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aioi feat. KAMATA JUNKO - New World

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Niva
Hi, nice to see it's finally pending (:

[General]

-> I agree with Blue Dragon, the .mp3 could be enhanced somehow at least (try to use Effect -> Normalize in Audacity perhaps? That should help a bit somehow o.o)
-> According to this twitter account aioi and Kamata Junko is actually one same personality, not really sure though ._.
-> Also consider Tick Rate 2 for this song (instead of 1)

[Hard]

  1. 00:00:615 (1) - Whistle on slider's end for the fade-in vocals?
  2. 00:05:017 (3) - I think it's better to move this to ~x:224 y:98 to make its path fits together with (2)'s shape, minor stuff though~
  3. 00:12:844 (3,4) - This should achieve a better wave effect on (3,4,5) as long as a better encircle to (2) :
    31,158,12844,2,0,P|69:125|107:114,1,90,2|0,0:2|0:0,0:0:0:0:
    179,125,13333,1,0,0:0:0:0:
  4. 00:19:528 (1) - Whistle on slider's repeat? It fits very well with the guitar though
  5. 00:33:550 (3,4,5) - Rather than forcing symmetry here (which will cause (3) and (5) overlaps in a weird way imo) I prefer an encircle like this though: (you can try doing this without manual stack as well :3)
  6. 00:36:811 (4,2) - You might try to curve this slightly downward (for variation, because 00:38:931 (4) is a straight slider) but it's up to you xD
  7. 00:54:583 (x) - The vocals continue here, add note here perhaps? (You can try manual stack here if you don't want to ruin the symmetry though)
  8. 01:07:463 (3,4,1) - Hmm, I don't really like the narrow angle you used here personally, try to make (4)'s repeat point at the middle of (3) instead?
  9. 01:12:354 (2) - Drag this to ~x:266 y:173 to give more gap? (err, the sliders' ends should be used as a reference here I think, they'll form a better arc from the hitburst if they are given more gap)
  10. 01:14:148 (2,3,4) - Try to make a repeating slider instead perhaps? (I don't think the emphasize point is 01:14:311 though, this rhythm should fit with the drum's sequence more)
  11. 01:26:865 (2,4) - Would be MUCH better if you can space these two a bit further ((2) a bit lower and (4) a bit upper) so that the next 01:28:658 (1) won't be overlapped (:
  12. 01:34:365 (2,3,4,5) - Just a suggestion here, a circular movement like this would be fancy to play here imo especially with the guitar's doubles xD
  13. 01:36:647 (x) until 01:56:049 (3) - More or less same as my previous suggestions on the similar part, as it's copy-pasted
  14. 02:16:267 (2,3,4,5) - Err, I don't really like how the square from these four looks, something simpler (having (3) and (5) stacked like this) should do much better imo:
  15. 02:18:712 (2,3,4) - Without changing the slider's shape here, placement like this flows better/looks less rigid imo, I know it's quite hard to rearrange the next patterns but I'd like to suggest anyway:
  16. 02:23:114 (1) - The music continues here, add note here and start spinner 1/4 after? (drum-hitfinish sounds good here though o.o)
[Normal]

  1. 00:00:615 (1,2,3) - I don't think forcing symmetry on (1) and (3) here looks good, I'd put (1) lower instead to form an arc - therefore gives smoother opening pattern:
  2. 00:00:941 (2) - Same reason as Hard, add whistle here?
  3. 00:09:094 (1,2) - On this, I'd rather make (1) encircle (4) instead of (3) like this though but it's up to you:
  4. 00:16:920 (1,2,3) - Umm, 1/2 rhythm works here but I prefer to map into the vocals (blue line, as you've done at 00:11:702 (1,2,3)) though...
  5. 00:21:485 (1,2) - It's much better imo if these two could END (not start) in the center, as it's preceded by a spinner and succeeded by a break~
  6. 00:33:224 (2) - Move to ~x:116 y:225? idk why you took an angle so narrow here o.o
  7. 00:37:137 (3,1) - Considering (3)'s shape, put (3)'s start slightly lower than (2)'s end instead?
  8. 00:48:876 (2,3,4) - (3,4,5)'s positioning is quite random imo, I HIGHLY recommend to remove the repeat from (2), CTRL+G, and continue with the slider fan - then
  9. 00:50:507 (5) - Delete this note to emphasize the previous cymbal sound - it'll be like this:
  10. 00:57:028 (2) - Minor stuff, move to ~x:95 y:239 so this overlaps less?
  11. 01:14:637 (5,1) - These two almost overlap in play mode (due to stacking's nature), not much can be done here though ._.
  12. 01:18:223 (1) - Just a suggestion, maybe you can arrange so it'll encircle the green (1) like this though:
  13. 01:36:484 (1) until 01:56:050 (3) - Same as first half of the song (as it's copypasted)
  14. 01:56:701 (1) - The vocals continue here (and it's strong enough) - add note here and start spinner 1/4 after?
  15. 02:05:180 (1) - Just another suggestion, add another bezier waypoint after the red one like this? Fits the flow here imo:
  16. 02:08:441 (2) - I'd tilt this a bit by rotating it ~-10° (selection centre) to give better flow to both (1) and (3), up to you though
  17. 02:23:114 (x) - Same as Hard, the vocal continues here - add note here and start spinner 1/4 after? (If you added one here the best position imo is ~x:344 y:174, I think it's obvious enough why xD)
[Easy]

  1. 00:05:833 (4) - Whistle for the vocals here?
  2. 00:06:485 (1) - Minor stuff, perhaps put the red waypoint on the slider's tick here for symmetry:
    272,288,6485,6,0,B|331:265|390:289|390:289|401:225|457:193,1,240
  3. 00:21:485 (4) - I'd New Combo this one to make this part more colorful, up to you though~
  4. 00:33:224 (2) - Just a suggestion, try this perhaps for a more solid flow with (3) :
  5. 00:40:398 (1,2,3,4) - If you want you can ignore dist. snap a bit here (on (2,3)) and tilt like this to get Lesjuh-like flow, up to you though:
  6. 00:48:224 (1) - Put this in the center (~x:256)?
  7. 00:59:963 (2,3,1) - Err, create a symmetry on these three like this? (plays better imo considering 00:58:659 (1,2) is placed on the same y-axis o.o)
  8. 01:06:485 (1) - Umm, give the bezier part more for balance?
    236,212,66485,6,0,B|272:225|272:225|304:262|347:258,2,120,2|2|2,0:0|0:3|0:0,0:0:0:0:
  9. 01:31:267 (1,2) - Err, try to use something circular before the spinner? Like this perhaps:
  10. 01:36:484 (1) until 01:56:376 (3) - Same as first half, as it's copy-pasted
  11. 01:56:701 (1) - You can try something I suggested in Normal (spinner 1/4 after + add note) but up to you as it's Easy diff (:
  12. 01:59:962 (1) - Consider making the part before the first red line vertical, up to you though:
  13. 02:20:832 (1) - Err, shouldn't this be on ~x:223 y:291 o.o
I enjoyed modding this though, also an enjoyable mapset, however yep the .mp3 is the biggest problem ofc imo ._.

(better .mp3 *might* be available on the artist's website though (some songs such as LANDSCAPE are available to stream on the original artist's page actually) - or you can wait for this to come out (?) *I suspect it's the album for Ch4-6 songs though :3*)
Topic Starter
shikyu
sorry for late reply~

Niva wrote:

Hi, nice to see it's finally pending (: nya :3

[General]

-> I agree with Blue Dragon, the .mp3 could be enhanced somehow at least (try to use Effect -> Normalize in Audacity perhaps? That should help a bit somehow o.o) I'm thinking to ask you to search good one sometime ago ._. ok try to edit myself without experience with Audacity XP
-> According to this twitter account aioi and Kamata Junko is actually one same personality, not really sure though ._. maybe her post here can explain it, but I can't read =="
-> Also consider Tick Rate 2 for this song (instead of 1) not really like it, but will consider later

[Hard]

  1. 00:00:615 (1) - Whistle on slider's end for the fade-in vocals? not really like put something in only lyric section ._.
  2. 00:05:017 (3) - I think it's better to move this to ~x:224 y:98 to make its path fits together with (2)'s shape, minor stuff though~
  3. 00:12:844 (3,4) - This should achieve a better wave effect on (3,4,5) as long as a better encircle to (2) :
    31,158,12844,2,0,P|69:125|107:114,1,90,2|0,0:2|0:0,0:0:0:0:
    179,125,13333,1,0,0:0:0:0:
  4. 00:19:528 (1) - Whistle on slider's repeat? It fits very well with the guitar though
  5. 00:33:550 (3,4,5) - Rather than forcing symmetry here (which will cause (3) and (5) overlaps in a weird way imo) I prefer an encircle like this though: (you can try doing this without manual stack as well :3)
  6. 00:36:811 (4,2) - You might try to curve this slightly downward (for variation, because 00:38:931 (4) is a straight slider) but it's up to you xD
  7. 00:54:583 (x) - The vocals continue here, add note here perhaps? (You can try manual stack here if you don't want to ruin the symmetry though)
  8. 01:07:463 (3,4,1) - Hmm, I don't really like the narrow angle you used here personally, try to make (4)'s repeat point at the middle of (3) instead?
  9. 01:12:354 (2) - Drag this to ~x:266 y:173 to give more gap? (err, the sliders' ends should be used as a reference here I think, they'll form a better arc from the hitburst if they are given more gap)
  10. 01:14:148 (2,3,4) - Try to make a repeating slider instead perhaps? (I don't think the emphasize point is 01:14:311 though, this rhythm should fit with the drum's sequence more) current one is ok, so keep current
  11. 01:26:865 (2,4) - Would be MUCH better if you can space these two a bit further ((2) a bit lower and (4) a bit upper) so that the next 01:28:658 (1) won't be overlapped (:
  12. 01:34:365 (2,3,4,5) - Just a suggestion here, a circular movement like this would be fancy to play here imo especially with the guitar's doubles xD
  13. 01:36:647 (x) until 01:56:049 (3) - More or less same as my previous suggestions on the similar part, as it's copy-pasted
  14. 02:16:267 (2,3,4,5) - Err, I don't really like how the square from these four looks, something simpler (having (3) and (5) stacked like this) should do much better imo:
  15. 02:18:712 (2,3,4) - Without changing the slider's shape here, placement like this flows better/looks less rigid imo, I know it's quite hard to rearrange the next patterns but I'd like to suggest anyway:
  16. 02:23:114 (1) - The music continues here, add note here and start spinner 1/4 after? (drum-hitfinish sounds good here though o.o) er... add without hitsound, feel better
others fixed

[Normal]

  1. 00:00:615 (1,2,3) - I don't think forcing symmetry on (1) and (3) here looks good, I'd put (1) lower instead to form an arc - therefore gives smoother opening pattern:
  2. 00:00:941 (2) - Same reason as Hard, add whistle here?
  3. 00:09:094 (1,2) - On this, I'd rather make (1) encircle (4) instead of (3) like this though but it's up to you: hm... (1) is purposed to placed vertically with (2) so both of them will encircle (3), maybe :?
  4. 00:16:920 (1,2,3) - Umm, 1/2 rhythm works here but I prefer to map into the vocals (blue line, as you've done at 00:11:702 (1,2,3)) though... dunno, I didn't like it mapped with blue line ._.
  5. 00:21:485 (1,2) - It's much better imo if these two could END (not start) in the center, as it's preceded by a spinner and succeeded by a break~
  6. 00:33:224 (2) - Move to ~x:116 y:225? idk why you took an angle so narrow here o.o
  7. 00:37:137 (3,1) - Considering (3)'s shape, put (3)'s start slightly lower than (2)'s end instead?
  8. 00:48:876 (2,3,4) - (3,4,5)'s positioning is quite random imo, I HIGHLY recommend to remove the repeat from (2), CTRL+G, and continue with the slider fan - then
  9. 00:50:507 (5) - Delete this note to emphasize the previous cymbal sound - it'll be like this:
  10. 00:57:028 (2) - Minor stuff, move to ~x:95 y:239 so this overlaps less?
  11. 01:14:637 (5,1) - These two almost overlap in play mode (due to stacking's nature), not much can be done here though ._.
  12. 01:18:223 (1) - Just a suggestion, maybe you can arrange so it'll encircle the green (1) like this though:
  13. 01:36:484 (1) until 01:56:050 (3) - Same as first half of the song (as it's copypasted)
  14. 01:56:701 (1) - The vocals continue here (and it's strong enough) - add note here and start spinner 1/4 after?
  15. 02:05:180 (1) - Just another suggestion, add another bezier waypoint after the red one like this? Fits the flow here imo:
  16. 02:08:441 (2) - I'd tilt this a bit by rotating it ~-10° (selection centre) to give better flow to both (1) and (3), up to you though
  17. 02:23:114 (x) - Same as Hard, the vocal continues here - add note here and start spinner 1/4 after? (If you added one here the best position imo is ~x:344 y:174, I think it's obvious enough why xD)
others fixed

[Easy]

  1. 00:05:833 (4) - Whistle for the vocals here?
  2. 00:06:485 (1) - Minor stuff, perhaps put the red waypoint on the slider's tick here for symmetry:
    272,288,6485,6,0,B|331:265|390:289|390:289|401:225|457:193,1,240
  3. 00:21:485 (4) - I'd New Combo this one to make this part more colorful, up to you though~
  4. 00:33:224 (2) - Just a suggestion, try this perhaps for a more solid flow with (3) :
  5. 00:40:398 (1,2,3,4) - If you want you can ignore dist. snap a bit here (on (2,3)) and tilt like this to get Lesjuh-like flow, up to you though:
  6. 00:48:224 (1) - Put this in the center (~x:256)?
  7. 00:59:963 (2,3,1) - Err, create a symmetry on these three like this? (plays better imo considering 00:58:659 (1,2) is placed on the same y-axis o.o)
  8. 01:06:485 (1) - Umm, give the bezier part more for balance?
    236,212,66485,6,0,B|272:225|272:225|304:262|347:258,2,120,2|2|2,0:0|0:3|0:0,0:0:0:0:
  9. 01:31:267 (1,2) - Err, try to use something circular before the spinner? Like this perhaps:
  10. 01:36:484 (1) until 01:56:376 (3) - Same as first half, as it's copy-pasted
  11. 01:56:701 (1) - You can try something I suggested in Normal (spinner 1/4 after + add note) but up to you as it's Easy diff (: prefer keep current
  12. 01:59:962 (1) - Consider making the part before the first red line vertical, up to you though: prefer current, not really rigid :P
  13. 02:20:832 (1) - Err, shouldn't this be on ~x:223 y:291 o.o
others fixed

I enjoyed modding this though, also an enjoyable mapset, however yep the .mp3 is the biggest problem ofc imo ._.

(better .mp3 *might* be available on the artist's website though (some songs such as LANDSCAPE are available to stream on the original artist's page actually) - or you can wait for this to come out (?) *I suspect it's the album for Ch4-6 songs though :3*)
yeah, found it, but its full version ._.
thanks for mod~ will just update the map, will update with fixed mp3 later :lol:
Niva
Sent the altered .mp3 via forum PM, both timing section needs to be applied offset around ~+47 I think (1315 and 75652) - good luck once again :3
Topic Starter
shikyu
hm... not really sure about that, +47 sounds pretty late ==" so keep current offset
GIDZ
Easy:
~Easy enough,nothing I can see wrong 0.o

Normal:
~02:23:149 (5) - Add finish,it sounds better ^^
~Nothing more 0.o

Hard:
~01:58:204 (1) - Start on 1/1 beat instead?Easier to read.
~00:52:987 (6) - Snap it to 1/2 beat,it's off beat.

Nice mapping^^ Good luck!
wantuole
hi mod from my queue
for m4m
[General]
fix aimod
[easy]
00:54:129 (2) - blanket with 00:50:868 (1,1) move 00:55:433 (3) in middle
02:15:649 (1,2) - same shape of slider will be better
[Normal]
00:56:085 (1,2) - same shape
fine~
[Hard]

00:49:563 (3) - be straight in middle
beautiful hitsound

good luck and star :)
Topic Starter
shikyu
gideon5504: use suugestion on normal, others are fine
wantuole: use most suggestion exceptt on normal, prefer like that

thanks for mod, both~
Hinsvar
Hi; modding for M4M.

*Bolded = Unrankable or strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants; blue = Notes/advices to avoid/fix repeated problems. Also note that hitsound suggestions on a diff may apply on similar parts of the song and the other diffs of the mapset.

>General
  1. Uh, why are the bookmarks unsnapped... Not an important thing, though.
>Easy
  1. 00:11:737 (1) - To be honest, the shape looks pretty random. Move the last anchor point to (28,168) so it will form a blanket-ish pattern with 00:10:433 (4)?
  2. 01:32:606 (2) - Uhm, move to (360,176)? Looks neater, IMO.
>Normal
  1. 02:05:215 (1) - Move the red node to (284,144)? It will make 02:03:584 (2,1) look nicer.
>Hard
  1. 00:14:835 - Add a circle? idk why, but it feels so empty... o.o
  2. 00:21:846 (4) - Add NC to denote that the spacing changes here? It might throw off players, you know...
  3. 00:45:650 (1,2,3) - Just wanna say that making these notes spaced differently compared to the other 1/4-beats spaced notes might make them confusing (since it looks like they're spaced by 1/2), and I don't think they're necessary anyway. (Applies to similar patterns.)
  4. 01:37:497 (3,4) - Spaced like 01:38:476 (5,1), but the first is spaced by 1/4 beats while the second is spaced by 1/2. Basically the same case as above, but I just want to emphasize that problem (that they can be tricky and deceptive) here.
  5. 01:46:954 (1,2,3) - I prefer this rhythm to emphasize the vocals. 01:47:443 feels empty without any note, anyway.
  6. 01:47:932 (4,5) - This follows the vocal better for me.
  7. 02:08:476 (2) - Uh, move this to 02:08:313 and add a circle at 02:08:802? Goes better with the vocal.
The main problem that I see in this map is the spacing of those notes that are spaced by 1/4 beats on the timeline. Sometimes, the notes are touching each other (which is okay btw), and at the other times it's not touching (and thus looks as if they were spaced by 1/2 beats). This is confusing, seriously.

Well, other than that, this is a great map (: I'm feeling like Niva for using that emoticon.

Good luck on the way 8-)

Once you're done with this mod... Maybe a surprise will ensue?
Topic Starter
shikyu

Hinsvar wrote:

Hi; modding for M4M.

*Bolded = Unrankable or strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants; blue = Notes/advices to avoid/fix repeated problems. Also note that hitsound suggestions on a diff may apply on similar parts of the song and the other diffs of the mapset.

>General
  1. Uh, why are the bookmarks unsnapped... Not an important thing, though.
>Easy
  1. 00:11:737 (1) - To be honest, the shape looks pretty random. Move the last anchor point to (28,168) so it will form a blanket-ish pattern with 00:10:433 (4)?
  2. 01:32:606 (2) - Uhm, move to (360,176)? Looks neater, IMO.
fix all

>Normal
  1. 02:05:215 (1) - Move the red node to (284,144)? It will make 02:03:584 (2,1) look nicer.
fix all

>Hard
  1. 00:14:835 - Add a circle? idk why, but it feels so empty... o.o
  2. 00:21:846 (4) - Add NC to denote that the spacing changes here? It might throw off players, you know...
  3. 00:45:650 (1,2,3) - Just wanna say that making these notes spaced differently compared to the other 1/4-beats spaced notes might make them confusing (since it looks like they're spaced by 1/2), and I don't think they're necessary anyway. (Applies to similar patterns.) fixed, but can't fix in some other patterns with some reason
  4. 01:37:497 (3,4) - Spaced like 01:38:476 (5,1), but the first is spaced by 1/4 beats while the second is spaced by 1/2. Basically the same case as above, but I just want to emphasize that problem (that they can be tricky and deceptive) here. fixed
  5. 01:46:954 (1,2,3) - I prefer this rhythm to emphasize the vocals. 01:47:443 feels empty without any note, anyway. copypaste pattern, so no fix(and it's still good)
  6. 01:47:932 (4,5) - This follows the vocal better for me. ^
  7. 02:08:476 (2) - Uh, move this to 02:08:313 and add a circle at 02:08:802? Goes better with the vocal. I follow music here :?
The main problem that I see in this map is the spacing of those notes that are spaced by 1/4 beats on the timeline. Sometimes, the notes are touching each other (which is okay btw), and at the other times it's not touching (and thus looks as if they were spaced by 1/2 beats). This is confusing, seriously. sorry ==" can't fix some, but just make it reachable

Well, other than that, this is a great map (: I'm feeling like Niva for using that emoticon.

Good luck on the way 8-)

Once you're done with this mod... Maybe a surprise will ensue?whoa, what is it :3
that's all I think, thanks for mod and star~
Rakuen
from #modreqs

[General]
Good :)
00:42:389 (3) - KIAI time ends (optional)
02:26:736 - Spinner ends here sounds better

[Easy]
00:40:433 (1,2,3,4) - Too far from each note, edit or try replace 00:42:389 (3) - with slider

[Normal]
>.o)b

[Hard]
00:55:433 (6,1) - Make just a little more further between each note

All looks quite nice to be ranked, good luck >.o /
Topic Starter
shikyu

DEAncientNaga wrote:

from #modreqs

[General]
Good :)
00:42:389 (3) - KIAI time ends (optional) ._.?
02:26:736 - Spinner ends here sounds better song still ongoing

[Easy]
00:40:433 (1,2,3,4) - Too far from each note, edit or try replace 00:42:389 (3) - with slider on purpose

[Normal]
>.o)b

[Hard]
00:55:433 (6,1) - Make just a little more further between each note I want (1) blanket with slider (6)

All looks quite nice to be ranked, good luck >.o /
sorry for not kudosu but thanks for mod~
wcx19911123
Hinsvar found this map for me
checked everything, stuffs are fine except the offset, it shold be about 1296(-7) and 75648 (-2), it's more accurate imo
just call me back when you're ready
Topic Starter
shikyu
fixed~
sheela
Hi! From my queue~ Sorry for the late mod

[Normal]
00:00:969 (2) - Remove whistle
00:06:513 (1) - Add finish at the beginning of the slider
00:35:209 (1) - Remove whistle
01:09:122 (1) - Add finish
01:10:426 (3) - Add finish
01:52:170 (1,3) - ^

Sorry if it is just the hitsounds. I didn't find problems. Good Luck and star!
Topic Starter
shikyu
do minor change, already do some stuffs mentioned :?
anyway, thaks for mod~
wcx19911123
bubbled
Topic Starter
shikyu
yay, thanks wcx~ hope this will ranked at 29th ><
yurunneram
EASY

00:03:904 (3) - Pause the song at 00:02:763 and adjust the points on this slider so that it wraps around 00:01:296 (1) nicer. Then you can readjust 00:05:861 (4)

00:48:252 (1) - Move to x236 y236? not only will it go around 00:47:600 (4) , but it also falls on the same place as the end of 00:50:861 (1) and you don't have to reposition anything

01:33:908 (1) - Don't really approve of this spinner as the next note comes too quickly afterwards. (this is an easy map) If you insist on leaving it then I'm fine with that

NORMAL

00:03:252 (4,5,1) - Doesn't feel like a suitable place to stack notes

I loved this diff :D Your sliders are nice and sexy btw <3

HARD

00:14:339 (1) - It doesn't really fit as a repeat slider

Loved this diff as well :o but the distance spacing is rather inconsistent. I'm talking about the times where your quarter beats have a half beat spacing. It's not very good even though it looks good.

Star ;)

You have been modded out by Yurun Ceroia Neram~
Topic Starter
shikyu
self-pop :?

yurunneram wrote:

EASY

00:03:904 (3) - Pause the song at 00:02:763 and adjust the points on this slider so that it wraps around 00:01:296 (1) nicer. Then you can readjust 00:05:861 (4) k

00:48:252 (1) - Move to x236 y236? not only will it go around 00:47:600 (4) , but it also falls on the same place as the end of 00:50:861 (1) and you don't have to reposition anything k

01:33:908 (1) - Don't really approve of this spinner as the next note comes too quickly afterwards. (this is an easy map) If you insist on leaving it then I'm fine with that leave it like that as shorter spinner not work well and slider doesn't fit here

NORMAL

00:03:252 (4,5,1) - Doesn't feel like a suitable place to stack notes imo it's still good :/

I loved this diff :D Your sliders are nice and sexy btw <3

HARD

00:14:339 (1) - It doesn't really fit as a repeat slider k

Loved this diff as well :o but the distance spacing is rather inconsistent. I'm talking about the times where your quarter beats have a half beat spacing. It's not very good even though it looks good.

Star ;)

You have been modded out by Yurun Ceroia Neram~
thanks for mod nad star~
wcx19911123
checked and fixed the bubble
sorry for waiting so long
Topic Starter
shikyu
thanks wcx`
Tari
I'm not sure, but is having 2 notes before a timing point good? how will it be possible to click accurately to the 2nd note before the red line?
popner

Tari wrote:

I'm not sure, but is having 2 notes before a timing point good? how will it be possible to click accurately to the 2nd note before the red line?
It is fine.

[Hard]
00:36:350 (3,4) - it will looks better if you keep the spacing

This is the only point.
Topic Starter
shikyu
fixed, thanks~
popner
Should be fine now.

Ranked!
P A N
congratz XD
Topic Starter
shikyu
thanks :') even it's not same as submission date, finally~
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