forum

KOKIA - Tatta Hitotsu no Omoi

posted
Total Posts
101
show more
Topic Starter
qkenan
清理了不必要的whistle,根据banana的建议进行了修改了排列,简化了N的节奏

Updated
Rotte
怎么还没rank掉啊,这谱面感觉挺好啊,不高兴
Frostmourne
hi
from The Lazy Queue@がんばらない

General
wondering why you include "play-skip.png" to the map? since you haven't done full skin so I suggest you remove it

Normal
00:38:680 (1) - this comes after spinner too fast, beginner cannot act to hit correctly with this gap
I suggest you remove this note, just 00:39:632 (1) - is enough

also move 00:39:632 (1) - to x:120 y:144 and 00:40:109 (2) - to x:80 y:268 to avoid overlapping with 00:42:014 (1) - , it looks hard to play for the beginner
00:39:632 (1) - clap , you might forget it
00:40:109 (2) - clap tail
00:53:918 (1) - again, this comes after spinner too soon , fix this by this solution would be nice , also don't forget to add a clap at the tail
00:57:251 (4) - New combo for consistency in this diff and add clap at the tail of slider as well
01:04:394 (1) - clap head (1st point and 3rd point) to not let it blank
01:06:299 (3) - whistle fit well with the tail as you can hear in the song
01:10:585 (2) - clap tail of this slider
01:12:013 (3) - clap
01:15:347 (2) - clap tail
01:26:776 (4) - as I can see your new combo usage, I suggest you add New combo here to fit the vocal better (as you use by following the vocal mainly)
01:27:728 (1) - remove this new combo as well ^
01:28:680 (6) - add new combo
01:30:109 (1) - remove new combo here
01:47:252 (1,2) - better set the solution for this again with the note after the spinner coming too fast
like this by starting the slider 01:47:490 and ending at 01:47:966

01:49:633 (1) - remove new combo , it's unnecessary because you didn't add new combo like this point 01:53:442 (2) -
01:56:776 (1) - remove new combo as well
02:00:585 (1) - remove this note , too fast after spinner
02:04:871 (1) - this new combo is unnessary too, you should remove it
02:12:966 (3) - clap head
02:13:918 (4) - add new combo here and remove new combo at 02:14:395 (1) -
02:21:061 (3) - finish head slider and add clap at the tail of its
02:28:680 (2) - clap tail
02:36:299 (2) - finish only first point of the slider(1st point) and clap at the tail(2nd point)
02:38:204 (4) - new combo here

Omoi
00:23:442 (1) - clap head
00:53:442 (1) - I feel this note really empty, use finish instead of whistle would be nice
00:57:728 (2) - move this down 5 grid (to x:304 y:104) so that the stack will be completely proper with 00:57:014 (3) - and looks clean
00:58:442 (4) - clap tail
00:59:156 (1,2,3) - this anti-jump is confusing because the spacing you used looks totally like something like this 00:55:347 (3,4,5) -
it has different rhythm but the spacing is almost the same
what I want you to fix is new combo 00:59:632 (2) - and new combo 01:00:109 (3) - as well
because the new combo color will indicate that the spacing is changed better than nothing

01:04:871 (1) - clap the last point (01:05:347)
01:10:109 (5) - move to x:456 y:256 so that the spacing will be perfect and not confusing (1.53x between the previous note and next note)
01:20:109 (1) - move to x:364 y:262 to stack completely with 01:19:871 (7,8) -
01:27:252 (4,5) - ctrl+g these notes, the current doesn't play well in my opinion , the jump from 4 is too short and 4 to 5 is too large which is not balance in my opinion, fix clap sound after doing this too
01:28:204 (8) - add clap
01:31:061 (4,5) - ctrl+g this because the jump from 01:31:299 (5) - after you already did ctrl+g it, the large jump will fit with the music accordingly (like a higher volume with larger jump) fix clap sound after doing this too
01:55:228 (2) - move up 1 grid to fit the spacing with 01:55:823 (3,4,1) - (as you see, (2) is a bit unbalance when you compare its spacing with them)
also after moving (2) , move 01:54:871 (1) to the point around this too because the rhythm is not 1/2 normal
02:02:014 (1) - finish the head (1st point) and clap the last point(3rd point) only
02:04:871 (1,2,3) - this spacing is totally error, I suggest you move 02:05:347 (2) - on this note 02:04:871 (1) - and move 02:05:585 (3) - to x:352 y:160 to make it play better (with the balance jump)
02:09:752 (1) - clap this spinner as well
02:12:966 (4) - clap
02:23:323 (8,1) - this spacing is too short when you compare this with other spacings you have done in this map
I would do like this if I were you, this is my personal feeling though, feel free to ignore but it helps play better to me
02:31:061 (7) - clap

Good enough for the first map , Omoi diff is a bit overmapping but those points are on where the music actually sound, although they don't sound obviously but they still look ok to me and for your first map.

Find more mods (about 2-3 mods with constructive,useful and reasonable mods) and I will bubble this
Zero__wind
oooooh~
Here's Hope ~
Topic Starter
qkenan

Frostmourne wrote:

Frostmourne's mod
hi hi~
from The Lazy Queue@がんばらない

General
wondering why you include "play-skip.png" to the map? since you haven't done full skin so I suggest you remove it :arrow: when there wasnt fade-in at the start I added it to let the player not to skip too early, but in criteria/wiki play-skip is not required to be made in any set. Kept for now until someone points this unrankable

Normal
00:38:680 (1) - this comes after spinner too fast, beginner cannot act to hit correctly with this gap
I suggest you remove this note, just 00:39:632 (1) - is enough
:arrow: removed
also move 00:39:632 (1) - to x:120 y:144 and 00:40:109 (2) - to x:80 y:268 to avoid overlapping with 00:42:014 (1) - , it looks hard to play for the beginner :arrow: fixed
00:39:632 (1) - clap , you might forget it :arrow: ahh...fixed
00:40:109 (2) - clap tail :arrow: fixed
00:53:918 (1) - again, this comes after spinner too soon , fix this by this solution would be nice , also don't forget to add a clap at the tail :arrow: fixed
00:57:251 (4) - New combo for consistency in this diff and add clap at the tail of slider as well :arrow: fixed
01:04:394 (1) - clap head (1st point and 3rd point) to not let it blank :arrow: fixed
01:06:299 (3) - whistle fit well with the tail as you can hear in the song :arrow: yeah, it's nice
01:10:585 (2) - clap tail of this slider
01:12:013 (3) - clap
01:15:347 (2) - clap tail :arrow: all fixed
01:26:776 (4) - as I can see your new combo usage, I suggest you add New combo here to fit the vocal better (as you use by following the vocal mainly)
01:27:728 (1) - remove this new combo as well ^
01:28:680 (6) - add new combo
01:30:109 (1) - remove new combo here :arrow: done
01:47:252 (1,2) - better set the solution for this again with the note after the spinner coming too fast
like this by starting the slider 01:47:490 and ending at 01:47:966
:arrow: sorry but I cant hear how this fits with music, considering the consistence of this period I decide to make no change
01:49:633 (1) - remove new combo , it's unnecessary because you didn't add new combo like this point 01:53:442 (2) - :arrow: fixed
01:56:776 (1) - remove new combo as well :arrow: fixed
02:00:585 (1) - remove this note , too fast after spinner :arrow: fixed
02:04:871 (1) - this new combo is unnessary too, you should remove it :arrow: imo this vocal is a little special so I added NC. Kept for now
02:12:966 (3) - clap head
02:13:918 (4) - add new combo here and remove new combo at 02:14:395 (1) -
02:21:061 (3) - finish head slider and add clap at the tail of its
02:28:680 (2) - clap tail
02:36:299 (2) - finish only first point of the slider(1st point) and clap at the tail(2nd point)
02:38:204 (4) - new combo here :arrow: all done

Omoi
00:23:442 (1) - clap head
00:53:442 (1) - I feel this note really empty, use finish instead of whistle would be nice
00:57:728 (2) - move this down 5 grid (to x:304 y:104) so that the stack will be completely proper with 00:57:014 (3) - and looks clean
00:58:442 (4) - clap tail :arrow: all fixed
00:59:156 (1,2,3) - this anti-jump is confusing because the spacing you used looks totally like something like this 00:55:347 (3,4,5) -
it has different rhythm but the spacing is almost the same
what I want you to fix is new combo 00:59:632 (2) - and new combo 01:00:109 (3) - as well
because the new combo color will indicate that the spacing is changed better than nothing
:arrow: added NC
01:04:871 (1) - clap the last point (01:05:347) :arrow: fixed
01:10:109 (5) - move to x:456 y:256 so that the spacing will be perfect and not confusing (1.53x between the previous note and next note) :arrow: considering this, I changed the placings of following notes for better flow
01:20:109 (1) - move to x:364 y:262 to stack completely with 01:19:871 (7,8) - :arrow: fixed
01:27:252 (4,5) - ctrl+g these notes, the current doesn't play well in my opinion , the jump from 4 is too short and 4 to 5 is too large which is not balance in my opinion, fix clap sound after doing this too :arrow: I intend to make the pattern like two triangles, so even the jumps around 3/4/5 may seem not balanced it could be played well
01:28:204 (8) - add clap :arrow: fixed
01:31:061 (4,5) - ctrl+g this because the jump from 01:31:299 (5) - after you already did ctrl+g it, the large jump will fit with the music accordingly (like a higher volume with larger jump) fix clap sound after doing this too :arrow: yeah, fixed
01:55:228 (2) - move up 1 grid to fit the spacing with 01:55:823 (3,4,1) - (as you see, (2) is a bit unbalance when you compare its spacing with them)
also after moving (2) , move 01:54:871 (1) to the point around this too because the rhythm is not 1/2 normal :arrow: fixed
02:02:014 (1) - finish the head (1st point) and clap the last point(3rd point) only :arrow: fixed
02:04:871 (1,2,3) - this spacing is totally error, I suggest you move 02:05:347 (2) - on this note 02:04:871 (1) - and move 02:05:585 (3) - to x:352 y:160 to make it play better (with the balance jump) :arrow: nice idea, fixed
02:09:752 (1) - clap this spinner as well :arrow: fixed
02:12:966 (4) - clap :arrow: fixed
02:23:323 (8,1) - this spacing is too short when you compare this with other spacings you have done in this map
I would do like this if I were you, this is my personal feeling though, feel free to ignore but it helps play better to me :arrow: well not big problem for me, considering the following pattern is a triplet short spacing may be easier for player to focus on the next notes. Anyway I adjusted the placings
02:31:061 (7) - clap :arrow: fixed

Good enough for the first map , Omoi diff is a bit overmapping but those points are on where the music actually sound, although they don't sound obviously but they still look ok to me and for your first map.

Find more mods (about 2-3 mods with constructive,useful and reasonable mods) and I will bubble this
Thx for your advice~
Totoro
Yo! From my modding Queue~

General

I like the mapset. Good Luck On Ranking!!

Normal

00:23:918 (3,1) - looks like an awkward overlap. why don't you use blanket?

00:30:109 (4,1,2) - Distance error

01:24:871 (1,2,3) - ^

02:23:918 (1,2) - ^

02:27:728 (1,2) - not stacked perfectly

Omoi

01:14:871 (2,3,4,5) - wierd shape right here lol

01:27:252 (4) - put this in middle of 01:26:537 (1,2,3) -

01:30:585 (2,3,4,5) - ^
Strawberry
As your request.

[]
 
  1. rankable stuff all look fine, however i think you can pay some more attention on your storyboard~ e.g. there have many point can be set a soft flash for transitions like 00:19:156 - 00:21:061 - 00:22:966 - 00:38:204 - and many places maybe you feel also suitable~ anyway, just want to say this. :3
 
[]
 
  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. None!
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    1. really not recommend to use 1/4 rhythm on that Normal diff since it is also the original difficulty.. and there has many points on 1/4 of vocal but you did 1/4 on only few places.. sound indeed a bit unbalance.. such as 01:47:252 (1,2) and 01:51:061 (1,2), this part is set between these two refrains and just can be regarded as a breath.. and these 1/4 beats looks really confusing for beginners and unfriendly.. why not just to make them like 00:27:252 ? (since frost didn't put forward this point however i think they are necessary to be fixed. :3
      ---
    2. 00:39:632 (1) - um you should set a NC here for combo burst on the ending of the previous spinner~ also do the same thing at 01:04:394 (1) and 02:01:061 (2).
      ---
    3. 00:27:252 (1) - why not trying for avoiding these overlapped? looks really wired for now and it can be improved easily either~ maybe try this arrangement? (also remember to fixed the spacing including the following notes. :3
    4. 00:42:966 (2) - i'd prefer to make the blanket here more perfectly~ like this. :3
    5. 00:44:871 (3) - ctrl+g for a better flow? yea the present plays not very fluency for the anti-jump here.
      ---
    6. 01:12:490 (1,2,3) - just let them symmetrical..
    7. 01:53:918 (4) - how about to move it onto x.395 y.277 for the more smooth trajectory you have displayed~ and don't forget also moving the following slider (1) on the next combo to placed on x.189 y.326 for spacing~
      ---
    8. 02:27:728 (1,2) - it's really confusing on that Normal diff for the stacked tails of these two sliders. the combo burst of slider (1) would covered the route of the next slider (2), and newbies will be delusived for the pattern.. anyway why not to change a way more simple and easy also handsome?
     
  3. Hitsounds
    ( Almost of them are my ideas , you can ignore them )
    1. 00:57:966 (2) - the whistle would be much more suitable for here~
      ---
    2. 00:58:442 (3,1) - if you did above, also set a whistle onto the tail of repeat slider (3), and then remove the other one which you have set on the circle (1) of the next combo~. would be sounds better. :3
      ---
    3. 01:08:680 (3) - umm.. the continuous whistles sound really a bit noisy because they totally covered sound from the song.. maybe you can just remove one on that repeat, and then feeling the effection. :3 (also the same point at 01:31:537 (1) -, 02:02:014 (1)... find each of them and fix for consistency~
      ---
    4. 02:12:728 (2) - similar as above, removing the whistle here also?
      ---
    5. 02:18:680 (3) - since you had already set a clap here, the whistle sounds needless also because of you have put the other whistles around the circle..
      ---
    6. 02:41:537 (3) - yea also remove the whistle on that head plz~
[]
 
  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. None!
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    1. 00:49:752 (1) - umm.. the present point of that ending is really late and there only have 1/2 tick distance remain to the next note.. really hard to read and make the response in time.. why not to decrease the length here so that it can be ended at downbeat (the white line) 00:51:061.
      ---
    2. 00:48:918 (4,5,6) - why not to make an arc trajectory here? looks much better and plays more smoothly as well, oh if you like also change the angle of slider (6) for blanket with previous circle (4)~ just like this. :3
    3. 01:03:680 (1) - also too closed to the next slider.. honestly the beat which on 01:03:680 is useless, so i think you can just remove the repeat of that slider and delay 1/2 it for starting at 01:03:918 and have a gap to previous spinner. :3
      ---
    4. 01:31:061 (4,5) - personally i'd like to ctrl+g them for a better flow~ anyway it depend on your think. anyway don't forget to make exchange of the clap between circle (3,4)~ :3
      ---
    5. 01:34:990 (3) - rhythm issue. the correct ↓
    6. 01:57:966 (6) - should be moved onto x.368 y.176 for perfect circular arc.
     
  3. Hitsounds
    ( Almost of them are my ideas , you can ignore them )
    1. 00:26:776 (5) - should be finish here rather than the whistle.. it's a bit weak and not very suitable for the melody here.. (if you like, also recommend to decrease the volume to about 30% of this finish~
---------------------------------------------------
nice work.
Topic Starter
qkenan

-iCo- wrote:

SPOILER
Yo! From my modding Queue~

General

I like the mapset. Good Luck On Ranking!!

Normal

00:23:918 (3,1) - looks like an awkward overlap. why don't you use blanket? :arrow: ...i think it's not so ugly...

00:30:109 (4,1,2) - Distance error :arrow: fixed

01:24:871 (1,2,3) - ^ :arrow: fixed

02:23:918 (1,2) - ^ :arrow: fixed

02:27:728 (1,2) - not stacked perfectly :arrow: changed into another pattern

Omoi

01:14:871 (2,3,4,5) - wierd shape right here lol ...no change

01:27:252 (4) - put this in middle of 01:26:537 (1,2,3) - :arrow: fixed

01:30:585 (2,3,4,5) - ^ :arrow: fixed

Thx for you mod~

Strawberry wrote:

大草莓's mod
As your request.

[]
 
  1. rankable stuff all look fine, however i think you can pay some more attention on your storyboard~ e.g. there have many point can be set a soft flash for transitions like 00:19:156 - 00:21:061 - 00:22:966 - 00:38:204 - and many places maybe you feel also suitable~ anyway, just want to say this. :3
:arrow: working on this _(:з」∠)_
 
[]
 
  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. None!
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    1. really not recommend to use 1/4 rhythm on that Normal diff since it is also the original difficulty.. and there has many points on 1/4 of vocal but you did 1/4 on only few places.. sound indeed a bit unbalance.. such as 01:47:252 (1,2) and 01:51:061 (1,2), this part is set between these two refrains and just can be regarded as a breath.. and these 1/4 beats looks really confusing for beginners and unfriendly.. why not just to make them like 00:27:252 ? (since frost didn't put forward this point however i think they are necessary to be fixed. :3 :arrow: I still want to insist on my original thought. 1/4 beat between two sliders is not such a difficult problem, imo. And I use them here just because of it's the special period of the song
      ---
    2. 00:39:632 (1) - um you should set a NC here for combo burst on the ending of the previous spinner~ also do the same thing at 01:04:394 (1) and 02:01:061 (2). :arrow: fixed
      ---
    3. 00:27:252 (1) - why not trying for avoiding these overlapped? looks really wired for now and it can be improved easily either~ maybe try this arrangement? (also remember to fixed the spacing including the following notes. :3 :arrow: fixed
    4. 00:42:966 (2) - i'd prefer to make the blanket here more perfectly~ like this. :3 :arrow: fixed
    5. 00:44:871 (3) - ctrl+g for a better flow? yea the present plays not very fluency for the anti-jump here. :arrow: fixed
      ---
    6. 01:12:490 (1,2,3) - just let them symmetrical.. :arrow: fixed
    7. 01:53:918 (4) - how about to move it onto x.395 y.277 for the more smooth trajectory you have displayed~ and don't forget also moving the following slider (1) on the next combo to placed on x.189 y.326 for spacing~ :arrow: due to your advice, did some change
      ---
    8. 02:27:728 (1,2) - it's really confusing on that Normal diff for the stacked tails of these two sliders. the combo burst of slider (1) would covered the route of the next slider (2), and newbies will be delusived for the pattern.. anyway why not to change a way more simple and easy also handsome? :arrow: yep, this seems better
     
  3. Hitsounds
    ( Almost of them are my ideas , you can ignore them )
    1. 00:57:966 (2) - the whistle would be much more suitable for here~
      ---
    2. 00:58:442 (3,1) - if you did above, also set a whistle onto the tail of repeat slider (3), and then remove the other one which you have set on the circle (1) of the next combo~. would be sounds better. :3
      ---
    3. 01:08:680 (3) - umm.. the continuous whistles sound really a bit noisy because they totally covered sound from the song.. maybe you can just remove one on that repeat, and then feeling the effection. :3 (also the same point at 01:31:537 (1) -, 02:02:014 (1)... find each of them and fix for consistency~
      ---
    4. 02:12:728 (2) - similar as above, removing the whistle here also?
      ---
    5. 02:18:680 (3) - since you had already set a clap here, the whistle sounds needless also because of you have put the other whistles around the circle..
      ---
    6. 02:41:537 (3) - yea also remove the whistle on that head plz~ :arrow: removed some whistles, but not all
[]
 
  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. None!
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    1. 00:49:752 (1) - umm.. the present point of that ending is really late and there only have 1/2 tick distance remain to the next note.. really hard to read and make the response in time.. why not to decrease the length here so that it can be ended at downbeat (the white line) 00:51:061. :arrow: maybe hard to those crazy at spinning :3 but for me, feel enough when get 300 from spinner,it's fine
      ---
    2. 00:48:918 (4,5,6) - why not to make an arc trajectory here? looks much better and plays more smoothly as well, oh if you like also change the angle of slider (6) for blanket with previous circle (4)~ just like this. :3 :arrow: did some change
    3. 01:03:680 (1) - also too closed to the next slider.. honestly the beat which on 01:03:680 is useless, so i think you can just remove the repeat of that slider and delay 1/2 it for starting at 01:03:918 and have a gap to previous spinner. :3 :arrow: as above, no change
      ---
    4. 01:31:061 (4,5) - personally i'd like to ctrl+g them for a better flow~ anyway it depend on your think. anyway don't forget to make exchange of the clap between circle (3,4)~ :3 :arrow: I have forgot how many times the issue is noticed
      ---
    5. 01:34:990 (3) - rhythm issue. the correct ↓ :arrow: No, thats a bit too hard
    6. 01:57:966 (6) - should be moved onto x.368 y.176 for perfect circular arc. :arrow: fixed
     
  3. Hitsounds
    ( Almost of them are my ideas , you can ignore them )
    1. 00:26:776 (5) - should be finish here rather than the whistle.. it's a bit weak and not very suitable for the melody here.. (if you like, also recommend to decrease the volume to about 30% of this finish~ :arrow: fixed
---------------------------------------------------
nice work.
lots of lots of codes.
Thx for your advice~
IamKwaN
from pm request :D

[General]

kiai time 好像每首歌都有這個問題 可能是osu更新後的bug 可以無視 :3
我已經回報了:3 t/125075

[Normal]
00:26:776 (3) - y=340?
感覺spinner太多 而且歌也很長 這很累的呀 lol
00:58:442 (3) - y=320?
01:07:490 (1) - 把這個slider轉做一個note放在 01:07:728 我覺得更好
01:20:109 (2) - x=332 y=136 perfect blanket
01:22:490 (3) - y=168?
01:29:156 (2) - 24,280 尾巴 144,312
01:29:156 (2,3) - 後面的note可以順著前面slider的方向擺放 然後 01:30:585 (4) 可以再blanket
01:47:609 (2) - 這個藍色tick的slider為啥會出現在這個diff lol x=384 y=144
01:48:680 (4,5) - blanket?
01:51:418 (2) - 對齊前面的slider尾巴? 這個flow更好看
01:55:228 (2) - ^
01:55:228 (2) - +note? 或者把 01:58:204 (1) 延長到 02:01:537
02:17:252 (1) - 276,72
02:22:490 (2) - 432,208 這樣3個notes就是一直線
02:23:204 (4) - 這個很奇怪:3 既不是跟歌詞 也不是跟音樂 我的建議是放1個note到 02:23:442 就算了
02:36:299 (2) - 76,100 perfect blanket
02:37:728 (3) - 196,152
02:41:299 (2,3) - 這個轉成reverse slider?
感覺pattern可以更工整一點 例如對稱? blanket?

[Omoi]
這個譜有沒有開DS?
00:22:252 (4,5,6,7,8,9,10) - unsnapped should be 1.4x? 還有就是flow 不好看(個人意見

00:23:442 (1,2,3,4) - 這個flow我認為不太好看 00:23:442 (1) - 向上灣 00:23:799 (2) - 向下灣如何 然後3就跟2做blanket
00:44:395 (6) - CTRL+G 原因 跟00:37:252 (2,3) - 呼應
00:59:632 (1,1) - remove NC
01:20:585 (2,2) - 這個overlap得不好看.__.
01:26:537 (1,2,3,4,5) - 這個排成這樣如何?
01:28:085 (7) - delete 沒有那個音在那兒 D:
01:30:347 (1,2,3,4,5) - 跟前面一樣 pattern很random DS也是random
01:33:799 (7) - delete
01:35:466 (1) - 分開2個spinner如何? 第二個在 01:36:656 開始
01:51:061 (1,2) - 這個DS是怎麼回事lol?
02:08:204 (2) - http://osu.ppy.sh/ss/678371 方向這樣更consistent
02:19:871 (3,4,5,6,7) - 把DS開成1.7排位置吧
02:27:728 (1,2,3,4) - ^
02:38:918 (1,2,3,4) - ^
02:41:299 (4,5,6,7) - DS也可以是1.7

就這樣吧 NC我沒詳細看 好像是跟歌詞?
對不起 拖了那麼久 ;w;
lkx_Shore
[Omoi]
00:22:966 (10) - 改成这样?
01:27:252 (4) - NC
02:01:061 (3) - NC
02:12:252 (1,4) - ctrl+g
02:12:490 (2,4) - ctrl+g
02:12:728 (3,4) - ctrl+g
02:15:823 (1) - x188 y100?

[Other]
没啥好说的了,赶快找泡rank掉比较好(思考
Goodluck
scanter
Hi ~ M4M request sorry about my poor English & mod quality.

[General]
Fine :D looks good

[Normal]
01:24:871 (1,2) - I think, a little hard to read this. how about this? http://puu.sh/2qELe
01:29:156 (2) - Add finish on slider's end.
01:35:347 (1) - How about this? http://osu.ppy.sh/ss/680920 I think, finish sound as more suitable add 1 circle.
02:09:632 (1) - Same opinion. http://osu.ppy.sh/ss/680930
02:38:204 (1) - Add clap on slider's end.
02:22:966 (3,4) - rhythm suggestion. how about this? look at number 2,3 http://puu.sh/2qEZO

[Omoi]
00:51:537 (1) - A little surprise jump. how about reduce distance?
00:52:966 (4) - Ctrl + G? how about makes more dynamic?
01:03:680 (1) - Ctrl + G. a little surprise jump.
01:10:704 (7) - Ctrl + G? moving looks better.
01:21:299 (2) - I don't think looks good at overlap. maybe too hard to read this circle. how about move to different place? like x:128, y:276 or x:156, y:220
01:34:633 (2) - How about this? a little awkward to me. keep drum sound on looks better. http://puu.sh/2qFuq
02:00:109 (1) - A little surprise jump. how about reduce distance?
02:03:204 (3,4) - rhythm suggestion. look at number 3 http://puu.sh/2qFvT
02:40:109 (1) - How about change curve under shape? like this. http://osu.ppy.sh/ss/681035

Good song and nice map ! GL ;)
Frostmourne
Recheck

Normal
02:22:490 (2) - clap head
02:38:204 (1) - clap tail

Omoi
00:52:013 (2) - add NC
00:52:490 (3) - ^
to make them consistent with 00:59:156 (1,1,1) -
00:53:680 (x) - this feels really empty, I will add a note here and it follows vocal really nice here, x:422 y:144 would be nice because it isn't that big spacing
02:00:585 (2) - add NC , reason is the same

after doing this, I will bubble ;)
Zero__wind
看来要先我一步呀
啊呀呀
Topic Starter
qkenan

Frostmourne wrote:

Recheck

Normal
02:22:490 (2) - clap head
02:38:204 (1) - clap tail

Omoi
00:52:013 (2) - add NC
00:52:490 (3) - ^
to make them consistent with 00:59:156 (1,1,1) -
00:53:680 (x) - this feels really empty, I will add a note here and it follows vocal really nice here, x:422 y:144 would be nice because it isn't that big spacing :arrow: Yep, this sounds much better
02:00:585 (2) - add NC , reason is the same

after doing this, I will bubble ;)
All done
Strawberry
gratz in adv. ww
Frostmourne
good luck
Colin Hou
please remove the play-skip.png and tell me when it's done.
Topic Starter
qkenan

Colin Hou wrote:

please remove the play-skip.png and tell me when it's done.
done~
Colin Hou
offset+10, rebubbled
Niva
Ranked ~
Pokie
Congratulations!
Frostmourne

Pokie wrote:

Congratulations!
:)
Flask

Frostmourne wrote:

Pokie wrote:

Congratulations!
:)
:D
Melt
congratz~ :3
raririn

Pokie wrote:

Congratulations!
Pururut
Congratulations! :)
Zweib
congrats! ;)
Zero__wind
啦啦啦
先我一步啊
Niko-nyan
gratz
Topic Starter
qkenan
Yahh~
Dark_Ai
grats :33
lkx_Shore
好嫉妒
meiikyuu
kokia <3
Strawberry
gratz~
scanter
Gratz :D
wonders
恭喜
Banana
Athena Tennos
瞎了神曲!!!
恭喜!!!~
eveless
才看到 恭喜
yanlu
wa gratz :)
Please sign in to reply.

New reply