清理了不必要的whistle,根据banana的建议进行了修改了排列,简化了N的节奏
Updated
Updated
Thx for your advice~Frostmourne wrote:
Frostmourne's modhi hi~
from The Lazy Queue@がんばらない
General
wondering why you include "play-skip.png" to the map? since you haven't done full skin so I suggest you remove it when there wasnt fade-in at the start I added it to let the player not to skip too early, but in criteria/wiki play-skip is not required to be made in any set. Kept for now until someone points this unrankable
Normal
00:38:680 (1) - this comes after spinner too fast, beginner cannot act to hit correctly with this gap
I suggest you remove this note, just 00:39:632 (1) - is enough removed
also move 00:39:632 (1) - to x:120 y:144 and 00:40:109 (2) - to x:80 y:268 to avoid overlapping with 00:42:014 (1) - , it looks hard to play for the beginner fixed
00:39:632 (1) - clap , you might forget it ahh...fixed
00:40:109 (2) - clap tail fixed
00:53:918 (1) - again, this comes after spinner too soon , fix this by this solution would be nice , also don't forget to add a clap at the tail fixed
00:57:251 (4) - New combo for consistency in this diff and add clap at the tail of slider as well fixed
01:04:394 (1) - clap head (1st point and 3rd point) to not let it blank fixed
01:06:299 (3) - whistle fit well with the tail as you can hear in the song yeah, it's nice
01:10:585 (2) - clap tail of this slider
01:12:013 (3) - clap
01:15:347 (2) - clap tail all fixed
01:26:776 (4) - as I can see your new combo usage, I suggest you add New combo here to fit the vocal better (as you use by following the vocal mainly)
01:27:728 (1) - remove this new combo as well ^
01:28:680 (6) - add new combo
01:30:109 (1) - remove new combo here done
01:47:252 (1,2) - better set the solution for this again with the note after the spinner coming too fast
like this by starting the slider 01:47:490 and ending at 01:47:966 sorry but I cant hear how this fits with music, considering the consistence of this period I decide to make no change
01:49:633 (1) - remove new combo , it's unnecessary because you didn't add new combo like this point 01:53:442 (2) - fixed
01:56:776 (1) - remove new combo as well fixed
02:00:585 (1) - remove this note , too fast after spinner fixed
02:04:871 (1) - this new combo is unnessary too, you should remove it imo this vocal is a little special so I added NC. Kept for now
02:12:966 (3) - clap head
02:13:918 (4) - add new combo here and remove new combo at 02:14:395 (1) -
02:21:061 (3) - finish head slider and add clap at the tail of its
02:28:680 (2) - clap tail
02:36:299 (2) - finish only first point of the slider(1st point) and clap at the tail(2nd point)
02:38:204 (4) - new combo here all done
Omoi
00:23:442 (1) - clap head
00:53:442 (1) - I feel this note really empty, use finish instead of whistle would be nice
00:57:728 (2) - move this down 5 grid (to x:304 y:104) so that the stack will be completely proper with 00:57:014 (3) - and looks clean
00:58:442 (4) - clap tail all fixed
00:59:156 (1,2,3) - this anti-jump is confusing because the spacing you used looks totally like something like this 00:55:347 (3,4,5) -
it has different rhythm but the spacing is almost the same
what I want you to fix is new combo 00:59:632 (2) - and new combo 01:00:109 (3) - as well
because the new combo color will indicate that the spacing is changed better than nothing added NC
01:04:871 (1) - clap the last point (01:05:347) fixed
01:10:109 (5) - move to x:456 y:256 so that the spacing will be perfect and not confusing (1.53x between the previous note and next note) considering this, I changed the placings of following notes for better flow
01:20:109 (1) - move to x:364 y:262 to stack completely with 01:19:871 (7,8) - fixed
01:27:252 (4,5) - ctrl+g these notes, the current doesn't play well in my opinion , the jump from 4 is too short and 4 to 5 is too large which is not balance in my opinion, fix clap sound after doing this too I intend to make the pattern like two triangles, so even the jumps around 3/4/5 may seem not balanced it could be played well
01:28:204 (8) - add clap fixed
01:31:061 (4,5) - ctrl+g this because the jump from 01:31:299 (5) - after you already did ctrl+g it, the large jump will fit with the music accordingly (like a higher volume with larger jump) fix clap sound after doing this too yeah, fixed
01:55:228 (2) - move up 1 grid to fit the spacing with 01:55:823 (3,4,1) - (as you see, (2) is a bit unbalance when you compare its spacing with them)
also after moving (2) , move 01:54:871 (1) to the point around this too because the rhythm is not 1/2 normal fixed
02:02:014 (1) - finish the head (1st point) and clap the last point(3rd point) only fixed
02:04:871 (1,2,3) - this spacing is totally error, I suggest you move 02:05:347 (2) - on this note 02:04:871 (1) - and move 02:05:585 (3) - to x:352 y:160 to make it play better (with the balance jump) nice idea, fixed
02:09:752 (1) - clap this spinner as well fixed
02:12:966 (4) - clap fixed
02:23:323 (8,1) - this spacing is too short when you compare this with other spacings you have done in this map
I would do like this if I were you, this is my personal feeling though, feel free to ignore but it helps play better to me well not big problem for me, considering the following pattern is a triplet short spacing may be easier for player to focus on the next notes. Anyway I adjusted the placings
02:31:061 (7) - clap fixed
Good enough for the first map , Omoi diff is a bit overmapping but those points are on where the music actually sound, although they don't sound obviously but they still look ok to me and for your first map.
Find more mods (about 2-3 mods with constructive,useful and reasonable mods) and I will bubble this
-iCo- wrote:
SPOILERYo! From my modding Queue~
General
I like the mapset. Good Luck On Ranking!!
Normal
00:23:918 (3,1) - looks like an awkward overlap. why don't you use blanket? ...i think it's not so ugly...
00:30:109 (4,1,2) - Distance error fixed
01:24:871 (1,2,3) - ^ fixed
02:23:918 (1,2) - ^ fixed
02:27:728 (1,2) - not stacked perfectly changed into another pattern
Omoi
01:14:871 (2,3,4,5) - wierd shape right here lol ...no change
01:27:252 (4) - put this in middle of 01:26:537 (1,2,3) - fixed
01:30:585 (2,3,4,5) - ^ fixed
Thx for you mod~Strawberry wrote:
大草莓's modAs your request.
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working on this _(:з」∠)_
- rankable stuff all look fine, however i think you can pay some more attention on your storyboard~ e.g. there have many point can be set a soft flash for transitions like 00:19:156 - 00:21:061 - 00:22:966 - 00:38:204 - and many places maybe you feel also suitable~ anyway, just want to say this. :3
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- Unrankable stuff
( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
- None!
- Beatmap design/Suggestion
( Most of them are my suggestion , you can disagree if you want )
- really not recommend to use 1/4 rhythm on that Normal diff since it is also the original difficulty.. and there has many points on 1/4 of vocal but you did 1/4 on only few places.. sound indeed a bit unbalance.. such as 01:47:252 (1,2) and 01:51:061 (1,2), this part is set between these two refrains and just can be regarded as a breath.. and these 1/4 beats looks really confusing for beginners and unfriendly.. why not just to make them like 00:27:252 ? (since frost didn't put forward this point however i think they are necessary to be fixed. :3 I still want to insist on my original thought. 1/4 beat between two sliders is not such a difficult problem, imo. And I use them here just because of it's the special period of the song
---- 00:39:632 (1) - um you should set a NC here for combo burst on the ending of the previous spinner~ also do the same thing at 01:04:394 (1) and 02:01:061 (2). fixed
---- 00:27:252 (1) - why not trying for avoiding these overlapped? looks really wired for now and it can be improved easily either~ maybe try this arrangement? (also remember to fixed the spacing including the following notes. :3 fixed
- 00:42:966 (2) - i'd prefer to make the blanket here more perfectly~ like this. :3 fixed
- 00:44:871 (3) - ctrl+g for a better flow? yea the present plays not very fluency for the anti-jump here. fixed
---- 01:12:490 (1,2,3) - just let them symmetrical.. fixed
- 01:53:918 (4) - how about to move it onto x.395 y.277 for the more smooth trajectory you have displayed~ and don't forget also moving the following slider (1) on the next combo to placed on x.189 y.326 for spacing~ due to your advice, did some change
---- 02:27:728 (1,2) - it's really confusing on that Normal diff for the stacked tails of these two sliders. the combo burst of slider (1) would covered the route of the next slider (2), and newbies will be delusived for the pattern.. anyway why not to change a way more simple and easy also handsome? yep, this seems better
- Hitsounds
( Almost of them are my ideas , you can ignore them )
- 00:57:966 (2) - the whistle would be much more suitable for here~
---- 00:58:442 (3,1) - if you did above, also set a whistle onto the tail of repeat slider (3), and then remove the other one which you have set on the circle (1) of the next combo~. would be sounds better. :3
---- 01:08:680 (3) - umm.. the continuous whistles sound really a bit noisy because they totally covered sound from the song.. maybe you can just remove one on that repeat, and then feeling the effection. :3 (also the same point at 01:31:537 (1) -, 02:02:014 (1)... find each of them and fix for consistency~
---- 02:12:728 (2) - similar as above, removing the whistle here also?
---- 02:18:680 (3) - since you had already set a clap here, the whistle sounds needless also because of you have put the other whistles around the circle..
---- 02:41:537 (3) - yea also remove the whistle on that head plz~ removed some whistles, but not all
---------------------------------------------------
- Unrankable stuff
( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
- None!
- Beatmap design/Suggestion
( Most of them are my suggestion , you can disagree if you want )
- 00:49:752 (1) - umm.. the present point of that ending is really late and there only have 1/2 tick distance remain to the next note.. really hard to read and make the response in time.. why not to decrease the length here so that it can be ended at downbeat (the white line) 00:51:061. maybe hard to those crazy at spinning :3 but for me, feel enough when get 300 from spinner,it's fine
---- 00:48:918 (4,5,6) - why not to make an arc trajectory here? looks much better and plays more smoothly as well, oh if you like also change the angle of slider (6) for blanket with previous circle (4)~ just like this. :3 did some change
- 01:03:680 (1) - also too closed to the next slider.. honestly the beat which on 01:03:680 is useless, so i think you can just remove the repeat of that slider and delay 1/2 it for starting at 01:03:918 and have a gap to previous spinner. :3 as above, no change
---- 01:31:061 (4,5) - personally i'd like to ctrl+g them for a better flow~ anyway it depend on your think. anyway don't forget to make exchange of the clap between circle (3,4)~ :3 I have forgot how many times the issue is noticed
---- 01:34:990 (3) - rhythm issue. the correct ↓ No, thats a bit too hard
- 01:57:966 (6) - should be moved onto x.368 y.176 for perfect circular arc. fixed
- Hitsounds
( Almost of them are my ideas , you can ignore them )
- 00:26:776 (5) - should be finish here rather than the whistle.. it's a bit weak and not very suitable for the melody here.. (if you like, also recommend to decrease the volume to about 30% of this finish~ fixed
nice work.lots of lots of codes.
Thx for your advice~
All doneFrostmourne wrote:
Recheck
Normal
02:22:490 (2) - clap head
02:38:204 (1) - clap tail
Omoi
00:52:013 (2) - add NC
00:52:490 (3) - ^
to make them consistent with 00:59:156 (1,1,1) -
00:53:680 (x) - this feels really empty, I will add a note here and it follows vocal really nice here, x:422 y:144 would be nice because it isn't that big spacing Yep, this sounds much better
02:00:585 (2) - add NC , reason is the same
after doing this, I will bubble
done~Colin Hou wrote:
please remove the play-skip.png and tell me when it's done.
Pokie wrote:
Congratulations!
Frostmourne wrote:
Pokie wrote:
Congratulations!
Pokie wrote:
Congratulations!