I converted a BMS map (aleph-0) into osz, and to check that everything was fine, I opened the editor. Before this, my initial approach was to use uninherited timing points as tempo changes, but they don't change SV. So, I moved to using inherited timing points. However, in some points of the map the bpm reaches ~9 million, which translates to about x40000 relative to the starting BPM.
My questions from this point are, how precise is osu with parsing these multipliers? the timestamps originating around 5701 ms are not actually overlapping. Here's a reference of the same chart, into a different game.
Also, does osu care if the value exceeds a certain number? The editor clamps it to 10.
Also, is osu fine with multipliers really being 0? I set the timing point at ~30 ms to 0.000001. (The duplicate at the same point was an accident).
My questions from this point are, how precise is osu with parsing these multipliers? the timestamps originating around 5701 ms are not actually overlapping. Here's a reference of the same chart, into a different game.
Also, does osu care if the value exceeds a certain number? The editor clamps it to 10.
Also, is osu fine with multipliers really being 0? I set the timing point at ~30 ms to 0.000001. (The duplicate at the same point was an accident).