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Nakai Kazuya (Gaomon) - Itsumademo Issho ni

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Total Posts
39
Topic Starter
Ekaru
This beatmap was submitted using in-game submission on Sunday, September 20, 2009 at 2:46:09 PM

Artist: Nakai Kazuya (Gaomon)
Title: Itsumademo Issho ni
BPM: 131
Filesize: 6407kb
Play Time: 03:44
Difficulties Available:
  1. Hard (4.58 stars, 438 notes)
  2. Larto's Normal (2.69 stars, 243 notes)
  3. Newbie Love (1.15 stars, 86 notes)
Download: Nakai Kazuya (Gaomon) - Itsumademo Issho ni
Information: Scores/Beatmap Listing
---------------
Yes, my next map. I'm on a roll. This is Gaomon's character song from Digimon Savers.
Larto
Topic Starter
Ekaru
This map has been deleted on the request of its creator. It is no longer available.
Andrea
Nazi mod : ON

[Larto's Normal]

00:18:83 (1) - Finish.
00:25:24 (3) - ^
00:33:48 (6) - At slider end add a finish.
00:38:06 (1,2,3,4,5) - 2 up 1 left
01:06:46 (1) - Finish.
01:30:51 (1) - ^

Anyway, need hitsounds this diff.

[Hard]

00:38:06 (1,2,3,4,5) - 2 down.

That's all. Star'd
minyeob
[Normal]
Looks fine. (Except hit sounds)

[Hard]
1:08:298(5)-> Move down a bit.
Last spinner(1)-> Stack with slider's ending point(Suggestion).



LadySuburu
[Normal]
I didn't see anything wrong with this difficulty.

[Hard]
I didn't see anything wrong with this difficulty. (Kiai time is unneeded IMO. Then again, I'm not a person who likes Kiai time much. It doesn't have to be on EVERY MAP <.<. /end short rant.)

Have a star.
Kyocciola
Using grid 3

Larto's Normal
Okay

Harrd
00:35:32 (14) - attention at the long combo/combos
01:02:34 (3) - 4 squares up



Starred~!
DJPop
~Normal~

Need hitsounds.

~Hard~

00:27:993 - (9)
00:51:810 - (4)
01:08:298 - (5)
Add new combo.


+Star
Larto
GladiOol
Offset 9682


. : ~ Hard ~ : .

00:42:20 (4) - One grid level to the left.
01:08:30 (1) - Spacing.
01:11:27 (3) - One grid level to the right.


. : ~ Normal ~ : .

01:00:97 (1,2,3,4,5) - This could be pretty hard to ''read''. Because just before the spinner you got some jumps, and then after it's all of the sudden short spacing. Mabye you can change it a bit.

Have a star
Sleep Powder
This map has been deleted on the request of its creator. It is no longer available.
Yuukari-Banteki
<SFG|Rh> do you want to start in normal or hard?
<animask> Normal sounds good
<SFG|Rh> okay
<SFG|Rh> do you have it?
<animask> 50%...
<SFG|Rh> okay tell me when youre ready to start~
<animask> how do we do this? o.o
<SFG|Rh> we start modding
<SFG|Rh> if you see something you show it to me
<SFG|Rh> and we discuss
<animask> oh okay
<SFG|Rh> ok you ready?
<animask> yeah
<SFG|Rh> go!
<animask> 01:11:96 (2)
<animask> the finish here doesn't sound right...
<animask> I think lol
<SFG|Rh> ok lemme find it
<SFG|Rh> okay i kinda agree
<SFG|Rh> but i think there should be a hitsound there
<SFG|Rh> just...maybe not a finish?
<animask> a whistle maybe?
<SFG|Rh> try it
<animask> its sounds better to me
<SFG|Rh> aright
<SFG|Rh> 01:30:51 (1)
<SFG|Rh> i think this doesnt end...definitely enough
<SFG|Rh> i mean theres a noise in the song right there
<SFG|Rh> but only a whistle?
<animask> finish would sound better than a whistle for the spinner
<animask> maybe start on the white tick before it too?
<SFG|Rh> hm yeah since the previous pair of hits were 1/2 off
<SFG|Rh> that would make sense

<SFG|Rh> its up to him though :P
<SFG|Rh> move on to Hard?
<animask> sure
<SFG|Rh> mmk
<SFG|Rh> 00:22:26 (5,6,1,1,2,3,4,5,6) umm
<SFG|Rh> in this section
<SFG|Rh> theres a lot of clapping
<animask> yeah I noticed lol
<SFG|Rh> too much?
<animask> if you go further the clapping continues
<SFG|Rh> yeah
<SFG|Rh> well the other thing i noticed is 00:27:99 (1,3)
<SFG|Rh> dont you think the beginnings could use like a finish?
<animask> for the 2 sliders yeah
<animask> for the clapping part in the section you mentioned...
<SFG|Rh> yeah?
<animask> maybe there should be only claps ever other beat
<SFG|Rh> hm lemme try that
<SFG|Rh> that actually sounds quite nice ^_^
<animask> yay x]
<animask> 00:29:82 (1)
<SFG|Rh> 00:29:82 (1) -
<SFG|Rh> lmfao
<animask> lol
<SFG|Rh> that was win
<animask> finish?
<SFG|Rh> exactly what i was going to say
<animask> good lol
<SFG|Rh> 00:37:15 (4)
<SFG|Rh> listen to it and tell me if you think theres a problem :P
<animask> all I know is that the claps before it need to land on every other beat
<SFG|Rh> okay
<SFG|Rh> what i was thinking was the finish on the end
<SFG|Rh> sounds like it should be at the star
<SFG|Rh> t
<animask> hmm yeah that works too

<SFG|Rh> also T_T
<animask> ?
<SFG|Rh> i have to drop out cus dinner is ready
<animask> lol okay xP


bolded parts translate to modding comments/tell what diff we were on
team modding ftw and posting to make a star
Topic Starter
Ekaru
Thank you, thank you, and thank you!

Fixes made, thanks for your input. ^_^;
blissfulyoshi
Another nazi mod

Normal:
00:17:92 (5) - align with 4?
01:00:97 (1,2,3,4,5) - y is spacing inconsistent here?
01:06:93 (1) - make the star a vertical reflection of the blue 5
01:26:62 (4,5,6) - make horizontal reflections of 3,2,7 respectively

Hard:
00:27:08 (5,6) - align with 3,1 respectively
00:46:32 (7) - move this 1 grid (3) right to make 5,6,7 similar to 2,3,4

Great beatmap. Star.

Edit: Hard extension mod
01:41:28 (5) - not he same distance from 4 that 3 is
01:55:02 (3,4) - make parallel to 1,2
02:00:06 (1) - align with the black 1?
Topic Starter
Ekaru
Only did hard fixes. The Normal stuff was fine as far as I could tell. Thanks!
Larto
Topic Starter
Ekaru
This map has been deleted on the request of its creator. It is no longer available.
mrtn
try offset 9700

[larto's normal]
00:45:86 (4) - new combo maybe?

[hard]
01:01:89 (1,1,1) - remove new combos
01:18:38 (1,1,1,1,1) - ^
01:22:04 (1,1,1,1,1) - ^
02:00:06 (1) - remove new combo
02:20:21 (1,1,1) - remove new combos
02:26:17 (1,1,1) - ^

good job as usual. starred
EEeee
Larto's normal
01:50:21 (1) - could start 1/4 back and extend so it ends 1/4 forward
uhhhh well that's all that I saved, something gay happened to my post,

hard
00:22:96 (1) - remove new combo, unless u want it there for stylish effect
00:23:65 (2) - move this to the right, I see why its here, and that can be a problem, but hmm w/e
00:40:598 - add this note, add new combo to the note added, and then remove it from the following note
00:46:78 (1) - remove new combo?
00:49:98 (7) - yay, Fix this, This isn't spaced, sooooo, either space it, or add new combo, then it can stay :D
01:45:63 (1) - remove this new combo?
02:00:29 (1) - ^
03:34:64 (4) - move to the left a litte, I think ur using a 0.9x distance snap divisor
03:44:03 (1) - make end on the next white tick
Takuma
Hard:
01:18:38 (1,1,1,1,1) - I don't really like how you overuse the new combos in these parts. Maybe just put new combos on every two notes? I don't know, something like that, please. Apply this to all.

Have a star!
DeathxShinigami
This map has been deleted on the request of its creator. It is no longer available.
Sleep Powder
Hmm guess I'll mod this again.

[Normal]
I kind of disagree on the jumps...
00:28:00 (5) - 1st repeat whistle and end with finish?
01:43:11 (1) - Make hitsounds the same as previous slider?

[Hard]
00:20:67 (2) - Remove clap from beginning of slider?
00:24:33 (5,6) - Claps on beginning
00:42:20 (4) - lol the hitsounds scared me...whistle the first slider and finish with the 2nd one?
01:55:94 (5) - Whistles?
02:54:56 (1) - End with a finish?
tieff
This map has been deleted on the request of its creator. It is no longer available.
minyeob
This map has been deleted on the request of its creator. It is no longer available.
Symbolic
[Newbie Love]

Nothing wrong here.


[Larto's Normal]

00:54:56 (4) - New combo.
00:55:48 (1) - Remove new combo.
02:18:84 (4) - New combo.
02:19:75 (1) - Remove new combo.
02:38:99 (1) - ^
03:30:29 (1) - ^
03:32:12 (1) - ^
03:33:95 (1) - ^
03:35:78 (1) - ^
03:38:53 (3) - New combo.


[Hard]

01:41:97 (1) - Remove new combo.
01:56:62 (1) - ^
02:54:56 (1) - ^
03:27:54 (1) - Remove new combo.
03:29:37 (4) - New combo.


Nice map and song,
Starred *
mrtn
try offset 13320. Try timing to drums instead of piano-like sounds, they tend to be off.
set a preview point on all difficulties

[newbie love]
no probs

[larto's normal]
fine with me

[hard]
way too many claps in this difficulty. also: maybe use normal samples instead of soft for the chorus.
00:17:69 (1) - remove new combo
00:48:61 (1) - ^
01:58:68 (1) - remove new combo
DeathxShinigami
[Newbie Love]
00:17:01 (3) - Try to align it closer to the 4th note by moving left?

[Larto's Normal]

Lovely as always

[Hard]
Good!


Not as superb as Believer but its pretty well made.
Topic Starter
Ekaru
There.

BTW mrtn, I looked at those, and if I didn't change anything, that's because it's not what I intended. All New Combos are good, checked again. Did add a preview point. BAM!

EDIT: And difficulty setting adjustment for much better play.
mrtn
i still feel the current offset is off... Try 13320.
Topic Starter
Ekaru
Thing is, the offset isn't really off. That would be very, very early, sorry. I just checked.
Jarby
Yes, that is very early. And the current offset is slightly early itself.
mrtn
o_O I can't believe i recommended such a weird offset twice. I'm very sorry. Well here's your bubble.
Topic Starter
Ekaru
I just popped the bubble myself.

See, it's because I C&Ped the Timing Sections after adjusting them, and didn't set 2 of the sections on Larto's difficulty to have Soft instead of Normal hitsounds, so it sounded awful. Oops.

Rebubble, please?
Echo
I think these maps are extremely good, and the song is nice too :P

offset 1890 (or -20 ish from current)? It's quite noticeably lagging.

Newbie:
01:10:61 (1) - I think this'd be better if it is only 1 beat long (ie. end on 01:11:07)

Larto's map looks sooooo similar to something I would have mapped >.>

I really like this mapset.
Topic Starter
Ekaru
Fixed, thanks!
Torran
Your offset passed my testing so it's fine

Starred!
Echo
This map has been deleted on the request of its creator. It is no longer available.
peppy
The only major problem I found was actually caused by a bug in osu!. Looks like Larto is going to change his pattern to avoid this - if so then this is good to rank.
peppy
All fixed, and ranked.
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