Anyone sometimes find it annoying whenever you start a multiplayer room it takes forever for it to start (or even if they're are people they are stalling) and you end doing nothing?
I know I do, so I'm wondering why isn't there like an ability to practice and play songs (doesn't necessarily have to pick the song that's going to be played in multiplayer) while you wait?
Like if you are the room host you play songs and if someone joins your room the name will pop up as usual saying who joined and all that jazz.
On the side (where the highscore is usually normally) can be small information like how many people are ready or are missing maps so the host knows when to start the game and such.
Of course the host can always prematurely exit and do all the thing that the current osu! allows. Such as force starting.
For the other players... too bad.
Jk, the other players also have ability to do so but they would have to be indicated as ready to and be warned at any moment the host can start the actual multiplayer game, effectively possibily ending their game half way.
This is not meant to be punishing, the main purpose is basically to have something to do while waiting so those that are trying to get a highscore while in multiplayer waiting...buzz off and go play single player mode.
Possible Problems due to the Host Being anArsehole Unattentive Little Prick Person
I'm aware this might actually generate more wait if the host refuse to start until he finish with their "practice map", but in that case why don't we do what we always normally do? Just leave the room.
Maybe we something flashy can happen when everybody readies up to alert the host or something can be added.
I don't know I'm just tacking stuff on.
I know I do, so I'm wondering why isn't there like an ability to practice and play songs (doesn't necessarily have to pick the song that's going to be played in multiplayer) while you wait?
Like if you are the room host you play songs and if someone joins your room the name will pop up as usual saying who joined and all that jazz.
On the side (where the highscore is usually normally) can be small information like how many people are ready or are missing maps so the host knows when to start the game and such.
Of course the host can always prematurely exit and do all the thing that the current osu! allows. Such as force starting.
Jk, the other players also have ability to do so but they would have to be indicated as ready to and be warned at any moment the host can start the actual multiplayer game, effectively possibily ending their game half way.
This is not meant to be punishing, the main purpose is basically to have something to do while waiting so those that are trying to get a highscore while in multiplayer waiting...
Possible Problems due to the Host Being an
I'm aware this might actually generate more wait if the host refuse to start until he finish with their "practice map", but in that case why don't we do what we always normally do? Just leave the room.
Maybe we something flashy can happen when everybody readies up to alert the host or something can be added.
I don't know I'm just tacking stuff on.