title. mapper discretion would still exist, so people would still be able to choose to have a spinner start on 1/16, 1/8, 1/4, 1/2, etc snap, as they do now.
i think this would be a positive change because it can be preferred in some cases, like when one wants players motions to count towards the spinner from the moment they click the prior object, or when they want to make a spinner just a little easier by extending it a bit. (or if you think this would actually make a spinner harder, then it could be used when someone wants to make a spinner just a little harder)
one possible way to word this would be to change this:
another possible way would be to keep it as "Objects must be snapped to timeline ticks [...]", but add an exception saying something like "in standard, spinner starts and ends can be unsnapped according to AImod if they're less than 1/16 away from the prior/following object"
i think this would be a positive change because it can be preferred in some cases, like when one wants players motions to count towards the spinner from the moment they click the prior object, or when they want to make a spinner just a little easier by extending it a bit. (or if you think this would actually make a spinner harder, then it could be used when someone wants to make a spinner just a little harder)
one possible way to word this would be to change this:
Objects must be snapped to timeline ticks [...]to this:
Circles and sliders must be snapped to timeline ticks [...](but this would be changing the global rc, not just STD's, and would allow unsnapped spinners that don't do this, which people might not want)
another possible way would be to keep it as "Objects must be snapped to timeline ticks [...]", but add an exception saying something like "in standard, spinner starts and ends can be unsnapped according to AImod if they're less than 1/16 away from the prior/following object"