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Fujifabric - Tsurezure Monochrome

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Topic Starter
creampuff
This beatmap was submitted using in-game submission on Sunday, December 9, 2018 at 12:04:01 PM

Artist: Fujifabric
Title: Tsurezure Monochrome
Source: つり球
Tags: opening akira haru yuki natsuki anime tsuritama tv size
BPM: 151
Filesize: 18911kb
Play Time: 01:27
Difficulties Available:
  1. Easy (1.48 stars, 89 notes)
  2. Hard (2.95 stars, 226 notes)
  3. Normal (1.86 stars, 120 notes)
Download: Fujifabric - Tsurezure Monochrome
Download: Fujifabric - Tsurezure Monochrome (no video)
Information: Scores/Beatmap Listing
---------------
After recently finishing Tsuritama (it was great) I decided to map this. I definitely recommend watching it.
Update (7/29/17)
It's been such a long time! Thank you everyone for your help and support!
Guy
Hi! from your queue~

Red : You must be fix.
Blue : You should be fix.
Black : Just suggestion.


[General]
  1. Offset is 874 better. (+10)
  2. Lead-In is long. 2500 is enough.

[Hard]
  1. HP-1
    not found big issue.

[Normal]
  1. HP,AR and OD is very high in nomral diff. all -1.
  2. 00:02:453 (3,4,5) - bad flow.
  3. 00:11:592 (3) - 1grid up of slider end point for symmetry.

[Easy]
  1. 00:19:142 (3) - like this shape?
good luck~ :)
Topic Starter
creampuff
Guy's Mod

Guy wrote:

Hi! from your queue~

Red : You must be fix.
Blue : You should be fix.
Black : Just suggestion.


[General]
  1. Offset is 874 better. (+10)Changed~
  2. Lead-In is long. 2500 is enough. Changed



[Hard]
  1. HP-1 Fixed
    not found big issue.

[Normal]
  1. HP,AR and OD is very high in nomral diff. all -1. Fixed all
  2. 00:02:453 (3,4,5) - bad flow. Fixed
  3. 00:11:592 (3) - 1grid up of slider end point for symmetry. Fixed

[Easy]
  1. 00:19:142 (3) - like this shape? Ok
good luck~ :)

Thanks for the mod~
HabiHolic
Hi~ Form Your M4M Queue~


[Basic]

red is unrankable issue.
blue is recommended to fix.
Black is just suggestion.


[general]

  1. Please fix the song title "Tsurezure Monochrome (TV Size)" 徒然モノクローム(TV Size)
  2. Please turn off this setting, on the difficulty of unrankable

[Easy]

  • mapping
    (These are about your pattern.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. Slider Tick Late 1 Plz
  2. 00:03:032 (3) - Spasing (1.3)
  3. 00:11:575 - Add Note?
  4. 00:25:880 (5) - I think we need to erase the notes
  5. 01:11:972 - Add Note?


    Hitsound
    (For my listened. Just some suggest for the hitsound.)
  6. 00:15:946 (3) - Remove Clap?
  7. 01:27:469 (3) - Add a finish to the head?


[Normal]

  • mapping
    (These are about your pattern.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. 00:02:833 (4) - To delete 00:02:436 (3) - Repeated once to add?
  2. 00:07:204 (1) - The Spacing Why different?
  3. 00:16:741 (5) - New Combo?
  4. 00:24:688 (7,8) - Looks bad when I saw this pattern
  5. 00:40:582 (3) - Ctrl + g
  6. 00:48:529 (6) - New Combo
  7. 00:58:462 (1) - Delete



    Hitsound
    (For my listened. Just some suggest for the hitsound.)
  8. 00:54:886 (1) - Remove Finish


[Hard]

  • mapping
    (These are about your pattern.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. 00:02:436 (4) - New Combo?
  2. 01:24:290 (7) - Ctrl + g




    Hitsound
    (For my listened. Just some suggest for the hitsound.)
    None~ :)

Good Luck~ Nice Map~
Star +1
Topic Starter
creampuff
HabiHolic

HabiHolic wrote:

Hi~ Form Your M4M Queue~


[Basic]

red is unrankable issue.
blue is recommended to fix.
Black is just suggestion.


[general]

  1. Please fix the song title "Tsurezure Monochrome (TV Size)" 徒然モノクローム(TV Size) Fixed. Thank you, I forgot ^^;
  2. Please turn off this setting, on the difficulty of unrankable Fixed

[Easy]

  • mapping
    (These are about your pattern.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. Slider Tick Late 1 Plz Changed
  2. 00:03:032 (3) - Spasing (1.3) Fixed
  3. 00:11:575 - Add Note? Ok
  4. 00:25:880 (5) - I think we need to erase the notes No
  5. 01:11:972 - Add Note? Ok


    Hitsound
    (For my listened. Just some suggest for the hitsound.)
  6. 00:15:946 (3) - Remove Clap? No
  7. 01:27:469 (3) - Add a finish to the head? No



[Normal]

  • mapping
    (These are about your pattern.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. 00:02:833 (4) - To delete 00:02:436 (3) - Repeated once to add? I understand. Ok
  2. 00:07:204 (1) - The Spacing Why different? Fixed. Didn't notice, thanks.
  3. 00:16:741 (5) - New Combo? Ok
  4. 00:24:688 (7,8) - Looks bad when I saw this pattern I like it. No change.
  5. 00:40:582 (3) - Ctrl + g No
  6. 00:48:529 (6) - New Combo Ok
  7. 00:58:462 (1) - Delete No



    Hitsound
    (For my listened. Just some suggest for the hitsound.)
  8. 00:54:886 (1) - Remove Finish No


[Hard]

  • mapping
    (These are about your pattern.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. 00:02:436 (4) - New Combo? Hmm, ok
  2. 01:24:290 (7) - Ctrl + g Ok




    Hitsound
    (For my listened. Just some suggest for the hitsound.)
    None~ :)

Good Luck~ Nice Map~
Star +1

Thanks for modding~
Drianel
Hello from mi mod queue ^^

>>>> OVERALL <<<<

Good song, it's almost perfect but i have some suggestions okay?

>>>> HARD <<<<

00:16:542 (8) - Delete this circle, you have the same pattern in 01:24:092 (with no circle) and is really good with the song
00:12:370 (7) - move up a little, just to be at same "y" as 00:11:972 (5) -
00:14:158 (2) - move down (y=332) like (3) and (5)
01:26:674 (5,7) - can you move up this 2 sliders? they are out of the grid (just move all upward)

>>>> NORMAL <<<<

00:40:582 (3) - move up 1 grid
00:52:502 (3) - move down (y=332)

>>>> EASY <<<<

00:17:933 (2) - This slider is out of the grid, can you rotate with 00:19:125 (3) to get better position? (if you like my example i rotate all to -20 degrees)
00:20:714 (1) - move to adjust to the new pattern (only if you change last suggestion)
00:35:416 (4) - Reverse selection and move to y=256, then reverse selection again
_____________________________________________________________________________

That's all :) good map bro, good luck with it ;)



- Drianel -
Topic Starter
creampuff
Drianel

Drianel wrote:

Hello from mi mod queue ^^

>>>> OVERALL <<<<

Good song, it's almost perfect but i have some suggestions okay?

>>>> HARD <<<<

00:16:542 (8) - Delete this circle, you have the same pattern in 01:24:092 (with no circle) and is really good with the song Hey, you're right. Fixed~
00:12:370 (7) - move up a little, just to be at same "y" as 00:11:972 (5) - Ok
00:14:158 (2) - move down (y=332) like (3) and (5) Fixed
01:26:674 (5,7) - can you move up this 2 sliders? they are out of the grid (just move all upward) Ok.

>>>> NORMAL <<<<

00:40:582 (3) - move up 1 grid Ok
00:52:502 (3) - move down (y=332) Fixed

>>>> EASY <<<<

00:17:933 (2) - This slider is out of the grid, can you rotate with 00:19:125 (3) to get better position? (if you like my example i rotate all to -20 degrees) I like this suggestion
00:20:714 (1) - move to adjust to the new pattern (only if you change last suggestion) Ok
00:35:416 (4) - Reverse selection and move to y=256, then reverse selection again Fixed
_____________________________________________________________________________

That's all :) good map bro, good luck with it ;)

SHUN <3 ;w;

- Drianel -

Thank you for the helpful mod!
DexFrild
Hi, Tsusuko
M4M pleeeese (^o^)
My Little MOD :D
[General]
Good work!! Nice song

[Easy]
No Problem!! ^_^
But...
File>>Open .osu in Notepad
LetterboxInBreaks: 0 1

[Normal]
01:21:923 - Kiai'end isn't snapped.

File>>Open .osu in Notepad
(General)
AudioLeadIn: 2513 2504
PreviewTime: 58120 58137

[Hard]
No Problem!! ^_^

Sorry for little mod :oops:
GOOD LUCK~ :) :)
Cirno
Sorry for laaaaate

[General]

  1. Although you have got no break time in any diff, but it might be good to turn off Letterbox and "Display storyboard in front of combo fire" for Normal and Hard, as you did in Easy
[Hard]

  1. 00:41:376 (7) - try
    132,140,41376,2,0,P|84:152|44:248,2,160,0|8|0,0:0|0:0|0:0,0:0:0:0:
  2. 01:21:509 (4,5,1) - maybe move to 01:21:310 to better fit the music (both snares and vocal)
  3. 01:21:906 - If you do want to keep a note here and don't want to change the pattern, maybe just stack a circle on (2) here
  4. 01:28:065 (1) - Can't see the reason behind this NC, it's completely covered by last hitburst so remove NC please
[Normal]

  1. 00:10:383 (1) - try move to 00:10:184, and move 00:10:780 (2) - to 00:10:383, fits music better for me
  2. 00:26:674 - maybe add a tick sound here, feels empty
  3. 00:38:992 (1,3) - ^
[Easy]

  1. 00:03:032 (3) - This can be a bit confusing for beginners imo, maybe add a circle at 00:02:833
  2. 01:22:303 - Maybe add a circle here?
Thats all what I have to say, good luck~
Topic Starter
creampuff
DexFrild

DexFrild wrote:

Hi, Tsusuko
M4M pleeeese (^o^)
[General]
Good work!! Nice song

[Easy]
No Problem!! ^_^
But...
File>>Open .osu in Notepad
LetterboxInBreaks: 0 1 Fixed

[Normal]
01:21:923 - Kiai'end isn't snapped. Fixed

File>>Open .osu in Notepad
(General)
AudioLeadIn: 2513 2504
PreviewTime: 58120 58137 Both fixed

[Hard]
No Problem!! ^_^

Sorry for little mod :oops:
GOOD LUCK~ :) :)

Cirno

Cirno wrote:

Sorry for laaaaate It's ok~

[General]

  1. Although you have got no break time in any diff, but it might be good to turn off Letterbox and "Display storyboard in front of combo fire" for Normal and Hard, as you did in Easy
Right. Fixed~

[Hard]

  1. 00:41:376 (7) - try
    132,140,41376,2,0,P|84:152|44:248,2,160,0|8|0,0:0|0:0|0:0,0:0:0:0:
    Ok
  2. 01:21:509 (4,5,1) - maybe move to 01:21:310 to better fit the music (both snares and vocal) I agree, so I took your advice.
  3. 01:21:906 - If you do want to keep a note here and don't want to change the pattern, maybe just stack a circle on (2) here Changed.
  4. 01:28:065 (1) - Can't see the reason behind this NC, it's completely covered by last hitburst so remove NC please Fixed
[Normal]

  1. 00:10:383 (1) - try move to 00:10:184, and move 00:10:780 (2) - to 00:10:383, fits music better for me Agree. Fixed
  2. 00:26:674 - maybe add a tick sound here, feels empty It does seem so, but I'm not going to. If it gets brought again, then I might possibly change it
  3. 00:38:992 (1,3) - ^ ^
[Easy]

  1. 00:03:032 (3) - This can be a bit confusing for beginners imo, maybe add a circle at 00:02:833 I think adding a circle there might cause more confusion, but again, I'll change if it's mentioned by someone else
  2. 01:22:303 - Maybe add a circle here? Erm, no.
Thats all what I have to say, good luck~

Thank you both for modding~
Loooctav


Remember Renap All Notes And Green Lines :3
quiz-chan_DELETED
Hi~ from my queue

[General]
Some unrankable things in the diffs, pointing out below.
Check AIMod, please.

[Easy]
00:54:865 (1) - Both spinner's start and end are not snapped. Please re-snap 'em.

[Normal]
Flawless!

[Hard]
Flawless, as well!!
But just two little things:
01:06:211 (5) - This would flow better with Ctrl + G.
01:21:707 (6,1) - This jump came quite sudden. Mind changing this?

Cool map. Have my star.
Topic Starter
creampuff
Quiz-chan

Quiz-chan wrote:

Hi~ from my queue

[General]
Some unrankable things in the diffs, pointing out below.
Check AIMod, please.

[Easy]
00:54:865 (1) - Both spinner's start and end are not snapped. Please re-snap 'em. Re-snapped

[Normal]
Flawless!

[Hard]
Flawless, as well!!
But just two little things:
01:06:211 (5) - This would flow better with Ctrl + G. Ok, changed.
01:21:707 (6,1) - This jump came quite sudden. Mind changing this? No, I think it's fine

Cool map. Have my star.

Thanks for the mod and star!
kajiyatta
Hi, M4M from your queue
General
The video's dimensions must not exceed 800x600 for the 4:3 format, or 854x480 for the 16:9 widescreen format, you must fix it
offset 847 → 867 seems better, current is so fast
Easy
Unchech Letterbox since there is no Break Time
Placement
00:07:999(1,2) this flow seems not good for newbie, just curved or to make blanket is better
00:16:741(1,2) make a blanket?
00:46:542(2) put it under the sliders better for newbie
Rhythm
00:00:847 unnecessary green line
00:27:469 blank seems weird for me, add a note better tofollow the vocal
00:30:648^
01:02:436(5,6,7) to across the Long white line seems not good, just consider to follow the music.

Normal
Placement
00:11:178(2,3) to avoid the stack?
01:02:436(3,4) you can make nice flow like this
Rhythm
00:19:919(1) looks weird, this reverse at 00:20:515 doesn't follow any instrumental, vocal. just put simply better
01:02:436(3,4) you can make nice flow like this
Hit Sonud
00:19:919(1) delete clap and add finish at head

Hard
Placement
00:58:462(1,2) put a jump nice since it is beginning of KIAI TIME
01:21:509(5,6) Ctrl+G to be consistence rotation at (2,3)
Rhythm
00:12:568(8) it is emphasized at reverse at 00:12:767 so you can start the slider from there
00:53:694(7) pick drum sounsd up, 1/1 reverse slider is easy for the Hardest diff in the map

overall fine I suppose, good luck & star~
moonlightleaf
Easy
00:05:217 add note

00:09:986 ↑

00:30:648 ↑

00:40:184 ↑

00:42:568 ↑

00:48:926 ↑

00:52:105 ↑

01:05:217 ↑

01:17:535 ↑
Normal
00:04:820(2) end at 00:05:217

there are two chioces :
1-00:30:846(3) delete
2-00:30:052 and 00:31:641 all add a note

00:31:840(7) end at 00:32:237

00:32:635 add note

00:42:966 maybe ? → http://osu.ppy.sh/ss/737940

00:51:310(4) change to note 4

Hard
00:09:588(5) Ctrl+H then move to x|332 y|228 add a note at 00:10:184 put it on 00:10:383(1)

00:16:542 note

00:17:535(3) end at 00:17:734 then 00:17:933 add note

00:51:906(2) Ctrl+G maybe play more comfortable

00:54:886(1) start at 00:54:787

01:12:767(6)(7) note and silder can exchange
Topic Starter
creampuff
kajiyatta

kajiyatta wrote:

Hi, M4M from your queue
General
The video's dimensions must not exceed 800x600 for the 4:3 format, or 854x480 for the 16:9 widescreen format, you must fix it don't know how to ;w;
offset 847 → 867 seems better, current is so fast fixed
Easy
Unchech Letterbox since there is no Break Time fixed
Placement
00:07:999(1,2) this flow seems not good for newbie, just curved or to make blanket is better Fixed
00:16:741(1,2) make a blanket? Fixed
00:46:542(2) put it under the sliders better for newbie Fixed
Rhythm
00:00:847 unnecessary green line Deleted
00:27:469 blank seems weird for me, add a note better tofollow the vocal Fixed
00:30:648^ ^
01:02:436(5,6,7) to across the Long white line seems not good, just consider to follow the music. Ok, but no change

Normal
Placement
00:11:178(2,3) to avoid the stack? Fixed
01:02:436(3,4) you can make nice flow like this Changed
Rhythm
00:19:919(1) looks weird, this reverse at 00:20:515 doesn't follow any instrumental, vocal. just put simply better Fixed
01:02:436(3,4) you can make nice flow like this Yeah, changed
Hit Sonud
00:19:919(1) delete clap and add finish at head Fixed

Hard
Placement
00:58:462(1,2) put a jump nice since it is beginning of KIAI TIME Made a jump. Hopefully, it's ok
01:21:509(5,6) Ctrl+G to be consistence rotation at (2,3) Changed
Rhythm
00:12:568(8) it is emphasized at reverse at 00:12:767 so you can start the slider from there Ok
00:53:694(7) pick drum sounsd up, 1/1 reverse slider is easy for the Hardest diff in the map Added
overall fine I suppose, good luck & star~ Thanks

moonlightleaf

moonlightleaf wrote:

[Easy]00:05:217 add note No

00:09:986 ↑ ^

00:30:648 ↑ Added

00:40:184 ↑ No

00:42:568 ↑ ^

00:48:926 ↑ ^

00:48:926 ↑ Um, again? o.o ^

01:05:217 ↑ ^

01:17:535 ↑ ^

It's to keep the map from being any harder than it needs to be. So, I'm not going add notes in those places.

[Normal]00:04:820(2) end at 00:05:217 No.

there are two chioces :
1-00:30:846(3) delete
2-00:30:052 and 00:31:641 all add a note Not accepting either of those

00:31:840(7) end at 00:32:237 No

00:32:635 add note No

00:42:966 maybe ? → http://osu.ppy.sh/ss/737940 Nah

00:51:310(4) change to note 4 It...already is 4?

[Hard]00:09:588(5) Ctrl+H then move to x|332 y|228 add a note at 00:10:184 put it on 00:10:383(1) No, that's far too complicated. It's fine where it is

00:16:542 note Nope. It follows the music

00:17:535(3) end at 00:17:734 then 00:17:933 add note Nope

00:17:535(2) Ctrl+G maybe play more comfortable No

00:54:886(1) start at 00:54:787 No. I want it to start on that

01:12:767(6)(7) note and silder can exchange I don't know what you mean

Thank you both for modding~

And if anyone can find a better video, it would be highly appreciated, thanks.
Azer
Hi, sorry for delayed mod. from my queue.

[Hard]
  1. 00:02:456 (4) - Fix distance
  2. 00:06:429 (7) - ^
  3. 00:12:588 (8) - ^
  4. 00:14:178 (2) - ^
  5. 00:26:297 (2) - This kills the flow a little, I recommend this instead
  6. 00:51:529 (1,2) - A bit of a big jump for a hard imo.
  7. 00:53:516 (6) - Fix distance
  8. 00:54:310 (8,9) - Fix angle and position a little.
  9. 01:15:767 (6,7) - Fix angles
  10. 01:21:330 (4,5) - Switch these around for better flow
  11. 01:26:992 (6) - Snap this 1/4 to better match the music like this
Sorry for short mod, the difficulty is already good enough.
Topic Starter
creampuff
Azer

Azer wrote:

Hi, sorry for delayed mod. from my queue.

[Hard]
  1. 00:02:456 (4) - Fix distance Isn't it fine?..
  2. 00:06:429 (7) - ^ ^
  3. 00:12:588 (8) - ^ Ok
  4. 00:14:178 (2) - ^ ^
  5. 00:26:297 (2) - This kills the flow a little, I recommend this instead I don't really think so.
  6. 00:51:529 (1,2) - A bit of a big jump for a hard imo. I think it's fine
  7. 00:53:516 (6) - Fix distance It's fine
  8. 00:54:310 (8,9) - Fix angle and position a little. Fixed a little
  9. 01:15:767 (6,7) - Fix angles I think it's fine
  10. 01:21:330 (4,5) - Switch these around for better flow Ok
  11. 01:26:992 (6) - Snap this 1/4 to better match the music like this Nah, I don't like the suggestion
Sorry for short mod, the difficulty is already good enough.

Thank you for modding~
Jemmmmy
easy
01:17:158 (1) - use silder
rest of the map are fine

normal
00:20:734 (2,3) - move to (just a suggestion)
01:03:648 (4) - rotate 180d and change start and end, place doesn't change
01:04:244 - add a circle?

hard
00:48:350 (1,2) - change rhythm to and change place to
00:51:529 (1,2,3) - change rhythm to and change place to (if you think the stack of 1,2 is hard you can change) and add clap in the end of 00:51:727 (2) -






good map :)
Topic Starter
creampuff
Jemmmmy

Jemmmmy wrote:

easy
01:17:158 (1) - use silder Ok
rest of the map are fine

normal
00:20:734 (2,3) - move to (just a suggestion) No
01:03:648 (4) - rotate 180d and change start and end, place doesn't change No, it doesn't make much of a difference
01:04:244 - add a circle? Sure

hard
00:48:350 (1,2) - change rhythm to and change place to Changed rhythm, but made placement different
00:51:529 (1,2,3) - change rhythm to and change place to (if you think the stack of 1,2 is hard you can change) and add clap in the end of 00:51:727 (2) - Changed placement and rhythm, but differently






good map :)

Thank you for your mod~
TheVileOne
General

Easy
Fun difficulty.

00:08:814 (5) - It really doesn't look good when this is so offcenter compared to 00:10:403 (1) -
00:53:714 (2,3) - This could be better. I would try to space the notes to have a better relation to 1. I suggest not trying to use a blanket here.
01:07:621 (3,4,5) - Spacing?
01:27:489 (3) - I suggest making level with x-axis.
I was expecting a finish at the end, but it's fine.

Normal
Not much to say. Nice difficulty.

00:52:919 (4,5) - Make this spacing closer to 1.00 (currently 1.04) It's making this part not look polished.

Hard
Another fun difficulty

00:03:052 (7,8) - This could be better IMO. http://puu.sh/2Yris.jpg I moved 7 more to the right and increased the curve to get a more polished pattern. If you have something better in mind, do what you think is best.
00:10:403 (1,2,3) - Grid snap off and make the spacing equal here. 1.01 will do.
00:11:198 (3,4,5) - Not sure about the spacing being 0.97. It very slightly negatively affects the flow and is inconsistent with the next pattern. It doesn't seem to look as good at a larger blanket spacing, but the change is small.

Conclusion

I am already imagining this ranked. Really nice job.
Topic Starter
creampuff
TheVileOne

TheVileOne wrote:

General

Easy
Fun difficulty.

00:08:814 (5) - It really doesn't look good when this is so offcenter compared to 00:10:403 (1) - I haven't really noticed before, but you're right. I fixed it.
00:53:714 (2,3) - This could be better. I would try to space the notes to have a better relation to 1. I suggest not trying to use a blanket here. I tried to fix it, though I'm not too sure about it now.
01:07:621 (3,4,5) - Spacing? Fixed
01:27:489 (3) - I suggest making level with x-axis. Sure
I was expecting a finish at the end, but it's fine. I could see why you would think that, but I don't think the ending calls for a finish.

Normal
Not much to say. Nice difficulty.

00:52:919 (4,5) - Make this spacing closer to 1.00 (currently 1.04) It's making this part not look polished. Fixed

Hard
Another fun difficulty

00:03:052 (7,8) - This could be better IMO. http://puu.sh/2Yris.jpg I moved 7 more to the right and increased the curve to get a more polished pattern. If you have something better in mind, do what you think is best. I actually like this more than what I have now. Thanks for the suggestion
00:10:403 (1,2,3) - Grid snap off and make the spacing equal here. 1.01 will do. Ok
00:11:198 (3,4,5) - Not sure about the spacing being 0.97. It very slightly negatively affects the flow and is inconsistent with the next pattern. It doesn't seem to look as good at a larger blanket spacing, but the change is small. I managed to change it a little, but I'm not sure

Conclusion

I am already imagining this ranked. Really nice job.Thank you! ;w;//

A very nice mod, much appreciated. Thanks!
YTYuyu
ahh interesting song~. anyways mod requested on my queue :D.

Bold: Unrankable/must fix.
Red: You should fix it, but it's up to you.
Green: Suggestion. Feel free to ignore this if you don't like it.
Blue: Comments, advice, or other.

[General]
CLEAR~!

[Easy]
the settings are too high for an easy diff like this, and also too fast for beginners to follow during gameplay, so what i'm saying is that you should decrease each stat by 1. every setting except for the circle size.
00:00:867 (1,2) - i'm not very fond with the transition in this because the transition from where (1) ends to (2) feels somewhat awkward to follow for beginners IMO, so i'm suggesting that you flip the direction of the slider like this so that it'd be easier to follow for beginners during gameplay IMO.
00:02:456 (2) - this should be a default finish instead of the custom finish because it sounds too unfitting with the cymbals in the BGM during gameplay.
00:05:635 (3) - here as well, but since there's no finish, it'd be great if you add a default finish to go along with the cymbals in the BGM like i said above at the beginning and repeat arrow on this slider.
00:08:814 (2) - same as above, but just the beginning of this slider.
00:16:761 (1) - how about aligning this note to (4)? same reason as 00:00:867.
00:23:118 (3) - this note should be a NC mainly because of the change in the vocals. right now, it plays oddly with the combo going since the pitch is the same, and so are the vocal pitch during gameplay.
00:24:310 - if you make (3) a NC, then add a circle here because it'll follow the vocals, as well as a circle-slider pattern in this part of the song.
00:27:489 (2,3) - how about doing this instead because it'll be a lot easier to follow for beginners during gameplay IMO?
00:36:628 (6) - same as 00:23:118.
00:38:615 (8) - i think moving this circle to the right would be a easier to follow for beginners since the transition from (7) is straightforward during gameplay IMO.
00:41:794 (3) - move this note here because doing this makes the combo more symmetrical and neater to follow during gameplay IMO, also consider adding a finish at the end because it'll play nicely with the vocals in this part, like the other finishes in this part of the song.
00:46:959 (3) - same as above, but it's about the finish at the end.
01:27:489 (3) - i highly consider that you add a default finish at the end to go along with the cymbals in the BGM in this part of the song.

[Normal]
00:02:456 (3) - same as easy.
00:05:635 (3) - same as above, also this it up to you, but move it down so that the transition would be a lot smoother to follow for players during gameplay.
00:08:814 (3) - same as 00:02:456.
00:16:761 (1) - *nazi* all i'm asking is for you to straighten the end of the slider for neatness during gameplay IMO.
00:20:734 (2) - for this one, i think you should align this note to the end of (1) mainly because of smoothness and transitioning in this pattern during gameplay. if you wanna fix the spacing, then may i suggest a code you can use to keep the flow steady during gameplay. from 00:20:734-00:23:516 to be exact.
SPOILER
184,316,20734,1,8,0:0:0:0:
312,332,21131,1,8,0:0:0:0:
440,304,21529,6,0,P|460:256|444:180,1,130,8|8,0:0|0:0,0:0:0:0:
364,80,22323,2,0,P|432:56|488:64,2,130,8|8|8,0:0|0:0|0:0,0:0:0:0:
300,196,23516,5,8,0:0:0:0:
00:24:708 (3,4) - i really think that you can make this pattern a lot neater because it looks too cluttered and messy during gameplay. may i highly suggest something like this so that it'd be neater and easier to follow during gameplay, but if you really wanna keep them like that, then move then vertically like this. same reason.
00:43:780 (4) - personally, i think moving it up right here would flow a lot smoother and be less awkward to read for players during gameplay IMO.
00:58:482 (1) - i really think that you should delete this circle because i really think that this circle appears too soon for players for a diff like this during gameplay IMO.
01:00:469 (4) - for this one, it should be a 1/1 slider and a circle to follow the vocals a lot accurately and also, a lot smoother during gameplay. i'm gonna suggest this pattern since it follows the vocals and it flows smoother during gameplay IMO. just make (4) look like (3) and put (5) between these notes as if you're making a triangle for this part of the song.
01:03:648 (4) - i think that you can align this to (3) but if you do this, you have to stack (2) on (4) for a perfect transition in this part of the song.
01:03:648 (4,5,1) - do this instead because i feel that it'll be a lot smoother to follow during gameplay IMO.
01:05:436 (2) - perhaps you can straighten this vertically for neatness and smoothness in the diff during gameplay?
01:27:886 (5) - same as easy.

[Hard]
since this is the hardest diff in the song, consider using OD7 as a challenge for experienced players.
00:02:456 (4) - same as easy.
00:05:237 (3) - same as above, but at the end.
00:06:429 (7) - this time at the beginning and repeat arrow.
00:08:814 (3) - same as above, but this time you forgot to add a finish at the beginning.
00:12:787 (9,10) - i think that you can replace this for 2 1/4 repeat sliders to follow the drums, and it'll also be really fun to play during gameplay IMO.
00:30:866 (5,6) - listen to the vocals. 2 sliders doesn't flow correctly and it breaks the flow in the sense of rhythm, so i highly suggest that you replace all this for a circle, a 1/2 slider and a circle because it'll follow the vocals accurately during gameplay.
00:51:727 (1,2) - replace this for a 1/1 slider so that it'd be consistent with (4), and again--it'll be a lot smoother to follow in the vocals during gameplay IMO.
00:52:323 (3) - i think that the transition would be a lot smoother if you move this up a bit. the path would be more straightforward to follow during gameplay IMO.
00:58:880 (2,3) - the flow is already gone once (3) is hit because of how the pattern follows. when you follow (3) from (2), it makes me feel really uncomfortable and it puts me at an awkward state during gameplay, so i highly suggest that you do a stack on the beginning of (1) so that it'd be a lot easier to follow and smoother as well for players during gameplay. remember that if you do this, you have to fix the spacing for the other notes.
01:05:039 (2) - i think that you can space out this slider a bit more because it'll show the emphasize and the hard pitch in the vocals. i suggest something around 1.50 or 1.30 IMO.
01:12:986 (7,8) - same as 00:30:866.
01:28:085 (8) - same as easy.

wow this is a good map, it has potential but my only concern is the rhythm and note selection on hard, but other than that it's almost ready to go, so here's a star and GL on getting this ranked :D.

Topic Starter
creampuff
Byakugan249

Byakugan249 wrote:

ahh interesting song~. anyways mod requested on my queue :D.

Bold: Unrankable/must fix.
Red: You should fix it, but it's up to you.
Green: Suggestion. Feel free to ignore this if you don't like it.
Blue: Comments, advice, or other.

[General]
CLEAR~!

[Easy]
the settings are too high for an easy diff like this, and also too fast for beginners to follow during gameplay, so what i'm saying is that you should decrease each stat by 1. every setting except for the circle size. Done
00:00:867 (1,2) - i'm not very fond with the transition in this because the transition from where (1) ends to (2) feels somewhat awkward to follow for beginners IMO, so i'm suggesting that you flip the direction of the slider like this so that it'd be easier to follow for beginners during gameplay IMO. You're right, Fixed
00:02:456 (2) - this should be a default finish instead of the custom finish because it sounds too unfitting with the cymbals in the BGM during gameplay. Right, never gave it much thought. Fixed
00:05:635 (3) - here as well, but since there's no finish, it'd be great if you add a default finish to go along with the cymbals in the BGM like i said above at the beginning and repeat arrow on this slider. Ok. Done, as well
00:08:814 (2) - same as above, but just the beginning of this slider.
00:16:761 (1) - how about aligning this note to (4)? same reason as 00:00:867. Uh, maybe not
00:23:118 (3) - this note should be a NC mainly because of the change in the vocals. right now, it plays oddly with the combo going since the pitch is the same, and so are the vocal pitch during gameplay. Done. I was thinking about the NC, but never added it
00:24:310 - if you make (3) a NC, then add a circle here because it'll follow the vocals, as well as a circle-slider pattern in this part of the song. Done
00:27:489 (2,3) - how about doing this instead because it'll be a lot easier to follow for beginners during gameplay IMO? I think it'll be fine.
00:36:628 (6) - same as 00:23:118. Fixed
00:38:615 (8) - i think moving this circle to the right would be a easier to follow for beginners since the transition from (7) is straightforward during gameplay IMO. I see what you mean. And fixed
00:41:794 (3) - move this note here because doing this makes the combo more symmetrical and neater to follow during gameplay IMO, also consider adding a finish at the end because it'll play nicely with the vocals in this part, like the other finishes in this part of the song. Done. Also, never considered adding a finish, also done
00:46:959 (3) - same as above, but it's about the finish at the end. Added
01:27:489 (3) - i highly consider that you add a default finish at the end to go along with the cymbals in the BGM in this part of the song. TVO told me about this as well, so I will consider it. Changed

[Normal]
00:02:456 (3) - same as easy. Done
00:05:635 (3) - same as above, also this it up to you, but move it down so that the transition would be a lot smoother to follow for players during gameplay. Both done
00:08:814 (3) - same as 00:02:456. Done
00:16:761 (1) - *nazi* all i'm asking is for you to straighten the end of the slider for neatness during gameplay IMO. Done
00:20:734 (2) - for this one, i think you should align this note to the end of (1) mainly because of smoothness and transitioning in this pattern during gameplay. if you wanna fix the spacing, then may i suggest a code you can use to keep the flow steady during gameplay. from 00:20:734-00:23:516 to be exact. Ok.
SPOILER
184,316,20734,1,8,0:0:0:0:
312,332,21131,1,8,0:0:0:0:
440,304,21529,6,0,P|460:256|444:180,1,130,8|8,0:0|0:0,0:0:0:0:
364,80,22323,2,0,P|432:56|488:64,2,130,8|8|8,0:0|0:0|0:0,0:0:0:0:
300,196,23516,5,8,0:0:0:0:
00:24:708 (3,4) - i really think that you can make this pattern a lot neater because it looks too cluttered and messy during gameplay. may i highly suggest something like this so that it'd be neater and easier to follow during gameplay, but if you really wanna keep them like that, then move then vertically like this. same reason. Tried the first suggestion
00:43:780 (4) - personally, i think moving it up right here would flow a lot smoother and be less awkward to read for players during gameplay IMO. Done
00:58:482 (1) - i really think that you should delete this circle because i really think that this circle appears too soon for players for a diff like this during gameplay IMO. Sure thing.
01:00:469 (4) - for this one, it should be a 1/1 slider and a circle to follow the vocals a lot accurately and also, a lot smoother during gameplay. i'm gonna suggest this pattern since it follows the vocals and it flows smoother during gameplay IMO. just make (4) look like (3) and put (5) between these notes as if you're making a triangle for this part of the song. Done
01:03:648 (4) - i think that you can align this to (3) but if you do this, you have to stack (2) on (4) for a perfect transition in this part of the song. Not sure
01:03:648 (4,5,1) - do this instead because i feel that it'll be a lot smoother to follow during gameplay IMO.
01:05:436 (2) - perhaps you can straighten this vertically for neatness and smoothness in the diff during gameplay? Done
01:27:886 (5) - same as easy. Done

[Hard]
since this is the hardest diff in the song, consider using OD7 as a challenge for experienced players. Done
00:02:456 (4) - same as easy. Done
00:05:237 (3) - same as above, but at the end. Done
00:06:429 (7) - this time at the beginning and repeat arrow. ^
00:08:814 (3) - same as above, but this time you forgot to add a finish at the beginning. ^
00:12:787 (9,10) - i think that you can replace this for 2 1/4 repeat sliders to follow the drums, and it'll also be really fun to play during gameplay IMO. You're right. Done
00:30:866 (5,6) - listen to the vocals. 2 sliders doesn't flow correctly and it breaks the flow in the sense of rhythm, so i highly suggest that you replace all this for a circle, a 1/2 slider and a circle because it'll follow the vocals accurately during gameplay. Ok
00:51:727 (1,2) - replace this for a 1/1 slider so that it'd be consistent with (4), and again--it'll be a lot smoother to follow in the vocals during gameplay IMO. Works a lot better, thanks!
00:52:323 (3) - i think that the transition would be a lot smoother if you move this up a bit. the path would be more straightforward to follow during gameplay IMO. Done
00:58:880 (2,3) - the flow is already gone once (3) is hit because of how the pattern follows. when you follow (3) from (2), it makes me feel really uncomfortable and it puts me at an awkward state during gameplay, so i highly suggest that you do a stack on the beginning of (1) so that it'd be a lot easier to follow and smoother as well for players during gameplay. remember that if you do this, you have to fix the spacing for the other notes. Right again, but for the sake of doing so, I just decided to remove the jump instead and do something else
01:05:039 (2) - i think that you can space out this slider a bit more because it'll show the emphasize and the hard pitch in the vocals. i suggest something around 1.50 or 1.30 IMO. Done
01:12:986 (7,8) - same as 00:30:866. ^
01:28:085 (8) - same as easy. ^

wow this is a good map, it has potential but my only concern is the rhythm and note selection on hard, but other than that it's almost ready to go, so here's a star and GL on getting this ranked :D. Yaaay~~


Very helpful mod, thank you!
Kei
  • [Hard]
  1. 00:41:396 (7) - Improve this blanket a bit, moving the point of the repeat a grid to the right.
  2. 00:52:522 (3,4,5) - The rhythm here sounds clearly wrong. If you followed the vocals with 00:52:522 (3), do the same with 00:53:516 (6). The correct way to follow the music here is this one.
  3. 00:54:906 (1) - I don't really think this is an appropiate part of the song to place a spinner. Kinda feels like you skip this prechorus.. Consider mapping this part. It's not a must but it would be good imo. To emphasize the start of the kiai.
  4. 01:00:668 (6) - This pattern would flow better if you move this note here. I've seen various cases in which you placed notes like this but.. here it would be good if you consider moving this one.
  5. 01:16:761 (8) - If I'm not wrong, you're missing a clap at the start of this slider.
  6. 01:17:754 (2) - How about adding a finish here? sounds really nice with 01:18:747 (5,8).

    Byakugan said everything I had to. The difficulty can be improved with some mods. I don't have too much to say. I don't like how some patterns have weird flow because some notes are forced to make blanket with other sliders.. some patterns flow good but most of blanket patterns have a weird flow. This is my personal opinion anyway. It's almost ready to go.
  • [Normal]
  1. 00:51:330 (4) - This slider is oddly placed and it doesnt flow that good with 00:50:138 (3) imo. If you move it more over here it would flow better with that slider and also with 00:51:727 (1) ~ so consider doing this:
  2. 01:04:244 (5,1) - Again, kinda nazi this time though. Try to move these two notes a tad down so they follow the curve of 01:03:648 (4).
  3. 01:07:621 (1) - This note begs for a finish basically. The music suggests so, so I suggest you to add it.
  4. 01:09:211 (5) - ^ At the start of this slider.
  5. 01:17:158 (1) - Nazi details again. It looks kinda messy how the repeat of this slider gets covered a little bit by 01:15:966 (4)'s curve. To avoid this, you have to move the sliderpoint of 01:15:966 (4) that makes the slider curved a grid down. After that fix 01:17:158 (1)'s spacing with distance snap and that's all. (Sorry for my confusing explanation :<)
  6. 01:17:158 (1) - Add a finish at the repeat of this slider since you added one to 01:19:343 (3).

  • [Easy]
  1. 00:04:045 (1) - Move this note a grid to the right to make this blanket perfect. :p
  2. 00:19:145 (3) - This slider isn't blanketing 00:17:953 (2) properly. Also, it's not correctly spaced with Distance snap. Fix this with it and improve the blanketing.
  3. 00:44:575 (3) - Move this slider a tad to the left to improve the blanket of 00:45:370 (1)? :oops:
  4. 00:49:343 (1) - This newcombo here isn't needed. It's part of the same vocal so it would fit more with the music if you remove it. Then, you should add NC to 00:50:933 (1) and remove NC of 00:52:522 (1). Fits much more with the music imo. Please try it out. :3
  5. 00:52:522 (1) - How about adding a hitfinish here too? Sounds nice with the one at 00:50:933 (3) since they're part of the same melody imo.
  6. 01:03:648 (6) - This pattern flows better if you move this note down instead of having it here. Feels more natural to click and play if it's over here~
  7. 01:04:045 (7) - Again, the comboing is strange here. To follow properly the music, add a NC to 01:04:045 (7), remove NC of 01:05:635 (1) and then add nc to 01:09:211 (1)?

    Lots of small details/nazi stuff. This difficulty is fine to go, it just needs some polishments.
    _______________
Like Byakugan said, this should be ready with few more mods to improve your [Hard] difficulty a bit before ranking.

I'm sorry for the delay, and good luck!
Topic Starter
creampuff
Kei

Kei wrote:

  • [Hard]
  1. 00:41:396 (7) - Improve this blanket a bit, moving the point of the repeat a grid to the right. Done
  2. 00:52:522 (3,4,5) - The rhythm here sounds clearly wrong. If you followed the vocals with 00:52:522 (3), do the same with 00:53:516 (6). The correct way to follow the music here is this one. Fixed
  3. 00:54:906 (1) - I don't really think this is an appropiate part of the song to place a spinner. Kinda feels like you skip this prechorus.. Consider mapping this part. It's not a must but it would be good imo. To emphasize the start of the kiai. I had considered this before, but I never did anything about it. Now, I mapped over it
  4. 01:00:668 (6) - This pattern would flow better if you move this note here. I've seen various cases in which you placed notes like this but.. here it would be good if you consider moving this one. During the process of mapping through the spinner, notes were moved around, including these.The pattern I have now cannot be altered in that manner. I did manage to move this note somewhere else, however.
  5. 01:16:761 (8) - If I'm not wrong, you're missing a clap at the start of this slider. Forgot to add it, thanks
  6. 01:17:754 (2) - How about adding a finish here? sounds really nice with 01:18:747 (5,8). I think you're right, it's much like to following pattern.

    Byakugan said everything I had to. The difficulty can be improved with some mods. I don't have too much to say. I don't like how some patterns have weird flow because some notes are forced to make blanket with other sliders.. some patterns flow good but most of blanket patterns have a weird flow. This is my personal opinion anyway. It's almost ready to go. Got it
  • [Normal]
  1. 00:51:330 (4) - This slider is oddly placed and it doesnt flow that good with 00:50:138 (3) imo. If you move it more over here it would flow better with that slider and also with 00:51:727 (1) ~ so consider doing this: Done
  2. 01:04:244 (5,1) - Again, kinda nazi this time though. Try to move these two notes a tad down so they follow the curve of 01:03:648 (4). Done
  3. 01:07:621 (1) - This note begs for a finish basically. The music suggests so, so I suggest you to add it. Added
  4. 01:09:211 (5) - ^ At the start of this slider. ^
  5. 01:17:158 (1) - Nazi details again. It looks kinda messy how the repeat of this slider gets covered a little bit by 01:15:966 (4)'s curve. To avoid this, you have to move the sliderpoint of 01:15:966 (4) that makes the slider curved a grid down. After that fix 01:17:158 (1)'s spacing with distance snap and that's all. (Sorry for my confusing explanation :<) I think I understand, and so I think it's fine now
  6. 01:17:158 (1) - Add a finish at the repeat of this slider since you added one to 01:19:343 (3). Done

  • [Easy]
  1. 00:04:045 (1) - Move this note a grid to the right to make this blanket perfect. :p Moved
  2. 00:19:145 (3) - This slider isn't blanketing 00:17:953 (2) properly. Also, it's not correctly spaced with Distance snap. Fix this with it and improve the blanketing. Thanks for catching that. Hopefully, it should be blanketing properly (I don't even know if that's a correct term)
  3. 00:44:575 (3) - Move this slider a tad to the left to improve the blanket of 00:45:370 (1)? :oops: Done
  4. 00:49:343 (1) - This newcombo here isn't needed. It's part of the same vocal so it would fit more with the music if you remove it. Then, you should add NC to 00:50:933 (1) and remove NC of 00:52:522 (1). Fits much more with the music imo. Please try it out. :3 Done
  5. 00:52:522 (1) - How about adding a hitfinish here too? Sounds nice with the one at 00:50:933 (3) since they're part of the same melody imo. Done
  6. 01:03:648 (6) - This pattern flows better if you move this note down instead of having it here. Feels more natural to click and play if it's over here~ Note taken. Done
  7. 01:04:045 (7) - Again, the comboing is strange here. To follow properly the music, add a NC to 01:04:045 (7), remove NC of 01:05:635 (1) and then add nc to 01:09:211 (1)? I followed most of this

    Lots of small details/nazi stuff. This difficulty is fine to go, it just needs some polishments.
    _______________
Like Byakugan said, this should be ready with few more mods to improve your [Hard] difficulty a bit before ranking.

I'm sorry for the delay, and good luck!

;w; Haha sorry for the delay in fixing, but thanks for modding!
popner
As kajiyatta's request.

[Hard]
00:35:635 (1,2,3) - I don't think it is a good idea to use a triple here. There is no other triple in the diff so this one is weird and unexpected. Also, the triple has no support in music.
00:44:376 (7,8) - copy form each other to make perfect parallel?
00:58:880 (3,4) - I think ctrl+g is better here. Two reasons: first, look at this picture:
if you exchange the position of (3) and (4), the movement here will be consistent; second, the flow change if (4) fits the vocal change well.
01:06:231 (5) - ctrl+g? Flows better for me.


Call me back when you're done.
Topic Starter
creampuff
popner

popner wrote:

As kajiyatta's request.

[Hard]
00:35:635 (1,2,3) - I don't think it is a good idea to use a triple here. There is no other triple in the diff so this one is weird and unexpected. Also, the triple has no support in music. Yes, you're right. Removed it.
00:44:376 (7,8) - copy form each other to make perfect parallel? Sure
00:58:880 (3,4) - I think ctrl+g is better here. Two reasons: first, look at this picture:
if you exchange the position of (3) and (4), the movement here will be consistent; second, the flow change if (4) fits the vocal change well. Good idea. Done
01:06:231 (5) - ctrl+g? Flows better for me. Ok


Call me back when you're done.

All fixed.
popner
The easy diff need to update. Re-submit the map please.
Topic Starter
creampuff

popner wrote:

The easy diff need to update. Re-submit the map please.
Done
popner
Revive this please
Ichigaki
Please, i can't download this ;w;
Can you remove the video first, and update it, then add the video again and update it again...?
Topic Starter
creampuff

ichia7x wrote:

Please, i can't download this ;w;
Can you remove the video first, and update it, then add the video again and update it again...?
There's an option to download without the video.
Ichigaki
I tried both and it failed to load

No video and with video, both have same size (17 MB)
Topic Starter
creampuff

ichia7x wrote:

I tried both and it failed to load

No video and with video, both have same size (17 MB)
It's fine, then. You don't have to mod it.
Ichigaki

Tsusuko wrote:

ichia7x wrote:

I tried both and it failed to load

No video and with video, both have same size (17 MB)
It's fine, then. You don't have to mod it.
sorry about this :(, Good luck ;) if someone have same problem with me, please fix it...
Petal
I'm very sorry , the star rating is too low , I'm very bad with this!!!
Kurai
Sorry for the delay, here is your mod you requested!

[Hard]
  1. 00:10:204 (6,1) - This jump is too large. I know it's here for the symmetry but having such a large distance between two objects is uncalled for here, especially since there is nothing to accentuate in the music. Unfortunately, I think you will have to get rid of that symmetry.
    Also, while having a 1/1 slider with 00:09:608 (5) - is a good idea, I think 00:10:403 (1) - shouldn't be 1/1 long as you are ignoring an important beat at 00:10:602 - .
  2. 00:11:794 - I would definitely add a whistle here.
  3. 00:19:145 (7) - Here again, I think a 1/1 slider is not a good idea here as you are ignoring a note of the instrument you are following with your previous patterns at 00:19:343 - (even though you did show there is a note being played here considering the shape of your slider, I believe it is more desirable to have an actual object on it in order to have hitsound feedback. Also, it would ephasize the pitch inscrease better).
  4. 00:32:257 (6,1) - A jump definitely makes sense here, but the spacing might still be a bit too large and sudden here. I would rather you shortened it a bit.
  5. 00:32:655 (1,2) - Here again, the symmetry creates a jump larger than necessary. You could easily fix that by blanketing (2) with (3) instead of stacking it. You would get something like this:
  6. 00:38:814 (1,2) - This pattern is a bit disrupting because the upbeat (big white line at 00:39:012 - ) is a slider end and not a clickable object which means it receives almost no emphasis while regular beats do. → the pattern is less intuitive to play. You should rearrange you pattern in order to have 00:39:012 - being a clickable object!
  7. 01:04:443 (1,2) - This sudden spacing increase is quite confusing as it looks like those two sliders are separated by 1/1 instead of 1/2.
  8. 01:07:224 (7,1) - Same thing here. The difference is that a jump is perfectly justified here. Just make sure you are not doubling the spacing as, here again, it looks like they are separated by 1/1 instead of 1/2. Using a lower spacing would clear the confusion.
  9. 01:08:019 (2,3) - If you have a jump between 01:07:224 (7,1) - , you should also have one here for the sake of consistency as the rhythms are essentially the same.
  10. 01:10:800 (8,1) - Why the anti-jump here? It is extremely confusing as it is unjustified and not expected at all (also, this is the only anti-jump in the map). Please use a regular 1,00x spacing here!
    01:10:800 (8) - Also, I think the new combo mark should be set on this circle.
  11. 01:21:131 (3,4,5,6) - It is a good idea to have jumps here as it significantly accentuates the vocals. However, having such a low spacing between (5) and (6) is extremely weird and uncomfortable to play.
[Normal]
  1. 00:35:833 (1) - I believe the purpose of this slider is to follow the vocals? Then I think you should remove the reverse and actually add an object on 00:36:628 - as I believe it should not be ignored.
  2. 00:49:343 (2) - This slider is too close from the previous one.
  3. 00:53:317 (5) - Same reasoning as for 00:35:833 (1) - .
  4. 01:04:443 (1) - Since you've been introducing 1/2 rhythms in this pattern with 01:04:244 (5) - , it feels a bit weird to suddenly have a 3/2 slider that ignores plenty of 1/2 rhythms. In my opinion you should shorten this slider by 1/2 and add a circle at 01:05:039 - .
Topic Starter
creampuff
Kurai

Kurai wrote:

Sorry for the delay, here is your mod you requested! Thanks so much!

[Hard]
  1. 00:10:204 (6,1) - This jump is too large. I know it's here for the symmetry but having such a large distance between two objects is uncalled for here, especially since there is nothing to accentuate in the music. Unfortunately, I think you will have to get rid of that symmetry.
    Also, while having a 1/1 slider with 00:09:608 (5) - is a good idea, I think 00:10:403 (1) - shouldn't be 1/1 long as you are ignoring an important beat at 00:10:602 - . The slider and jump were removed and I accommodated it by adding different sliders here
  2. 00:11:794 - I would definitely add a whistle here. Added!
  3. 00:19:145 (7) - Here again, I think a 1/1 slider is not a good idea here as you are ignoring a note of the instrument you are following with your previous patterns at 00:19:343 - (even though you did show there is a note being played here considering the shape of your slider, I believe it is more desirable to have an actual object on it in order to have hitsound feedback. Also, it would ephasize the pitch inscrease better). Also fixed. I added hit circles instead so it could emphasize the notes
  4. 00:32:257 (6,1) - A jump definitely makes sense here, but the spacing might still be a bit too large and sudden here. I would rather you shortened it a bit. I did ultimately arrange the rotation of this slider and the one after it to remove the jumps all together just so it would flow a little better
  5. 00:32:655 (1,2) - Here again, the symmetry creates a jump larger than necessary. You could easily fix that by blanketing (2) with (3) instead of stacking it. You would get something like this:
    ^
  6. 00:38:814 (1,2) - This pattern is a bit disrupting because the upbeat (big white line at 00:39:012 - ) is a slider end and not a clickable object which means it receives almost no emphasis while regular beats do. → the pattern is less intuitive to play. You should rearrange you pattern in order to have 00:39:012 - being a clickable object! Added a clickable object!
  7. 01:04:443 (1,2) - This sudden spacing increase is quite confusing as it looks like those two sliders are separated by 1/1 instead of 1/2. Fixed this by putting the sliders closer together
  8. 01:07:224 (7,1) - Same thing here. The difference is that a jump is perfectly justified here. Just make sure you are not doubling the spacing as, here again, it looks like they are separated by 1/1 instead of 1/2. Using a lower spacing would clear the confusion. I added a note and moved this slider closer.
  9. 01:08:019 (2,3) - If you have a jump between 01:07:224 (7,1) - , you should also have one here for the sake of consistency as the rhythms are essentially the same. Like the above, I did move these notes closer to the previous slider
  10. 01:10:800 (8,1) - Why the anti-jump here? It is extremely confusing as it is unjustified and not expected at all (also, this is the only anti-jump in the map). Please use a regular 1,00x spacing here! Totally agree, it doesn't have much of a purpose. I spaced it out to fix this issue
    01:10:800 (8) - Also, I think the new combo mark should be set on this circle. Done!
  11. 01:21:131 (3,4,5,6) - It is a good idea to have jumps here as it significantly accentuates the vocals. However, having such a low spacing between (5) and (6) is extremely weird and uncomfortable to play. I always thought this too but never figured out a better shape to make the jumps cleaner and less awkward to play? I spaced out beats 5 and 6, so I hope it's better now
[Normal]
  1. 00:35:833 (1) - I believe the purpose of this slider is to follow the vocals? Then I think you should remove the reverse and actually add an object on 00:36:628 - as I believe it should not be ignored. Fixed! I added a note after removing the reverse as to give attention to the vocals
  2. 00:49:343 (2) - This slider is too close from the previous one. Fixed!
  3. 00:53:317 (5) - Same reasoning as for 00:35:833 (1) - . Fixed in the same way as 00:35:833
  4. 01:04:443 (1) - Since you've been introducing 1/2 rhythms in this pattern with 01:04:244 (5) - , it feels a bit weird to suddenly have a 3/2 slider that ignores plenty of 1/2 rhythms. In my opinion you should shorten this slider by 1/2 and add a circle at 01:05:039 - . I did shorten the slider again and added a circle like you suggested!

All fixed! To the best of my ability
Thanks so much for your help!
BanchoBot
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