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Taiko no Tatsujin - Kaze no Fantasy

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Topic Starter
aquabluu

Zekira wrote:

Uh...

@others: re-DL. Lol...

@aqua: Put a big size=180 note at the beatmap information and tell them to redownload if they downloaded the map before 2010. Media changes are always best notified when they happen.
I only reduced the volume of the mp3 by a bit, it shouldn't have affected the offset....I don't know why it did. Anyway, I'll put up the notice.
arien666
Oops!!! I forgot Taiko hitsound, sorry...
Extract .zip file on your map like 'osu/songs/[your map's folder]' NOT 'osu/songs/[your map's folder]/Taiko hitsounds'
Full-submit and work XD
Also... Another modding.

[General]
Your map's tag = 'kaze no fantasy, taiko no tatsujin, taikosu'
Umm... How about delete 'kaze' 'no' 'fantasy,' ?
And... 'tatsujin,' -> 'tatsujin' [Cuz ',' can be searched...]



Keep going XD

ps. Don't give kudosu to this reply :3...

Download: Taiko hitsounds.zip
Zekira
Also, you haven't added my diff. yet :(

Then, to those who are wondering about the tributes in my diff., here they are as they appear in order:

-The Carnivorous Carnival [Oni]
-紅 [Oni]
-さいたま2000 [Oni]
-恋文2000 [Oni]
-EkiBEN2000 [Oni]
-メカデス。[Oni]
-ゴーゴー・キッチン [Oni]
-DON'T CUT (裏譜面) [Oni]
-ROTTER TARMINATION (裏譜面) [Oni]
-燎原ノ舞 [Oni]
Topic Starter
aquabluu
I thought tags are separated with commas?

@Zekira: I know, I know, I haven't had time to log on to osu. Will do it soon.
mattyu007

aquabluu wrote:

I thought tags are separated with commas?
Nope, they're separated with spaces, so If "kaze no fantasy taiko no tatsujin" appears in the tags, which they don't need to, then searching any of those words will bring this map up. (Those tags aren't needed because they already appear in the artist / song title. Remove them please~
Topic Starter
aquabluu
All done.
LKs
LK STRICT MODDING~

this map use taiko hitsounds?
ok i just mod map's spacing

easy
[00:14:50] (1,2,3,4,5) for better spacing
i suggest--->

[00:17:14] (1,2,3,4,5) ^ and you can use "flip horizontally"
[00:38:57] (2) move 1 grid left for better spacing and make map more flexible (grid level=2)
[00:39:89] (5) move 1 grid right for better spacing and make map more flexible (grid level=2)
[00:49:45] (3,4,5) move (3,4,5) 1 grid down (grid level=3)
[00:52:09] (3,4,5) ^
[01:00:00] (3,4,5) ^
[01:02:64] (3,4,5) ^
[00:54:06] (1,2,3,4,5,6)
[01:04:61] (1,2,3,4,5,6) close "grid snap" ,move them more symmetrical
[01:39:56] (2) spacing wrong
[01:44:17]~[01:53:410] umm..i hope you set notes by grid level=3,this part need fix spacing
now i give you a spacing standard

[01:55:71] (4,5) move (4,5) 2 grid up and 2 grid left (grid level=3)
[01:57:36] (1,2,3,4,5) copy [01:54:72] (1,2,3,4,5) , paste here {remove [01:57:36]'s(1,2,3,4,5) } and use "flip vertically"
[02:13:85] (5) move 1 grid left (grid level=2)


normal

[00:05:11] (5,6) move (5,6) 1 grid down(grid level=3)
[00:19:12] move 1 grid up (grid level=2)
[00:29:01] new combo or fix spacing
[00:51:42] move 1 grid up (grid level=3)
[01:24:39] new combo

hard
i think you need a big check about this diff.i found too much mistakes :(
1.define a spacing standard ,make sure all notes are OK
2.remove this diff

+star




Zekira
Just a few more, aqua.

[Easy]
00:16:486 (6) - fix spacing or New Combo.
00:55:387 (4) - ^

[Normal]
I just noticed how AIMod can identify too many things here. It's a bit unhealthy you know. I'm going to point out those that obviously stand out:
00:29:014 (6) - spacing
00:33:630 (3) - ^
00:38:905 (3) - ^
00:40:883 (1,2,3,4,5) - ^
02:14:344 (1,2,3,4,5) - can you move this a bit away from the previous 3 please
Topic Starter
aquabluu
AIMod still needs some fine tuning, it seems. Even when the spacing is fine it insists that it isn't :?

I'm trying to fix what LKs gave me, especially Hard, that's a lot to look through. I wanted some Nazi modding. I gave Hard a complete spacing recheck too.
Zekira
Yeah there are some blargh spacings on Hard... I really highly suggest you start mapping with grid level 3.
Topic Starter
aquabluu
Done.
Zekira
Uh... surely these things weren't an issue before? Why did they suddenly pop up o_O

[Normal]
00:06:597 (1,2,3) - there's a bit of an evident spacing error here. (adjust 2 a bit down to fix that)
00:43:520 (5) - New Combo :\

Fix and I'll finally give the p-bubble...

...ah w/e I'm gonna give the p-bubble anyway; just make sure you fix these in time before a BAT gets here.
Shulin
Easy:

-- I think the slide velocity is too fast, does that affect taiko?

Some slight spacing inconsistencies here (what AIMod doesn't seem to mention :/), slight jumps between combo's which I wouldn't recommend on an Easy e.g. 00:04:618 (3,4,1) - and 00:07:255 (5,6,1) - and 00:12:530 (5,6) - but they are manageable so it's up to you whether you change it.

00:23:739 (4) - Spacing error, anti jump...
00:27:035 (6,1) - Spacing... intentional?
00:30:332 (1) - Could move this away from 00:29:013 (5) - slightly.

Normal:

00:09:894 (3,4) - Slight spacing error.
02:11:872 (6,7) - ^

Plus the one's Zekira mentioned. Good overall :D

Hard:

-- The spacing here is all over, I sort of get the pattern x0.8 then x1.0 for slight jumps but imo the slight jumps make no sense and throw off the rest of the spacing examples below:
-- I'd recommend using x0.9 or higher here instead of x0.8 so the circles don't overlap.

00:08:079 (7,1) - Why the slight jump?
00:10:057 (4,5) - ^
00:10:717 (7,1) - Huge jump, but considering the other small jumps its inconsistent spacing.
00:13:849 (9,1) - Anti-jump...
00:17:145 (1,2,3) - x1.1 jumps then...
00:18:794 (8,1) - x1.2 then...
00:20:112 (5,6) - x0.9 then...
00:20:937 (9,1) - x1.5 then etc etc. I use the distance snap as an indication of how much the spacing fluctuates making the map harder to read.
01:48:134 (1,2,3,4,5,6,7) - 01:48:794 (5,6,7) - are slightly wider than the others.
01:49:453 (1,2,3,4,5,6,7) - Seems to progressive increase slightly in spacing, the slight changes making it harder to read.

Yeah that's the main problem imo the spacing is hard to read, I'm not sure if this is due to manual snapping or accumulated edits over time but it should probably be fixed, also increase the distance between circles so it looks less messy in game?

So yeah, popping the proto bubble until the spacing on Hard is fixed as LKs said define a spacing standard I think it will help the map :D

~ Star.

EDIT: Already popped for an unsnapped note, seriously the spacing is more important >_>
arien666
Sorry aquabluu and Zekira and Roko but...
Popped Proto-bubble :3...

Main reason
[Zeki-katsu's Taiko Tributes]
02:11:70(5) - WUT??? Unsnapped???
Minor suggestions
[Easy]
[Suggestion] Prefer to delete breaks
00:55:38(4,5,6) - [Suggestion] How about move 1 grid left? (Grid level = 2)

[Hard]
00:33:79(6,7) - [Suggestion] How about move 1 grid up?
01:13:19(5,6) - Spacing :3


edit.

Shulin wrote:

EDIT: Already popped for an unsnapped note, seriously the spacing is more important >_>
Umm... I didn't care about spacing :3...
Okay :3...
Zekira
...but admittedly I could play Hard alright :( But yeah, the keener eye addresses for the very erratic spacing.

Again, aqua, PLEASE use Grid Snap of level 3 >_>

Also, fixed my diff.:

Download: Taiko no Tatsujin - Kaze no Fantasy (aquabluu) [Zeki-katsu's Taiko Tributes].osu

Also, please be noted I can't make another proto-bubble in 3 days. *was too overconfident in my playing intuition that I didn't notice how erratic Hard was*

Take Shulin's mod into account, please.

-- I'd recommend using x0.9 or higher here instead of x0.8 so the circles don't overlap.
Protip that compliments this: since TaikOsu maps always use a slider velocity of 1.4x always, here's a method that meshes with my mapping technique:

1.) Set Grid Snap to Level 3 (lol... I keep stressing this out)
2.) Determine how big you want the spacing to be, depending on the BPM. Once you determine, pick between the following distance snaps:
-1.14x (emulates an SV of 1.6, which perfectly snaps to Grid Snap Level 3)
-0.91x (emulates 1.28)
-1.37x (recommended for large spaced maps, emulates 1.92)
-1.82x (that is if you wanna kill someone. Emulates 2.56)
-0.69 (emulates 0.96, perfect for Easy maps)
In order to adjust distance snap, hold down alt and the upper-right pane should change to 'Distance Spacing'. To enable adjustments up to 0.01 multiple, hold down shift while adjusting the tab (so you're effectively holding alt and shift at the same time).

It's kind of regretting to see Hard re-mapped, but it's for the map's own good. At least you don't have to problem yourself with mapping something like Yawaraka orz
Topic Starter
aquabluu
I did use level 3 when I was fixing Hard. It's really hard to get consistent spacing
Topic Starter
aquabluu
Tiring. Finished Hard.
Shulin
Spacing on Hard is good now, the unsnapped note has been dealt with so

Re-Pubbled :D
arien666

Shulin wrote:

Spacing on Hard is good now, the unsnapped note has been dealt with so

Re-Pubbled :D
Umm... No problem on this song XD
Keep going aqua , zek , Roko , flyboy :3
Topic Starter
aquabluu
Alright, thanks!
DeathxShinigami
I think its safe to star this...
Yuukari-Banteki
[Easy]
looks good

[Normal]
noticably needs some help from aimod
00:30:333 (1,2,3,4,5) - visually awkward
00:32:970 (1,2,3,4,5) - ^

[Hard]
00:26:046 (7,8,9,10) - visually confusing
01:44:839 (4,5) - why? this is unnecessary and imo fake difficulty
01:47:476 (4,5) - ^
etc. on both issues

um..I can't tell, are any of the rest of these authentic or? I got like 13 diffs here. Call me back if my modding is incomplete or w/e...
Topic Starter
aquabluu
Easy, Normal, Hard and Taiko Oni are authentic (first three are TaikOsu). Zekira and Rokodo each made a Taiko diff of their own :)

All done.
DJPop
Mod by requested.


Still confirmed that you should fix them - -"

DJPop wrote:

~Easy~
00:43:519 (5) - new combo
00:46:156 (1) - hitfinish
00:48:794 (1) - ^
00:56:706 (7) - new combo
01:07:255 (7) - hitfinish
01:12:530 (1) - move right 1 grid (Lv2)
01:42:860 (6) - new combo
01:52:091 (7) - ^
02:02:640 (7) - ^
02:14:178 (6) - ^
02:15:498 (10) - end on 02:16:817 or 02:17:146

~Normal~
00:05:278 (6) - move 1/2 right
00:07:916 (6) - ^
00:10:553 (6) - ^
00:13:190 (6) - ^
00:14:509 (1,2,3,4,5,6,7) - wrong spacings
00:17:146 (1,2,3,4,5,6,7) - ^
00:38:245 (5) - new combo
01:12:531 (1,2,3,4,5,6,7) - wrong spacings
01:15:168 (1,2,3,4,5,6,7) - ^
01:57:696 (2) - move right 1 grid (Lv2)
01:58:685 (6) - move down 1 grid (Lv2)
02:09:234 (6) - move 1/2 right
02:11:872 (6) - ^
02:14:344 (4) - new combo
02:15:663 (8) - end on 02:16:817 or 02:17:146

~Hard~
00:04:783 (4) - move 1/2 right
00:05:112 (1) - remove new combo
00:05:277 (2) - delete
00:06:926 (7) - new combo
00:07:420 (9) - move 1/2 right
00:07:751 (1) - remove new combo
00:07:915 (2) - delete
00:09:563 (7) - new combo
00:10:057 (9) - move 1/2 right
00:10:387 (1) - remove new combo
00:10:552 (2) - delete
00:23:739 (11,1,1) - hitfinish
00:38:409 (1,2,3,4,5) - very confused
00:43:354 (11) - new combo
01:09:893 (11) - ^
01:28:189 (9) - ^
02:05:277 (11) - ^
02:14:673 (9) - ^
Zekira
DJPop, we can't delete notes since Easy, Normal, and Hard are Taiko authentic as well :( But I can tell the other things are valid though, so... yeah.
Topic Starter
aquabluu
Not really, I can't move notes or add hitsounds either. I can only deal with spacing problems and new combos.

Wait. Most of the things I can fix, I've already fixed.
DJPop
Well, if they're Taiko authentic too, then fine - -"
Sonnyc
Hello~

Easy
  • 01:07:256 (7) New combo?
Hard
  • 01:13:850 (9) New combo?
These are suggestions, fell free to ignore :D

STar
Zerostarry
bubbled!
MMzz
Hell Oni Needs to be fixed still. o.o
Natteke
Hi.

This map is sitting in my map list since I started osu and I wonder how it's not ranked yet?! D:
It's pefect!
abalee
No more pending I think.
abalee
OMG have I did some stupid things on it :cry:
arien666
This map has been deleted on the request of its creator. It is no longer available.
Topic Starter
aquabluu
Well it's a long story, how this was sitting in pending for about a year. But finally, it's over :)

Big thanks to ranking BATs :)
Zekira
...youngdow was right; Roko's difficulty doesn't really make any sense... I mean, it's like he just placed notes all over the place without regards to the music. I still like Fly's diff. much better :|

Also, if no one has noticed yet, I love anti-FC patterns on both my osu! maps and Taiko maps.
Topic Starter
aquabluu
He said he didn't want to copy or get close to copying most of flyboy's beats, so he tried a lot to use his own, and it came out all awkward and full of 1/6s
Zekira
This map has been deleted on the request of its creator. It is no longer available.
Topic Starter
aquabluu
I dunno, how should I map to make things fun next time? :?
Zekira
That I really dunno; it's all up to your creativity actually. The patterns look OK, I give you that, but somehow things aren't meshing well the way they should be. Densetsu no Matsuri and Koi wa Mizuiro (except for the part where you return-stack abused Koi wa Mizurio :( ) are some of your neater maps even though they're from an ancient osu!time. The exact basis of how maps look 'neat' is hard to explain in words. :|

Yeah, it's just me pricking off, you can ignore me further if you think that I'm being a bit too pushy; it's just that the ranking of this song made me wanna play osu!standard again...

EDIT: Ah w/e, it's just me having a bad day. Now that I'm at least hastening my mouse a bit I can get some of the patterns right. The kiai part looks neat actually, but the non-kiai ones are the ones that kind of don't really look good. (I'm talking about [Hard] btw)
arien666

Zekira wrote:

...youngdow was right; Roko's difficulty doesn't really make any sense... I mean, it's like he just placed notes all over the place without regards to the music. I still like Fly's diff. much better :|

aru-don wrote:

[Roko-Don's Gusty Taiko]
I saw some weird things but never mind :3
Umm...
'Kaze no Fantasy' doesn't use 1/3 or 1/6 notes...

I was nervous about this thing...
Or not :3...
Anyway,

I'll not consider about this thing again :3...
Natteke

Zekira wrote:

...youngdow was right; Roko's difficulty doesn't really make any sense... I mean, it's like he just placed notes all over the place without regards to the music. I still like Fly's diff. much better :|

Also, if no one has noticed yet, I love anti-FC patterns on both my osu! maps and Taiko maps.
Well, people FC it - so there shouldn't be any problems o_o
Zekira
FCing it isn't a problem; it's just that it doesn't sound nice; most notably the notes after the actual song... I mean seriously, what the hell.
Ekaru
I FCed a map earlier on my first try where a person placed a bunch of random notes in random places with incorrect timing. You can FC most things with enough practice if you're good enough.

Anyways, it's fine. Not musically accurate, but once you get over the awkwardness, it works. Then again I'm not one to judge, considering my previous shenanigans (Butter-Fly anyone? >:D).
MMzz

Zekira wrote:

FCing it isn't a problem; it's just that it doesn't sound nice; most notably the notes after the actual song... I mean seriously, what the hell.
It sounds nice IMO
>_>
Chronoman
I'm not sure whether it's just how mine got downloaded, or if others had the same problem (form some of the previous posts, I'd say the latter), but everything was about a hit ahead of where it should have been. Try setting the offset to 3,500; that fixed it perfectly for me.
Zekira

Chronoman wrote:

I'm not sure whether it's just how mine got downloaded, or if others had the same problem (form some of the previous posts, I'd say the latter), but everything was about a hit ahead of where it should have been. Try setting the offset to 3,500; that fixed it perfectly for me.
Err, did you full redownload? The MP3 WAS changed.
Chronoman

Zekira wrote:

Chronoman wrote:

I'm not sure whether it's just how mine got downloaded, or if others had the same problem (form some of the previous posts, I'd say the latter), but everything was about a hit ahead of where it should have been. Try setting the offset to 3,500; that fixed it perfectly for me.
Err, did you full redownload? The MP3 WAS changed.
No, I just hit the "Click here to update to latest version" thing. Guess I'll try that.
MMzz
It happend to me, delete your Kaze No Fantasy file and redownload it. :P
arien666

Chronoman wrote:

I'm not sure whether it's just how mine got downloaded, or if others had the same problem (form some of the previous posts, I'd say the latter), but everything was about a hit ahead of where it should have been. Try setting the offset to 3,500; that fixed it perfectly for me.
MP3 file was changed :3
Please re-download full osz file :3
OzzyOzrock
Has anybody tried naming all of the references in Zekira's Taiko Tributes? :P
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