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fumika - Umikaze no Brave (TV Anime Ending Size) [Osu|Taiko]

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Topic Starter
IamKwaN

[CSGA]Ar3sgice wrote:

hi


Insane

  1. normal音效比较吵, 建议用soft, 然后把二四白线的note改成normal :arrow: fixed
  2. ar太高, 这图没那么难建议ar8 :arrow: AR9就好了:3
  3. 00:21:584 (3) - 叠到(1)比较好.. :arrow: fixed
  4. 00:22:930 (6) - 滑条尾去掉clap :arrow: ^
  5. 00:23:315 (1) - ^ :arrow: ^
  6. 00:24:276 (4,5,6,7) - whistle太多, 隔几个音放一个就好.. :arrow: fixed
  7. 后面好像也有点这种问题o.o :arrow: fixed o.o
  8. 00:26:392 (1,3) - 这个滑条都挤到前面去了, 摆平衡一点比较好看, 像这样 http://osu.ppy.sh/ss/674809 :arrow: fixed
  9. 00:29:469 (1,2,3) - 这里放个速度50%的滑条比较合适.. :arrow: 這個要考慮一下;w;
  10. 00:31:007 (2) - 这个和00:26:392 (1,3) 一样.. :arrow: ;w;?
  11. 01:12:353 (9) - 加个note http://osu.ppy.sh/ss/674813 :arrow: fixed
  12. 01:10:430 (4) - 这个用1/2拍的长度就好了 http://osu.ppy.sh/ss/674814 :arrow: fixed
Hard

  1. hitsound的问题一样..
  2. 00:16:584 (1) - 这里间距和前面一样, 加个newcombo比较好不然看成跳了 :arrow: fixed
  3. 00:24:853 (6) - 这里空着比较好 :arrow: 在我看來不錯啊;w;
  4. 00:33:123 (1) - 太远了.. :arrow: fixed
  5. 00:50:815 (9) - 把第三个点删了0,0 :arrow: fixed
  6. 01:06:584 (3) - http://osu.ppy.sh/ss/674818 :arrow: 怎麼了0.0?
  7. 01:18:892 (4) - 间距大点或者叠起 :arrow: 但是reverse slider是右邊的0.0
Normal

  1. 00:34:084 (5) - 挡住了reverse arrow不可以 而且这里是3/4.. :arrow: 我想不出更好的排放方法t.t.. >:(
  2. 同一音效也不要连续太多个放..
  3. 感觉这normal做的不错 o.o easy没啥问题
加油
非常感謝>v<
ctyjason
Hi,可能有些你已fix,因為這幾小時你有不少mod^^



[Insane]

00:12:738 (1) - NC
00:34:950 (8) - 感覺怪怪的,刪掉
00:36:007 (2) - 第1個音加個whistle
00:36:777 (4,1,3,5) - whistle
00:41:969 (3) - endpoint加個clap
00:48:315 (1) - 這裏開始到 00:50:911 (1) - hitsound太大,建議調到70%或以下
01:01:392 (2) - endpoint不要whistle
01:14:853 (4,7,10) - whistle

[Hard]

00:15:238 (1) - NC比較好,因為按的節奏不同了
00:15:815 (2) - 不建議放在這,玩家不容易才看到

01:12:546 (1) - 這裏不要jump比較好,
01:18:892 (4) - 距離錯了
01:21:392 (4) - 轉為slider,slider在01:21:584 (4)完結
01:21:777 (5) - 刪掉

[Normal]

00:33:507 (4) - 加個Circle(clap)
00:34:084 (5) - 不建議這樣放,新手玩家比較難看

[Easy]

00:21:777 (2) - 轉slider
01:17:161 (5) - 這裏不應NC
01:17:738 (1) - NC
01:22:546 (4,5) - 可以放得更好看 ,(4)x:328,y:344 (5)x:456,y:200
Nardoxyribonucleic

toara_fict wrote:

Hi~・ω・

[Nardo's Taiko Muzukashii]

00:20:238 (2) - k
01:06:392 (2,3,1,1) - K K D K Agree~ K K D K fits the melody more >w< -> fixed

This map good~ >w<

[Nardo's Taiko Oni]

00:16:969 (3,4,1,2,1) - ddk k d fixed
00:59:277 (2) - → 00:59:469 (2) -  ? fixed
01:27:546 (6,1,1,1,2) -   d k d d k

I support~ >w<
Thanks for your taiko mod :3

Lundlerol wrote:

hi~
mod req from my queue

[Nardo's Taiko Oni]
00:07:450 - delete fixed
00:23:027 - ^ fixed
00:43:315 (1) - K

00:59:950 - add k added
00:59:853 (1) - k
01:10:046 (2) - kkddk (stream) used kkd instead
01:17:738 (1,2,3) - K fixed

[Nardo's Taiko Muzukashii]
00:06:392 - d added
00:09:469 (1) - D fixed
00:10:046 (2,1) - Finish changed to K D instead of D D
00:16:969 (3,4,1) -  00:23:123 (2,3,1) -  01:07:738 (3,4,1) - Since kkd is difficult at Muzukashii, you should make it ddd or kkk. The second one changed to ddd, others remain unchanged.
00:19:661 (1,2,1) -  00:56:584 (3,4,1) - Since ddk is difficult at Muzukashii, you should make it ddd or kkk. these two will become odd if changed to ddd/kkk instead of ddk. Remain unchanged > <

Good luck~_(:3 」∠)_
Thanks for your taiko mod :3
Topic Starter
IamKwaN

ctyjason wrote:

Hi,可能有些你已fix,因為這幾小時你有不少mod^^



[Insane]

00:12:738 (1) - NC :arrow: fixed
00:34:950 (8) - 感覺怪怪的,刪掉 :arrow: 後面有音樂的;w;
00:36:007 (2) - 第1個音加個whistle :arrow: fixed
00:36:777 (4,1,3,5) - whistle :arrow: fixed
00:41:969 (3) - endpoint加個clap :arrow: fixed
00:48:315 (1) - 這裏開始到 00:50:911 (1) - hitsound太大,建議調到70%或以下 :arrow: 70以下咩都聽5到;w;..
01:01:392 (2) - endpoint不要whistle :arrow: fixed
01:14:853 (4,7,10) - whistle :arrow: fixed

[Hard]

00:15:238 (1) - NC比較好,因為按的節奏不同了 :arrow: fixed
00:15:815 (2) - 不建議放在這,玩家不容易才看到 :arrow: 有透明skin嘛 況且我5知擺邊好lol
01:12:546 (1) - 這裏不要jump比較好 :arrow: 新combo不行嗎:3? anyway fixed:3
01:18:892 (4) - 距離錯了 :arrow: slider end在右面 我認為沒有問題
01:21:392 (4) - 轉為slider,slider在01:21:584 (4)完結 :arrow: 考慮一下;w; 因為我想加強那三重音:3
01:21:777 (5) - 刪掉 :arrow: ^

[Normal]

00:33:507 (4) - 加個Circle(clap) :arrow: 本身有:3
00:34:084 (5) - 不建議這樣放,新手玩家比較難看 :arrow: 有沒有建議阿t.t..我想不出來..

[Easy]

00:21:777 (2) - 轉slider :arrow: fixed
01:17:161 (5) - 這裏不應NC :arrow: fixed
01:17:738 (1) - NC :arrow: fixed
01:22:546 (4,5) - 可以放得更好看 ,(4)x:328,y:344 (5)x:456,y:200 :arrow: fixed
THANK YOU SO MUCH >v<
smallboat
嗨 來幫你mod :)
以下是內容:
taiko的難度省略.. (這邊不會orz


整體

Normal的kiai time似乎跟三個難度有差異?

Taiko的話我是不知道要不要一起統一..

音量方面有做些調整 D的clap音效最好不要太高聽起來覺得怪怪(自己個人感官

Easy
SPOILER
00:09:469 (3) - 綠線 N音效 音量70%
00:11:007 (1) - N音效應該是比較好
00:11:777 (3) - ^
00:18:700 (1) - 綠線 N音效 音量70%
00:21:392 (1) - N音效
00:24:084 (3) - N音效 音量70%
00:32:546 (1) - 如果真的要用D 音量調小 比較不會那麼突出
這邊我是調60% (後面的D也很類似 看要不要換

00:34:084 (3) - 綠線 N音效 音量70%

00:41:007 (5,6) - 都whistle 音量70%

00:41:777 (1) - 綠線 N音效 音量70%
00:47:546 (5) - N音效
01:00:238 (1) - 50%
01:12:546 (1) - clap拿掉
01:21:777 (3) - N音效


Normal
SPOILER
00:14:469 (2) - N音效
00:15:623 (4,5) - 結尾finish
00:37:930 (4) - 拿掉clap
00:38:315 (5) - whistle
00:38:700 (1,2) - 1結尾whistle , 2 +whistle
00:39:853 (3) - 結尾whistle
00:47:546 (5,1) - N音效
00:51:777 (2) - ^
00:58:315 (3) - ^
00:58:700 (4) - ^
01:00:238 (3) - 綠線 whiste
01:07:930 (1) - N音效
01:13:315 (3) - 尾端clap拿掉
01:21:777 (4) - 60%

Hard
SPOILER
00:33:892 (4,5,6) - N音效 clap拿掉
00:42:353 (2,3,4,5,6,7,8) - ^
00:52:161 (10) - whistle
01:00:238 (5,1) - 5上面的綠線和後面1的綠線音量都60%
01:06:392 (2) - 60%
01:12:546 (1) - ^
01:20:623 (2) - 綠線 N音效 不clap 音量70%或60%
01:22:161 (7) - ^



Insane
SPOILER
00:16:969 (6) - N音效 whistle拿掉 音量70
00:23:315 (1) - N音效 音量70
00:25:238 (9) - N音效 whistle拿掉 音量70
00:33:507 (3) - N音效
00:33:892 (4,5,6,7) - +whistle
00:34:950 (8) - N音效 whistle拿掉 音量70
01:00:430 (3) - N音效 前後clap拿掉 音量70
00:47:161 (1) - 50%
00:52:161 (1) - 60%
00:54:469 (1) - 前面的綠線 音量30%比較好 不會突出
01:02:930 (3) - 60%
01:04:661 (8) - 80%
01:12:161 (8) - N音效 音量70% 不+clap
01:12:546 (1) - 70%
01:16:584 (1) - 80%
01:18:507 (1) - 90%或100%
01:20:815 (4) - 前端whistle
01:21:392 (5) - 後端whistle
01:21:777 (1) - 60%
spinner後面的音量 各減10%

完成..

先mod這些 斟酌使用 如有問題或想繼續2nd mod(最多2次)可PM給我 謝謝!
quiz-chan_DELETED
Hi~

[General]
Just opened AIMod and saw multiple errors, such as leadin issues, as AIMod might call them or overused kiai. Definitely worth checking every diff with that.
Most important are the unsnapped sections and no breaktime, but the other things aren't minor as well.

[Easy]
00:11:007 (1,2,3) - OK, first of all, these drum claps don't fit at all and should be replaced. You can use the drum finish hitsound instead, because it is less intrusive, or you can change the sampleset, but..... that's up to you.
00:23:315 (1,2) - They don't fit here either. If you still want to keep the drum sampleset, use the finish hitsounds of it instead.
00:32:546 (1,2) - Again, same problem.
00:50:238 (3,4) - Same. The hitsound should be erased on (3), the hitsound on (4) can be erased.

[Normal]
00:16:584 (5) - Moving the last node a bit up makes this a better blanket for 00:15:623 (4) 's end and also improves flow.
00:58:315 - :shock: WHAI ON EARTH does kiai time start here??
01:11:392 (4) - Overlapping with (2)'s end.

[Hard]
00:04:853 (1) - New combo here.
00:06:200 (1) - Remove new combo here, set it on next slider instead.
00:06:200 (1,2,3) - All in all, this pattern is kinda messy. Also the spacing from (3) to (4) is wrong. I suggest re-arranging this pattern thoroughly.
00:14:661 (3,1,2,3,1,2,3,4) - This pattern is untidy and should be re-arranged. Just because this is a Hard, not everything has to overlap. In this case, the hitbursts are overlapping the upcoming hitobjects.
00:18:508 (5,6,7) - Same problem with untidiness.
00:22:161 (5) - The drum clap doesn't fit here.
00:23:507 (9) - Make the new combo here instead of setting it on the following slider. Besides, erase the drum whistle.
00:29:469 (1) - "Relax" this slider.
00:31:007 (6) - Shorten the slider (repeat should be on the red tick), then add a circle at 00:31:584 . Stack it on the next combo's (1). Fits muuuch better IMO.
00:33:892 (4,5,6,7) - This pattern is confusing (rhythm-based). You could replace circles with sliders. Just my opinion though. Ah, and don't use so many drum claps.
00:37:546 (6,7) - Move these somewhere else. You have already used the same technique on 00:36:584 (3,4,5) .
00:42:353 (2,3,4,5,6,7,8) - Too many drum claps.
01:00:430 (6) - Move the second node closer to the red node. Make the first part of the slider more circular.

[Insane]
00:05:238 (1) - New combo here.
00:06:007 (1) - Remove the new combo here.


Now just some general things, because I see them occuring over and over again:

  1. Don't overuse drum claps (want an example? 00:34:950 (8,9,10,11,12,13) or 00:54:469 (1,2,3,4,5,6,7,8,9,10,11,12)
  2. This diff has very messy parts (due to spacing). You should put jumps where they really fit, otherwise space properly
  3. There are some awkward sliders too (such as 00:25:238 (9,10) - The shapes aren't a problem, it's just the flow. The sliders don't fit here)
Go through the diff and fix some of the things mentioned above.

Good luck, y'all!!
remy11
Nice map~ 8-)
Topic Starter
IamKwaN
Thank you smallboat, Quiz-chan and remy11 >v<
Zejky
Hi IamKwaN
as you want

red - must be fixed
blue - highly recommend to consider
black - only suggestions

[Geranal]
  1. all diff osu!~stand is you make, but you not fixed a Kiai ???
  2. AudioLeadIn: 1000 in osu!stand and dif taiko is AudioLeadIn: 2000. you should use 1 in 2
  3. the Name in taiko diff Nardo's Taiko Muzukashii or Nardo's Taiko Oni, Taiko is redundant
    you should put is Nardo's Muzukashii and Nardo's Oni
  4. BG, 2 BG for 4 diff, it's bad.Each diff a BG or taiko use BG2 and osu!stand use BG1 or all diff use only a BG
  5. Video 21Mb, you should lower it down
    quite creative about Hit sound

[Easy]
  1. 00:05:623 (3) - distance need fixed. x440 y152 better
  2. 00:37:161 (3) - not overlap with 00:35:623 (1) -
  3. 00:52:161 - you sure put volume is 95%
[Normal]

  1. good
[Hard]
  1. 00:15:238 (1,2,3,1,2,3,4) - it will better if straight http://puu.sh/2prs5 and so that players know their stay if do as me
    01:18:892 (4) - [/color]
    01:27:546 (4) - NC
[Insane]
  • AR - 1, sure
  1. 00:31:007 (2) - make it better
  2. 01:27:161 (4) - NC
i can mod taiko, sorry
your map pro hit sound, need a mod better about hit sound,
that's all for me
GL :D
Bernkaztl
u okay,
this my mod

just sugest

btw,delete maen delete beat

[Taiko muzu]

00:03:123 (1) - delete , 00:03:315 (2) - whistel , 00:03:700 (2) - remove whis
00:09:277 (2) - delete
00:29:469 (2) - whist
00:33:892 (3) - move to this time 00:33:700
00:58:507 (2) - delete
01:00:238 (2) - delete
01:12:930 (1,1,1,2,1) - make it same like 01:11:392 (1,1,2,1,2) -
01:16:200 (1,3) - delete , 01:16:392 (3) - whis, 01:16:969 add DON ,01:17:161 katsu here , 01:17:353 delete
01:29:277 (2) - whis here

for oni taiko i won't mod it
i lazy to mod oni diff
okay that's my mod
sorry if to short cuz I'm sick now :o
Nardoxyribonucleic

JT123 wrote:

u okay,
this my mod

just sugest

btw,delete maen delete beat

[Taiko muzu]

00:03:123 (1) - delete , 00:03:315 (2) - whistel , 00:03:700 (2) - remove whis
00:09:277 (2) - delete
00:29:469 (2) - whist
00:33:892 (3) - move to this time 00:33:700
00:58:507 (2) - delete
01:00:238 (2) - delete
01:12:930 (1,1,1,2,1) - make it same like 01:11:392 (1,1,2,1,2) -
=>01:12:930 (1,1,1,2,1) changed to k d d k k; 01:11:392 (1,1,2,1,2) changed to k d k d d
01:16:200 (1,3) - delete , 01:16:392 (3) - whis, 01:16:969 add DON ,01:17:161 katsu here , 01:17:353 delete
=>01:17:161 changed to D
01:29:277 (2) - whis here

for oni taiko i won't mod it
i lazy to mod oni diff
okay that's my mod
sorry if to short cuz I'm sick now :o
Thanks for modding~
Topic Starter
IamKwaN

smallboat wrote:

嗨 來幫你mod :)
以下是內容:
taiko的難度省略.. (這邊不會orz


整體

Normal的kiai time似乎跟三個難度有差異? :arrow: fixed

Taiko的話我是不知道要不要一起統一.. :arrow: Taiko不需要統一

音量方面有做些調整 D的clap音效最好不要太高聽起來覺得怪怪(自己個人感官

Easy
SPOILER
00:09:469 (3) - 綠線 N音效 音量70% :arrow: fixed
00:11:007 (1) - N音效應該是比較好 :arrow: 我其實覺得normal clap跟這歌不配..
00:11:777 (3) - ^ :arrow: ^
00:18:700 (1) - 綠線 N音效 音量70% :arrow: fixed
00:21:392 (1) - N音效 :arrow: fixed
00:24:084 (3) - N音效 音量70% :arrow: fixed
00:32:546 (1) - 如果真的要用D 音量調小 比較不會那麼突出
這邊我是調60% (後面的D也很類似 看要不要換 :arrow: 換成75%
00:34:084 (3) - 綠線 N音效 音量70% :arrow: fixed
00:41:007 (5,6) - 都whistle 音量70% :arrow: no fixed
00:41:777 (1) - 綠線 N音效 音量70% :arrow: no fixed
00:47:546 (5) - N音效 :arrow: no fixed
01:00:238 (1) - 50% :arrow: 本身就是50%呀
01:12:546 (1) - clap拿掉 :arrow: no fixed
01:21:777 (3) - N音效 :arrow: no fixed


Normal
SPOILER
00:14:469 (2) - N音效 :arrow: fixed
00:15:623 (4,5) - 結尾finish :arrow: 很奇怪;w; no fixed
00:37:930 (4) - 拿掉clap :arrow: no fixed
00:38:315 (5) - whistle :arrow: fixed
00:38:700 (1,2) - 1結尾whistle , 2 +whistle :arrow: fixed
00:39:853 (3) - 結尾whistle :arrow: fixed
00:47:546 (5,1) - N音效 :arrow: fixed
00:51:777 (2) - ^ :arrow: fixed
00:58:315 (3) - ^ :arrow: fixed
00:58:700 (4) - ^ :arrow: fixed
01:00:238 (3) - 綠線 whiste :arrow: fixed
01:07:930 (1) - N音效 :arrow: fixed
01:13:315 (3) - 尾端clap拿掉 :arrow: fixed
01:21:777 (4) - 60% :arrow: 80% ;w;

Hard
SPOILER
00:33:892 (4,5,6) - N音效 clap拿掉 :arrow: fixed
00:42:353 (2,3,4,5,6,7,8) - ^ :arrow: fixed
00:52:161 (10) - whistle :arrow: fixed
01:00:238 (5,1) - 5上面的綠線和後面1的綠線音量都60% :arrow: 75%
01:06:392 (2) - 60% :arrow: ^
01:12:546 (1) - ^ :arrow: ^
01:20:623 (2) - 綠線 N音效 不clap 音量70%或60% :arrow: no fixed
01:22:161 (7) - ^ :arrow: ^



Insane
SPOILER
00:16:969 (6) - N音效 whistle拿掉 音量70
00:23:315 (1) - N音效 音量70
00:25:238 (9) - N音效 whistle拿掉 音量70
00:33:507 (3) - N音效
00:33:892 (4,5,6,7) - +whistle
00:34:950 (8) - N音效 whistle拿掉 音量70
01:00:430 (3) - N音效 前後clap拿掉 音量70
00:47:161 (1) - 50%
00:52:161 (1) - 60%
00:54:469 (1) - 前面的綠線 音量30%比較好 不會突出
01:02:930 (3) - 60%
01:04:661 (8) - 80%
01:12:161 (8) - N音效 音量70% 不+clap
01:12:546 (1) - 70%
01:16:584 (1) - 80%
01:18:507 (1) - 90%或100%
01:20:815 (4) - 前端whistle
01:21:392 (5) - 後端whistle
01:21:777 (1) - 60%
spinner後面的音量 各減10%
INSANE就不改了 我自己相當滿意hitsound..
DRUM那些太小聲又被人說沒有hitsound似的
改大聲又說要小聲點 我也不知道該怎麼辦 :D

完成..

先mod這些 斟酌使用 如有問題或想繼續2nd mod(最多2次)可PM給我 謝謝!
謝謝:3
Kanari



Haii ~
You requested via forum pm ~


[Easy]
00:09:469 (3) - Remove a reverse.
00:10:623 - Add a circle?
00:37:161 (3) - Try to stack the end of the slider better?
00:50:238 (3) - Stack with (1)
01:23:700 (1) - Move this back one tick and end at the same place.


[Normal]
- Bookmarks can be removed ~ owo
00:07:546 (6) - Line with (4) (x:108 y:172)
01:01:007 (5) - Maybe break distance for a bit and stack the sliders end with (3)


[Hard]
00:06:200 (1,2,3) - Stack.


[Insane]
- HP Drain +1 ? owo
00:25:815 (10) - Place where (5) was.
00:31:007 (2) - Place the 4th tick at x:72 y:352


Nice map ~
Good luck with rank! >w<
Topic Starter
IamKwaN

Quiz-chan wrote:

Hi~

[General]
Just opened AIMod and saw multiple errors, such as leadin issues, as AIMod might call them or overused kiai. Definitely worth checking every diff with that.
Most important are the unsnapped sections and no breaktime, but the other things aren't minor as well.

It is a bug of AImod: p/2206395/

[Easy]
00:11:007 (1,2,3) - OK, first of all, these drum claps don't fit at all and should be replaced. You can use the drum finish hitsound instead, because it is less intrusive, or you can change the sampleset, but..... that's up to you. :arrow: fixed
00:23:315 (1,2) - They don't fit here either. If you still want to keep the drum sampleset, use the finish hitsounds of it instead. :arrow: fixed
00:32:546 (1,2) - Again, same problem. :arrow: fixed
00:50:238 (3,4) - Same. The hitsound should be erased on (3), the hitsound on (4) can be erased. :arrow: fixed

[Normal]
00:16:584 (5) - Moving the last node a bit up makes this a better blanket for 00:15:623 (4) 's end and also improves flow. :arrow: fixed
00:58:315 - :shock: WHAI ON EARTH does kiai time start here?? :arrow: what's the problem? the kiai starts at 00:55:623 instead..
01:11:392 (4) - Overlapping with (2)'s end. :arrow: intentionally did that to have a symmetric pattern D:

[Hard]
00:04:853 (1) - New combo here. :arrow: fixed
00:06:200 (1) - Remove new combo here, set it on next slider instead. :arrow: fixed
00:06:200 (1,2,3) - All in all, this pattern is kinda messy. Also the spacing from (3) to (4) is wrong. I suggest re-arranging this pattern thoroughly. :arrow: i just arrange them using DS and then CTRL+G I think it could be a style :D
00:14:661 (3,1,2,3,1,2,3,4) - This pattern is untidy and should be re-arranged. Just because this is a Hard, not everything has to overlap. In this case, the hitbursts are overlapping the upcoming hitobjects. :arrow: i suppose playing hard means u have a transparent skin already, so just only fix that 3 combo hit to a better place
00:18:508 (5,6,7) - Same problem with untidiness. :arrow: style D:
00:22:161 (5) - The drum clap doesn't fit here. :arrow: fixed
00:23:507 (9) - Make the new combo here instead of setting it on the following slider. Besides, erase the drum whistle. :arrow: fixed
00:29:469 (1) - "Relax" this slider. :arrow: sorry i dont know wt u mean lol
00:31:007 (6) - Shorten the slider (repeat should be on the red tick), then add a circle at 00:31:584 . Stack it on the next combo's (1). Fits muuuch better IMO. :arrow: fixed
00:33:892 (4,5,6,7) - This pattern is confusing (rhythm-based). You could replace circles with sliders. Just my opinion though. Ah, and don't use so many drum claps. :arrow: drum clap removed but circles are still there coz 00:33:123 (1,2,3) these 3 also follow lyrics so it is reasonable for the whole combo to follow lyrics
00:37:546 (6,7) - Move these somewhere else. You have already used the same technique on 00:36:584 (3,4,5) . :arrow: suggestion?
00:42:353 (2,3,4,5,6,7,8) - Too many drum claps. :arrow: fixed
01:00:430 (6) - Move the second node closer to the red node. Make the first part of the slider more circular. :arrow: fixed

[Insane]
00:05:238 (1) - New combo here. :arrow: fixed
00:06:007 (1) - Remove the new combo here. :arrow: fixed


Now just some general things, because I see them occuring over and over again:

  1. Don't overuse drum claps (want an example? 00:34:950 (8,9,10,11,12,13) or 00:54:469 (1,2,3,4,5,6,7,8,9,10,11,12) :arrow: fixed :D
  2. This diff has very messy parts (due to spacing). You should put jumps where they really fit, otherwise space properly :arrow: insane no need to follow DS strictly but i have tried to fix some which I think is random
  3. There are some awkward sliders too (such as 00:25:238 (9,10) - The shapes aren't a problem, it's just the flow. The sliders don't fit here) :arrow: fixed :D
Go through the diff and fix some of the things mentioned above.

Good luck, y'all!!
THANK YOU >v<
Topic Starter
IamKwaN

Zejky wrote:

Hi IamKwaN
as you want

red - must be fixed
blue - highly recommend to consider
black - only suggestions

[Geranal]
  1. all diff osu!~stand is you make, but you not fixed a Kiai ??? :arrow: just wonder does it happen coz they are consistent when i upload them lol now fixed
  2. AudioLeadIn: 1000 in osu!stand and dif taiko is AudioLeadIn: 2000. you should use 1 in 2 :arrow: that's okay for diff audioleadin for guest diffs
  3. the Name in taiko diff Nardo's Taiko Muzukashii or Nardo's Taiko Oni, Taiko is redundant
    you should put is Nardo's Muzukashii and Nardo's Oni
    :arrow: It is taiko map so no fixed
  4. BG, 2 BG for 4 diff, it's bad.Each diff a BG or taiko use BG2 and osu!stand use BG1 or all diff use only a BG :arrow: wts the problem?
  5. Video 21Mb, you should lower it down :arrow: trying to reduce the size and now fixed
    quite creative about Hit sound :arrow: lol

[Easy]
  1. 00:05:623 (3) - distance need fixed. x440 y152 better :arrow: fixed
  2. 00:37:161 (3) - not overlap with 00:35:623 (1) - :arrow: fixed
  3. 00:52:161 - you sure put volume is 95% :arrow: fixed
[Normal]

  1. good :arrow: \:D/
[Hard]
  1. 00:15:238 (1,2,3,1,2,3,4) - it will better if straight http://puu.sh/2prs5 and so that players know their stay if do as me :arrow: fixed in another way
    01:18:892 (4) - NC or so that it far, you used time 1/4 :arrow: no fixed
    01:27:546 (4) - NC :arrow: no fixed
[Insane]
  • AR - 1, sure :arrow: its better imo
  1. 00:31:007 (2) - make it better :arrow: no fixed
  2. 01:27:161 (4) - NC :arrow: no fixed
i can mod taiko, sorry
your map pro hit sound, need a mod better about hit sound,
that's all for me
GL :D
THANK YOU >v<
Topic Starter
IamKwaN

xXCrystalMoonAnimeXx wrote:




Haii ~
You requested via forum pm ~


[Easy]
00:09:469 (3) - Remove a reverse. :arrow: no fix. seems better now imo
00:10:623 - Add a circle? :arrow: ^
00:37:161 (3) - Try to stack the end of the slider better? :arrow: fixed
00:50:238 (3) - Stack with (1) :arrow: fixed
01:23:700 (1) - Move this back one tick and end at the same place. :arrow: fixed


[Normal]
- Bookmarks can be removed ~ owo :arrow: removed owo
00:07:546 (6) - Line with (4) (x:108 y:172) :arrow: fixed
01:01:007 (5) - Maybe break distance for a bit and stack the sliders end with (3) :arrow: would u mind capture the screen for me .__.?


[Hard]
00:06:200 (1,2,3) - Stack. :arrow: fixed


[Insane]
- HP Drain +1 ? owo :arrow: fixed
00:25:815 (10) - Place where (5) was. :arrow: fixed
00:31:007 (2) - Place the 4th tick at x:72 y:352 :arrow: fixed


Nice map ~
Good luck with rank! >w<
Thank you >v<
Natsu
Hi forum pm request o3o

General
  1. You are overusing kiai i mean this fountais are so much should fix this:
  2. Source should be Robotics;Notes without caps
  3. You can improve your hitsounds are really bad now imo
  4. ロボティクス・ノーツ remove this from tags since is the source got no sense imo

Easy:
  • Unsnapped green line at: 00:08:030 - snap to 00:08:027
    00:09:469 this double repeat can be confuse in easy diff better make to sliders gonna fit better too
    00:11:777 remove this finish from slider body is not following nothing
    00:18:700 clap in the repeat fit alot imo
    00:31:007 remove whistle from slider body is really annoying imo
    00:50:238 (3,4,5,1) - this part is so lazy why no better make some sliders? make it fun for new players
    01:06:392 this so confuse for easy as i say before 2 repeats are not good for this maybe try to make another thing there
    01:09:469 whistle dont fit here add finish gonna sound alot better
    01:12:546 (1,2) - this is just my opinion but drum sound got no sense o.o sound really bad in this kind of songs
    01:28:700 same as 01:06:392
    01:28:700 were are the claps in there?
    00:04:853 this have to be new combo
    Ok this diff is good but you have to work with hitsounds
Normal:
  • 00:14:469 (2,3) - stack they like you did on the previous pattern 00:13:315 (4,1) - for consistency
    00:23:315 why drum sound here?
    00:29:469 (1,2,3,4,5) - this rythm is wrong remember this is not hard is normal maybe try this:
    00:34:084 this is unrankable previous hitburts of 00:33:315 (3) - dont let see the repeat of (5) fix plz
    00:49:469 (4,1) - stack they perfect
    01:10:238 (2,4) - ugly overlap you see how 2 touch 4 that look so bad try to make it more clean
    01:26:777 so fast after spinner imo maybe remove it?
    same with hitsounds add more
Hard:
  • AR -1 for better difficult spread since normal got 5 and insane 9 this have to be 7
    00:06:200 (5,1,2) - (nazi) stack they perfect are a little wrong
    00:25:046 this unrankable same i tell you in normal about hitburst covering the repeat
    00:54:469 (1,2,3) - here better use 05 spacing 1.0 is so difficult for a hard diff
    01:00:238 (5,6) - why drum sound? dont fit in nothing here
    01:14:661 (3,5) - maybe can stack the tail of they complety?
Insane:
  • 00:21:777 (4) - Unsnapped slider
    00:30:812 green line unsnapped
    00:41:969 (3,4,5) - again drum sound dont following nothing
    00:54:469 (1,2,3,4,5,6,7,8,9,10,11,12) - im not fan of using 1.0 distance for this streams maybe can you use 0.5?
    01:03:315 (5,6) - stack they perfec a little wrong
    drum hitsounds dont fit
You can improve this map special with hitsounds, sorry for the short mod, but I'm sick I cant concentrate well hope that help you good luck
Topic Starter
IamKwaN

Natsu wrote:

Hi forum pm request o3o

General
  1. You are overusing kiai i mean this fountais are so much should fix this: :arrow: I dont think I am overusing the kiai coz the one ranked has similar kiai to mine.
  2. Source should be Robotics;Notes without caps :arrow: it doesnt matter coz ranked ones have both cap and non-cap
    and official also has both cap and non-cap.
  3. You can improve your hitsounds are really bad now imo :arrow: remap the hitsound already :3
  4. ロボティクス・ノーツ remove this from tags since is the source got no sense imo :arrow: take a look at these two maps
    http://osu.ppy.sh/s/76947 and http://osu.ppy.sh/s/73390. why make no sense :3?

Easy:
  • Unsnapped green line at: 00:08:030 - snap to 00:08:027 :arrow: the line has been removed
    00:09:469 this double repeat can be confuse in easy diff better make to sliders gonna fit better too :arrow: fixed
    00:11:777 remove this finish from slider body is not following nothing :arrow: fixed
    00:18:700 clap in the repeat fit alot imo :arrow: removed
    00:31:007 remove whistle from slider body is really annoying imo :arrow: removed
    00:50:238 (3,4,5,1) - this part is so lazy why no better make some sliders? make it fun for new players
    01:06:392 this so confuse for easy as i say before 2 repeats are not good for this maybe try to make another thing there :arrow: easy no need to be that fun. i think basic is okay for easy
    01:09:469 whistle dont fit here add finish gonna sound alot better :arrow: removed
    01:12:546 (1,2) - this is just my opinion but drum sound got no sense o.o sound really bad in this kind of songs :arrow: huh..i use lower volume now
    01:28:700 same as 01:06:392 :arrow: remove hitsound.
    01:28:700 were are the claps in there? :arrow: no
    00:04:853 this have to be new combo :arrow: why D:?
    Ok this diff is good but you have to work with hitsounds
Normal:
  • 00:14:469 (2,3) - stack they like you did on the previous pattern 00:13:315 (4,1) - for consistency :arrow: fixed
    00:23:315 why drum sound here? :arrow: removed
    00:29:469 (1,2,3,4,5) - this rythm is wrong remember this is not hard is normal maybe try this: :arrow: i think it is good imo :3
    00:34:084 this is unrankable previous hitburts of 00:33:315 (3) - dont let see the repeat of (5) fix plz :arrow: fixed
    00:49:469 (4,1) - stack they perfect :arrow: fixed
    01:10:238 (2,4) - ugly overlap you see how 2 touch 4 that look so bad try to make it more clean :arrow: why ugly= =they are symmetric aren't they
    01:26:777 so fast after spinner imo maybe remove it? :arrow: are u sure? the next note is already in the middle D:
    same with hitsounds add more :arrow: yeah remake the hitsounds already
Hard:
  • AR -1 for better difficult spread since normal got 5 and insane 9 this have to be 7 :arrow: it is not a rule isn't it?
    00:06:200 (5,1,2) - (nazi) stack they perfect are a little wrong :arrow: fixed in the previous updates
    00:25:046 this unrankable same i tell you in normal about hitburst covering the repeat :arrow: are u sure they are unrankable= =? this is a hard diff :3
    00:54:469 (1,2,3) - here better use 05 spacing 1.0 is so difficult for a hard diff :arrow: consistent DS so no :3
    01:00:238 (5,6) - why drum sound? dont fit in nothing here :arrow: fixed hitsounds
    01:14:661 (3,5) - maybe can stack the tail of they complety? :arrow: fixed
Insane:
  • 00:21:777 (4) - Unsnapped slider :arrow: fixed
    00:30:812 green line unsnapped :arrow: fixed
    00:41:969 (3,4,5) - again drum sound dont following nothing :arrow: fixed
    00:54:469 (1,2,3,4,5,6,7,8,9,10,11,12) - im not fan of using 1.0 distance for this streams maybe can you use 0.5? :arrow: that's okay for me and its the challenging place of my map. can u fc it ? :D
    01:03:315 (5,6) - stack they perfec a little wrong :arrow: fixed
    drum hitsounds dont fit :arrow: fixed
You can improve this map special with hitsounds, sorry for the short mod, but I'm sick I cant concentrate well hope that help you good luck
bmin11
[Insane]
00:01:777 (1) - Delete this timing point. It's just unnecessary.
00:07:930 (1) - Slider should start from here.
00:08:700 (2) - Add whistle, or else this note is just a blank note with nothing to follow.
00:09:469 (1) - Add clap on the start of the slider.
00:10:046 (3) - Add clap
00:10:430 (6) - Add clap on the start of the slider.
00:47:161 (1,2,3,4,5,6,7,8,9) - Feels like you are abusing the drum. Maybe lower the volume around 40%?
00:54:469 (1,2,3,4,5,6,7,8,9,10,11,12) - Normal hit sounds better IMO

I'm not too sure how I should tackle this diffs hitsound. Drums give more of an comical value and I can't help but to think it doesn't fit to the song.


[Hard]
00:01:777 (1) - Delete this timing point. It's just unnecessary.
00:08:892 (2,3,4) - Awkward. I would just space it out evenly.
01:18:892 (4) - Add another return

Again, can't help but to think Drums aren't appropriate to the song. Also, this diff needs to tone the soft whistles down a bit. Needs a balance between soft hits and soft whistles.


[Normal]
00:01:777 (1) - Delete this timing point. It's just unnecessary.
00:31:007 (5) - Increase the slider length.
00:34:084 (5) - Shorten the slider length.
00:43:315 (5) - Remove the return and add a note at the end.


[Easy]
00:01:777 (1) - Delete this timing point. It's just unnecessary.
01:04:469 (2) - Way too loud. Lower the volume a bit.



That's all for me. I'm not a big fan of Drum hitsound to be all honest, unless it fits the song. I just think Drum only has a small niche for it.

Good luck with the map.
Topic Starter
IamKwaN

bmin11 wrote:

[Insane]
00:01:777 (1) - Delete this timing point. It's just unnecessary. :arrow: fixed
00:07:930 (1) - Slider should start from here. :arrow: fixed
00:08:700 (2) - Add whistle, or else this note is just a blank note with nothing to follow. :arrow: added
00:09:469 (1) - Add clap on the start of the slider. :arrow: added
00:10:046 (3) - Add clap :arrow: added
00:10:430 (6) - Add clap on the start of the slider. :arrow: added
00:47:161 (1,2,3,4,5,6,7,8,9) - Feels like you are abusing the drum. Maybe lower the volume around 40%? :arrow: remove all those drums
00:54:469 (1,2,3,4,5,6,7,8,9,10,11,12) - Normal hit sounds better IMO :arrow: fixed

I'm not too sure how I should tackle this diffs hitsound. Drums give more of an comical value and I can't help but to think it doesn't fit to the song.


[Hard]
00:01:777 (1) - Delete this timing point. It's just unnecessary. :arrow: fixed
00:08:892 (2,3,4) - Awkward. I would just space it out evenly. :arrow: fixed
01:18:892 (4) - Add another return :arrow: fixed

Again, can't help but to think Drums aren't appropriate to the song. Also, this diff needs to tone the soft whistles down a bit. Needs a balance between soft hits and soft whistles.


[Normal]
00:01:777 (1) - Delete this timing point. It's just unnecessary. :arrow: fixed
00:31:007 (5) - Increase the slider length. :arrow: seems better now imo
00:34:084 (5) - Shorten the slider length. :arrow: ^
00:43:315 (5) - Remove the return and add a note at the end. :arrow: ^ and for consistency of pattern


[Easy]
00:01:777 (1) - Delete this timing point. It's just unnecessary. :arrow: fixed
01:04:469 (2) - Way too loud. Lower the volume a bit. :arrow: hitsound removed



That's all for me. I'm not a big fan of Drum hitsound to be all honest, unless it fits the song. I just think Drum only has a small niche for it. :arrow: remake the hitsound already. would u mind rechecking my map .__.?

Good luck with the map.

Thank you :D
jieusieu
irc
17:10 IamKwaN: hi:3
17:11 IamKwaN: do u accept modding request? .__.
17:13 jieusieu: but my modding is very poor, are you ok?
17:14 IamKwaN: yeah sure XD
17:15 *IamKwaN is listening to [http://osu.ppy.sh/b/229119 fumika - Umikaze no Brave (TV Size)]
17:15 jieusieu: xd
17:15 IamKwaN: thank you XD
17:22 *jieusieu is editing [http://osu.ppy.sh/b/229119 fumika - Umikaze no Brave (TV Size) [Insane]]
17:22 jieusieu: 00:34:373 (6) - it needs more distance
17:23 IamKwaN: o.o i see your point
17:24 jieusieu: so i think better to move it (here)[https://osu.ppy.sh/ss/682405]
17:24 jieusieu: or other
17:24 IamKwaN: yeah
17:28 IamKwaN: changed XD
17:28 jieusieu: 00:26:392 (1) - why don't you 3rd point move to right?
17:28 jieusieu: (like this)[https://osu.ppy.sh/ss/682408]
17:29 jieusieu: thanks :D
17:29 jieusieu: 00:27:161 (3) - ^
17:29 IamKwaN: changed also :D
17:30 jieusieu: :D
17:36 jieusieu: 00:22:161 (5) - maybe (it)[http://osu.ppy.sh/ss/682418]'s better than before
17:36 IamKwaN: hey cool!
17:36 IamKwaN: why i didnt thought of that
17:37 jieusieu: xD
17:39 jieusieu: 00:52:546 (1) - hmm.. this NC is too short imo
17:40 jieusieu: (you can ignore it) 00:52:546 (1) - remove NC 00:53:123 (5) - add NC
17:42 IamKwaN: [http://osu.ppy.sh/ss/682429 i fixed it like this :3]
17:42 jieusieu: ok :D
17:42 jieusieu: 01:03:315 (5) - add NC
17:43 IamKwaN: fixed :D
17:44 *jieusieu is editing [http://osu.ppy.sh/b/228916 fumika - Umikaze no Brave (TV Size) [Hard]]
17:44 IamKwaN: ok:
17:44 IamKwaN: :3
17:44 jieusieu: 00:15:238 (1) - remove NC
17:44 IamKwaN: yeah
17:46 jieusieu: 00:33:892 (4,5) - change to silder?
17:46 jieusieu: it's hard to reading :/
17:47 IamKwaN: yeah someone pointed out that too
17:47 jieusieu: lol
17:47 IamKwaN: XD
17:51 jieusieu: 01:14:469 (2,3,4,5,6,7,8,9,1,2,3) -
17:52 jieusieu: right 2 grids
17:52 jieusieu: move
17:52 IamKwaN: opps lol
17:53 IamKwaN: fixed :D
17:53 jieusieu: thx :D
17:54 *jieusieu is editing [http://osu.ppy.sh/b/228917 fumika - Umikaze no Brave (TV Size) [Normal]]
17:54 jieusieu: 00:53:123 (5) - NC?
17:55 jieusieu: 01:21:777 (4) - ^
17:56 IamKwaN: both fixed :3
17:56 IamKwaN: your mod isn't bad lol
17:57 jieusieu: thank you lol
17:57 IamKwaN: quite good in fact :3
17:57 jieusieu: xDD
17:59 jieusieu: hmm
17:59 jieusieu: normal and easy are nice
17:59 IamKwaN: lol thank you :D
17:59 IamKwaN: savelog and post to the forum :3
18:00 IamKwaN: and i will u kd ><
18:00 IamKwaN: for sure ><
18:00 jieusieu: kk ><
18:00 jieusieu: oh
18:00 *jieusieu is editing [http://osu.ppy.sh/b/228915 fumika - Umikaze no Brave (TV Size) [Easy]]
18:00 IamKwaN: 55
18:00 jieusieu: 00:52:161 (5) - remove NC
18:00 jieusieu: 00:52:546 (1) - add NC
18:00 jieusieu: lol
18:01 IamKwaN: it is already NC for 00:52:546 lol
18:01 jieusieu: aww
18:01 jieusieu: xDDDD
18:01 IamKwaN: ha
18:01 jieusieu: 00:52:161 (5) - add NC
18:02 jieusieu: 00:52:546 (1) - remove NC
18:02 jieusieu: mistake xP
18:02 IamKwaN: how about normal XD?
18:02 jieusieu: i can't find problem more xD
18:03 IamKwaN: okay XD

good luck!
Topic Starter
IamKwaN
Thank you so much
all fixed ><
bmin11
[Insane]
00:05:238 (1) - Increase the slider length (delete the note after)
00:06:584 (6,7,8) - Make it into a 1/1 returning slider
00:21:777 (4) - Increase the slider length
00:29:853 (3) - Add finish
00:30:815 (1) - Remove clap
00:31:007 (2) - Remove clap and add finish at the start of the slider
00:38:411 (12,13) -Move it 1/4 forward

Now the problem is that I can't even hear those drums anymore. The volume is way too low to the point it feels like it was done with soft hitsounds. Better then before though.

[Hard]
00:06:584 (1,2,3) - Increase the slider length (delete the note after)
00:09:469 (5) - Increase the slider length (different slider, but it's the same idea)
00:16:200 (4) - New combo since the spacing changes
00:31:007 (6) - Increase the slider length by 1/4
Topic Starter
IamKwaN

bmin11 wrote:

[Insane]
00:05:238 (1) - Increase the slider length (delete the note after)
00:06:584 (6,7,8) - Make it into a 1/1 returning slider
00:21:777 (4) - Increase the slider length
00:30:815 (1) - Remove clap
00:31:007 (2) - Remove clap and add finish at the start of the slider
00:38:411 (12,13) -Move it 1/4 forward
:arrow: all fixed

Now the problem is that I can't even hear those drums anymore. The volume is way too low to the point it feels like it was done with soft hitsounds. Better then before though. :arrow: yeah i realize the background music is already so loud, if there are loud hitsounds, it becomes noisy imo.

[Hard]
00:06:584 (1,2,3) - Increase the slider length (delete the note after) :arrow: seems weird for me
00:09:469 (5) - Increase the slider length (different slider, but it's the same idea) :arrow: fixed
00:16:200 (4) - New combo since the spacing changes :arrow: fixed
00:31:007 (6) - Increase the slider length by 1/4 :arrow: fixed
Thanks for rechecking!
Lukareia
Random Hong Kong taiko mod

[Taiko Oni]
00:10:142 (2,1) - delete

00:15:430 (2,1) - d , K

00:27:930 - add k

00:47:738 (2,1) - d , K

01:13:892 - add d

01:18:507 (3) - D

01:19:277 (2,1,1) - k d d or k k d

01:28:315 (2) - k
Nardoxyribonucleic

Lukareia wrote:

Random Hong Kong taiko mod

[Taiko Oni]
00:10:142 (2,1) - delete fixed

00:15:430 (2,1) - d , K fixed

00:27:930 - add k added

00:47:738 (2,1) - d , K changed to k , D instead.

01:13:892 - add d added

01:18:507 (3) - D fixed

01:19:277 (2,1,1) - k d d or k k d changed to k k d

01:28:315 (2) - k d is better imo ;w;
Quality mod, thanks a lot :)

Updated version - Taiko Oni
Topic Starter
IamKwaN
UPDATED!
Mio_chan
[Insane]
AR 8? AR9好似太快
正歌D NC有D怪...但係唔知點改好-3-

00:09:469 (1,2) - spacing
00:14:853 (5) - 個slider好似有D長...而且placement有D怪,改做兩個triplet? (姐係00:15:142 - 唔好有野)
00:16:200 (4,5) - 唔要sliders,變做notes加jump? (因為兩個slider end其實無野)
00:18:507 - 空左有D怪
00:19:565 (2,3) - 個人唔鐘意咁既stack~__~不過亦都ranked map係咁~_~
00:29:469 (1,2,3) - stack埋?
00:34:084 (5) - NC?
00:34:661 (7,8,9,10,11,12,13) - 彎得有D怪
00:37:162 (6) - ^
00:40:238 (5) - ^
00:41:392 - 又係空左有D怪= =
00:41:777 (1,2,3) - 變做1個 1/1 slider?
00:44:854 (7) - NC?
00:57:161 (1,2,3,4,5,6,7,8,9) - 唔知點解覺得好嘈~_~建議唔好塞滿每1個1/2...同首歌唔係好match
00:58:700 - - NC (因為我叫你改呢度...所以依家呢個位係slider end,如果改完呢度無野就上個red tick加)
00:59:661 (1) - Remove NC
01:00:238 (2) - NC
01:01:007 (1) - Remove NC
01:03:892 (2) - (nazi)stack得唔係咁靚
01:04:661 (4) - NC
01:10:815 (5) - ^
01:27:930 (1,2,3,4) - 用正方形/長方形好似好D....因為你之後都係用菱形

[Hard]
AR 7?
其實個hard我覺得可以易多少少...不過都ok ge

00:06:200 (5) - NC
00:06:584 (1) - Remove NC
00:16:007 (3,4) - Ctrl + G?
00:18:508 (5) - NC?
00:20:623 (11) - Ctrl + G?
00:21:777 (4) - 似番個正方形D
00:27:930 (5) - NC?
00:43:315 (6) - NC?
00:46:392 (6) - Ctrl + G? 同NC?
00:47:546 (8) - 放呢個位打落有D怪
00:48:700 (3) - stack落4開頭上面?
00:49:277 (5) - NC?
01:00:238 (5) - NC
01:01:007 (1) - Remove NC
01:11:007 (5) - NC
01:16:007 (6) - NC
01:21:777 (5) - NC

[Normal]
唔想再講NC...放NC放得有規律一D...依家比人感覺好亂,可能係每1個bar或姐2個bar既長白線加,或姐係D強調位再加咁
00:51:777 (2,3,4,5) - 個形可以放好D,slider (5)唔好指向(4)
01:00:238 (3,4,5) - (3) (5) 重疊
01:10:238 (2,3,4,5) - 重疊得唔係咁好睇
01:16:777 (5) - 放去(4)上面?
01:21:777 (1,2,3) - unstack?
01:23:315 (1) - spinner同後面有D近

[Easy]
00:21:777 (2,3) - 呢個拍子easy好似有D難
00:54:469 (4) - 指上D?
01:06:392 (1) - 唔用repeating?
01:28:700 (3) - ^

+oil
rank左佢 :)
Mio_chan
順便post埋岩岩玩嘅taiko先xdd
http://puu.sh/2wOAG
http://puu.sh/2wOup
Irreversible
hey, from my queue! :D


yes, it's funny to post food xD

[General]

I have NO plan about taiko, i'm sorry, i have to skip it :c
The hitsounds are very quiet, imo

[Easy]

00:10:623 - i would add a circle here, it fits
00:41:392 (6) - delete this circle, this way, the next slider gets more tension. it has a bigger effect.

the rest is fine for me :P

[Normal]

00:29:469 (1,2,3,4,5) - meh. it's like.. you never used that many 1/2, and this time you did xD
01:00:238 (3,5) - the slider is abit hidden, idk if it's confusing for newbies, would think about changing it

[Muzukashii]

well i wanna try to mod taiko ._.

00:18:700 (1) - uhm.. maybe remove this? XD
i give up. xD


[Hard]

this diff is really nice made, but it's a bit too hard imo.. i would go over it again, and maybe remove some hard patterns.
for example:
00:06:200 (5,1,2) -
00:20:623 (11) -
00:24:084 (3,4,5,6) -
etc.

[Insane]

First impression: Well first of all, it plays a bit weird, idk why tbh.. i think it's because of the slider velocity, i would have taken a higher one, but it's nothing really like 'omg this beatmap sux' :P It's good, but it could be better with higher sv imo. Next thing, there are a few triplets which are just weird to play.. i would think about taking out some (i'll list them up). Last but not least, you tried to make jumps, thats ok, but sometimes at the wrong place. you should make a special point, where the song goes 'special' and not just randomly put some in. i dunno if you did, it just feels like this q:

00:09:853 (2) - uhm, well in fact that it has nothing to do with the rhyhthm at all, you should really stack it with the slider before it .. so it's at least possible to get it xD
00:18:316 (5) - This slider is too long, i would shorten it, so you don't destroy the flow of the map
00:19:277 (1,2,3) - ..i'm really not a fan of this! currently, very many ppl are doing this :c either stack it, or make a constant ds, but not something between :c
00:22:930 (9,1) - why the second slider? it has nothing to do with the beatmap, it doesn't fit, so remove it
00:25:815 (9) - ^ same (or replace it by something)
00:24:084 (3,4,5,6,7) - this is weird to play, i don't suggest a up and down pattern
00:34:661 (7) - the bow is on the wrong side, make it otherwise (ctrl + h), for the flow
00:34:950 (8) - NC?
00:43:315 (8,1) - the fact that she's singing yooo or w/e, is perfect to put a longer slider there, instead of 2 circles
00:44:277 (5) - this slider is too long, make it more fitting to the lyrics by replacing it for some sliders / circles
01:04:661 (4,5,6,7,8,1,2,3,4) - that's what i wanted to mention above. this part is like the highlight of the map, but there's nothing special, so i recommend putting a jump here :D
01:08:411 (2) - nosense- circle imo
01:27:161 (4) - NC?

There might be many things i mentioned, still, the beatmap is nicely done!


GOOD LUCK~~
Topic Starter
IamKwaN

Mio_chan wrote:

[Insane]
AR 8? AR9好似太快 :arrow: 轉左做8 hard做7
正歌D NC有D怪...但係唔知點改好-3- :arrow: 自己重新汁一次;w;

00:09:469 (1,2) - spacing :arrow: fixed
00:14:853 (5) - 個slider好似有D長...而且placement有D怪,改做兩個triplet? (姐係00:15:142 - 唔好有野) :arrow: fixed
00:16:200 (4,5) - 唔要sliders,變做notes加jump? (因為兩個slider end其實無野) :arrow: fixed
00:18:507 - 空左有D怪 :arrow: ;w;. . .
00:19:565 (2,3) - 個人唔鐘意咁既stack~__~不過亦都ranked map係咁~_~ :arrow: ~_~
00:29:469 (1,2,3) - stack埋? :arrow: fixed
00:34:084 (5) - NC? :arrow: no D: follow lyrics is better in insane
00:34:661 (7,8,9,10,11,12,13) - 彎得有D怪 :arrow: fixed
00:37:162 (6) - ^ :arrow: fixed
00:40:238 (5) - ^ :arrow: why? D:
00:41:392 - 又係空左有D怪= = :arrow: ;w;. . .
00:41:777 (1,2,3) - 變做1個 1/1 slider? :arrow: fixed
00:44:854 (7) - NC? :arrow: no
00:57:161 (1,2,3,4,5,6,7,8,9) - 唔知點解覺得好嘈~_~建議唔好塞滿每1個1/2...同首歌唔係好match :arrow: 考慮下
00:58:700 - - NC (因為我叫你改呢度...所以依家呢個位係slider end,如果改完呢度無野就上個red tick加) :arrow: ^
00:59:661 (1) - Remove NC :arrow: fixed
01:00:238 (2) - NC :arrow: fixed
01:01:007 (1) - Remove NC :arrow: fixed
01:03:892 (2) - (nazi)stack得唔係咁靚 :arrow: fixed
01:04:661 (4) - NC :arrow: no
01:10:815 (5) - ^ :arrow: no
01:27:930 (1,2,3,4) - 用正方形/長方形好似好D....因為你之後都係用菱形 :arrow: 最後啦wor 無之後啦ww

[Hard]
AR 7? :arrow: fixed
其實個hard我覺得可以易多少少...不過都ok ge :arrow: 甘容易我覺得曬左個背景音樂

00:06:200 (5) - NC :arrow: fixed again (有個modder同你調轉 前面remove NC 後面NC..
00:06:584 (1) - Remove NC :arrow: fixed
00:16:007 (3,4) - Ctrl + G? :arrow: 甘未仲難?!
00:18:508 (5) - NC? :arrow: fixed
00:20:623 (11) - Ctrl + G? :arrow: 會搞到Next:2.79x..
00:21:777 (4) - 似番個正方形D :arrow: fixed
00:27:930 (5) - NC? :arrow: fixed
00:43:315 (6) - NC? :arrow: no D:
00:46:392 (6) - Ctrl + G? 同NC? :arrow: no 襯返 00:46:969 (7,8)
00:47:546 (8) - 放呢個位打落有D怪 :arrow: ^
00:48:700 (3) - stack落4開頭上面? :arrow: intentionally tricky place .__.
00:49:277 (5) - NC? :arrow: combo too short previously
01:00:238 (5) - NC :arrow: ^
01:01:007 (1) - Remove NC :arrow: fixed
01:11:007 (5) - NC :arrow: too short D:
01:16:007 (6) - NC :arrow: fixed
01:21:777 (5) - NC :arrow: fixed

[Normal]
唔想再講NC...放NC放得有規律一D...依家比人感覺好亂,可能係每1個bar或姐2個bar既長白線加,或姐係D強調位再加咁 :arrow: fixed all diff ;w;
00:51:777 (2,3,4,5) - 個形可以放好D,slider (5)唔好指向(4) :arrow: fixed
01:00:238 (3,4,5) - (3) (5) 重疊 :arrow: 5明;w;
01:10:238 (2,3,4,5) - 重疊得唔係咁好睇 :arrow: fixed
01:16:777 (5) - 放去(4)上面? :arrow: fixed in another way
01:21:777 (1,2,3) - unstack? :arrow: stack :D
01:23:315 (1) - spinner同後面有D近 :arrow: ok la 已經擺得好近中間..

[Easy]
00:21:777 (2,3) - 呢個拍子easy好似有D難 :arrow: -o-
00:54:469 (4) - 指上D? :arrow: fixed
01:06:392 (1) - 唔用repeating? :arrow: 5明lol
01:28:700 (3) - ^ :arrow: ^

+oil
rank左佢 :)
Thank you :D
Topic Starter
IamKwaN

Irreversible wrote:

hey, from my queue! :D


yes, it's funny to post food xD

[General]

I have NO plan about taiko, i'm sorry, i have to skip it :c :arrow: that's fine XD
The hitsounds are very quiet, imo :arrow: idk anything about hitsound. Some modders said too loud and some said too quiet. Anyone tell me what to do t.t..?

[Easy]

00:10:623 - i would add a circle here, it fits :arrow: added
00:41:392 (6) - delete this circle, this way, the next slider gets more tension. it has a bigger effect. :arrow: fixed

the rest is fine for me :P

[Normal]

00:29:469 (1,2,3,4,5) - meh. it's like.. you never used that many 1/2, and this time you did xD :arrow: lol but they fit imo
01:00:238 (3,5) - the slider is abit hidden, idk if it's confusing for newbies, would think about changing it :arrow: i think it should be okay coz it is not totally overlapped.


[Hard]

this diff is really nice made, but it's a bit too hard imo.. i would go over it again, and maybe remove some hard patterns.
for example:
00:06:200 (5,1,2) -
00:20:623 (11) -
00:24:084 (3,4,5,6) -
etc.
:arrow: Those are the challenging parts of this HARD!

[Insane]

First impression: Well first of all, it plays a bit weird, idk why tbh.. i think it's because of the slider velocity, i would have taken a higher one, but it's nothing really like 'omg this beatmap sux' :P It's good, but it could be better with higher sv imo. Next thing, there are a few triplets which are just weird to play.. i would think about taking out some (i'll list them up). Last but not least, you tried to make jumps, thats ok, but sometimes at the wrong place. you should make a special point, where the song goes 'special' and not just randomly put some in. i dunno if you did, it just feels like this q:

00:09:853 (2) - uhm, well in fact that it has nothing to do with the rhyhthm at all, you should really stack it with the slider before it .. so it's at least possible to get it xD :arrow: fixed
00:18:316 (5) - This slider is too long, i would shorten it, so you don't destroy the flow of the map :arrow: but it is more weird when i cut to a slider and a note ;w;. . . any suggestions?
00:19:277 (1,2,3) - ..i'm really not a fan of this! currently, very many ppl are doing this :c either stack it, or make a constant ds, but not something between :c :arrow: fixed
00:22:930 (9,1) - why the second slider? it has nothing to do with the beatmap, it doesn't fit, so remove it :arrow: no coz i wanna emphasize the ding sound there and the symmetry pattern.. ;w;
00:25:815 (9) - ^ same (or replace it by something) :arrow: ^
00:24:084 (3,4,5,6,7) - this is weird to play, i don't suggest a up and down pattern :arrow: fixed
00:34:661 (7) - the bow is on the wrong side, make it otherwise (ctrl + h), for the flow :arrow: fixed
00:34:950 (8) - NC? :arrow: fixed
00:43:315 (8,1) - the fact that she's singing yooo or w/e, is perfect to put a longer slider there, instead of 2 circles :arrow: @@? which notes?
00:44:277 (5) - this slider is too long, make it more fitting to the lyrics by replacing it for some sliders / circles :arrow: why too long in fact they are fit D:
01:04:661 (4,5,6,7,8,1,2,3,4) - that's what i wanted to mention above. this part is like the highlight of the map, but there's nothing special, so i recommend putting a jump here :D :arrow: really a jump there D:
01:08:411 (2) - nosense- circle imo :arrow: deleted :D really no sense when I listen it one more time using 25% .__.
01:27:161 (4) - NC? :arrow: no D:

There might be many things i mentioned, still, the beatmap is nicely done!


GOOD LUCK~~

Thank you so much >v<!
Mio_chan
[Insane]
01:27:930 (1,2,3,4) - 用正方形/長方形好似好D....因為你之後都係用菱形 :arrow: 最後啦wor 無之後啦ww
我係指深藍色果個梯形

[Normal]
01:00:238 (3,4,5) - (3) (5) 重疊 :arrow: 5明;w;
因為AR低,所以見到(1)喺(3)上面,唔建議咁重疊法,同埋D新手睇落都會覺得怪怪地

[Easy]
01:06:392 (1) - 唔用repeating? :arrow: 5明lol
01:28:700 (3) - ^ :arrow: ^
i mean變做咁樣﹕


no kudos~
Topic Starter
IamKwaN
damn i give u kd tim lol
Later find BAT to deny it :P
Or u can find yourself .__.
Thank you anyway >w<
UnitedWeSin
Hey! :>
Modding as you requested.
Sorry so late.

[General]

  1. Your maps are really lacking in hitsounds. You use next to no claps, and you're missing a lot of finishes on important beats and downbeats. I suggest adding claps on the offbeats in the following sections:
    00:11:007 to 00:15:623
    00:17:161 to 00:26:392
    00:35:623 to 00:38:700
    00:47:930 to 00:52:546
    00:55:623 to 01:04:853
    01:07:930 to 01:14:084
    01:26:392 to end

    These are the parts of the song with a steady percussion beat going on, so it would be nice to have claps on the offbeats to accent those beats just like the song is doing. It's especially important in the kiai. This will help players that rely on hitsounds for rhythm.

    Here's a pic that I stole that might help.

    Also you can try to add more finishes in the kiai during the really crashing parts. Basically when you hear lots of finishes in the music.

  2. The kiai burst at 01:01:777 is kinda weird and not necessary imo. I suggest removing it.

  3. In your .osb file for each diff, look for this text under "Events"
    //Background and Video events
    0,0,"BG1.jpg",1,1
    Please change it to this for each diff:
    //Background and Video events
    0,0,"BG1.jpg",0,0
    The reason is because when it's set to 1,1, the BG will be offset by one pixel in play.
[Insane]

Design
  1. 00:16:777 - This section would play nicer if you added a note here. You did so in the hard diff. o.o

  2. 00:18:123 (3,4,5) - This triplet feels a bit random, it's not following the music very well, and the 1/1 slider that ends on the downbeat feels strange. It would be better to replace the triplet, and then to have a 1/2 slider at 00:18:507 and another at 00:18:700 to follow the vocals more closely.

  3. 00:23:507 - I think it would be nicer to start this slider at 00:23:700 try to change the rhythm here to follow the vocals a bit smoother.

    00:22:738 to 00:24:084

  4. 00:24:277 (3,4,5,6,7) - The placement on the 6 is pretty strange, and it starts after the vocals hold, so it feels off somehow. I suggest deleting the 00:24:661 (5) and moving the 6 to there, and extending it like so:

    Also, you could try to place the slider in a way that flows a bit better and isn't being overlapped by the previous hitbursts:

    Just a sample placement. If you flip the 6 over like show, do so for the 7 also.

  5. 00:31:007 (6,7) - Some of your sliders are kind of weird and unfitting. Here's an example. Were you trying to make a slider that blankets the 7? Try only using three points for the curve in the 6 and not four, like so:

  6. 00:34:661 (7,1,2,3,4,5,6) - The rhythm here is very difficult to understand in play and feels too random. The 00:35:334 (5) is overmapped because it's not mapped to something in the music. The stream stops at 00:35:238 in the music. I suggest changing it like so:

    The stream is much easier to read when it's not on the end of the slider like this, and in the music the stream is only 5 notes like so.
    Also, you could try to place the stream in a nice curve in the center of the 00:34:084 (5,6,7) which might play well. Try something along these lines:

  7. 00:41:200 (6) - This slider is a bit strange, I think it might be nicer to have 3 circles to fit with the vocals instead. Also I feel that you're missing a NC at 00:41:777 (7) when the new vocal line starts.

  8. 00:44:084 (3,4,5,6,1,2,3) - I'm not sure how you came up with all of these triplet rhythm here...They feel sort of strange in play, there aren't triplets in the music. Same point as 00:41:200 (6), I feel that the 00:44:277 (5) would be better as three circles in a pattern and then the slider at 00:44:853. Something like so:

    00:43:700 to 00:45:815

  9. 00:54:469 (1,2,3,4,5,6,7,8,9,10,11,12,1) - This is super difficult to read when it's stacked on the end of the previous slider like that. I think having a spinner before this stream to follow that flux in the music would play much better, so here's what I suggest:

    Delete the spinner at 00:50:815 and map it out with a rhythm like so, then have a spinner at 00:52:546. Then you could have the pause at 00:53:892 just like in the music and have the 00:54:469 (1,2,3,4,5,6,7,8,9,10,11,12,1) start somewhere in the center of the screen. That would play much better imo.

  10. 01:04:277 (3,4,5,6,7,8) - I feel that you missed out on the chance for large spacing here. This is the most epic part of the song, but your spacing and rhythms are very simple and easy here. Just an opinion.

  11. 01:08:507 (2) - Try to make this placement look nicer. Make the curve on the 2 more refined and more even. Here's an example:

  12. 01:18:507 (1,2,3,4,5,6,7,8,9,10,11,12,1) - I know you'd like to repeat this pattern again, but this long stream isn't fitting to what's happening in the music very well, so it feels really overmapped and bad. I suggest changing the rhythm to something like this to fit the music better:

    01:18:507 (1) to 01:20:238 (1)

  13. 01:23:219 (1) - I think starting this at 01:23:315 fits better to the music, and would be better for osu!mania unless I'm mistaken.
Hitsounds

  1. 00:07:930 (1) - Missing a finish on the head here I believe.

  2. 00:08:507 (2) - Why finish here? o.o

  3. 00:08:700 (3) - Why is this the only diff that switches to soft sample set here?

  4. 00:32:546 (4) - Missing normal finish on the end?

  5. 00:34:084 (5) - Finish? Just like 00:31:007 (6).

  6. 00:41:777 (7) - Finish on the end.

  7. 00:43:315 (6) - Finish?
[Hard]

Design
  1. 00:09:469 (5,6,7,8,9) - The 5 being a 3/4 slider doesn't really work well imo. It would be better to extend it to make it a 1/1 slider. Also it would be better to have the at 00:10:046 instead. It fits the music and reads nicer. A triplet at 00:10:815 fits well also. So consider this rhythm:

  2. 00:13:315 (5,6) - I don't recommend stacking these, I think lots of players will have a really hard time reading that stack after playing the triplet.

  3. 00:17:546 (6) - Strange that you don't NC here where the vocals start again, but you NC later at 00:18:508 (1). Why?

  4. 00:26:392 (1,2,3,4,1,2,3) - This placement is really nice, why didn't you do something like this in the insane diff? In the insane diff, the placement here is really random compared to this.

  5. 00:35:623 (1,2,3,4,5,6,7,8) - This section really doesn't play well. The reason is because you stop following the vocals with the 00:36:007 (2) but then you start following them again with the 00:36:969 (4,5,6,7) awkward stacks. Try extending the 00:35:623 (1) like so:

    If you want to, experiment with putting sliders here. Just the circles with gaps are kinda meh. The vocals actually do hold, so the circles don't feel that great, sliders would feel better. It would play nice if you made the 2, 3 and 5 a 1/2 slider for example.

  6. 00:49:853 (6,7) - The jump feels a bit random, I suggest using normals spacing here instead.

  7. 00:57:161 (1,2) - Again this 3/4 slider doesn't fit well. I highly suggest deleting the 2 and extending the 1 to 00:57:546.

  8. 01:04:469 (1) - Consider ending the spinner at 01:05:623 instead. I think it fits better with the music and gives the player more time to recover.

  9. 01:14:084 (1) - Consider placing this around (64,132) to remove the anti-jump and to keep in a pattern with the 01:12:546 (1,3).

  10. 01:23:219 (1) - Same as insane, maybe starting at 01:23:315 would be better.
Hitsounds

  1. 00:32:546 (4) - Missing finish on the end?

  2. 00:56:200 (2) - Why so many finishes on this slider? I suggest removing them, they aren't fitting.

The placements and patterns in this diff are for the most part much nicer than the ones in the insane. For example 01:16:007 (1,2,3,4,1,2) - the placement and rhythm here felt much better than the one you used in the insane, consider doing something similar there.

[Normal]

Design
  1. 00:09:084 (2,3) - Nazi, move them up and left one grid (grid size 4) so that they perfectly reflect each other across the axis. Try using CTRL+H to check.

  2. 00:13:315 (4,1,2,3) - Rhythm is kinda strange imo. The stacks don't feel like they are following the song very well. Can I suggest another rhythm?

    Single circles and then a slider at 00:14:084 to follow the vocals.

  3. 00:33:315 (3,4,5) - The pause is kind of awkward, and reading the timing on the 4 is difficult. I suggest using a similar rhythm here at you did at 00:30:238 (3,4,5). So make the 00:33:315 (3) a 1/1 slider instead perhaps.

  4. 01:00:238 (1,3) - Ugly placement imo, try to place the 3 in a way that doesn't overlap the hitburst from the 1, or try to make it so the 3's tail is perfectly overlapping the 1.

  5. 01:01:777 (4) - According to your pattern, this should be a NC.

  6. 01:03:315 (1) - Maybe make blanket instead?

  7. 01:22:930 (4,5) - This isn't fitting very well to the song. It's a bit awkward. I suggest deleting the 4 and 5 and instead adding a repeat to the 01:22:161 (3). That fits nicer and it's easier to play imo.

  8. 01:23:315 (1,1) - Try to give more time for the player to recover after this spinner. Maybe end the spinner at 01:26:007 instead.
Hitsounds

  1. 00:29:469 (1) - Shouldn't the finish be on the end there instead?

  2. 00:41:777 (1) - Missing finish on the end?
[Easy]

Design
  1. 00:17:546 (3) - Same as hard, it's strange that you don't NC here to follow the vocals like you do in the insane diff.

  2. 00:26:007 (6) - Maybe delete this. I don't think it's necessary and the pause feels nicer imo since the section gets a bit spammy on 1/1 rhythms.

  3. 00:53:123 (2,3) - Make them aligned vertically for a better looking pattern.

  4. 00:56:200 (2) - This would play better if you made it a slider instead. This will give players more leeway to time the hit, and will transition better into the next slider. Plus it follows the vocals more closely, so it feels nicer. Same applies for 01:02:353 (2) and 01:08:507 (2).

  5. 01:21:777 (1,2,3) - Maybe try making these centered on the grid instead.
Ok, whew. Well generally not a bad mapset. Just work more on filling out your hitsounding. Maybe try and find a clap that could fit nicely with the music during the more active percussion sections that I mentioned. You can find lots of hitsounds here: http://osu.ppy.sh/forum/t/15407
Also work more on creating intuitive rhythms and placements in your insane diff.

Ok I hope this helps you.
Dooms
Everything seemed fine to me in the taiko department o-o. Felt like I was playing a ranked map xD. Good job!
Topic Starter
IamKwaN

Dooms wrote:

Everything seemed fine to me in the taiko department o-o. Felt like I was playing a ranked map xD. Good job!
Thank you :D
Nardo good job lol
But my part is .. D:
Topic Starter
IamKwaN

UnitedWeSin wrote:

Hey! :>
Modding as you requested.
Sorry so late.

[General]

  1. Your maps are really lacking in hitsounds. You use next to no claps, and you're missing a lot of finishes on important beats and downbeats. I suggest adding claps on the offbeats in the following sections:
    00:11:007 to 00:15:623
    00:17:161 to 00:26:392
    00:35:623 to 00:38:700
    00:47:930 to 00:52:546
    00:55:623 to 01:04:853
    01:07:930 to 01:14:084
    01:26:392 to end

    These are the parts of the song with a steady percussion beat going on, so it would be nice to have claps on the offbeats to accent those beats just like the song is doing. It's especially important in the kiai. This will help players that rely on hitsounds for rhythm.

    Here's a pic that I stole that might help.

    Also you can try to add more finishes in the kiai during the really crashing parts. Basically when you hear lots of finishes in the music. :arrow: fixed!!!

  2. The kiai burst at 01:01:777 is kinda weird and not necessary imo. I suggest removing it. :arrow: removed :3

  3. In your .osb file for each diff, look for this text under "Events"
    //Background and Video events
    0,0,"BG1.jpg",1,1
    Please change it to this for each diff:
    //Background and Video events
    0,0,"BG1.jpg",0,0
    The reason is because when it's set to 1,1, the BG will be offset by one pixel in play.
:arrow: fixed

[Insane]

Design
  1. 00:16:777 - This section would play nicer if you added a note here. You did so in the hard diff. o.o :arrow: added o.o

  2. 00:18:123 (3,4,5) - This triplet feels a bit random, it's not following the music very well, and the 1/1 slider that ends on the downbeat feels strange. It would be better to replace the triplet, and then to have a 1/2 slider at 00:18:507 and another at 00:18:700 to follow the vocals more closely. :arrow: fixed

  3. 00:23:507 - I think it would be nicer to start this slider at 00:23:700 try to change the rhythm here to follow the vocals a bit smoother. :arrow: fixed

    00:22:738 to 00:24:084

  4. 00:24:277 (3,4,5,6,7) - The placement on the 6 is pretty strange, and it starts after the vocals hold, so it feels off somehow. I suggest deleting the 00:24:661 (5) and moving the 6 to there, and extending it like so: :arrow: fixed

    Also, you could try to place the slider in a way that flows a bit better and isn't being overlapped by the previous hitbursts:

    Just a sample placement. If you flip the 6 over like show, do so for the 7 also.

  5. 00:31:007 (6,7) - Some of your sliders are kind of weird and unfitting. Here's an example. Were you trying to make a slider that blankets the 7? Try only using three points for the curve in the 6 and not four, like so: :arrow: fixed

  6. 00:34:661 (7,1,2,3,4,5,6) - The rhythm here is very difficult to understand in play and feels too random. The 00:35:334 (5) is overmapped because it's not mapped to something in the music. The stream stops at 00:35:238 in the music. I suggest changing it like so: :arrow: fixed

    The stream is much easier to read when it's not on the end of the slider like this, and in the music the stream is only 5 notes like so.
    Also, you could try to place the stream in a nice curve in the center of the 00:34:084 (5,6,7) which might play well. Try something along these lines:

  7. 00:41:200 (6) - This slider is a bit strange, I think it might be nicer to have 3 circles to fit with the vocals instead. Also I feel that you're missing a NC at 00:41:777 (7) when the new vocal line starts. :arrow: fixed

  8. 00:44:084 (3,4,5,6,1,2,3) - I'm not sure how you came up with all of these triplet rhythm here...They feel sort of strange in play, there aren't triplets in the music. Same point as 00:41:200 (6), I feel that the 00:44:277 (5) would be better as three circles in a pattern and then the slider at 00:44:853. Something like so: :arrow: fixed

    00:43:700 to 00:45:815

  9. 00:54:469 (1,2,3,4,5,6,7,8,9,10,11,12,1) - This is super difficult to read when it's stacked on the end of the previous slider like that. I think having a spinner before this stream to follow that flux in the music would play much better, so here's what I suggest: :arrow: D: this is the part which I like most in my insane map so I don't want to change it .__.

    Delete the spinner at 00:50:815 and map it out with a rhythm like so, then have a spinner at 00:52:546. Then you could have the pause at 00:53:892 just like in the music and have the 00:54:469 (1,2,3,4,5,6,7,8,9,10,11,12,1) start somewhere in the center of the screen. That would play much better imo.

  10. 01:04:277 (3,4,5,6,7,8) - I feel that you missed out on the chance for large spacing here. This is the most epic part of the song, but your spacing and rhythms are very simple and easy here. Just an opinion. :arrow: yeah! someone said that so I immediately change it now lol

  11. 01:08:507 (2) - Try to make this placement look nicer. Make the curve on the 2 more refined and more even. Here's an example: :arrow: fixed

  12. 01:18:507 (1,2,3,4,5,6,7,8,9,10,11,12,1) - I know you'd like to repeat this pattern again, but this long stream isn't fitting to what's happening in the music very well, so it feels really overmapped and bad. I suggest changing the rhythm to something like this to fit the music better: :arrow: fixed

    01:18:507 (1) to 01:20:238 (1)

  13. 01:23:219 (1) - I think starting this at 01:23:315 fits better to the music, and would be better for osu!mania unless I'm mistaken.
:arrow: fixed

Hitsounds

  1. 00:07:930 (1) - Missing a finish on the head here I believe.

  2. 00:08:507 (2) - Why finish here? o.o

  3. 00:08:700 (3) - Why is this the only diff that switches to soft sample set here?

  4. 00:32:546 (4) - Missing normal finish on the end?

  5. 00:34:084 (5) - Finish? Just like 00:31:007 (6).

  6. 00:41:777 (7) - Finish on the end.

  7. 00:43:315 (6) - Finish?
:arrow: hitsound all fixed

[Hard]
:arrow: all fixed in hard
Design
  1. 00:09:469 (5,6,7,8,9) - The 5 being a 3/4 slider doesn't really work well imo. It would be better to extend it to make it a 1/1 slider. Also it would be better to have the at 00:10:046 instead. It fits the music and reads nicer. A triplet at 00:10:815 fits well also. So consider this rhythm:

  2. 00:13:315 (5,6) - I don't recommend stacking these, I think lots of players will have a really hard time reading that stack after playing the triplet.

  3. 00:17:546 (6) - Strange that you don't NC here where the vocals start again, but you NC later at 00:18:508 (1). Why?

  4. 00:26:392 (1,2,3,4,1,2,3) - This placement is really nice, why didn't you do something like this in the insane diff? In the insane diff, the placement here is really random compared to this.

  5. 00:35:623 (1,2,3,4,5,6,7,8) - This section really doesn't play well. The reason is because you stop following the vocals with the 00:36:007 (2) but then you start following them again with the 00:36:969 (4,5,6,7) awkward stacks. Try extending the 00:35:623 (1) like so:

    If you want to, experiment with putting sliders here. Just the circles with gaps are kinda meh. The vocals actually do hold, so the circles don't feel that great, sliders would feel better. It would play nice if you made the 2, 3 and 5 a 1/2 slider for example.

  6. 00:49:853 (6,7) - The jump feels a bit random, I suggest using normals spacing here instead.

  7. 00:57:161 (1,2) - Again this 3/4 slider doesn't fit well. I highly suggest deleting the 2 and extending the 1 to 00:57:546.

  8. 01:04:469 (1) - Consider ending the spinner at 01:05:623 instead. I think it fits better with the music and gives the player more time to recover.

  9. 01:14:084 (1) - Consider placing this around (64,132) to remove the anti-jump and to keep in a pattern with the 01:12:546 (1,3).

  10. 01:23:219 (1) - Same as insane, maybe starting at 01:23:315 would be better.
Hitsounds

  1. 00:32:546 (4) - Missing finish on the end?

  2. 00:56:200 (2) - Why so many finishes on this slider? I suggest removing them, they aren't fitting.

The placements and patterns in this diff are for the most part much nicer than the ones in the insane. For example 01:16:007 (1,2,3,4,1,2) - the placement and rhythm here felt much better than the one you used in the insane, consider doing something similar there.

[Normal]

Design
  1. 00:09:084 (2,3) - Nazi, move them up and left one grid (grid size 4) so that they perfectly reflect each other across the axis. Try using CTRL+H to check. :arrow: fixed

  2. 00:13:315 (4,1,2,3) - Rhythm is kinda strange imo. The stacks don't feel like they are following the song very well. Can I suggest another rhythm? :arrow: fixed

    Single circles and then a slider at 00:14:084 to follow the vocals.

  3. 00:33:315 (3,4,5) - The pause is kind of awkward, and reading the timing on the 4 is difficult. I suggest using a similar rhythm here at you did at 00:30:238 (3,4,5). So make the 00:33:315 (3) a 1/1 slider instead perhaps. :arrow: imo it is okay so i don't change it.

  4. 01:00:238 (1,3) - Ugly placement imo, try to place the 3 in a way that doesn't overlap the hitburst from the 1, or try to make it so the 3's tail is perfectly overlapping the 1. :arrow: fixed

  5. 01:01:777 (4) - According to your pattern, this should be a NC. :arrow: fixed

  6. 01:03:315 (1) - Maybe make blanket instead? :arrow: fixed

  7. 01:22:930 (4,5) - This isn't fitting very well to the song. It's a bit awkward. I suggest deleting the 4 and 5 and instead adding a repeat to the 01:22:161 (3). That fits nicer and it's easier to play imo. :arrow: pm:3

  8. 01:23:315 (1,1) - Try to give more time for the player to recover after this spinner. Maybe end the spinner at 01:26:007 instead :arrow: but it doesn't fit the music imo D:
Hitsounds :arrow: all fixed

  1. 00:29:469 (1) - Shouldn't the finish be on the end there instead?

  2. 00:41:777 (1) - Missing finish on the end?
[Easy] :arrow: all fixed too :3

Design
  1. 00:17:546 (3) - Same as hard, it's strange that you don't NC here to follow the vocals like you do in the insane diff.

  2. 00:26:007 (6) - Maybe delete this. I don't think it's necessary and the pause feels nicer imo since the section gets a bit spammy on 1/1 rhythms.

  3. 00:53:123 (2,3) - Make them aligned vertically for a better looking pattern.

  4. 00:56:200 (2) - This would play better if you made it a slider instead. This will give players more leeway to time the hit, and will transition better into the next slider. Plus it follows the vocals more closely, so it feels nicer. Same applies for 01:02:353 (2) and 01:08:507 (2).

  5. 01:21:777 (1,2,3) - Maybe try making these centered on the grid instead.
Ok, whew. Well generally not a bad mapset. Just work more on filling out your hitsounding. Maybe try and find a clap that could fit nicely with the music during the more active percussion sections that I mentioned. You can find lots of hitsounds here: t/15407
Also work more on creating intuitive rhythms and placements in your insane diff.

Ok I hope this helps you.
Really fruitful and helpful. Thank you so much >v<
MineC24
PM request~

<- fix plz

Easy
No Problem :D

Normal
AR - 1?

00:27:161 (2,3) - change this pattern plz (So confuse..)
01:28:700 (4) - add finish (slider end)

Nardo's Taiko Muzukashii
d = don k = kat

imo, HP Drain - 1

00:13:315 (1) - d (ddk pattern -> Very hard Muzukashii pattern. If you make more hard, no change this mod :P )
00:17:065 (4) - remove this or 00:17:161 (1) - k this
00:19:853 (1) - same as 00:13:315 (1)
01:14:469 (2) - d..?
01:22:546 (1,2,1,2) - how about this? ->
01:26:392 (2,3,4) - d

Nardo's Taiko Oni
00:37:642 (1) - k
00:59:757 - add d
01:14:469 (4) - d..?

Hard
00:30:430 (4,5) - umm.. It's look so bad..
00:41:200 (6) - how about this? -> http://osu.ppy.sh/ss/711270
01:28:700 (1,2,3,4) - use jump please..?
01:29:277 (4) - add finish

Insane
01:29:277 (4) - add finish

GL :)
Ariki
[Easy]
00:52:161 (5,1,2) - 在easy難度突然這樣跳個人覺得有點怪 讓人可以把手向右移一點再向左上角打回去吧
除此之外都沒有了 ;)

[Normal]
01:28:700 (4) - 分成兩個sliders吧 :?:

[Hard]
00:11:007 (1) - NC
這個難度已經沒有什麼破綻了 :D

[Insane]
01:03:027 (4) - 建議加多個combo啦 節奏上太齊整啦
01:13:507 (4) - 同上

坐等rank嚕 :)
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