So, in osu!mania, difficulty increase mods are supposed to increase "benefit", aka ModDivider, aka the factor in which HitPunishment is divided by. (See wiki page).
Because this doesn't exactly help SS people, I propose that benefit also increases the HitValue of 300. As an example calculation (but this might be changed if necessary):
The difference between 300 and MAX (HitValue 320) is 20.
This difference is divided by benefit, much like Hit Punishment is divided by benefit. So we have 20 / 1.06 = 18.868.
The above value is the new difference between 300 and MAX, so the HitValue of 300 is now 320 - 18.868 = 301.132, a score improvement of 0.36%.
Hence there is always some benefit of using mods. While practicing to get perfect 1m score is always better, in case some people can't hit everything perfectly they can be helped by using mods.
What's your opinion about this idea? Thanks!
P.S. Expansion of this idea includes raising the HitValues of 200,100,50 too, although I doubt that will ever be implemented (HitPunishment / ModDivider seems enough). On the other hand, the above can be combined by increasing HitBonus of 300 and MAX by benefit, but similar argument applies (HitValue increase is enough).
Because this doesn't exactly help SS people, I propose that benefit also increases the HitValue of 300. As an example calculation (but this might be changed if necessary):
The difference between 300 and MAX (HitValue 320) is 20.
This difference is divided by benefit, much like Hit Punishment is divided by benefit. So we have 20 / 1.06 = 18.868.
The above value is the new difference between 300 and MAX, so the HitValue of 300 is now 320 - 18.868 = 301.132, a score improvement of 0.36%.
Hence there is always some benefit of using mods. While practicing to get perfect 1m score is always better, in case some people can't hit everything perfectly they can be helped by using mods.
What's your opinion about this idea? Thanks!
P.S. Expansion of this idea includes raising the HitValues of 200,100,50 too, although I doubt that will ever be implemented (HitPunishment / ModDivider seems enough). On the other hand, the above can be combined by increasing HitBonus of 300 and MAX by benefit, but similar argument applies (HitValue increase is enough).