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Galileo Galilei - Aoi Shiori (TV Size)

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Topic Starter
Moway
This beatmap was submitted using in-game submission on Saturday, March 30, 2013 at 2:13:10 AM

Artist: Galileo Galilei
Title: Aoi Shiori (TV Size)
Source: Ano Hi Mita Hana no Namae wo Bokutachi wa Mada Shiranai
Tags: flower anohana opening
BPM: 132
Filesize: 9087kb
Play Time: 01:26
Difficulties Available:
  1. Easy (2.26 stars, 92 notes)
  2. Hard (4.83 stars, 250 notes)
  3. Normal (3.78 stars, 115 notes)
Download: Galileo Galilei - Aoi Shiori (TV Size)
Download: Galileo Galilei - Aoi Shiori (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------
One of my favorite openings, nice and chill.

All difficulties by me.

Thanks to Kurai for the video file.
Verlaren
Hi. Random mod.

General:
deselect enable countdown.
deselect letterbox during breaks, because you nave a video.

Easy:

00:20:114(3) - new combo.

Normal:
00:49:886 - maybe add note?

Hard:
00:42:386(6) - new combo.
00:45:341(4) - maybe add NC?

Sorry for a very small mod.
Entreal
Hello. M4M!

Also: Title: 青い栞 (TV Size)
Romanized: Aoi Shiori (TV Size)

Hmm... Probably just me, but you hear those quick guitar strings right? Maybe add a quiet finish for those? (Ex: 00:25:568)

Easy
00:03:750 - Finish on the head?
00:07:386 - You can blanket this slider to the second one. For example move it to x:128, y:184
00:09:204 - ^, x: 272, y:276
00:14:659 (1,2) - ^ (1): x: 184 y:256, (2): x:216 y:368
00:22:841 - You can make this slider cleaner with the next one. Like:
Something like that, you can probably make it better though.
00:32:841 - Can probably alter this slider to blanket the circle after.
00:38:750 - Clap on end?
01:04:658 - NC
01:06:477 - Finish?
01:21:022 - Probably me, but you don't need this finish.

Normal
00:00:114 - Finish on head.
00:01:932 - Maybe replace this slider with something else, probably the two before.
00:03:750 - Finish
00:05:568 - Like 00:01:932
00:10:795 - NC?
00:11:023 - If ^, Remove NC
00:38:750 - Clap at end?
00:47:386 - Finish at head
00:49:886 - Circle
01:06:477 - Finish?

Hard
00:03:750 - Finish?
00:05:568 - Should alter the end of this slider to blanket slider 6.
00:23:068 - Alike the other circles around, it shouldn't be on top of a circle in my opinion.
00:53:295 - Finish here and tell me if it sounds good.
01:06:477 - Finish?

After listening to this a billion times, I like it! :D
Topic Starter
Moway

Verlaren wrote:

Hi. Random mod.

General:
deselect enable countdown.
deselect letterbox during breaks, because you nave a video. oops thought i did those, fixed

Easy:

00:20:114(3) - new combo. fixed

Normal:
00:49:886 - maybe add note? fixed

Hard:
00:42:386(6) - new combo. sure
00:45:341(4) - maybe add NC? no on this one

Sorry for a very small mod.

Entreal wrote:

Hello. M4M!

Also: Title: 青い栞 (TV Size)
Romanized: Aoi Shiori (TV Size)

Hmm... Probably just me, but you hear those quick guitar strings right? Maybe add a quiet finish for those? (Ex: 00:25:568)

Easy
00:03:750 - Finish on the head? fixed
00:07:386 - You can blanket this slider to the second one. For example move it to x:128, y:184
00:09:204 - ^, x: 272, y:276
00:14:659 (1,2) - ^ (1): x: 184 y:256, (2): x:216 y:368 fixed
00:22:841 - You can make this slider cleaner with the next one. Like:
Something like that, you can probably make it better though. fixed
00:32:841 - Can probably alter this slider to blanket the circle after. yes
00:38:750 - Clap on end? no sound there
01:04:658 - NC no on this, just for consistency
01:06:477 - Finish? no to this one
01:21:022 - Probably me, but you don't need this finish. fixed

Normal
00:00:114 - Finish on head.
00:01:932 - Maybe replace this slider with something else, probably the two before.
00:03:750 - Finish
00:05:568 - Like 00:01:932 fine with these
00:10:795 - NC?
00:11:023 - If ^, Remove NC no on this
00:38:750 - Clap at end? no for same reason as easy
00:47:386 - Finish at head fixed
00:49:886 - Circle fixed
01:06:477 - Finish? no sound here I think

Hard
00:03:750 - Finish? fixed
00:05:568 - Should alter the end of this slider to blanket slider 6. think this is fine the way it is
00:23:068 - Alike the other circles around, it shouldn't be on top of a circle in my opinion. feels right to me to have it like that
00:53:295 - Finish here and tell me if it sounds good. fixed
01:06:477 - Finish? for same reason as before no to this

After listening to this a billion times, I like it! :D
Thanks for your mods!
Totoro
M4M from your queue :3

Easy

00:07:386 (1) - move it to x:148 Y:140 because the spacing isn't good as others

00:11:932 (2) - 1 grid down

00:20:114 (1,1) - why dont you make a blanket for it

00:34:659 (3,4) - make it round rather than so sharp?

00:46:932 (4) - add finish

00:58:295 (5,2) - overlap these two

Normal

00:10:114 (1) - NC

00:47:159 (5) - move it to x:296 y:320

00:49:204 (1) - NC

01:03:295 (1) - NC?? im not sure for this one

01:15:113 (2) - move it to x:256 y:152

Hard

00:03:295 (3) - Add finish

00:03:750 (1) - Remove finish

00:06:023 (6) - make a blanket for 00:05:568 (5) -

00:10:568 (10) - finish

00:23:750 (1) - NC?

00:53:750 (5) - one grid down&right

01:10:113 (1) - finish
Topic Starter
Moway

-iCo- wrote:

M4M from your queue :3

Easy

00:07:386 (1) - move it to x:148 Y:140 because the spacing isn't good as others altered entirely for better balnkets/ stacking

00:11:932 (2) - 1 grid down I'm fine where it is

00:20:114 (1,1) - why dont you make a blanket for it spacing made it this way, and its fine considering you can't really see (1) when the other slider comes up

00:34:659 (3,4) - make it round rather than so sharp?

00:46:932 (4) - add finish no on this

00:58:295 (5,2) - overlap these two fixed

Normal

00:10:114 (1) - NC no to this

00:47:159 (5) - move it to x:296 y:320 alright

00:49:204 (1) - NC fixed

01:03:295 (1) - NC?? im not sure for this one changed comboing here overall

01:15:113 (2) - move it to x:256 y:152 fine with it here

Hard

00:03:295 (3) - Add finish

00:03:750 (1) - Remove finish way it is fits mucis

00:06:023 (6) - make a blanket for 00:05:568 (5) -

00:10:568 (10) - finish no sound here

00:23:750 (1) - NC? no reason to here, since the vocal is all one line still

00:53:750 (5) - one grid down&right one down is fine

01:10:113 (1) - finish fixed
Thanks for the mod!
captin1
m4m from your queue

Easy

00:41:023 (2) - finish
00:41:932 (3) - ^
01:11:022 (1) - timing section doesn't need to be here, it's the middle of a spinner

Normal

00:08:068 (2) - add a beat here?
00:15:341 (2) - ^
00:50:114 (3,4) - start slider on 00:50:341 and go to where the (4) is now
01:20:795 (5) - move to x:304 y:276

Hard

00:38:068 (4) - clap
00:45:341 (4) ^

Nice song! good luck~
Topic Starter
Moway

captin1 wrote:

m4m from your queue

Easy

00:41:023 (2) - finish fix both
00:41:932 (3) - ^
01:11:022 (1) - timing section doesn't need to be here, it's the middle of a spinner volume increase

Normal

00:08:068 (2) - add a beat here? no
00:15:341 (2) - ^ yes, following vocal reason for both of these
00:50:114 (3,4) - start slider on 00:50:341 and go to where the (4) is now keeping it like this for the reason of having a hit at 00:50:568 -
01:20:795 (5) - move to x:304 y:276 fixed

Hard

00:38:068 (4) - clap already one there
00:45:341 (4) ^ i like it better without for this part

Nice song! good luck~
Thanks for the mod!
Andrea
~Easy~

Reduce AR and OD by 1 tick, they're too high for the easiest of the mapset right now.


00:20:114 (1) - I don't think this new combo here is needed.
00:32:841 (1) - This slider goes almost off-screen, move it up a bit please.
00:48:295 (2) - This slider is partially touching the HP Bar, move it down a bit to fix it.
01:01:022 (3) - ^ Same for this one.
01:06:477 (1,2,3,4) - This whole pattern isn't perfectly centered if you check carefully.

~Normal~

00:13:750 (4) - This slider goes almost off-screen, move it up a bit please.
00:26:932 (2) - This circle is partially touching the HP Bar, move it down a bit to fix it.
00:28:750 (4) - ^ Same goes for this one.
00:30:568 (2) - ^ And this.
00:51:932 (2) - I think you should add a finish here because it will emphasize the strong part of the song.
01:02:613 (5,6) - I'd try to avoid stacks on this kind of difficulty, it might confuse beginners.

~Hard~

00:10:568 (10) - New combo should go here so you follow the lyrics correctly.
00:11:023 (1) - Remove this new combo then, you won't need it.
00:25:341 (10,1) - Swap the new combo to (10).
00:51:477 (2) - I think you should add a finish on this slider end because it will emphasize the strong part of the song.
01:07:840 (8,1) - Swap the new combo to (8).
01:15:568 (1) - Add a finish at the begin of this slider, it follows the music pretty well.

Awesome map :3
Topic Starter
Moway

Andrea wrote:

~Easy~

Reduce AR and OD by 1 tick, they're too high for the easiest of the mapset right now.
ooh, didn't realize I had them that high, fixed

00:20:114 (1) - I don't think this new combo here is needed. ok, fixed
00:32:841 (1) - This slider goes almost off-screen, move it up a bit please. alright, rotated so that it should be further from the bottom
00:48:295 (2) - This slider is partially touching the HP Bar, move it down a bit to fix it. fixed
01:01:022 (3) - ^ Same for this one. fixed
01:06:477 (1,2,3,4) - This whole pattern isn't perfectly centered if you check carefully. oops, I think that was an accident as shifting one point over one grid fixes it. Thanks.

~Normal~

00:13:750 (4) - This slider goes almost off-screen, move it up a bit please. fixed
00:26:932 (2) - This circle is partially touching the HP Bar, move it down a bit to fix it.
00:28:750 (4) - ^ Same goes for this one.
00:30:568 (2) - ^ And this. [color=#40BF00}all fixed[/color]
00:51:932 (2) - I think you should add a finish here because it will emphasize the strong part of the song. fixed
01:02:613 (5,6) - I'd try to avoid stacks on this kind of difficulty, it might confuse beginners. hmm I thought that it might be okay because i have an easier diff, but I trust your judgment on this.

~Hard~

00:10:568 (10) - New combo should go here so you follow the lyrics correctly. keeping this because it is still before the downbeat of the next part, so I think I like to keep this with the previous combo
00:11:023 (1) - Remove this new combo then, you won't need it.
00:25:341 (10,1) - Swap the new combo to (10).no on this one again for the same reason, its before the downbeat
00:51:477 (2) - I think you should add a finish on this slider end because it will emphasize the strong part of the song.fixed
01:07:840 (8,1) - Swap the new combo to (8). no on this for the same reason as the others
01:15:568 (1) - Add a finish at the begin of this slider, it follows the music pretty well. fixed

Awesome map :3
Thank you so much for the mod!
Lanturn
Hey Moway!

[General]


[Easy]
AR -1? | This song is pretty slow on its own, and since this is an Easy difficulty, you might want to drop it down one notch. I usually don't see many Easy difficulties use this high of an AR.

00:14:659 (1) - Move this up a bit to create more of a circular motion instead of a rectangle one. | x200 y232 looks nice
00:21:932 (1,2) - Move these over to the right a little bit more and then curve the tail end of the slider down a bit so it matches the curve of 00:23:750 (3)
01:06:477 (1,3) - Try centering the middle of these if you can so the (3) is the same distance between the (2) and (4) circles. If not, Move the (4) one (tiny) grid to the right to make it even.

Teach me how you make those perfect sliders will you? :D

[Normal]
00:21:704 - Add note | Use a Finish with 20% volume | There is a noticeable softer finish here that I believe would sound great with an extra note placed.
00:30:568 (2) - Nudge this over to the Center so it fits with 00:28:750 (4)
00:50:114 (3) - Try rotating this 180° and then Control + G. I like the way the slider blankets around the note.
01:07:840 (2,3,4) - I think a bit of symmetry on the (3,4) sliders would look great here. Try this: | (2) x28 y94 | (3) x77 y244 | (4) Duplicate (3) and Horizontal Flip and Control + G
01:16:704 (4) - Add Clap on the head? Drum hits twice here.
01:22:840 (1) - This is just more or less an idea. use the slider from 01:21:022 (1) ? (Rotate it of course) | Not much to say about this. It just depends if you want to follow your copy and rotate sliders like you've been doing the whole song.
01:23:749 (5) - Add a Clap on the reverse? The drum hits twice at this part.


[Hard]
00:21:704 (5) - Add a finish here with 20% volume | there is a softer finish just before your main finish here and the combination sounds really nice with two of them.
00:21:932 (1,2,3,4,5,6,7) - Do a Vertical flip on the (1) slider and try to create a nice circular flow. see pic: http://osu.ppy.sh/ss/651957 (A little bit cleaner than this, but I hope it gets the idea out)
00:24:659 (9) - I really love this slider. I think it would look great rotated at the previous slider - 00:23:750 (8) -
00:41:704 (5) - This is a really surprising jump from the last 1/4 off the slider. I suggest moving this a bit closer to the last note if possible. The distance gives off the feeling the note would be a 1/1, not a 1/2.
00:40:795 (2) - (Nazi) - Move this to | x287 y253 | Even out the spacing a bit
00:45:341 (4) - Clap | Drum hit here (Lower the volume a hair for this one?)
00:51:477 (2) - Missing Finish on the tail


Very nice map, with great hitsounds. Take my star :)
Topic Starter
Moway

Lanturn wrote:

Hey Moway!

[General]


[Easy]
AR -1? | This song is pretty slow on its own, and since this is an Easy difficulty, you might want to drop it down one notch. I usually don't see many Easy difficulties use this high of an AR. I think fixed already from Andrea's mod

00:14:659 (1) - Move this up a bit to create more of a circular motion instead of a rectangle one. | x200 y232 looks nice I agree, fixed
00:21:932 (1,2) - Move these over to the right a little bit more and then curve the tail end of the slider down a bit so it matches the curve of 00:23:750 (3) I think i got this right, still struggling to make this part look perfect >_<
01:06:477 (1,3) - Try centering the middle of these if you can so the (3) is the same distance between the (2) and (4) circles. If not, Move the (4) one (tiny) grid to the right to make it even. fixed through Andrea's mod

Teach me how you make those perfect sliders will you? :D

[Normal]
00:21:704 - Add note | Use a Finish with 20% volume | There is a noticeable softer finish here that I believe would sound great with an extra note placed. yeah, fixed
00:30:568 (2) - Nudge this over to the Center so it fits with 00:28:750 (4) oops, misclick, fixed
00:50:114 (3) - Try rotating this 180° and then Control + G. I like the way the slider blankets around the note. k great here. Try this: | (2) x28 y94 | (3) x77 y244 | (4) Duplicate (3) and Horizontal Flip and Control + G I agree, it looks really nice this way
01:16:704 (4) - Add Clap on the head? Drum hits twice here. foixed
01:22:840 (1) - This is just more or less an idea. use the slider from 01:21:022 (1) ? (Rotate it of course) | Not much to say about this. It just depends if you want to follow your copy and rotate sliders like you've been doing the whole song. sure, I like it
01:23:749 (5) - Add a Clap on the reverse? The drum hits twice at this part. nah on this, that is the bass hit and the roll doesn't happen until where i have the clap now


[Hard]
00:21:704 (5) - Add a finish here with 20% volume | there is a softer finish just before your main finish here and the combination sounds really nice with two of them. fixed
00:21:932 (1,2,3,4,5,6,7) - Do a Vertical flip on the (1) slider and try to create a nice circular flow. see pic: http://osu.ppy.sh/ss/651957 (A little bit cleaner than this, but I hope it gets the idea out) the 1 slider is done this way to follow from the previous 4, and I like that little bump before the downward rotational motion
00:24:659 (9) - I really love this slider. I think it would look great rotated at the previous slider - 00:23:750 (8) - sure, took some finagling but i got it
00:41:704 (5) - This is a really surprising jump from the last 1/4 off the slider. I suggest moving this a bit closer to the last note if possible. The distance gives off the feeling the note would be a 1/1, not a 1/2. alright, made the distance closer
00:40:795 (2) - (Nazi) - Move this to | x287 y253 | Even out the spacing a bit fixed
00:45:341 (4) - Clap | Drum hit here (Lower the volume a hair for this one?) eh, just gonig to leave that out since its a bass drum hit
00:51:477 (2) - Missing Finish on the tail it's there :3


Very nice map, with great hitsounds. Take my star :)
Thanks for the mod!
Tanzureir
Hi Moway~ M4M from your queue :)

[Easy]

00:36:477 to 00:54:659 - Maybe decrese Distance Snap here? The music seems gentler on this part.

[Normal]

00:36:477 to 00:54:659 - Same as Easy
01:03:295 (1,2,3) - Decrease the number of short slider maybe? I think Normal should be easier... (optional)

[Hard]

00:41:477 (4) - This note doesn't seem to have a corresponding beat in the music... Maybe taking it off would be better?
00:56:249 (3) - Change the beat of this part like this seems better:



The map seems pretty good to me. Good Luck!~ :)
[NSER]-Zazalng


Hello Sir I from Modding Queues


[General]
bg.jpg is 1366x768, which differs from the recommended size of 1024x768.

[Easy]
00:11:023 Slider 1 2 Move down below plz | Slider 1 Out of grid
00:32:841 Move Slider (Start Point) to x:244 y:180
00:36:477 Move Track to get in slide, it outside grid

[Normal]
00:13:750 Curve it like next slider 1
00:14:432 Move it to x:260 y:232 then fix space of next combo
01:22:840 it is not look good Move it Like this http://osu.ppy.sh/ss/652112
172,284,82840,2,0,B|240:304|240:304|304:276,1,140,4|8,0:0|0:0,0:0:0:0:

[Hard]
01:14:658 Move it inside plz | it out grid (Track)

OK Hard it very impassive i will star for this
Topic Starter
Moway

tony8128 wrote:

Hi Moway~ M4M from your queue :)

[Easy]

00:36:477 to 00:54:659 - Maybe decrese Distance Snap here? The music seems gentler on this part. I prefer to keep spacing on Easy as uniform as possible

[Normal]

00:36:477 to 00:54:659 - Same as Easy for this diff, I also wanted to keep spacing pretty equivalent
01:03:295 (1,2,3) - Decrease the number of short slider maybe? I think Normal should be easier... (optional) fixed this

[Hard]

00:41:477 (4) - This note doesn't seem to have a corresponding beat in the music... Maybe taking it off would be better? it does, that note is for the drum hit
00:56:249 (3) - Change the beat of this part like this seems better: i prefer the way I have it



The map seems pretty good to me. Good Luck!~ :)

Zazalng wrote:



Hello Sir I from Modding Queues


[General]
bg.jpg is 1366x768, which differs from the recommended size of 1024x768. new rule for widescreen backgrounds

[Easy]
00:11:023 Slider 1 2 Move down below plz | Slider 1 Out of grid it's fine, it appears fine on the play field
00:32:841 Move Slider (Start Point) to x:244 y:180 not sure what' wrong here
00:36:477 Move Track to get in slide, it outside grid again, its fine in game

[Normal]
00:13:750 Curve it like next slider 1fixed
00:14:432 Move it to x:260 y:232 then fix space of next combo fixed
01:22:840 it is not look good Move it Like this http://osu.ppy.sh/ss/652112
172,284,82840,2,0,B|240:304|240:304|304:276,1,140,4|8,0:0|0:0,0:0:0:0:
adjusted in my own way
[Hard]
01:14:658 Move it inside plz | it out grid (Track) its fine in game

OK Hard it very impassive i will star for this
Thanks for the mods guys!
Raose
Hello! :D Here for M4M. I'm a very noob mapper, so please take what i say as suggestions haha

[General]
There's a couple more beats in the background at 01:27:386 and onward, maybe you can add a note or two
Kiai time is during the cilmax of the music, so you should probably increase the volume of your hitsounds by about 5-10%

[Easy]
00:03:750 (1,2) - Maybe you can do a different pattern than the previous combo? Maybe the player will be bored of doing the same motion, but maybe that's just me
01:26:476 (2) -The end of the slider sounds kinda off, extend it?

[Normal]
00:01:932 (3) - sounds off, extend or shorten it
00:03:295 - add a note to match the next combo?
00:05:568 (3) - sounds off, extend or shorten it
00:53:295 (2,4) - add a finish

[Hard]
See general

Good luck on your map!
Gloria Guard
Hi Moway (:3」_)=3

From my queue m4m :)


[Easy]

00:16:932 (3,4) hmm.. this is patter shape change? -> http://puu.sh/2hoRo
Flow can be much cleaner and better.

01:27:158 (2) this is slider end 01:27:386 because the end part, but it feels awkward that 01:27:158


[Normal]


00:03:295 add note, 00:06:932 (4) here because it, i think it better to them here.

00:10:909 (5,1,2) blanket -> http://puu.sh/2hpab

00:54:659 (1) Why is this part of the sound of the 5%? please sound 30% up

01:27:158 (3) easy same


[Hard]


00:10:568 (10) New combo

00:18:977 (1,2) This part felt stiff. your change? -> http://puu.sh/2hpfs

01:26:931 easy same


Good luck
t73697
Normal
  1. 01:20:795 (5) - NC
  2. 01:21:022 (1) - Remove NC


Hard
  1. 00:10:568 (10) - NC
  2. 00:11:023 (1) - Remove NC
  3. 00:47:159 (10) - NC
  4. 00:47:386 (1) - Remove NC
  5. 00:50:568 (6) - NC
  6. 00:51:023 (1) - Remove NC
  7. 01:02:297 (7) - Move to (272, 68) ?
Good luck!
Topic Starter
Moway

Zhengster wrote:

Hello! :D Here for M4M. I'm a very noob mapper, so please take what i say as suggestions haha

[General]
There's a couple more beats in the background at 01:27:386 and onward, maybe you can add a note or two no to this, I think where I end is fine.
Kiai time is during the cilmax of the music, so you should probably increase the volume of your hitsounds by about 5-10% I think where I have my volume is okay, I tried putting it at 50% and it was just a bit too loud for my liking.

[Easy]
00:03:750 (1,2) - Maybe you can do a different pattern than the previous combo? Maybe the player will be bored of doing the same motion, but maybe that's just me this is kind of the theme of every difficulty, that my first patterns are the same then repeated at the end again.
01:26:476 (2) -The end of the slider sounds kinda off, extend it? ends with the music

[Normal]
00:01:932 (3) - sounds off, extend or shorten it it's fine
00:03:295 - add a note to match the next combo? the other note fits a hi-hat sound, no sound here
00:05:568 (3) - sounds off, extend or shorten it
00:53:295 (2,4) - add a finish leaving for consistency

[Hard]
See general

Good luck on your map!

Gloria Guard wrote:

Hi Moway (:3」_)=3

From my queue m4m :)


[Easy]

00:16:932 (3,4) hmm.. this is patter shape change? -> http://puu.sh/2hoRo
Flow can be much cleaner and better. fixed

01:27:158 (2) this is slider end 01:27:386 because the end part, but it feels awkward that 01:27:158 ends on the proper part


[Normal]


00:03:295 add note, 00:06:932 (4) here because it, i think it better to them here. don't like a note here because i was matching the hi hat sound

00:10:909 (5,1,2) blanket -> http://puu.sh/2hpab fixed it

00:54:659 (1) Why is this part of the sound of the 5%? please sound 30% up I think it fits here

01:27:158 (3) easy same the same

[Hard]


00:10:568 (10) New combo

00:18:977 (1,2) This part felt stiff. your change? -> http://puu.sh/2hpfs i think it feels okay to me

01:26:931 easy same no for the same reason


Good luck

t73697 wrote:

Normal
  1. 01:20:795 (5) - NC
  2. 01:21:022 (1) - Remove NC current NCs fit musical phrases


Hard
  1. 00:10:568 (10) - NC fixed
  2. 00:11:023 (1) - Remove NC left the same
  3. 00:47:159 (10) - NC
  4. 00:47:386 (1) - Remove NC
  5. 00:50:568 (6) - NC
  6. 00:51:023 (1) - Remove NCno thanks on these, current comboing put emphasis on downbeats of new musical ideas
  7. 01:02:297 (7) - Move to (272, 68) ? okay with my placement here
Good luck!
Thanks for your mods!
kajiyatta
Hi, M4M request from your queue
General
almost suggestions
Easy
Placement
00:49:204(3,4,5,6) make it consistency?
01:09:658(4) 1 grid up.
Hit Sonud
00:38:295(2) add clap at end? missing seems a bit weird for me.
00:54:659(1) it's useless finish because only set 5 % volume we can't hear.also same as Normal & Hard.well, add whistle with 40% volume seems nice.

Normal
Placement
01:04:204(2,3) it's minor thing, but try this and it's more nice flow.
Rhythm
00:54:432 add a note here to follow the vocal like 00:52:614. it's quite nice I suppose.
Hit Sonud
00:34:659(1,2) delete finishes at head or use insted of whistle., it's loud.
00:38:295(3) same a s Easy

Hard
Rhythm
00:55:568(1,2,3,4) a bit weird for me, so I recommendrhythm that you already did at 00:59:204(1,2,3,4)
Hit Sonud
00:36:477(1) add clap at end?
00:38:750(7)^
00:53:977(1,2) silince or clap seems better I suppose.
nice map & star~
UnitedWeSin
Hi hi hi hi
M4M from your future here.

Everything is just a suggestion. If you make the change, please make sure that it keeps with your own style and your own intentions. Pictures are only to make a point clear, not to show you how to do it. You can do it better than me anyways.

[Hard]

Map Design/Rhythm

  1. 00:00:114 (1,2,3,4,5,6) - Honestly I don't really like the flow of these sliders. I think you can make it a bit nicer to play if you make the 1 and 4 in each of the sections reflect across the grid. So they would be aligned on the same y-coordinate.

    To me it makes a nicer flow, especially from the 1 to the 2.

  2. 00:30:114 (2,3,4) - Maybe a personal thing, but I think flipping the 4 over plays and looks much better and makes the phrase more interesting because we don't have the same slider placed the same way twice in a row.

  3. 00:13:523 (7,1,2,3,4,1) - The flow here is really uncomfortable imo because we break the flow of the square and have to extend to the left into the 1. I would prefer to keep the flow of the square and have a downward flow into the next combo, perhaps stacking it on the 00:13:750 (1).

  4. 00:15:568 (3) - This would be better to follow the vocals as a 1/2 slider imo. Try shortening it and then adding a circle at 00:16:023 stacked with the circle at 00:16:250. That follows the vocals well just like you did earlier.

  5. 00:28:068 (1) - Probably just a minor thing, but I didn't really like how the jumping was constant through this vocal phrase. I would prefer to have constant spacing until 00:28:523 because that's where the vocals snap into a different lyric. Right now you have the jumping starting in the middle of a held note so it doesn't feel as smooth as it should imo.

    Also NC moved to 00:28:523

  6. 00:37:386 (3) - You can play with the rhythm here a bit to follow the vocals a bit better. I think where you have the jump right now is not suiting because we jump before the vocals crash in and the vocals start on the end of a slider. Something like this plays better to me:

    With a repeat added to the 3 and a 1/2 slider at 00:38:068 with a NC when the vocals start.

  7. 00:52:841 (1,2,3,4,5) - Maybe it's my eyes but the star looks a little bit off. Also you could try stacking the 3 with the 2 from the previous combo. Here's the code if you want to try.
    112,176,52841,5,12,0:0:0:0:
    8,300,53068,1,0,0:0:0:0:
    164,260,53295,1,12,0:0:0:0:
    16,200,53523,1,0,0:0:0:0:
    100,336,53750,1,12,0:0:0:0:

  8. 01:01:022 (5,6) - It was a bit strange to me when the two sliders here weren't aligned perfectly on the same y-coordinate. I don't think you should worry about stacking the 6 on the head of the 01:00:113 (3) here. It looks better in play and plays better if you have it aligned with the 5 imo.

  9. 01:10:113 - I think you could play around with these jumps and arrange them in a way that fits the ideas in the music a bit more. There is drum build up in the music until 01:11:704 and then it stops and build up is halted. I think it might be nice to stop jumping on that spot. It's not a huge deal, I just thought I'd show you what I did.

    Some NC changes.
    Code if you wanna try:
    140,292,70113,5,12,0:0:0:0:
    244,332,70340,1,8,0:0:0:0:
    224,220,70567,1,8,0:0:0:0:
    140,292,70795,1,8,0:0:0:0:
    244,332,71022,5,8,0:0:0:0:
    300,184,71249,1,8,0:0:0:0:
    140,204,71477,5,8,0:0:0:0:
    224,220,71704,1,8,0:0:0:0:
    300,184,71931,5,12,0:0:0:0:

  10. 01:24:658 - You forgot to uncheck kiai time here like the other diffs.

Hitsounds

  1. 01:13:068 - It would be nice to have a green line here that would increase volume. Volume increases through here are most apparent in the music for the 3 sliders 01:12:158 (2,3,4). Maybe reduce volume further at 01:10:113 and then have a more gradual increase through the transition so that we could have 40% volume at 01:13:068 and then 45% again when the kiai resets at 01:13:749.

  2. 00:41:704 (5) - Remove the finish from the head it's so loud because there is no finish there in the music, the finish happens at 00:41:932. Either change the rhythm so that you could have the finish there or add a slidertick finish to put there. Either way remove the finish plz. ;_;

[Normal]

Map Design/Rhythm

  1. 00:12:841 (3) - Maybe a bit nazi. Move the 3 down so it's not overlapping with the hitburst from the 00:11:023 (1) at all. Also I think it might be nicer to make the 3 and the 00:13:750 (4) have a similar curve. It's strange to me that the 4 has more of a curve here. You could even try to make the 3 blanket the hitburst from the 1, up to you.

  2. 00:21:023 (4,5,1) - The placement is kinda meh. I'd prefer to have a more curved flow into the 1.

  3. 00:40:114 (1,3) - The overlap really isn't that great imo. I think you could adjust the placement to make a nice blanket instead.

    If you want to have the overlap, try to make it so that the 1 overlaps the center of the 3.

  4. 01:16:704 (4,1) - To my eyes it looks terrible when the 1 is so close to the 4. Move it down a bit so that it shares the same distance that the 4 does with the 01:15:568 (3).

  5. 01:23:522 (5,6) - Super minor spacing error. Move the 6 left one grid.

Hitsounds

  1. 00:00:114 (1) - Missing finish on the head I believe.

  2. 00:34:659 (1,2) - The finishes on the heads aren't necessary imo. They are noisy and you don't do this in the other diffs at all.

  3. 01:13:295 - Same as hard with the crescendo here.

[Easy]

Map Design/Rhythm

  1. 00:00:114 (1,2,1,2) - Ugh this is just so...bleh. Just having the same slider placed in pretty much the same way four times in a row, it's just boring imo. Can I suggest a different sort of thing here?

    The repeating slider fits really well imo and clicking the circle is fun and fits the music perfectly. Have the whistles on the single circles.

  2. 01:12:840 (1,2) - I really don't like having a combo this short after the spinner I think it will confuse players. It might be better here if you just extend the spinner to 01:12:840 and then have play start on the 01:13:749.

  3. 01:15:568 (1) - Really unnecessary NC imo. It makes the combo way too short and inconsistent with combo length elsewhere in the diff.

Hitsounds

  1. 01:10:113 - Make sure and change the crescendo here too if you do so in the other diffs.

That's a nice diff. o.o

That's all from me. Nice mapset. :>
Topic Starter
Moway

kajiyatta wrote:

Hi, M4M request from your queue
General
almost suggestions
Easy
Placement
00:49:204(3,4,5,6) make it consistency? fixed
01:09:658(4) 1 grid up. fixed
Hit Sonud
00:38:295(2) add clap at end? missing seems a bit weird for me. no sound there, so it doesn't fit
00:54:659(1) it's useless finish because only set 5 % volume we can't hear.also same as Normal & Hard.well, add whistle with 40% volume seems nice. adding 30%

Normal
Placement
01:04:204(2,3) it's minor thing, but try this and it's more nice flow.
fixed
Rhythm
00:54:432 add a note here to follow the vocal like 00:52:614. it's quite nice I suppose. nothign wrong with a simpler pattern
Hit Sonud
00:34:659(1,2) delete finishes at head or use insted of whistle., it's loud. fixed
00:38:295(3) same a s Easy same reason

Hard
Rhythm
00:55:568(1,2,3,4) a bit weird for me, so I recommendrhythm that you already did at 00:59:204(1,2,3,4) got a couple suggestions to do this, so I will.
Hit Sonud
00:36:477(1) add clap at end?
00:38:750(7)^ following music here so no
00:53:977(1,2) silince or clap seems better I suppose. silence it is
nice map & star~

UnitedWeSin wrote:

Hi hi hi hi
M4M from your future here.

Everything is just a suggestion. If you make the change, please make sure that it keeps with your own style and your own intentions. Pictures are only to make a point clear, not to show you how to do it. You can do it better than me anyways.

[Hard]

Map Design/Rhythm

  1. 00:00:114 (1,2,3,4,5,6) - Honestly I don't really like the flow of these sliders. I think you can make it a bit nicer to play if you make the 1 and 4 in each of the sections reflect across the grid. So they would be aligned on the same y-coordinate.

    To me it makes a nicer flow, especially from the 1 to the 2.
    keeping this because the goal here isn't really linear flow as it is more rotational flow.

  2. 00:30:114 (2,3,4) - Maybe a personal thing, but I think flipping the 4 over plays and looks much better and makes the phrase more interesting because we don't have the same slider placed the same way twice in a row.
    fixed

  3. 00:13:523 (7,1,2,3,4,1) - The flow here is really uncomfortable imo because we break the flow of the square and have to extend to the left into the 1. I would prefer to keep the flow of the square and have a downward flow into the next combo, perhaps stacking it on the 00:13:750 (1).
    keeping this, i actually quite like this pattern as the flow is pretty cool when you treat the square like a circle.

  4. 00:15:568 (3) - This would be better to follow the vocals as a 1/2 slider imo. Try shortening it and then adding a circle at 00:16:023 stacked with the circle at 00:16:250. That follows the vocals well just like you did earlier.
    I'm assuming here you are referring to the first vocal line, which is different because that one has two syllable (i guess) words that are pronounced at a 1/2 rate where as in this part is is one syllable held for that slider length

  5. 00:28:068 (1) - Probably just a minor thing, but I didn't really like how the jumping was constant through this vocal phrase. I would prefer to have constant spacing until 00:28:523 because that's where the vocals snap into a different lyric. Right now you have the jumping starting in the middle of a held note so it doesn't feel as smooth as it should imo.

    Also NC moved to 00:28:523
    fixed

  6. 00:37:386 (3) - You can play with the rhythm here a bit to follow the vocals a bit better. I think where you have the jump right now is not suiting because we jump before the vocals crash in and the vocals start on the end of a slider. Something like this plays better to me:

    With a repeat added to the 3 and a 1/2 slider at 00:38:068 with a NC when the vocals start.

  7. 00:52:841 (1,2,3,4,5) - Maybe it's my eyes but the star looks a little bit off. Also you could try stacking the 3 with the 2 from the previous combo. Here's the code if you want to try.
    112,176,52841,5,12,0:0:0:0:
    8,300,53068,1,0,0:0:0:0:
    164,260,53295,1,12,0:0:0:0:
    16,200,53523,1,0,0:0:0:0:
    100,336,53750,1,12,0:0:0:0:
    =
    5 just needed to be adjusted a little bit I hink
  8. 01:01:022 (5,6) - It was a bit strange to me when the two sliders here weren't aligned perfectly on the same y-coordinate. I don't think you should worry about stacking the 6 on the head of the 01:00:113 (3) here. It looks better in play and plays better if you have it aligned with the 5 imo. it's acutally rotationally symmetrical rather than just across the y-axis, and this continues the trend from the previous (1,2,3,4), so that's the reason for that

  9. 01:10:113 - I think you could play around with these jumps and arrange them in a way that fits the ideas in the music a bit more. There is drum build up in the music until 01:11:704 and then it stops and build up is halted. I think it might be nice to stop jumping on that spot. It's not a huge deal, I just thought I'd show you what I did.
    I like that, although I'm going to use a bit more spacing anyway just for the sake of having a curve for flow, but same idea
    Some NC changes.
    Code if you wanna try:
    140,292,70113,5,12,0:0:0:0:
    244,332,70340,1,8,0:0:0:0:
    224,220,70567,1,8,0:0:0:0:
    140,292,70795,1,8,0:0:0:0:
    244,332,71022,5,8,0:0:0:0:
    300,184,71249,1,8,0:0:0:0:
    140,204,71477,5,8,0:0:0:0:
    224,220,71704,1,8,0:0:0:0:
    300,184,71931,5,12,0:0:0:0:

  10. 01:24:658 - You forgot to uncheck kiai time here like the other diffs.

Hitsounds

  1. 01:13:068 - It would be nice to have a green line here that would increase volume. Volume increases through here are most apparent in the music for the 3 sliders 01:12:158 (2,3,4). Maybe reduce volume further at 01:10:113 and then have a more gradual increase through the transition so that we could have 40% volume at 01:13:068 and then 45% again when the kiai resets at 01:13:749. going to go up to 50 for that first return into the kiai then back down to 45 later to bring it back to the standard kiai volume

  2. 00:41:704 (5) - Remove the finish from the head it's so loud because there is no finish there in the music, the finish happens at 00:41:932. Either change the rhythm so that you could have the finish there or add a slidertick finish to put there. Either way remove the finish plz. ;_; i'll just remove it

[Normal]

Map Design/Rhythm

  1. 00:12:841 (3) - Maybe a bit nazi. Move the 3 down so it's not overlapping with the hitburst from the 00:11:023 (1) at all. Also I think it might be nicer to make the 3 and the 00:13:750 (4) have a similar curve. It's strange to me that the 4 has more of a curve here. You could even try to make the 3 blanket the hitburst from the 1, up to you. i'll just fix 4, the curve difference wasn't really intentional, so i have no problems just changing it

  2. 00:21:023 (4,5,1) - The placement is kinda meh. I'd prefer to have a more curved flow into the 1.
    changing it

  3. 00:40:114 (1,3) - The overlap really isn't that great imo. I think you could adjust the placement to make a nice blanket instead.

    If you want to have the overlap, try to make it so that the 1 overlaps the center of the 3. i'll try the blanket, although i don't necessarily like how it plays compared to the overlap, but seems okay enough


  4. 01:16:704 (4,1) - To my eyes it looks terrible when the 1 is so close to the 4. Move it down a bit so that it shares the same distance that the 4 does with the 01:15:568 (3).
    think it's fixed, but I moved 4 instead. 1 needs to be where it is because it and 2 are equidistant from the center

  5. 01:23:522 (5,6) - Super minor spacing error. Move the 6 left one grid.
fixed in some way

Hitsounds

  1. 00:00:114 (1) - Missing finish on the head I believe. fixed

  2. 00:34:659 (1,2) - The finishes on the heads aren't necessary imo. They are noisy and you don't do this in the other diffs at all. already done

  3. 01:13:295 - Same as hard with the crescendo here.

[Easy]

Map Design/Rhythm

  1. 00:00:114 (1,2,1,2) - Ugh this is just so...bleh. Just having the same slider placed in pretty much the same way four times in a row, it's just boring imo. Can I suggest a different sort of thing here?

    The repeating slider fits really well imo and clicking the circle is fun and fits the music perfectly. Have the whistles on the single circles. i'll change one, keeping the other and adding a circle.

  2. 01:12:840 (1,2) - I really don't like having a combo this short after the spinner I think it will confuse players. It might be better here if you just extend the spinner to 01:12:840 and then have play start on the 01:13:749.

  3. 01:15:568 (1) - Really unnecessary NC imo. It makes the combo way too short and inconsistent with combo length elsewhere in the diff. NOT ANYMORE ITS NOT, also the combo is on the kiai reintroduction, which I like doing.

Hitsounds

  1. 01:10:113 - Make sure and change the crescendo here too if you do so in the other diffs.

That's a nice diff. o.o

That's all from me. Nice mapset. :>

Thanks for the mods!
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