We all know that everyone hates not getting PP after working hard to get a high rank in a map.
So I thought "Hey! Why not have the PP system get based on actual map performance rather that base it on the ranks you get in a map"
Basically, It compares your score and the total score, you're combos during game play, and what mods you used, and from how hard the map is
1) Your score gets compared to total score. The closer your score is to the intended total score, the more PP you get
2) All combos are considered. It means that even If you get a combo brake at 500x and you get another 300x combo then this gets included in the calculation
(e.g. 500x + 300x > 500x + 60x + 100x + 140x) <-- The longer your combo the better your PP
3) What mods you used. Like if you use easy mods like nofail, you still get PP only way lesser than not using it. And if you increase the difficulty, you'd get alot more PP than normal
4) How hard the map is though this isn't much considered because we'd need a much more specific star rating
So I thought "Hey! Why not have the PP system get based on actual map performance rather that base it on the ranks you get in a map"
Basically, It compares your score and the total score, you're combos during game play, and what mods you used, and from how hard the map is
1) Your score gets compared to total score. The closer your score is to the intended total score, the more PP you get
2) All combos are considered. It means that even If you get a combo brake at 500x and you get another 300x combo then this gets included in the calculation
(e.g. 500x + 300x > 500x + 60x + 100x + 140x) <-- The longer your combo the better your PP
3) What mods you used. Like if you use easy mods like nofail, you still get PP only way lesser than not using it. And if you increase the difficulty, you'd get alot more PP than normal
4) How hard the map is though this isn't much considered because we'd need a much more specific star rating