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Explanation in [HitObjects] help

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Topic Starter
olszam
Could someone explain to me what these numbers mean 344,240,58366,2,2,B|384:176|480:152,1,140,6|0 ? I only know that the number 58366 is the time in milliseconds if I say the rest do not know.
Kitsunemimi
Oh man, it's been a while since I've deciphered hit object code.

That means you placed a slider, and it has a set of anchor points that has to be stored in the line (B|384:176|480:152, I'm guessing, although the format seems to have changed). The 2,2, before that indicates it's a slider, and which hitsound it's using, and the first two numbers are the starting coordinates of the slider. I don't know what the rest of the stuff after the anchor point information means.

I may be wrong, because sliders are confusing, and the code looks quite different from the ones I used to deal with.
Topic Starter
olszam
Ok I understand what you have explained, now just to find out what is 1,140,6 | 0 and I can take to work xD
those
Moving this thread to the right location.
Topic Starter
olszam
i have a script to generate hitpoints but as pasting the file "*.osu" is that it gives me an error, I can not read or edit. Can we do something about it because it does not matter what number I change the error crashes :(. Wanted to check whether the generation of hit points would be as good locations and timing that were able to do AutoMode SS.
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