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Yoko Shimomura - A Twinkle in the Sky

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Topic Starter
Loooctav
Upload! :'D
Wait those
blissfulyoshi
Partial irc mod on normal:

SPOILER
02:36 blissfulyoshi: guess I will go through 1 by 1
02:37 blissfulyoshi: wow that was boring
02:37 blissfulyoshi: not sure why guy likes the right angles slider so much
02:38 blissfulyoshi: rnadom right angles in tehre
02:38 blissfulyoshi: T_T
02:38 blissfulyoshi: will point them out later
02:40 blissfulyoshi: you should probably learn how to make symmetrical sliders
02:40 blissfulyoshi: 00:11:795 (5) - slightly asymmetrical
02:41 blissfulyoshi: 00:18:914 (4) - probably will look better if it pointed more directly at 5
02:41 blissfulyoshi: make it symmetric
02:42 blissfulyoshi: it should
02:42 blissfulyoshi: it looks slightly better
02:43 blissfulyoshi: 00:02:642 (3) - make symmetrical
02:43 blissfulyoshi: forgot about taht
02:43 blissfulyoshi: 00:20:949 (1,2,3,4,1) - this section is fairly boring
02:44 blissfulyoshi: http://osu.ppy.sh/ss/655686 much closer to symmetrical (if you horizontally flip it, the slider will barely change
02:45 blissfulyoshi: http://osu.ppy.sh/ss/655687 flipped horizontally
02:45 blissfulyoshi: but yeah, back at the boring sliders
02:45 blissfulyoshi: they barely point to each other
02:45 blissfulyoshi: and the rhythm just repeats for a long period of time
02:46 blissfulyoshi: 00:28:831 (6) - move upward
02:46 blissfulyoshi: since 5 points upward
02:46 blissfulyoshi: 00:29:085 (1) - make a perfect reflection of 5
02:49 blissfulyoshi: yes
02:50 blissfulyoshi: you can only rely on the points themselves
02:50 blissfulyoshi: so....
02:50 blissfulyoshi: not sure from that pic
02:50 blissfulyoshi: oh well, the symmetrical stuff is minor
02:52 blissfulyoshi: no
02:53 blissfulyoshi: 2 should lead into 3
02:53 blissfulyoshi: so 3 should be kept below
02:53 blissfulyoshi: 4 should toward 5 better
02:53 blissfulyoshi: so move it slightly downward
02:55 blissfulyoshi: where is 2 pointing
02:56 blissfulyoshi: https://osu.ppy.sh/ss/655707
02:56 blissfulyoshi: or your original pattern was okay
02:56 blissfulyoshi: since 4 went back downward
02:57 blissfulyoshi: have lead from 3 a bit better
02:57 blissfulyoshi: but sure
02:59 blissfulyoshi: good
03:00 blissfulyoshi: yay
03:02 blissfulyoshi: much better
03:03 blissfulyoshi: 00:36:204 (2,4) - last problem I had was the inclusion of these right angle sliders
03:03 blissfulyoshi: you didn't really have any of these before
03:03 blissfulyoshi: so the inclusion of them was just random
03:03 blissfulyoshi: unlike the toehr 2 difffs
03:04 blissfulyoshi: https://osu.ppy.sh/ss/655721 did a horizontal flip
03:04 blissfulyoshi: see how it sticks out a bit
03:06 blissfulyoshi: can't reeally compare with that screenshot
03:07 blissfulyoshi: not sure how much to complain about the rest
03:07 blissfulyoshi: oh wel
03:07 blissfulyoshi: someone else can mod it and take care of it
03:09 blissfulyoshi: looks good
03:13 blissfulyoshi: 00:02:642 (3) - still asymmetrical
03:13 blissfulyoshi: 00:24:000 (5,1,2) - try to make some form of pattern here
03:14 blissfulyoshi: this is symmetric http://osu.ppy.sh/ss/655728
03:17 blissfulyoshi: closer, looks slightly off
03:18 blissfulyoshi: okay here
03:18 blissfulyoshi: move the slider to themiddle
03:18 blissfulyoshi: the middle*
03:18 blissfulyoshi: so that the middle point
03:18 blissfulyoshi: falls on the y-axis
03:18 blissfulyoshi: now horizontally flip it (ctrl+h)
03:18 blissfulyoshi: the points on both side of the slider should be exactly the same
03:19 blissfulyoshi: such that none of them move after beign flipped
03:19 blissfulyoshi: if that is not the case
03:19 blissfulyoshi: adjsut them till they reach that point
03:19 blissfulyoshi: no
03:19 blissfulyoshi: sry
03:21 blissfulyoshi: kk
03:22 blissfulyoshi: nvm
03:22 blissfulyoshi: never mind
03:24 blissfulyoshi: move the ending up 1 grid
03:24 blissfulyoshi: and taht should be fine
03:27 blissfulyoshi: gah, now the end is higher the the beginning
03:27 blissfulyoshi: move it down , 1 grid
03:27 blissfulyoshi: and only 1 grid
03:27 blissfulyoshi: so they are aligned
03:34 blissfulyoshi: I don't see any updates...
03:34 blissfulyoshi: so.....
03:34 blissfulyoshi: and the slider is still misaligned
03:44 blissfulyoshi: ?
03:45 blissfulyoshi: well I don't see anything on my side
03:45 blissfulyoshi: wo waht can I do
03:45 blissfulyoshi: so*
03:46 blissfulyoshi: resubmit
03:47 blissfulyoshi: still says no changes on my side
03:47 blissfulyoshi: which means you didn;t cahnge your beatmap at all
03:49 blissfulyoshi: it looks slightly off
03:49 blissfulyoshi: as I said use the y-axis
03:52 blissfulyoshi: 424,220,2642,2,0,B|424:168|360:136|360:136|296:168|296:216,1,220,2|0,0:0|0:0,0:0:0:0:
03:52 blissfulyoshi: this is from your .osu file
03:53 blissfulyoshi: it is a lot easier to use than saying each coordinate
03:58 blissfulyoshi: 440,232,2642,2,0,B|440:180|376:151|376:151|312:180|312:232,1,220,2|0,0:0|0:0,0:0:0:0:
03:58 blissfulyoshi: readjusted it
03:58 blissfulyoshi: somethign was slightly off for me
03:58 blissfulyoshi: not sure about your error though
03:58 blissfulyoshi: make sure everything is saved
04:01 blissfulyoshi: much better
04:02 blissfulyoshi: ?
04:03 blissfulyoshi: this took too much time imo, so probably going to stop modding here
04:04 blissfulyoshi: lol thx....
SapphireGhost
Hello, I had some time so I'm giving some advice on the map. I might be a bit tired right now, so let me know if I should clarify anything.

Tags
- "squarenix" tag should be "square" and "enix".
- "playstation two" isn't a necessary tag, as it doesn't bring up any Kingdom Hearts maps.
- "gumi" tag should be "gummi" as it is spelled in the game. Don't want to disappoint the Vocaloid fans.

Smoothie's Hard
Technically, the map is playable and rankable. Since I don't want to be useless, here is some advice for other maps that you can consider:
- Place new combos to the song, not the patterns. Generally one per measure or two measures is fine. You want to find patterns that look and play well, but also fit specifically to the song you are mapping so they feel special and appropriate.
- Use a slightly higher slider velocity such that the beginning and end of a slider 1/2 beat in length don't overlap. It's nicer to look at while playing and it allows you to use 1.0x spacing without overlap.
- Try not to stack a new combo under a note. It looks a bit odd in-game and for the time being makes it tricky for tag co-op players who try to hit all the notes (their taps are registered unintentionally)

Normal
- As with Smoothie's Hard, keep your new combo pattern consistent. It makes the map more neat and polished and doesn't distract from the quality of the patterns.
00:02:642 (3) - This slider shouldn't have a linear point so you keep a consistent pattern of curves throughout the map.

Guy's Easy
- The short 1/2 sliders are a bit questionable for a very calm Easy such as this one, as you could do without them and still keep a sort of relaxed flow. I don't mind that much.

When you're working with a song such as this one (slow and repetitive), try to find some interesting mapping technique or flow that keeps the map interesting and fun to watch. Currently your map is very much technically rankable, but could be more interesting to play in general. Since this is your first beatmap going for rank I don't expect it to be perfect, but hopefully you can take this advice and push your mapping to new heights.

Good luck.
Smoothie
Alright, thanks for the advice.

http://puu.sh/2iFPQ
Guy
add tags thanks :)
http://puu.sh/2jcb0
Zexion
Kingdom Hearts <3

Staaaaaaaar, y quizás modee, avisame si lo necesitas :o
Topic Starter
Loooctav

Zexion_Vi wrote:

Kingdom Hearts <3

Staaaaaaaar, y quizás modee, avisame si lo necesitas :o
De Momento Estoy Esperando A Que SapphireGhost Recheckee mi mapa, por si consigo Bubble :3
Y Gracias Por La Estrella :)
mancuso_JM_

Zexion_Vi wrote:

Kingdom Hearts <3

Staaaaaaaar, y quizás modee, avisame si lo necesitas :o
Hazlo!! Cuanto mas mods tenga un map, la calidad del map y las posibilidades del rank van a ser mayores.
Topic Starter
Loooctav

mancusojuanmattos wrote:

Zexion_Vi wrote:

Kingdom Hearts <3

Staaaaaaaar, y quizás modee, avisame si lo necesitas :o
Hazlo!! Cuanto mas mods tenga un map, la calidad del map y las posibilidades del rank van a ser mayores.
Usted manda ;w;
Cloudchaser
Suggestions~

Smoothie's Hard
  1. 00:46:883 (4) - uhm, check distance here?
sunset_old
0.0 cute
Smoothie

-Cloudchaser wrote:

Suggestions~

Smoothie's Hard
  1. 00:46:883 (4) - uhm, check distance here? I think it is fine.
Topic Starter
Loooctav

-Cloudchaser wrote:

Suggestions~

Smoothie's Hard
  1. 00:46:883 (4) - uhm, check distance here?
Sorry Cloud, no can't give you kd.. :/
But.. Thank for mod :)
Frostmourne
hi

General
Easy and Normal looks really similar to me, what I concern about is the diff spread, The Hard is good enough to be hard for this time

Guy's Easy
First, I might reduce volume for the first section to 40% or something because the music doesn't sound too loudly like that
and the next sections with gradually lowering like this
00:39:255 (4,5) - these stacks might be a little hard to notice for the beginner , this also makes the Normal diff becomes easier and this Easy will no longer make sense

Normal
00:11:795 (5,1) - this spacing is a bit abnormal, the way you move from the previous to the next is quite strange
00:15:863 (6,1) - suggest this rhythm because it follows something in the map
sometimes when you just use only 1/1 slider for the whole map, they might not be interesting, for this 2/1 slider, it becomes more various and makes it flow better to play and hear
00:26:034 (2) - whistle tail probably will correspond with 00:28:068 (5) - 's tail
00:36:204 (5) - ^ whistle tail
00:40:273 (4,1) - similar reason , the way that can give better sound (when slider ends at where the music doesn't sound, it might be a bit strange especially when the music is calm like this
00:44:341 (5) - whistle tail

Smoothie's Hard
I suggest HP 5 and AR 6 since it will spread better with your Normal and Easy diff
the song isn't that fast and really calm, that's why AR6 fits better and the spread, I repeat again that AR2-AR4-AR6 makes sense
also HP2 HP3 HP5 will balance the spread better
00:12:812 (2) - the current overlapping with 00:11:795 (7) - doesn't look good as it can be
the way to get rid of this overlapping plus better flow to me and easy to place
just copy 00:12:304 (1) - and flip it 180 degree and place at x:328 y:236 to save the spacing
00:16:880 (1) - this whistle on the head is doubled with 00:15:863 (6) - 's tail as you can hear bell sound (similar) with a bit loud volume
for the 00:16:880 (1) - 's head, it doesn't have that though so I think this whistle will just be annoying to hear , not a big problem though but consider removing it would be nice
00:32:645 (9) - I would suggest you add this whistle and remove 00:33:153 (1) - 's head instead , as I said about its volume, it would be nice if you added whistle on the point where the sound goes higher and standing out more than other points

call me once you are done fixing
Topic Starter
Loooctav
All Fixed :) Thank you
Smoothie

Frostmourne wrote:

hi

Smoothie's Hard
I suggest HP 5 and AR 6 since it will spread better with your Normal and Easy diff
the song isn't that fast and really calm, that's why AR6 fits better and the spread, I repeat again that AR2-AR4-AR6 makes sense
also HP2 HP3 HP5 will balance the spread better Done
00:12:812 (2) - the current overlapping with 00:11:795 (7) - doesn't look good as it can be
the way to get rid of this overlapping plus better flow to me and easy to place
just copy 00:12:304 (1) - and flip it 180 degree and place at x:328 y:236 to save the spacing Done
00:16:880 (1) - this whistle on the head is doubled with 00:15:863 (6) - 's tail as you can hear bell sound (similar) with a bit loud volume
for the 00:16:880 (1) - 's head, it doesn't have that though so I think this whistle will just be annoying to hear , not a big problem though but consider removing it would be nice Done
00:32:645 (9) - I would suggest you add this whistle and remove 00:33:153 (1) - 's head instead , as I said about its volume, it would be nice if you added whistle on the point where the sound goes higher and standing out more than other points Done~

call me once you are done fixing
Thanks~

http://puu.sh/2n4xt
Guy
fixed! thank you frosty :)

http://puu.sh/2n5i5
Frostmourne
ok

good luck for the first map!
Topic Starter
Loooctav
THANK YOU! :D
Kurai
Draining time - 0:49 and you only mapped one difficulty, try not to be so lazy next time :/
Anyway the mapset is ready, so let's rank it.
Fumika
Gratz owo/
Andrea
Finally ranked.

Congratulations!
Zexion
Felicitaciones Thommy! Espero que vengan muchos mas ;)
BeatofIke
Congratulations on your 1st ranked map! :D
P o M u T a
:) :)
Cuvelia
Gratz !! o/
Dark_Ai
omedeto on your first ranked map :33
Poggo
yaya gratz moe :3 Nice mapset :oops:
Andrea
I'm #1 on all the difficulties, hell yeah.

For now, of course.
Poggo

Andrea wrote:

I'm #1 on all the difficulties, hell yeah.

For now, of course.
Oh you :lol:
Cloudchaser
Finalmente rankearon este mapa de porquería(? jkjk :D

Felicidades :3
Alarido
Congratulations for getting Ranked \:D/

All BATs altogether said... and secretly I heard and wrote:

Yes! Let's clean up the Pending Beatmaps' Queue! Let's just do it right now! And soon as possible!



agora tá um tal de rankear mapas...uia!
Topic Starter
Loooctav

-Cloudchaser wrote:

Finalmente rankearon este mapa de porquería(? jkjk :D

Felicidades :3
Chupala e.e, Lo siento, me vino de adentro
Satellite
first ranked congeratz~~ :)
spboxer3
oh you :3
congratz~ ThoomyyxD
Stefan

cFiszpan wrote:

All BATs altogether said... and secretly I heard and wrote:

Yes! Let's clean up the Pending Beatmaps' Queue! Let's just do it right now! And soon as possible!
. . .
jonathanlfj
grats on first ranked map xD~
Yocake
Gratz :3
HeatKai
Goooooooood song.
mancuso_JM_

Kurai wrote:

Draining time - 0:49 and you only mapped one difficulty, try not to be so lazy next time :/
hahah, this ^ xD.
Bueno, ahi tenes tu rank, felicitaciones pequeño amigo!! :D
Gero
Congratz \:3/ :'3 estoy orgulloso X'D Mentira e.e! <--- es broma Disfrutalo man c:
pimp
kingdom hearts <3

congratulations :)
Topic Starter
Loooctav

mancusojuanmattos wrote:

Kurai wrote:

Draining time - 0:49 and you only mapped one difficulty, try not to be so lazy next time :/
hahah, this ^ xD.
Bueno, ahi tenes tu rank, felicitaciones pequeño amigo!! :D
Do not worry, it is another song of a minute and a half with 4 diffs

A lot of thanks to all
XinCrin
Grats
Topic Starter
Loooctav

Kurai wrote:

Draining time - 0:49 and you only mapped one difficulty, try not to be so lazy next time :/
Anyway the mapset is ready, so let's rank it.
OMG! :DDDDDDDDDD!
-Neipezi
congratz ThoomyyxD :oops:
Zexous
Really late but grats!
Feels awesome having your name in a map description :P
happy30
Testplay ~ no kudosu please
Replays

The combo colours didn't match the bg that well imo. I don't like the green-yellowish color and the yellow could be a bit brighter. The red feels a bit out of place

Guy's Easy
fine diff, it follows the song well

Normal
also fine, watch out that you don't map too much in circles

Smoothie's Hard
also fine, a bit overmapped but this song is...yeah
Aurele
(?)
The map is already ranked, happy o:
Topic Starter
Loooctav

Gabe wrote:

(?)
The map is already ranked, happy o:
sunset_old

ThoomyyxD wrote:

Gabe wrote:

(?)
The map is already ranked, happy o:
xD dont understand what gabe said :P
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