppy. I couldn't see myself using more than two; three at the very most.peppy wrote:
My current thought is to allow multiple velocities but limit to 3 total per map.
That's pretty limited for certain types of maps. It's definitely possible to creatively and efficiently use more than those 3 speeds, so why limit it? Just make a clear signal when and if a mapper uses 3 or more to limit them to that.peppy wrote:
My current thought is to allow multiple velocities but limit to 3 total per map.
There could be some possible exceptions in things like marathon maps, but I'd expect these to be few and far between.JarJarJacob wrote:
That's pretty limited for certain types of maps. It's definitely possible to creatively and efficiently use more than those 3 speeds, so why limit it? Just make a clear signal when and if a mapper uses 3 or more to limit them to that.peppy wrote:
My current thought is to allow multiple velocities but limit to 3 total per map.
imo three different velocities is enough; otherwise, it's asking for people "memorizing" the sliders instead of playing the map casually.JarJarJacob wrote:
That's pretty limited for certain types of maps. It's definitely possible to creatively and efficiently use more than those 3 speeds, so why limit it? Just make a clear signal when and if a mapper uses 3 or more to limit them to that.peppy wrote:
My current thought is to allow multiple velocities but limit to 3 total per map.
Older maps are using BPM changes to achieve slider speed changes, so they will be unaffected. (Doing anything extra will break older maps, so nothing else should be changed.)CheeseWarlock wrote:
I love the ticks idea, myself, though it may be hard to implement without messing up older maps.
Is it possible to alter the number of lines in a slider to indicate speed?peppy wrote:
I wanted an osu! with no slider velocity changes which is why this doesn't exist. Unfortunately people won over my vote.
I have offered to add a warning in the past if someone gives me a sprite/idea.
This is what mods are for, as you say:ToRMeNToR_84 wrote:
And I really think there should be a little warning message somewhere. I get so frustrated when slider speeds drastically change outta nowhere and there's no message. But I have seen maps with slider speed changes that were so perfect with the song.
I support having multiple slider speeds.ToRMeNToR_84 wrote:
Like most people said, if theres abuse, it'll never get ranked. No limit needed.
I just had to ask if there are some songs on Taiko that change the slider velo but doesn't change the BPM? I notice that on some songs, but I'm not sure.mattyu007 wrote:
Hush hush you~ That was a while ago >> I just got lazy
Back on topic, this feature could be used for taiko mapping where beats speed up without the actual BPM speeding up.
Ekiben has them on Oni (Marked in red with "HS___")Zekira wrote:
I just had to ask if there are some songs on Taiko that change the slider velo but doesn't change the BPM? I notice that on some songs, but I'm not sure.
...which is why they shouldn't be so extreme as 2x and 1/2x.lukewarmholiday wrote:
If slider speed changes are so extreme that they cause a substantial hindrance they shouldn't exist at all.
You mean directly? I'm trying to map Angel Dream Inner Oni which uses 1.25x, 1.5x, 2x, 3x and 4x multipliers... I guess I could map with the 1x BPM and then add in the inherited sections, but that would probably screw up the barlines...MetalMario201 wrote:
Need I remind that Taiko also indirectly needs this
I discussed with peppy on IRC. A fix should be coming soon.mattyu007 wrote:
You mean directly? I'm trying to map Angel Dream Inner Oni which uses 1.25x, 1.5x, 2x, 3x and 4x multipliers... I guess I could map with the 1x BPM and then add in the inherited sections, but that would probably screw up the barlines...MetalMario201 wrote:
Need I remind that Taiko also indirectly needs this
Please hold off on the champagne until the implementation is fixed. =/Zekira wrote:
...w...wait a minute...
[Added]? Seriously?
/me delays his 36 minute map to wait for the diff. speed features
[Added] [Confirmed] [Denied]Lol.