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NARASAKI - Excess

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Topic Starter
OEvil
This map has been deleted on the request of its creator. It is no longer available.
Onisakura
Seem's like
BPM: 199,000
Offset: -73
Topic Starter
OEvil
BPM: 199,000 Done
Offset: -73 Done
Topic Starter
OEvil
New BPM: 200
New Offset: 296
Thanks to Tshemmp
Topic Starter
OEvil
New Offset: 356
Thanks to Garven
SuperMoutarde
Hey, here's my mod ~

[General]
  1. Background size: un-go.jpg is 938x537, which differs from the recommended size of 1024x768
  2. Inconsistency in combo colours: use the exact same in both diff
  3. Rename the difficulties to Hard and Insane plz
[Hard]
  1. 01:13:406 (1) - unsnapped slider's end, end it on red tick
  2. A lot more unsnapped notes: you must fix those using the AI Mod. Use Ctrl+Shift+A to launch AIMod and look into the Snapping section and resnap on the ticks of the timebar all the errors that the AI is pointing out. This is unrankable issue
  3. Unsnapped inherited (green) section at: 00:57:637 - snap to 00:57:656
  4. Add circle at 00:00:356 ; 00:00:656 ; and 00:00:956 ? Would be a much more natural start to play imo.
  5. Combo pattern at beginning is not good, it should follow the music flow (i.e. 6 notes combo) If you added the three circles as I suggested, then you should place new combo on 00:02:156 then on 00:03:956
  6. 00:04:256 (2) - Why does this end on red tick? Follow the music so make it shorter by 1/2 a beat so that it ends on white tick on 00:04:556
  7. 00:05:006 (3) - same, not in rythm with music, place this half a beat shorter so it starts and ends on white ticks
  8. 00:05:756 (4,5,6,7) - these should be on the white ticks, wth? Now that your timing is fixed, plz work on actually placing notes correctly, otherwise having good timing is useless ~ Also, add circle at 00:05:456
  9. 00:06:881 (1,2,3,1,2,3,4,5) - ^ etc for the whole song, pretty much all the notes are misplaced xD. You need to recheck entirely the diff and place notes correcly before any further modding is possible ~
[Insane]
  1. Unsnapped inherited (green) section at: 00:57:637 - snap to 00:57:656
  2. Same issue as in Hard diff, you didn't replace correctly notes after fixing timing, which makes modding this a bit pointless. Replace all correctly
Here you go, contact me in game if you have trouble to replace the notes, I'll give you a hand! Good luck with your map ~
Topic Starter
OEvil

SuperMoutarde wrote:

Hey, here's my mod ~

[General]
  1. Background size: un-go.jpg is 938x537, which differs from the recommended size of 1024x768 Done
  2. Inconsistency in combo colours: use the exact same in both diff Done
  3. Rename the difficulties to Hard and Insane plz
,I think Hard+ Is Good

[Hard]
  1. 01:13:406 (1) - unsnapped slider's end, end it on red tick Done
  2. A lot more unsnapped notes: you must fix those using the AI Mod. Use Ctrl+Shift+A to launch AIMod and look into the Snapping section and resnap on the ticks of the timebar all the errors that the AI is pointing out. This is unrankable issue Working on it
  3. Unsnapped inherited (green) section at: 00:57:637 - snap to 00:57:656 Done
  4. Add circle at 00:00:356 ; 00:00:656 ; and 00:00:956 ? Would be a much more natural start to play imo. Done
  5. Combo pattern at beginning is not good, it should follow the music flow (i.e. 6 notes combo) If you added the three circles as I suggested, then you should place new combo on 00:02:156 then on 00:03:956 Done
  6. 00:04:256 (2) - Why does this end on red tick? Follow the music so make it shorter by 1/2 a beat so that it ends on white tick on 00:04:556
  7. 00:05:006 (3) - same, not in rythm with music, place this half a beat shorter so it starts and ends on white ticks Done
  8. 00:05:756 (4,5,6,7) - these should be on the white ticks, wth? Now that your timing is fixed, plz work on actually placing notes correctly, otherwise having good timing is useless ~ Also, add circle at 00:05:456 Done
  9. 00:06:881 (1,2,3,1,2,3,4,5) - ^ etc for the whole song, pretty much all the notes are misplaced xD. You need to recheck entirely the diff and place notes correcly before any further modding is possible ~
,Done

[Insane]
  1. Unsnapped inherited (green) section at: 00:57:637 - snap to 00:57:656 Done
  2. Same issue as in Hard diff, you didn't replace correctly notes after fixing timing, which makes modding this a bit pointless. Replace all correctly
Done

Here you go, contact me in game if you have trouble to replace the notes, I'll give you a hand! Good luck with your map ~
Cherry Blossom
Hi from #modreqs
My Noob Mod :D


[General]
Dont use 200BPM, just use 100BPM.
You have to make a easier difficulty.
Don't use black for combo colors

[Normal]


Slider Velocity, too high. Use SV like 0.90 or 1
00:05:756 (1,2,3,4,5) - I think a "beginner" will not be able to read or do this.
00:08:156 (1,2,3,4,5) - Same ^
00:46:256 (1,2) - ^
00:47:156 (3,4,5,6) - ^
00:51:056 (5,6,7,8,9,10) - ^
01:07:256 (1,2,3,4,5) - ^
01:41:156 (1,2,3,4,5,6,7,8,9,10,11,12,13) - ^
00:12:356 (3,4,5) - Overlap
00:28:256 (5,1) - ^
00:31:556 (4,1) - ^
01:10:256 (1,2,3,4) - ^
01:24:356 (2,3,4) - ^
00:57:956 (1) - Don't abuse of new combo

Comments : For you first map, there is the idea with sliders but you have to improve your skills to make this map better :D

Good Luck
Topic Starter
OEvil

Cherry Blossom wrote:

Hi from #modreqs
My Noob Mod :D


[General]
Dont use 200BPM, just use 100BPM. 200 BPM is better
You have to make a easier difficulty. I'm planning to make a Easy Difficulty
Don't use black for combo colors Removed The Black Combo

[Normal]


Slider Velocity, too high. Use SV like 0.90 or 1 Used 1.00
00:05:756 (1,2,3,4,5) - I think a "beginner" will not be able to read or do this.
00:08:156 (1,2,3,4,5) - Same ^
00:46:256 (1,2) - ^
00:47:156 (3,4,5,6) - ^
00:51:056 (5,6,7,8,9,10) - ^
01:07:256 (1,2,3,4,5) - ^
01:41:156 (1,2,3,4,5,6,7,8,9,10,11,12,13) - ^
00:12:356 (3,4,5) - Overlap
00:28:256 (5,1) - ^
00:31:556 (4,1) - ^
01:10:256 (1,2,3,4) - ^
01:24:356 (2,3,4) - ^
00:57:956 (1) - Don't abuse of new combo

Comments : For you first map, there is the idea with sliders but you have to improve your skills to make this map better :D

Good Luck
Uchiha_sorayuki
#modreqs
_________________
Normal +

00:12:356 - make the slider tidier
00:17:156 - to 00:19:256 - dont make them too close, too hard :(
00:19:856 - too off beat, make it regular
01:27:956 - put at 01:27:956 -, end the reverseslider in 01:28:556 -, and put notes in 01:27:956 -
01:28:856 - put in 01:29:156 - , end the reverseslider in 01:29:456 - ,and put something in 01:29:756 - until 01:30:356 -
01:31:256 - until 01:38:756 - too offbeat for normal diff
01:54:056 - delete the reverseslider and put something
01:58:256 - the spinner ends

Hard +

00:21:056 - until 00:23:156 - i think they are confusing
00:53:756 - until 00:56:456 - those sliders are confusing
00:57:656 - until 01:12:956 - make some sliders
01:29:156 - and 01:30:056 - make them like 01:27:956 -
01:55:556 - and 01:55:856 - delete them, drag the spinner at 01:55:556 - and end the spinner at 01:57:956 -

Good luck :)
Topic Starter
OEvil

Uchiha_sorayuki wrote:

#modreqs
_________________
Normal +

00:12:356 - make the slider tidier DONE
00:17:156 - to 00:19:256 - dont make them too close, too hard :( DONE
00:19:856 - too off beat, make it regular DONE
01:27:956 - put at 01:27:956 -, end the reverseslider in 01:28:556 -, and put notes in 01:27:956 - DONE
01:28:856 - put in 01:29:156 - , end the reverseslider in 01:29:456 - ,and put something in 01:29:756 - until 01:30:356 - DONE
01:31:256 - until 01:38:756 - too offbeat for normal diff DONE
01:54:056 - delete the reverseslider and put something DONE
01:58:256 - the spinner ends DONE

Hard +

00:21:056 - until 00:23:156 - i think they are confusing DONE
00:53:756 - until 00:56:456 - those sliders are confusing DONE
00:57:656 - until 01:12:956 - make some sliders DONE
01:29:156 - and 01:30:056 - make them like 01:27:956 - DONE
01:55:556 - and 01:55:856 - delete them, drag the spinner at 01:55:556 - and end the spinner at 01:57:956 - DONE

Good luck :)
Thanks For Your Modding But Why You Didn't Mod The Difficulty Easy And Insane :cry: :(
agentdark1706
[easy]

00:57:956 (5) - if the map is focused in newplayers try to not make a complicated slider...
(not bad but it can confuse some people in my opinion, if not liked ignore)
01:15:056 (5) - the slider end is unsnapped of the 1/1 (unless it was intentional)
01:55:256 (1) - u can extend the spinner up to here 01:59:156 Edit:here is where the song completely fade

by the way ill post my map in ur modding queue again
Topic Starter
OEvil

agentdark1706 wrote:

[easy]

00:57:956 (5) - if the map is focused in newplayers try to not make a complicated slider...
(not bad but it can confuse some people in my opinion, if not liked ignore) Ok I Added a new one check it
01:15:056 (5) - the slider end is unsnapped of the 1/1 (unless it was intentional) Thanks I didn't notice that
01:55:256 (1) - u can extend the spinner up to here 01:59:156 Done But I don't know Why

by the way ill post my map in ur modding queue again
Thunderstorm
Greetings

Some suggestions

[Overall]
Stack leniecity's value must me between 0.3 and 0.9. You have 1.0
Countdown and audio lead-in must be consistent in all diff's
Why "+" in diff's names?
Turn off "Letterbox during breaks" since you have no SB
You obviously need some hitsounds.
Reme,bre, that notes that goes out of the mapping greed is not reccomended to use.

[Easy]
00:19:856 (1) - badly overlapping 00:22:856 (2)
00:22:856 (2) - I'd suggest to make it larger or smaller 1/2 in order to follow the rhythm
00:36:656 (1) - completely goes out of the screen
00:45:056 (1) - same as 00:22:856 (2)
01:26:456 - this break makes no sence since new rhythmical part starts here. I'd suggest to find a new place for break (It surely must be so newb's can relax a little)
01:39:056 (1) -- that kind of things is not reccomended for easy diff's, 'cause new players refers more to approach circles then music, so this can be confusing for them.
01:43:556 (2) - goes completely out of the screen
And I'd suggest to change directions sometimes, 99% of [Easy] flows clockwise.

[Normal+]
Recheck spacing here. It must be consistent in easy and normal diff's.
4.38* is quite high value for normal diff. I'd suggest to lower that value at least to 4*, and better 3.5-3.8
00:02:756 (1) - most part goes out of the screen
00:04:556 (4,1) - I suggest to do not use overlaps on easy and normal diff's since it can be confusing for not so skill'd players. Leave that things for higher diff's
00:34:256 (3,5) - ^. Also, it don't looks good imo
00:36:056 (1) - ^
00:41:156 (2) - completely overlapping 00:41:756 (2)
00:42:356 (2) - overlapping 00:42:956 (3,4,5), so these 3 goes hidden. Hidden notes're not reccomended to use in normal and easy diff's, since most part of newb's just will fail to read that pattern
00:45:056 (2) - hidden under 00:43:556 (5)
00:46:556 (2,3) - I'd suggest to do not use that kind of pattern in normal diff, since it can be confusing.
00:48:956 (6) - badly overlapping 00:50:156 (3,4)
00:50:456 (4,5,6,7,8,9,10) - I'd suggest to do not use that kind of pattern in normal diff, since it can be confusing.
00:55:556 (4,5) - broken spacing and that ovelpap... Consider to respace it since it looks really weird
01:02:756 (1,2,3,4,5) - I'd suggest to do not use that kind of pattern in normal diff, since it can be confusing.
01:07:256 (1,2,3,4) - ^
01:10:856 (7) - badly overlapped by 01:09:056 (4)
01:12:656 (8) - make it smaller 1/4 in order to follow the rhythm
01:14:756 (1) - make it larger or smaller 1/2 in order to follow the rhythm
01:16:556 (3) - badly overlapped by 01:15:656 (2)
01:21:656 (4,5) - I'd suggest to do not use that kind of pattern in normal diff, since it can be confusing.
01:27:356 - same suggestions for break as in [Easy]
01:39:956 (1,2,3,4,5,6,7,8,9,10,11,12) - I'd suggest to do not use that kind of pattern in normal diff, since it can be confusing.
01:42:956 (6) - new combo

[Hard+]
00:01:256 (3) - broken spacing
00:08:456 (3,4) - I'd suggest to respace 3 in order to do not force ppl wondering where that slider starts
00:09:356 (5,1) - ^, that's just don't looking good imo
00:13:256 (1,2) - if you want to keep that overlap, I'd suggest to redirect (1) somehow
00:22:556 (4) - broken spacing + bad overlap
00:33:056 (1,2) - I'd suggest ot space it away from 00:33:656 (3)
Overall, spacing seems random sometimes, I'd suggest to recheck it (don't abuse mid-combo spacing breaks)
Also, I'd suggest to rework placement here. Some patterns looks weird for me, but it's your call

[Insane+]
I'd suggest to reconstruct whole difficulty.
Spacing and note placement random almost everywhere.
You just need an idea for that difficulty =)


That's all
Topic Starter
OEvil

Thunderstorm wrote:

Greetings

Some suggestions

[Overall]
Stack leniecity's value must me between 0.3 and 0.9. You have 1.0 Done
Countdown and audio lead-in must be consistent in all diff's Done
Why "+" in diff's names? Because Song Name Is Excess
Turn off "Letterbox during breaks" since you have no SB Done
You obviously need some hitsounds. Done
Reme,bre, that notes that goes out of the mapping greed is not reccomended to use. Done

[Easy]
00:19:856 (1) - badly overlapping 00:22:856 (2) Done
00:22:856 (2) - I'd suggest to make it larger or smaller 1/2 in order to follow the rhythm Done
00:36:656 (1) - completely goes out of the screen Done
00:45:056 (1) - same as 00:22:856 (2) Done
01:26:456 - this break makes no sence since new rhythmical part starts here. I'd suggest to find a new place for break (It surely must be so newb's can relax a little) Done
01:39:056 (1) -- that kind of things is not reccomended for easy diff's, 'cause new players refers more to approach circles then music, so this can be confusing for them. Done
01:43:556 (2) - goes completely out of the screen Done
And I'd suggest to change directions sometimes, 99% of [Easy] flows clockwise. Done

[Normal+]
Recheck spacing here. It must be consistent in easy and normal diff's. Done
4.38* is quite high value for normal diff. I'd suggest to lower that value at least to 4*, and better 3.5-3.8 Done
00:02:756 (1) - most part goes out of the screen Done
00:04:556 (4,1) - I suggest to do not use overlaps on easy and normal diff's since it can be confusing for not so skill'd players. Leave that things for higher diff's Done
00:34:256 (3,5) - ^. Also, it don't looks good imo Done
00:36:056 (1) - ^ Done
00:41:156 (2) - completely overlapping 00:41:756 (2) Done
00:42:356 (2) - overlapping 00:42:956 (3,4,5), so these 3 goes hidden. Hidden notes're not reccomended to use in normal and easy diff's, since most part of newb's just will fail to read that pattern Done
00:45:056 (2) - hidden under 00:43:556 (5) Done
00:46:556 (2,3) - I'd suggest to do not use that kind of pattern in normal diff, since it can be confusing. Done
00:48:956 (6) - badly overlapping 00:50:156 (3,4) Done
00:50:456 (4,5,6,7,8,9,10) - I'd suggest to do not use that kind of pattern in normal diff, since it can be confusing. Done
00:55:556 (4,5) - broken spacing and that ovelpap... Consider to respace it since it looks really weird Done
01:02:756 (1,2,3,4,5) - I'd suggest to do not use that kind of pattern in normal diff, since it can be confusing. Done
01:07:256 (1,2,3,4) - ^ Done
01:10:856 (7) - badly overlapped by 01:09:056 (4)
01:12:656 (8) - make it smaller 1/4 in order to follow the rhythm Done
01:14:756 (1) - make it larger or smaller 1/2 in order to follow the rhythm Done
01:16:556 (3) - badly overlapped by 01:15:656 (2) Done
01:21:656 (4,5) - I'd suggest to do not use that kind of pattern in normal diff, since it can be confusing. Done
01:27:356 - same suggestions for break as in [Easy] Done
01:39:956 (1,2,3,4,5,6,7,8,9,10,11,12) - I'd suggest to do not use that kind of pattern in normal diff, since it can be confusing. Done
01:42:956 (6) - new combo Done

[Hard+]
00:01:256 (3) - broken spacing
00:08:456 (3,4) - I'd suggest to respace 3 in order to do not force ppl wondering where that slider starts Done
00:09:356 (5,1) - ^, that's just don't looking good imo Done
00:13:256 (1,2) - if you want to keep that overlap, I'd suggest to redirect (1) somehow Done
00:22:556 (4) - broken spacing + bad overlap Done
00:33:056 (1,2) - I'd suggest ot space it away from 00:33:656 (3)
Overall, spacing seems random sometimes, I'd suggest to recheck it (don't abuse mid-combo spacing breaks)
Also, I'd suggest to rework placement here. Some patterns looks weird for me, but it's your call Done

[Insane+]
I'd suggest to reconstruct whole difficulty.
Spacing and note placement random almost everywhere.
You just need an idea for that difficulty =) I was Thinking About That


That's all
Thanks I think i have made everything you said
AnreFM
M4M~?
Hope this helps you, mainly suggestion though :)

  • EASY
  1. For this diff. I recommend to use more sliders. Beside that this is easy, the sliderticks are fit to the music
  2. 00:02:756 (4,5) - You may want to change this to be like these two 00:00:356 (1,2) - to be easier to grasp the rhythm
  3. 00:17:456 (6) - Make this looked better by making it symmetrical
  4. 00:22:856 (1) - Extend this to 00:24:656 and change the shape a bit?
  5. 00:38:456 (3) - Change this to a repeater. Fit better with the music
  6. 00:56:756 (4) - End this at 00:57:356
  7. 00:57:656 (5) - And move this to here 00:57:956 - and start the Kiai here instead. NC, and change the shape too
  8. Uh, many parts needed to change, remap this maybe?
  • NORMAL
  1. 00:02:756 (1) - Move this left to keep it onscreen
  2. 00:09:356 (3) - Make it curvy to symmetry with 00:08:756 (2) -
  3. 00:36:056 (1) - Spacing
  4. 00:41:156 (2,2,5) - These overlaps doesn't look good, change it
  5. 00:56:756 (5) - Spacing
  6. 00:58:256 (1) - NCs here doesn't look nice, consider changing it
  7. 01:12:656 (8) - Extend this to 01:13:556
  8. 01:14:756 (1) - Extend to 01:15:356
  9. 01:17:156 (4) - Spacing
  10. Remake?
  • HARD
  1. 00:11:156 (1) - Jump isn't good here
  2. 01:55:556 (1) - End at 01:59:464
  3. 00:24:481 - Break feels kinda forced here, fill it with notes
  4. 00:31:856 (2) - Stacks doesn't good either, make a pattern with circles
  5. Still need many works too
  • INSANE
  1. The spacings (even jumps) are kinda random here. Follow the beats and music determine when to use jumps or not. The rhythm is already okay, but the spacing is really confusing to play :o
Sorry for the short mod, It's all up to you in the end :o
I hope that helps you, and Good Luck :)
Topic Starter
OEvil

AnreFM wrote:

M4M~?
Hope this helps you, mainly suggestion though :)

  • EASY
  1. For this diff. I recommend to use more sliders. Beside that this is easy, the sliderticks are fit to the music
  2. 00:02:756 (4,5) - You may want to change this to be like these two 00:00:356 (1,2) - to be easier to grasp the rhythm
  3. 00:17:456 (6) - Make this looked better by making it symmetrical
  4. 00:22:856 (1) - Extend this to 00:24:656 and change the shape a bit?
  5. 00:38:456 (3) - Change this to a repeater. Fit better with the music
  6. 00:56:756 (4) - End this at 00:57:356
  7. 00:57:656 (5) - And move this to here 00:57:956 - and start the Kiai here instead. NC, and change the shape too
  8. Uh, many parts needed to change, remap this maybe?
  • NORMAL
  1. 00:02:756 (1) - Move this left to keep it onscreen
  2. 00:09:356 (3) - Make it curvy to symmetry with 00:08:756 (2) -
  3. 00:36:056 (1) - Spacing
  4. 00:41:156 (2,2,5) - These overlaps doesn't look good, change it
  5. 00:56:756 (5) - Spacing
  6. 00:58:256 (1) - NCs here doesn't look nice, consider changing it
  7. 01:12:656 (8) - Extend this to 01:13:556
  8. 01:14:756 (1) - Extend to 01:15:356
  9. 01:17:156 (4) - Spacing
  10. Remake?
  • HARD
  1. 00:11:156 (1) - Jump isn't good here
  2. 01:55:556 (1) - End at 01:59:464
  3. 00:24:481 - Break feels kinda forced here, fill it with notes
  4. 00:31:856 (2) - Stacks doesn't good either, make a pattern with circles
  5. Still need many works too
  • INSANE
  1. The spacings (even jumps) are kinda random here. Follow the beats and music determine when to use jumps or not. The rhythm is already okay, but the spacing is really confusing to play :o
Sorry for the short mod, It's all up to you in the end :o
I hope that helps you, and Good Luck :)
Thanks For Your Mod I Thinks I Have Done It All
Raging Bull
Hi. I'm not good at timing but is song really 3/4?


General:
Easy kiai ends on 01:26:606. You should change this to make it the same on all diffs. They all end at 01:26:531.
Why normal+/hard+/insane+? Might as well just rename your map to Easy/Hard/Insane/Extra. Or something. Please remove the +
Holy crap. Add some hitsounds. Please!
Breaks are inconsistent in diffs. I dunno if anyone even points these out anymore, but why do you have breaks at different parts of the song on different difficulties? If all difficulties are mapped by you, you should have pretty much the same general idea where a break would be nice, but instead you put it everywhere differently in all diffs.
Silence your spinners at the end. Music isn't audible when you finish spinner so might as well not have sound on spinners when we complete it.

Easy:
HP+2? OD+1? I know it's easy, but it doesn't have to be that easy.
Why do you skip downbeats a lot? (Big white tick) There is a big audible noise there yet you only mapped it like 1/2 of the time. You mapped it like a 4/4 signature map.
00:03:056 (x) add note or start slider and end 1/1 later
00:04:856 (x) ^
00:06:656 (x) ^
00:11:156 (x) ^
etcetc
00:56:156 (3,4,5) - Spacing. 3,4 too close. 4,5 too close.
00:57:956 (5) - Move kiai time to here also.
01:19:856 (5) - Overlaps with 3 which is quite messy.
01:28:256 (4,5) - Incorrect snaps?
01:39:056 (1) - ^?
01:41:156 (4) - unsnapped note.
01:55:556 (1) - Recommend start spinner here. You hear a big note which seems like a better way to start spinner.

Idk why you map it was 4/4 if this is 3/4. Skipping the downbeat on the music 1/2 of the time really is annoying to me imo. Downbeat should be a very easy rhythm to follow.

Normal:
AR-1? I feel like AR 1 to AR 5 is a big jump.
00:07:256 (4,1,3) - Make a different pattern or move so it wont overlap?
00:23:756 (2) - Why make a jump in normal?
00:27:056 (1,2,3,4,5) - Why did you map with 1.2x DS and now you mapped it with .8? It will be confusing to beginners since they might need to click earlier or later, but really its the same beat.
00:41:156 (2,4) - Find a way to remove overlap?
00:57:956 (1) - Move kiai to here instead
00:57:956 (1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1) - What's with the new combo spam? There is nothing difference in your pattern OR in the music that needs this. Also try to think of more creative ideas than just up down pattern for like 5 seconds please
01:02:756 (1) - And then a jump why?
01:05:156 (5,1) - Mapping as .8x for a while then you jump back to 1.2x DS why again?
01:13:856 (1) - Remove NC
01:15:656 (2) - Why!
01:15:656 (2,4) - Also overlap with 4.
01:18:056 (5,1) - Again .8x to 1.2x...
01:24:956 (4) - Okay, really most maps don't make 1/1 repeats more than once. I don't really care, but for beginners this one would probably be confusing since they usually only expect one repeat. Perhaps shorten the repeats and map the rest?
01:42:956 (1,3,5,7) - I think this pattern would confuse beginner since the slider was overlapped by previous slider. Perhaps find a different way to place these.
01:55:556 (1) - Start spinner here instead.

You know honestly, this map needs a lot of work still. You have way too much confusing spacing and your note placement could do with polishing up. Try to think of creative ideas where to place your circles that doesn't always overlap with previous pattern. And you don't have to move your circles in a linear fashion all the time. I would mod hard/insane but I really do not like it so far.

Insane
You totally do not need an insane. And watching how this plays....OD9/AR9/HP9...Why? It's an insane, but it doesn't have to have those settings. Not only that but the way you map this doesn't need AR9, there are not a lot of areas where you really put a lot of notes where AR8 would be hard to read. I'm not sure why you have drain rate so high also. And the timing is so strict it doesn't seem that fun.

00:57:956 (1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1) - Also something like this I don't mind since you really made the shape look nice with a bunch of circles. But you don't really need the NC spam and also why did you put spacing back to .5x? I preferred it if you can change it back to 1x spacing like you've been mapping so it doesn't have these awkward flows.

I don't really hate you or anything so don't think that please. I just think your map needs a lot more work is all.
Topic Starter
OEvil

Raging Bull wrote:

Hi. I'm not good at timing but is song really 3/4?


General:
Easy kiai ends on 01:26:606. You should change this to make it the same on all diffs. They all end at 01:26:531.
Why normal+/hard+/insane+? Might as well just rename your map to Easy/Hard/Insane/Extra. Or something. Please remove the +
Holy crap. Add some hitsounds. Please!
Breaks are inconsistent in diffs. I dunno if anyone even points these out anymore, but why do you have breaks at different parts of the song on different difficulties? If all difficulties are mapped by you, you should have pretty much the same general idea where a break would be nice, but instead you put it everywhere differently in all diffs.
Silence your spinners at the end. Music isn't audible when you finish spinner so might as well not have sound on spinners when we complete it.

Easy:
HP+2? OD+1? I know it's easy, but it doesn't have to be that easy.
Why do you skip downbeats a lot? (Big white tick) There is a big audible noise there yet you only mapped it like 1/2 of the time. You mapped it like a 4/4 signature map.
00:03:056 (x) add note or start slider and end 1/1 later
00:04:856 (x) ^
00:06:656 (x) ^
00:11:156 (x) ^
etcetc
00:56:156 (3,4,5) - Spacing. 3,4 too close. 4,5 too close.
00:57:956 (5) - Move kiai time to here also.
01:19:856 (5) - Overlaps with 3 which is quite messy.
01:28:256 (4,5) - Incorrect snaps?
01:39:056 (1) - ^?
01:41:156 (4) - unsnapped note.
01:55:556 (1) - Recommend start spinner here. You hear a big note which seems like a better way to start spinner.

Idk why you map it was 4/4 if this is 3/4. Skipping the downbeat on the music 1/2 of the time really is annoying to me imo. Downbeat should be a very easy rhythm to follow.

Normal:
AR-1? I feel like AR 1 to AR 5 is a big jump.
00:07:256 (4,1,3) - Make a different pattern or move so it wont overlap?
00:23:756 (2) - Why make a jump in normal?
00:27:056 (1,2,3,4,5) - Why did you map with 1.2x DS and now you mapped it with .8? It will be confusing to beginners since they might need to click earlier or later, but really its the same beat.
00:41:156 (2,4) - Find a way to remove overlap?
00:57:956 (1) - Move kiai to here instead
00:57:956 (1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1) - What's with the new combo spam? There is nothing difference in your pattern OR in the music that needs this. Also try to think of more creative ideas than just up down pattern for like 5 seconds please
01:02:756 (1) - And then a jump why?
01:05:156 (5,1) - Mapping as .8x for a while then you jump back to 1.2x DS why again?
01:13:856 (1) - Remove NC
01:15:656 (2) - Why!
01:15:656 (2,4) - Also overlap with 4.
01:18:056 (5,1) - Again .8x to 1.2x...
01:24:956 (4) - Okay, really most maps don't make 1/1 repeats more than once. I don't really care, but for beginners this one would probably be confusing since they usually only expect one repeat. Perhaps shorten the repeats and map the rest?
01:42:956 (1,3,5,7) - I think this pattern would confuse beginner since the slider was overlapped by previous slider. Perhaps find a different way to place these.
01:55:556 (1) - Start spinner here instead.

You know honestly, this map needs a lot of work still. You have way too much confusing spacing and your note placement could do with polishing up. Try to think of creative ideas where to place your circles that doesn't always overlap with previous pattern. And you don't have to move your circles in a linear fashion all the time. I would mod hard/insane but I really do not like it so far.

Insane
You totally do not need an insane. And watching how this plays....OD9/AR9/HP9...Why? It's an insane, but it doesn't have to have those settings. Not only that but the way you map this doesn't need AR9, there are not a lot of areas where you really put a lot of notes where AR8 would be hard to read. I'm not sure why you have drain rate so high also. And the timing is so strict it doesn't seem that fun.

00:57:956 (1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1) - Also something like this I don't mind since you really made the shape look nice with a bunch of circles. But you don't really need the NC spam and also why did you put spacing back to .5x? I preferred it if you can change it back to 1x spacing like you've been mapping so it doesn't have these awkward flows.

I don't really hate you or anything so don't think that please. I just think your map needs a lot more work is all.
Best Mod Thanks
gyuwife
Hii, modding by request of this idiot


  • [General]

    All diff have different break time. You should make them all same for all diff, since it's kinda weird to play an easy diff with one long break at the beginning and then the insane diff only has a short diff.

    Since the song is less than a minute, you shouldn't make a long break time

    Ask an experienced mapper to check your timing


    [Easy]

    SV is too high for easy, imo. You can decrease it a bit if you want

    imo, break time in this diff is kinda off actually, i mean, i only played for 16 seconds and then suddenly long break ahead. That part can be mapped, actually. You can add break time somewhere else (my suggestion : break time can start here 00:50:756 - and end here 00:57:956 - , it fits more imo, because the break time prepare the player right before kiai time)

    the kiai time here is kinda long, despite the part you kiai-ed lack of emphasis. I suggest you to end the kiai here 01:05:156 -

    I think the main part aka the most important part in this song that should be kiai-ed starts here 01:26:756 - because that's where the instrumental music changes

    00:00:356 (1,2,3,4) - the pattern is too random. my suggestion
    00:06:656 (4,5) - i don't like the rhythm, kinda confusing to play. my suggestion
    00:07:256 - nc
    00:09:356 (1) - remove nc
    00:11:156 (3) - nc
    00:12:056 (4,5,1) - i suppose beginners can be confused with this, so i wouldn't recommend this
    00:12:956 (1) - remove nc
    00:14:756 - nc
    00:13:856 (2,3,4,5) - rhythm suggestion
    00:57:656 - i think kiai time should start here 00:57:956 -
    00:32:756 (3) - nc
    00:34:556 (5) - ^
    00:35:456 (1) - remove nc
    00:36:356 (2) - nc
    01:01:556 (5) - nc
    01:03:356 (1) - remove nc
    01:04:856 (3) - nc
    01:07:556 (1) - remove nc
    01:08:456 (2) - nc
    01:15:956 (5) - ^
    01:16:856 (1) - remove nc
    01:19:556 (4) - nc
    01:21:356 (1) - remove nc
    01:23:156 (3) - nc
    01:25:856 (1) - remove nc
    01:26:531 - this green line is really unnecessary. If you want to add a flash kiai, you should add another uninherited timing point with no kiaibefore this timing point
    01:30:056 (4) - rhythm doesn't fit the song. my suggestion
    01:33:956 (6) - nc
    01:35:756 (1) - remove nc
    01:37:556 (3) - nc
    01:44:756 (5) - nc
    01:46:556 (1) - remove nc
    01:48:356 (3) - nc


    [Normal]

    This diff has ridiculous break time. My suggestion about break time and kiai are the same with easy diff

    There are some not neat overlaps like 00:00:656 (2,6) - 00:12:356 (4,1) - 00:10:856 (1,4) - 00:19:856 (6,3) - 00:21:656 (3,4) - 01:09:656 (6,3) - 01:13:556 (4,1) - , you better fix these

    00:08:456 (2,3) - it's okay to 'break' the distance snap for a bit, to make a good pattern
    00:21:956 (1) - not a really good shapes
    00:10:256 (4) - place this somewhere else so it won't overlap with 00:08:456 (2,3) -
    00:33:056 (4,5) - adjust the blanket more, and this circle 00:33:056 (7) - should stack properly with 00:31:256 (4) - tail
    00:57:956 (1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1) - kinda monotone. You can make variations, actually
    01:03:956 (1,2,3,4,5,6) - i wouldn't suggest this kind of overlapping pattern. You can place them somewhere else, not at the same place. Overlaps like these are not recommended in normal diff
    01:14:756 (1,2,3) - you can make them more..... blankety
    01:24:656 (1,3) - nope, slider (3) shouldn't be placed at slider (1) place again. This is similiar with overlapping pattern i mentioned above
    you can add more notes before this spinner 01:55:556 (1) -

    some sliders have really weird shapes .__. but they fit the song's theme, so it's fine to me

    imo, the combo pattern is really weird. It doesn't fit the song
    SPOILER
    i have suggestion about the combo, but it's up to you to use it or not http://puu.sh/300xy.osu
tired >.<
Good luck~
Hanabi
Sana's modding from M4M~~

[Insane]

00:02:156 (7) - NC
00:02:156 (7) - NC
00:11:156 (6) - NC
00:14:756 (6) - NC
00:18:956 (3) - remove it and make (00:18:356 (2) ) reverse and add a circle
00:36:656 (3,4,5) - change it's shape..player could be bored
00:48:056 - strange timing of break time
01:18:956 (4) - ctrl + G
01:23:156 (7) - NC
01:33:693 (2,3,4,5,6,7,8) - is it possible?!
01:39:656 (1,2,3,4,5,6,7) - don't change the devisor snap
01:40:956 (1,2,3,4,5,6,7) - ^
01:48:106 (2,3,4,5,6,7) - ^
01:46:256 (5,6,7,8,9,10,11,1,2,3,4,5,6,7) - ^
01:49:856 (3,4,5,6,7,8,9) - ^
01:50:806 (2,3,4,5,6,7) - ^
01:51:706 (2,3,4,5,6,7) - ^

[Hard]

00:10:256 (2) - overlaped with circle
00:13:556 (2) - add cirle and slider starts at 00:13:856
00:24:056 (6) - NC
01:05:156 (4) - NC
01:47:156 (2) - make 1/4 devisor
01:55:331 (10) - NC

[Easy]

00:07:556 (5) - add circle and slider starts at 00:07:556 (5)
01:44:756 (5) - NC
00:12:956 (1) - no hidden circle allowed in easy diff.

i hope it's helpful to you!!

nice map Nice song~~ GOOD LUCK~!! ;)
Topic Starter
OEvil

gyuwife wrote:

Hii, modding by request of this idiot NO HE IS NOT IDIOT


  • [General]

    All diff have different break time. You should make them all same for all diff, since it's kinda weird to play an easy diff with one long break at the beginning and then the insane diff only has a short diff. I know

    Since the song is less than a minute, you shouldn't make a long break time Hmm

    Ask an experienced mapper to check your timing 3 mappers checked my timing one of them is a BAT


    [Easy]

    SV is too high for easy, imo. You can decrease it a bit if you want No it is not

    imo, break time in this diff is kinda off actually, i mean, i only played for 16 seconds and then suddenly long break ahead. That part can be mapped, actually. You can add break time somewhere else (my suggestion : break time can start here 00:50:756 - and end here 00:57:956 - , it fits more imo, because the break time prepare the player right before kiai time) Thanks good break

    the kiai time here is kinda long, despite the part you kiai-ed lack of emphasis. I suggest you to end the kiai here 01:05:156 - my bad

    I think the main part aka the most important part in this song that should be kiai-ed starts here 01:26:756 - because that's where the instrumental music changes yeah but i can use mine too

    00:00:356 (1,2,3,4) - the pattern is too random. my suggestion Done
    00:06:656 (4,5) - i don't like the rhythm, kinda confusing to play. my suggestion Done
    00:07:256 - nc Done
    00:09:356 (1) - remove nc Done
    00:11:156 (3) - nc Done
    00:12:056 (4,5,1) - i suppose beginners can be confused with this, so i wouldn't recommend this Done
    00:12:956 (1) - remove nc Done
    00:14:756 - nc Done
    00:13:856 (2,3,4,5) - rhythm suggestion Done
    00:57:656 - i think kiai time should start here 00:57:956 - Done
    00:32:756 (3) - nc Done
    00:34:556 (5) - ^ Done
    00:35:456 (1) - remove nc Done
    00:36:356 (2) - nc Done
    01:01:556 (5) - nc Done
    01:03:356 (1) - remove nc Done
    01:04:856 (3) - nc Done
    01:07:556 (1) - remove nc Done
    01:08:456 (2) - nc Done
    01:15:956 (5) - ^ Done
    01:16:856 (1) - remove nc Done
    01:19:556 (4) - nc Done
    01:21:356 (1) - remove nc Done
    01:23:156 (3) - nc Done
    01:25:856 (1) - remove nc Done
    01:26:531 - this green line is really unnecessary. If you want to add a flash kiai, you should add another uninherited timing point with no kiai before this timing point Done
    01:30:056 (4) - rhythm doesn't fit the song. my suggestion Done
    01:33:956 (6) - nc Done
    01:35:756 (1) - remove nc Done
    01:37:556 (3) - nc Done
    01:44:756 (5) - nc Done
    01:46:556 (1) - remove nc Done
    01:48:356 (3) - nc Done


    [Normal]

    This diff has ridiculous break time. My suggestion about break time and kiai are the same with easy diff Done

    There are some not neat overlaps like 00:00:656 (2,6) - 00:12:356 (4,1) - 00:10:856 (1,4) - 00:19:856 (6,3) - 00:21:656 (3,4) - 01:09:656 (6,3) - 01:13:556 (4,1) - , you better fix these Done

    00:08:456 (2,3) - it's okay to 'break' the distance snap for a bit, to make a good pattern Done
    00:21:956 (1) - not a really good shapes Done
    00:10:256 (4) - place this somewhere else so it won't overlap with 00:08:456 (2,3) - Done
    00:33:056 (4,5) - adjust the blanket more, and this circle 00:33:056 (7) - should stack properly with 00:31:256 (4) - tail Done
    00:57:956 (1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1) - kinda monotone. You can make variations, actually Done
    01:03:956 (1,2,3,4,5,6) - i wouldn't suggest this kind of overlapping pattern. You can place them somewhere else, not at the same place. Overlaps like these are not recommended in normal diff Done
    01:14:756 (1,2,3) - you can make them more..... blankety Done
    01:24:656 (1,3) - nope, slider (3) shouldn't be placed at slider (1) place again. This is similiar with overlapping pattern i mentioned above Done
    you can add more notes before this spinner 01:55:556 (1) - Done

    some sliders have really weird shapes .__. but they fit the song's theme, so it's fine to me hehehe

    imo, the combo pattern is really weird. It doesn't fit the song no, thank you
    SPOILER
    i have suggestion about the combo, but it's up to you to use it or not http://puu.sh/300xy.osu
tired >.<
Good luck~
Thanks For Your Mod and to AlpacaCokelat
Topic Starter
OEvil

[ Sana ] wrote:

Sana's modding from M4M~~ Ok

[Insane]

00:02:156 (7) - NC Done
00:02:156 (7) - NC Done
00:11:156 (6) - NC Done
00:14:756 (6) - NC Done
00:18:956 (3) - remove it and make (00:18:356 (2) ) reverse and add a circle Done
00:36:656 (3,4,5) - change it's shape..player could be bored Done
00:48:056 - strange timing of break time Done
01:18:956 (4) - ctrl + G Done
01:23:156 (7) - NC Done
01:33:693 (2,3,4,5,6,7,8) - is it possible?! Yes It Is
01:39:656 (1,2,3,4,5,6,7) - don't change the devisor snap Done
01:40:956 (1,2,3,4,5,6,7) - ^ Done
01:48:106 (2,3,4,5,6,7) - ^ Done
01:46:256 (5,6,7,8,9,10,11,1,2,3,4,5,6,7) - ^ Done
01:49:856 (3,4,5,6,7,8,9) - ^ Done
01:50:806 (2,3,4,5,6,7) - ^ Done
01:51:706 (2,3,4,5,6,7) - ^ Done

[Hard]

00:10:256 (2) - overlaped with circle Done
00:13:556 (2) - add cirle and slider starts at 00:13:856 Done
00:24:056 (6) - NC Done
01:05:156 (4) - NC Done
01:47:156 (2) - make 1/4 devisor Done
01:55:331 (10) - NC Done

[Easy]

00:07:556 (5) - add circle and slider starts at 00:07:556 (5) Done
01:44:756 (5) - NC Done
00:12:956 (1) - no hidden circle allowed in easy diff. Done

i hope it's helpful to you!!

nice map Nice song~~ GOOD LUCK~!! ;)
Thanks For Modding
creampuff
Mod request~

[General]
  1. Nothing

[Easy]
  1. 00:00:356 - 00:01:256 (1,2) Bad placement. Something like this might not be good for beginners and it just doesn't look good. Put 00:01:256 (2) somewhere else. Preferably, farther away from 00:00:356 (1) like so;Also, add a finish on 00:00:356 (1)'s slider head and remove the first clap and remove the first clap on 00:01:256 (2)
  2. 00:02:156 - 00:03:956 (3,4,1) ^ Same thing as above. Try this;
  3. 00:02:156 (3) Remove the first clap
  4. 00:03:056 (4) ^
  5. 00:04:856 (2) Remove the finish in the beginning of the slider. It's not called for as it is not the start of a new section. You already added a finish on the previous slider.
  6. 00:05:756 (3) ^ and I wouldn't recommend changing claps just yet
  7. 00:04:856 - 00:05:756 (2,3) Bad placement between the two notes
  8. 00:06:656 (4) Remove clap
  9. 00:07:256 - 00:09:356 (1,2,3) No hitsounds for the first two sliders, but then they begin at the third one? Be more consistent please.
  10. 00:11:156 - 00:12:056 (1,2) Don't change hitsound patterns so suddenly. Remove the whistle on 00:12:056 (2) and replace it with a clap. Then remove the second clap
  11. 00:12:956 (3) Add clap
  12. 00:16:256 (3) Move this note ahead to 00:16:556. It fits more with the music
  13. 00:20:756 - Add note
  14. 00:29:156 (1) If you want to be more consistent with the whistle pattern ahead, add a clap to the slider head
  15. 00:57:956 (1) No finish?
  16. 01:07:556 - 01:08:456 (1,1) Bad placement
  17. 01:09:356 - 01:10:256 (2,3) ^
  18. 01:11:156 - 01:12:056 (4,1) ^
  19. 01:33:356 - Add note
  20. 01:38:456 - 01:41:156 (2,3,4,1) Repetitive placement here
  21. 01:50:156 (2) This is a weird and confusing shape to play through. Please make more symmetrical
  22. 01:51:956 (3) ^

    Places in need of hitsounds
  23. 00:12:956 - 00:28:256 - Very, VERY void of hitsounds here until the whistles begin at 00:29:156. Please, continue the previous clap pattern during this time.
  24. 00:35:456 - 00:48:956 - Yet another hitsound gap. You can use the whistles here, as they would sound more preferable.
  25. 00:57:956 - 01:55:556 - Another one. This was the most disappointing, since I was expecting more hitsounds here. You can try to use whistles. If I may suggest, I would get a custom hitsound for the kiai section starting at 00:57:956 or just the section starting at 01:26:756

    Placement is meh, and it could be better

[Normal]
  1. 00:00:356 - 00:02:456 (1,2,3,4,5,6) No. This pattern is too repetitive and simply cannot work. Please, rearrange.
  2. 00:12:356 (4) Cool shape, but make more symmetrical
  3. 00:14:156 - 00:15:056 (2,1) I believe this is a jump, which should not be present in easier difficulties such as this one. Please fix distance.
  4. 00:27:356 - 00:27:656 (6) Fix distance
  5. 00:31:256 (1) Fix shape
  6. 00:34:856 (2) ^
  7. 00:49:856 (1) ^
  8. 00:57:956 - 01:03:656 - Please, do not do this. It's repetitive and not fun to play. You also should not use so many new combos.
  9. 01:08:456 - 01:09:656 (4,5,6) Ugly overlapping
  10. 01:33:656 - 01:34:256 (6,1) Fix distance
  11. 01:36:656 - 01:49:256 - No point in inserting a break here. Just map through it

    Places in need of hitsounds
  12. 00:00:356 - 01:55:256 - Practically NO hitsounds for ALL of the map. Please, do something about it. Use claps/whistles as much as you can, but use them wisely.

    I'd fix placement and remap if I were you. The placement in this difficulty is worse than in the last.

[Hard]
  1. 00:08:156 - 00:09:656 (1,2,3,4,5,6) Make this more into a star shape instead of leaving the notes in random places
  2. 00:10:556 (2) Move this so it doesn't overlap with previous notes
  3. 00:18:356 - 00:19:556 (7,1,2,3,4) Fix star shape
  4. 00:22:556 - 00:22:556 (1,2,3,4,5) ^
  5. 00:57:956 - 01:01:556 - Same as normal. Remove all of the new combos, please. Use reasonable combos.
  6. 01:30:056 - 01:30:356 (2,3,4,5,6) Now I'm worried. Please, refrain from using these streams in a hard difficulty. It's best you use the least possible streams as you can, but it's your choice.
  7. 01:31:856 - 01:32:156 (4,5,6,7,8) ^
  8. 01:32:756 - 01:33:056 (2,3,4,5,6) ^
  9. 01:33:656 - 01:33:956 (2,3,4,5,6) ^ Also, you're not doing anything else during this part besides adding these streams. Use some more originality.
  10. 01:37:256 - 01:37:556 (4,5,6,7,8) ^
  11. 01:39:056 - 01:39:356 (3,4,5,6,7) ^
  12. 01:39:956 - 01:40:256 (2,3,4,5,6) ^
  13. 01:40:931 - 01:41:156 (2,3,4,5) ^
  14. 01:42:656 - 01:42:956 (4,5,6,7,8) ^
  15. 01:43:631 - 01:43:856 (2,3,4,5) ^
  16. 01:44:531 - 01:44:756 (2,3,4,5) ^
  17. 01:46:331 - 01:46:556 (3,4,5,6) ^ and so on and so forth. Same goes for all other streams ahead.

    Places in need of hitsounds
  18. 00:00:356 - 00:57:656 - No hitsounds throughout all of this section. Fix.
  19. 01:06:656 - 01:27:356 - You had a fairly nice whistle pattern before 01:06:656 and I was disappointed by how short the hitsounds lasted
  20. 01:34:256 - 01:55:856 - You've given up on me again. Please, continue to use whistles.

    Personally, I'd use LESS long sliders in the beginning

[Insane]
  1. You're taking a risk by using such small circle size. I would make them bigger.

    Places in need of hitsounds
  2. 00:00:356 -00:50:756 - No hitsounds. Please fix.
  3. 01:08:156 - 01:26:756 - You stopped using them for a while, it was quite disappointing.
  4. 01:27:056 - 01:55:856 - Gave up again. Please fix.

    Also be VERY aware and careful of the streams you're using. They seem almost unrankable.

[Overall]
  • Placement
  1. Pretty bad, throughout easier difficulties. It makes them confusing and harder to play and look plain wrong. Better on harder difficulties, but still kind of bad.
    Hitsounds
  2. An extreme lack of them. This would be my biggest problem.

Nonetheless, I wish you luck.
Topic Starter
OEvil

Tsusuko wrote:

Mod request~

[General]
  1. Nothing


[Easy]
  1. 00:00:356 - 00:01:256 (1,2) Bad placement. Something like this might not be good for beginners and it just doesn't look good. Put 00:01:256 (2) somewhere else.Done Preferably, farther away from 00:00:356 (1) like so;Also, add a finish on 00:00:356 (1)'s slider head and remove the first clap and remove the first clap on 00:01:256 (2) Done
  2. 00:02:156 - 00:03:956 (3,4,1) ^ Same thing as above. Try this; Done
  3. 00:02:156 (3) Remove the first clap Done
  4. 00:03:056 (4) ^ Done
  5. 00:04:856 (2) Remove the finish in the beginning of the slider. It's not called for as it is not the start of a new section. You already added a finish on the previous slider.
  6. 00:05:756 (3) ^ and I wouldn't recommend changing claps just yet
  7. 00:04:856 - 00:05:756 (2,3) Bad placement between the two notes
  8. 00:06:656 (4) Remove clap
  9. 00:07:256 - 00:09:356 (1,2,3) No hitsounds for the first two sliders, but then they begin at the third one? Be more consistent please.
  10. 00:11:156 - 00:12:056 (1,2) Don't change hitsound patterns so suddenly. Remove the whistle on 00:12:056 (2) and replace it with a clap. Then remove the second clap Done
  11. 00:12:956 (3) Add clap Done
  12. 00:16:256 (3) Move this note ahead to 00:16:556. It fits more with the music Done
  13. 00:20:756 - Add note Done
  14. 00:29:156 (1) If you want to be more consistent with the whistle pattern ahead, add a clap to the slider head Done
  15. 00:57:956 (1) No finish? Done
  16. 01:07:556 - 01:08:456 (1,1) Bad placement Done
  17. 01:09:356 - 01:10:256 (2,3) ^ Done
  18. 01:11:156 - 01:12:056 (4,1) ^ Done
  19. 01:33:356 - Add note Done
  20. 01:38:456 - 01:41:156 (2,3,4,1) Repetitive placement here Done
  21. 01:50:156 (2) This is a weird and confusing shape to play through. Please make more symmetrica Donel
  22. 01:51:956 (3) ^ Done

    Places in need of hitsounds
  23. 00:12:956 - 00:28:256 - Very, VERY void of hitsounds here until the whistles begin at 00:29:156. Please, continue the previous clap pattern during this time. Done
  24. 00:35:456 - 00:48:956 - Yet another hitsound gap. You can use the whistles here, as they would sound more preferable. Done
  25. 00:57:956 - 01:55:556 - Another one. This was the most disappointing, since I was expecting more hitsounds here. You can try to use whistles. If I may suggest, I would get a custom hitsound for the kiai section starting at 00:57:956 or just the section starting at 01:26:756 Done

    Placement is meh, and it could be better

[Normal]
  1. 00:00:356 - 00:02:456 (1,2,3,4,5,6) No. This pattern is too repetitive and simply cannot work. Please, rearrange. Done
  2. 00:12:356 (4) Cool shape, but make more symmetrical Done
  3. 00:14:156 - 00:15:056 (2,1) I believe this is a jump, which should not be present in easier difficulties such as this one. Please fix distance. No it is good i made it with DS on
  4. 00:27:356 - 00:27:656 (6) Fix distance Done
  5. 00:31:256 (1) Fix shape Done
  6. 00:34:856 (2) ^ Done
  7. 00:49:856 (1) ^ Done
  8. 00:57:956 - 01:03:656 - Please, do not do this. It's repetitive and not fun to play. You also should not use so many new combos. Changed the shape and added some sliders but i love the NCs so no change on the NCs
  9. 01:08:456 - 01:09:656 (4,5,6) Ugly overlapping Done
  10. 01:33:656 - 01:34:256 (6,1) Fix distance Done
  11. 01:36:656 - 01:49:256 - No point in inserting a break here. Just map through it Done

    Places in need of hitsounds
  12. 00:00:356 - 01:55:256 - Practically NO hitsounds for ALL of the map. Please, do something about it. Use claps/whistles as much as you can, but use them wisely. Done

    I'd fix placement and remap if I were you. The placement in this difficulty is worse than in the last.

[Hard]
  1. 00:08:156 - 00:09:656 (1,2,3,4,5,6) Make this more into a star shape instead of leaving the notes in random places Done
  2. 00:10:556 (2) Move this so it doesn't overlap with previous notes Done
  3. 00:18:356 - 00:19:556 (7,1,2,3,4) Fix star shape Done
  4. 00:22:556 - 00:22:556 (1,2,3,4,5) ^ Done
  5. 00:57:956 - 01:01:556 - Same as normal. Remove all of the new combos, please. Use reasonable combos. Same reason as Normal
  6. 01:30:056 - 01:30:356 (2,3,4,5,6) Now I'm worried. Please, refrain from using these streams in a hard difficulty. It's best you use the least possible streams as you can, but it's your choice. My choice
  7. 01:31:856 - 01:32:156 (4,5,6,7,8) ^ ^^^
  8. 01:32:756 - 01:33:056 (2,3,4,5,6) ^^^^
  9. 01:33:656 - 01:33:956 (2,3,4,5,6) ^ Also, you're not doing anything else during this part besides adding these streams. Use some more originality. No ._.
  10. 01:37:256 - 01:37:556 (4,5,6,7,8) ^ ^^^
  11. 01:39:056 - 01:39:356 (3,4,5,6,7) ^ ^^^
  12. 01:39:956 - 01:40:256 (2,3,4,5,6) ^ ^^^
  13. 01:40:931 - 01:41:156 (2,3,4,5) ^ ^^^
  14. 01:42:656 - 01:42:956 (4,5,6,7,8) ^ ^^^
  15. 01:43:631 - 01:43:856 (2,3,4,5) ^ ^^^
  16. 01:44:531 - 01:44:756 (2,3,4,5) ^ ^^^
  17. 01:46:331 - 01:46:556 (3,4,5,6) ^ and so on and so forth. Same oes for all other streams ahead. ^^^

    Places in need of hitsounds
  18. 00:00:356 - 00:57:656 - No hitsounds throughout all of this section. Fix. Done
  19. 01:06:656 - 01:27:356 - You had a fairly nice whistle pattern before 01:06:656 and I was disappointed by how short the hitsounds lasted Done
  20. 01:34:256 - 01:55:856 - You've given up on me again. Please, continue to use whistles. Done

    Personally, I'd use LESS long sliders in the beginning

[Insane]
  1. You're taking a risk by using such small circle size. I would make them bigger. Done

    Places in need of hitsounds
  2. 00:00:356 -00:50:756 - No hitsounds. Please fix. Done
  3. 01:08:156 - 01:26:756 - You stopped using them for a while, it was quite disappointing. Done
  4. 01:27:056 - 01:55:856 - Gave up again. Please fix. Done

    Also be VERY aware and careful of the streams you're using. They seem almost unrankable.they are rankable Since they are following the rhythm

[Overall]
  • Placement
  1. Pretty bad, throughout easier difficulties. It makes them confusing and harder to play and look plain wrong. Better on harder difficulties, but still kind of bad. I AM BAD AT PLACEMENT
    Hitsounds
  2. An extreme lack of them. This would be my biggest problem. Done

Nonetheless, I wish you luck.
Thanks For Your Mod
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