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Lady Gaga - Paparazzi (Speed Up Ver.)

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XinCrin
Oh , It's bubbled

Go! Go!
HellDawn
Some suggestions before the ranking ;_;

Easy;

00:24:325 (1,2,3) - 2 grid down because 1. slider touching hp bar so its not good.
00:55:703 (1) - whistle at begining and last, Because you already put whistle previous slider.
01:05:393 (4) - Put whistle last

Normal

00:20:172 (4,1) - remove whistle from 4. slider because you mistaken, you have to put 1. slider at begining.

Hard

01:02:164 (2,4) - Spam whistles ? At least you can remove whistle 2 and 4, it will be good -_-

GO GO RANK.
mancuso_JM_
Feel free to fix HellDawn's mod and call me back for a rebubble then :)
HellDawn

mancusojuanmattos wrote:

Feel free to fix HellDawn's mod and call me back for a rebubble then :)
You dont need ! :D
Topic Starter
nvrsebas

HellDawn wrote:

Some suggestions before the ranking ;_;

Easy;

00:24:325 (1,2,3) - 2 grid down because 1. slider touching hp bar so its not good. it's minimal no change
00:55:703 (1) - whistle at begining and last, Because you already put whistle previous slider. No
01:05:393 (4) - Put whistle last Nope

Normal

00:20:172 (4,1) - remove whistle from 4. slider because you mistaken, you have to put 1. slider at begining.

Hard

01:02:164 (2,4) - Spam whistles ? At least you can remove whistle 2 and 4, it will be good -_- Gero say: I like this now , no change

GO GO RANK.
Thanks :?
Kei
  • General
  1. You could use some other hitsound to follow the drum sound. I suggest you to use this hitsound. You have to enable "custom overrides" in the song setup. Use this as normal-hitnormal (as it's already named): http://puu.sh/32jyp.wav. Sounds perfect with the music and gives the hitsounds some originality imo. A bit more of variety rather than only whistles and claps.
  2. The approachcircle looks pixelated. Please make it smoother, if possible.
  • [Easy]
  1. 00:24:325 (1) - Like HellDawn said this touches the HP bar, please move it some grids down. Even if the change if minimal try to make all the changes necessary to improve your map.
  2. 00:42:783 (1) - Really dislike this spinner.. sounds weird. It's here so it doesnt end too early before 00:44:629 (1) but it sounds odd like this.. I think here you shouldn't have used a spinner.. a spinner at the end of the song is enough imo. A simple slider here would have been better than using a spinner. This is my personal opinion though.
  3. 00:44:629 (1,3) - This pattern looks ugly like this because 00:44:629 (1) has different shape than 00:46:474 (3). Please consider copying 00:44:629 (1)'s shape to make this pattern visually better, like this:
  • [Normal]
  1. 00:20:172 (4,1) - Instead of using a whistle at 00:20:172 (4)'s end try to remove the whistle, add it to 00:20:172 (4)'s start instead and then add a whistle to 00:20:634 (1)'s start. Sounds much better imo.
  2. 00:22:249 (3,4) - ^ Similar here. Sounds better with the vocals if you remove whistle at 00:22:249 (3) and add it to 00:22:480 (4)'s start instead.
  3. 00:43:244 (2) - This clap sounds afwul at this part. It's a very calm part. Try adding whistles instead. You use the claps to follow the instrumental, and here only the voice can be heard!
  • [Hard]
  1. 00:42:552 (1,2) - This small antijump looks a bit out of place since it's the only antijump you made in the whole diff. My suggestion is stacking 00:42:552 (1,2,3) for a neater look o3o
  2. 00:46:244 (1) - (nazi) I don't like how this slider end gets covered a bit up by 00:45:552 (4)'s curve. If you change a bit the curve of (4) you can avoid this easily, like this. (I know that in my example the blanket isn't perfect, it's just an example)
  3. 00:53:627 (2) - More nazi stuff becase I can xD. Move this slider a grid to the left to improve this blanket.
  4. 01:04:240 (2) - ^ And this one too.
    ________________
Not bad.. call me back. I'm sure mancuso told you already but I'll say it anyway: next time try to map more difficulties by yourself!
Gero

Kei wrote:

  • [Hard]
  1. 00:42:552 (1,2) - This small antijump looks a bit out of place since it's the only antijump you made in the whole diff. My suggestion is stacking 00:42:552 (1,2,3) for a neater look o3o Nupe nupe I do not like the look of stacked :<
  2. 00:46:244 (1) - (nazi) I don't like how this slider end gets covered a bit up by 00:45:552 (4)'s curve. If you change a bit the curve of (4) you can avoid this easily, like this. (I know that in my example the blanket isn't perfect, it's just an example) Fixed
  3. 00:53:627 (2) - More nazi stuff becase I can xD. Move this slider a grid to the left to improve this blanket. Fixed
  4. 01:04:240 (2) - ^ And this one too. Fixed
    ________________
i don't will use the hitsounds ,i not like the sound of change from normal to soft Sorry! :c

Not bad.. call me back. I'm sure mancuso told you already but I'll say it anyway: next time try to map more difficulties by yourself!
Thanks a Lot For The Mod <3 Kei-Chan


Pa-Pa Paparazzi!
osu file format v12

[General]
AudioFilename: Lady Gaga - Paparazzi (Speed Up Ver.).mp3
AudioLeadIn: 0
PreviewTime: 44325
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1

[Editor]
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Paparazzi (Speed Up Ver.)
TitleUnicode:Paparazzi (Speed Up Ver.)
Artist:Lady Gaga
ArtistUnicode:Lady Gaga
Creator:shankishiro
Version:Gero's Hard
Source:
Tags:Gero eLtigreXXx Remix DJ Fame Monster The Fame
BeatmapID:225356
BeatmapSetID:79794

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:6
ApproachRate:7
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Paparazzi.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
331,461.440518885922,4,2,0,60,1,0
42552,-100,4,2,0,35,0,0
44629,-100,4,2,0,60,0,1
58933,-100,4,2,0,60,0,0
59395,-100,4,2,0,60,0,1
72315,-100,4,2,0,50,0,0
73469,-100,4,2,0,20,0,0


[Colours]
Combo1 : 170,142,85
Combo2 : 232,231,168
Combo3 : 220,217,253
Combo4 : 139,129,134
SliderBorder : 255,255,255

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Kei
About the hitsound: Sure, it was only a idea I had. You can keep it as it is right now
KokoroStudiox3
Gero
Go Please :<
Topic Starter
nvrsebas

Kei wrote:

  • General
  1. You could use some other hitsound to follow the drum sound. I suggest you to use this hitsound. You have to enable "custom overrides" in the song setup. Use this as normal-hitnormal (as it's already named): http://puu.sh/32jyp.wav. Sounds perfect with the music and gives the hitsounds some originality imo. A bit more of variety rather than only whistles and claps. Como Gero ya te contesto , el cambio de normal a soft suena muy mal :(
  2. The approachcircle looks pixelated. Please make it smoother, if possible. Este skin ya esta usado en varias canciones rankeadas asi que no creo que aya problema con eso :>
  • [Easy]
  1. 00:24:325 (1) - Like HellDawn said this touches the HP bar, please move it some grids down. Even if the change if minimal try to make all the changes necessary to improve your map. Fixed :?
  2. 00:42:783 (1) - Really dislike this spinner.. sounds weird. It's here so it doesnt end too early before 00:44:629 (1) but it sounds odd like this.. I think here you shouldn't have used a spinner.. a spinner at the end of the song is enough imo. A simple slider here would have been better than using a spinner. This is my personal opinion though. Realmente me gusta como esta , ademas el espiner suena mal imo
  3. 00:44:629 (1,3) - This pattern looks ugly like this because 00:44:629 (1) has different shape than 00:46:474 (3). Please consider copying 00:44:629 (1)'s shape to make this pattern visually better, like this: Fixed
  • [Normal]
  1. 00:20:172 (4,1) - Instead of using a whistle at 00:20:172 (4)'s end try to remove the whistle, add it to 00:20:172 (4)'s start instead and then add a whistle to 00:20:634 (1)'s start. Sounds much better imo.
  2. 00:22:249 (3,4) - ^ Similar here. Sounds better with the vocals if you remove whistle at 00:22:249 (3) and add it to 00:22:480 (4)'s start instead.
  3. 00:43:244 (2) - This clap sounds afwul at this part. It's a very calm part. Try adding whistles instead. You use the claps to follow the instrumental, and here only the voice can be heard!
  • [Hard]
  1. 00:42:552 (1,2) - This small antijump looks a bit out of place since it's the only antijump you made in the whole diff. My suggestion is stacking 00:42:552 (1,2,3) for a neater look o3o
  2. 00:46:244 (1) - (nazi) I don't like how this slider end gets covered a bit up by 00:45:552 (4)'s curve. If you change a bit the curve of (4) you can avoid this easily, like this. (I know that in my example the blanket isn't perfect, it's just an example)
  3. 00:53:627 (2) - More nazi stuff becase I can xD. Move this slider a grid to the left to improve this blanket.
  4. 01:04:240 (2) - ^ And this one too.
    ________________
Not bad.. call me back. I'm sure mancuso told you already but I'll say it anyway: next time try to map more difficulties by yourself!

Gracias por el mod kei <3 :)
Topic Starter
nvrsebas
Update ! :) :D
Kei
Have your bubble back, as you wanted. Also, I don't agree with your decision of keeping that spinner.

Cuida lo que dices la proxima.
mancuso_JM_
Ok, Kei decided to rebubble the map just for personal issues with the mapper, so I'll take care of that again.
Rechecked everything and Nothing critical really.
So, Enjoy your first ranked map!
Loooctav
Well, Congratulations for you first map ranked
Enjoy your map :3
BeatofIke
Congratulations for your 1st Map! :)
Gero
Congrats!
Umi
congrats first ranked (^-^)V
Verlaren
grtz
Topic Starter
nvrsebas
It would have to be happy, but I feel the opposite of happiness.. :(
HellDawn
I LOVE YOU
Shohei Ohtani
>Speed Up Ver.
LunarSakuya
Congrats :lol:
Tanzklaue

CDFA wrote:

>Speed Up Ver.
also super short cut ver.

and the mapper did only the easy difficulty, with 60 hitobjects. how is this even his/her mapset?
Stefan
The proof that you can rank everything.

Grats
Natsu
Is hes first map.. Congratz man :3
Tanzklaue

Natsu wrote:

Is hes first map.. Congratz man :3
that doesn't excuse shit being ranked. this map is really not that great, so it shouldn't be ranked.

this is a slap in the face of everyone who actually worked hard for their maps.
Natsu

Tanzklaue wrote:

Natsu wrote:

Is hes first map.. Congratz man :3
that doesn't excuse shit being ranked. this map is really not that great, so it shouldn't be ranked.

this is a slap in the face of everyone who actually worked hard for their maps.
I found it fun.. also why all of you are starting to blame on him lol is just hes first map... you shold think about it.. since other mappers with experience do a really bad maps and no body go to blame on they so plz dont kill hes mapping spirit..

Just saying again i find this one fun sorry for my bad english
Andrea
Keep the discussion calm guys and do not start to flame or insult each other.

Congrats to the mapper, btw.
Cobra

Tanzklaue wrote:

that doesn't excuse shit being ranked. this map is really not that great, so it shouldn't be ranked.

this is a slap in the face of everyone who actually worked hard for their maps.
There's nothing wrong with the map. Stop complaining. Just because it's a short song and only 1 diff by the original mapper doesn't automatically make it shit. Mapsets come in many varieties. Long songs, short songs, hard work, sloppy work. Just calm down buddy.
silmarilen
and then they call people who dont want to map multiple diffs on a 5 minute map lazy
Topic Starter
nvrsebas
Nuked plz :D

If you don't like just no play


The map is very short and i make only one diff (Easy) i just make this map for fun!. I never thought that this was ranked and sincerely i dont care , no more for say.
Gero

shankishiro wrote:

Nuked plz :D
Shut up ^

really calm down guys
no need to insult the work of others
so please beware your comments and do not start one discussion here!
Thanks!
mancuso_JM_
Hey guys it is his first ranked map, a lot of mappers just make a difficulty with just one difficulty when it is the first one.
Btw, I ranked the map and I really work in my maps, you can see that I always map all or almost all the difficulties in my mapsets so nobody here can tell me what this mean.
The map is really decent, so why don't rank this map?
In addition, I talked with him to make more difficulties in his next mapsets, this is acceptable just one time but not anymore (at least from my part).
Darksonic
Guys, mappers can do what they want with their maps, also, it's his first ranked one, most of first ranked maps are like this one. This is not unrankable or something, this is perfect to go, don't throw shit if the mapper is lazy or if he doesn't want to map more diffs, that's not something you guys should care about.

So please stop complaining about mapsets like this one, it's ranked, just enjoy it.
GladiOol
Easy isn't that special no, but, it's an easy. All I have to say is: simply make more difficulties for your own maps next time. That's about it really. Hard seems good enough and I think the hardest diff should always be the 'prime' difficulty within a set. So yea, just get more selfmade diffs in next time.
Mythiax
OMFG plz People always have something to complain about. Live and let live.

Gratz for another rank Gero
Loooctav

Tanzklaue wrote:

Natsu wrote:

Is hes first map.. Congratz man :3
that doesn't excuse shit being ranked. this map is really not that great, so it shouldn't be ranked.

this is a slap in the face of everyone who actually worked hard for their maps.
Excuse us for being mappers novice, my first tube map also ranked My diff one mine, and does not cease to be a bad map, in voting gave a good rating, and only one diff made ​​by me, Too bad you feel that way
Shohei Ohtani
It's more of a minority of novice mappers that get stuff ranked with just 1 diff.

But that's not the main issue I see with this. The issue I see is that the issues were seen, but it was just kind of like "OH YEAH FIX IT NEXT TIME"

That's a similar issue I found with this map.

Also, not everything can be passed because it's their "first map." My first map, way back in humble little 2010, had to fit the standard of every other map. Sure, it wasn't as good, and it was 2010 so there weren't as many standards, but I couldn't be like "First map pls bubble", I had to make my map as close to the standard as possible (and I mapped every diff, lol :3). A map not being incredibly fun on someone's first map is an issue of newness. Not putting in very much effort into the map is an issue of not putting in very much effort, and can be an issue brought onto old mappers and new mappers alike.

Granted the map is ranked and there's no reason to have it unranked, so I'm not gonna try to be like "DISCUSSION HRRNNGGHH DIS MAP SUKZ." Sure, I'm unhappy with the map for a variety of reasons, but my main issue is mostly with the leniency of modding. If someone can be changed next time, why not change it now?
Topic Starter
nvrsebas

Zeroarg wrote:

OMFG plz People always have something to complain about. Live and let live.

Gratz for another rank Gero
+1
GladiOol
#QFT

Andrea
I guess it's better if I lock this for the moment.
mancuso_JM_
Oh.. no Andrea. Everything will be in order soon, there is not a big problem here, believe me
Andrea

mancusojuanmattos wrote:

Oh.. no Andrea. Everything will be in order soon, there is not a big problem here, believe me
I hope that, really.

EDIT: Please people try to keep the topic clean and do not make useless posts but give only reasonable comments to help the mapper improving for their next map instead.
Birdy

Andrea wrote:

Keep the discussion calm guys and do not start to flame or insult each other.

Congrats to the mapper, btw.
which one? the one who mapped 60-object-easy or the guys who put effort on their GDs?
Stefan

Tanzklaue wrote:

Natsu wrote:

Is hes first map.. Congratz man :3
that doesn't excuse shit being ranked. this map is really not that great, so it shouldn't be ranked.

this is a slap in the face of everyone who actually worked hard for their maps.
You have no any idea what you say. Absolutely no idea. Please, stop being a smartass.

To the Map itself: I don't mind if the Mapper cannot map a Hard/Insane because the Mapper avoided to map this kind of Diffs with good conscience in case it will be a mess what he/she does. You have to respect that effort does not consist to map xyz Numbers of Diffs. Part of the effort is to get People modding your Map and that you get Testplays too. It's disappointing how some people are thinking about the definition of the subject "effort".

Look here: https://osu.ppy.sh/s/50717 How much did I mapped? And now go read the whole thread if anyone calls me as lazy.
Please, for some people in the future, think more as twice times when you call someone as lazy and how effort and laziness is defined actually. Because some here lost it.

Well, congrats to the Mapper, just try to avoid that you map only one Diff in your Mapsets, otherwise you'll keep these flames.
Mashley
Wow and people call me lazy
EDIT: Apologies for the dickishness of this post.
Flanster
._.
Setsunax
What skin did you use for this beatmap? I wanna download :D
moncar321
Change the name
Lady Gaga - paparazzi (Nightcore)
Judy Hopps
this has to get unrranked because of <50% original mapper participation.
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