Without forcing the whole skin.
As a player, I hate to see maps that force a skin, because I can only play with my own skin (I know...) and I tend to enjoy the game more with it. This is the reason why I hate to force skins or use any skin in the folder in my own maps, because other players feel this way too.
However, as a mapper, I use the standard hitsounds when mapping, so my custom hitsounds are designed to work well with them and only them (which is why I force the default hitsounds in my maps by using custom overrides), and the map would most probably sound a lot worse with another set of hitsounds (say, the EBA ones).
Custom overrides would of course override the forced skin hitsounds.
Derek had the idea to make it automatic - that is, force standard hitsounds whenever custom overrides are used in a mapset, too.
As a player, I hate to see maps that force a skin, because I can only play with my own skin (I know...) and I tend to enjoy the game more with it. This is the reason why I hate to force skins or use any skin in the folder in my own maps, because other players feel this way too.
However, as a mapper, I use the standard hitsounds when mapping, so my custom hitsounds are designed to work well with them and only them (which is why I force the default hitsounds in my maps by using custom overrides), and the map would most probably sound a lot worse with another set of hitsounds (say, the EBA ones).
Custom overrides would of course override the forced skin hitsounds.
Derek had the idea to make it automatic - that is, force standard hitsounds whenever custom overrides are used in a mapset, too.