thank you bakari~!!-Bakari- wrote:
free mods. wwwww
[General][yanlu]
- You should use more tags! maybe an english title of this anime (Problem Children Are Coming from Another World, Aren't They?) and maybe studio's (Studio Barcelona Diomedea , you use thaeir animation as background video, respect copyright!) kk
- Try to use slider Tick Rate 2 here, I feel like i fits with the song musch better. oh..okay but easy no change 2 just normal and hard :3
- Your colours are quite boring! This video and BG are bright and cheerful, so try to use brighter colours! example
Note: each colour fits with background video. It makes comboing more colorful and interesting! >.<...okay!- I'd try to use AudioLeadIn 1500, but it doesn't really mater here. Just suggesting you to increase it a bit. hmm..i didn't think need to increase
- I'd map this song 'till the end (01:22:037 ) but it's just my opinion. You don't have to follow it, anyway. -3-...
[Normal]
- HP Drain - 1 / OD + 1. You have consistent thythm here, that's why HP Drain + 1 won't hurt too much. But you have too much jumps, that's why current OD is too big! okay o_o
- I've never understand what's the point of naming diffs this way. We already know that this diff is made by you. Just call it [Hard] if you have no reason to keep diff name this way. lol alright...
- 00:01:397 (1,2,3,4,5,1,2,3,4,5,6,7,1,2,3,4,5,6,7) - Distance Spacing changed 5 times. x1.4 > x1.2 > x2.1 (jump) > x1.6 > x1.5 >x1.1 > x1.3 / Personally, I can't see any reason to change it too often. I feel like it is confusing and may stress players too much (a specially in the begining of this diff) fix some space
- 00:10:997 (1,2) - x2.7 jump here. I'd say that it's the way too hard for [Hard] diff. Try to reduce jump dstance here. fix.
Comment: In fact, this diff is the way too hard. I'd recommend you to use more consistent spacing and not to overuse jumps.- 00:13:877 (4) - according to placement of slider nods you wanted to end it at 00:14:117, don't you? If you end this slider at 00:14:117 - it will fit with vocals/music and it will make pattern easier to play!
Note: otherwise, you can place here a cute 1/4 pattern by mixing vocals and music. lol idk why this..it's update bugged orz fixed.See what I've made for you here! :3Just like pattern you have at 00:15:797 (4,5,6) -- 00:19:637 (1,2) - normally, I'm not so picky with jumps but this one is TOO hard. It's [Hard] diff, not [Insane] and this jump is too crazy. It is unexpected and players dnon't expect to see these kind of jumps in [Hard] diff. That's why I strongly recommend you to reduce spacing here! okay"
- 00:27:317 (1) - if you have a beat here, you should place a beat at 00:30:077 - as well. It will help you to keep rhythm consistent. Also, it fits with background music and makes map a bit more enjoyable. ok
Note: Don't forget to fix spacing here! If you'll add this circle, you will have to fix spacing here, anyway!- 00:31:997 - same here. Just because you've mapped beat at 00:31:757 - you should map beat at 00:31:997 to keep rhythm consistent.
- 00:33:917 - guess what? Yea, same as above! It's important t fix or not to fix ALL of them. So, you will have consistent rhythm in this diff!
- 00:34:037 (1,2,1,2) - try to remove these jumps here and replace those two with two 1/2 sliders. It will fit with vocals better. By the way, you don't really need new combo at 00:34:517 - because it ruins your comboing (you have no NC at 00:35:477 (2)) fixed~~
- 00:37:637 (1) - during calm part you have x2.0+ jumps are you sure? It feels here kinda random and unexpected. During that part, I'd like to see consistent spacing without any jumps because this part feels so calm i think it's okay~~
- 00:50:837 (3) - 2x reversed sliders aren't really playable! A specially short ones! These sliders are VERY uncommon and players don't expect them here. What's more 2nd reverse-arrow appears too fast and it's impossibl to notice it in time! Remove 2nd repeat from this slider and replace it with a circle! eh..i don't want to change.it's fit within jumping into kiai time >_<
- 01:06:197 - I'd recommend you to remove any objects from 01:06:437 - and finish kia #1i at 01:06:197. It will fit with vocals the way better. Do it for all diffs, of course! change the kiai time but i don't want to remove it >~<
- 01:11:477 (4) - it feels like a random jump because it flows kinda bad, imo. If you want to keep here flow, try to make jump easier-readable. for example fixed but in my way
[Easy]
- Three diifferent slider velocities here! It is a bit too hard. Next time try to make rhythm easier(for slow parts) or harder (for fast pats) instead of changing slider speed! It will be easier and more interesting to play!
- try AR5 here. It will fit with slider velocity and other diff settings. What's more AR5 is more common for [Normal] diffs! ok~
- 00:09:077 (1) - 2x reversed slider here. The worst thing in these sliders is that 2nd reverse arrow appears too late and players can't see 2nd repeat. That's why I recommend you not to use these sliders. I've changed it for you, see what I've got! changed but make my way
Note: 00:16:757 (1) - 00:24:437 (1) - same here. :< changed :<- 01:06:197 - As I've already said, you'd better finish kiai #1 here k
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- 00:07:157 (3,4,1) - I can't say that I like the flow here. why? This kind of flow is quite hard to play fix
Flowgreen is correct flow which is kinda confusing for beginners
red is wrong flow and beginners might make a mistake here because it's quite hard to read correct flow!- 00:19:157 (3,4,5) - just the same as above. fix
- I can't say that I like 1/2 notes here. They're kinda too hard for beginners. But it's ok if you want to make this diff a bit challenging for beginners!
Nice map you've got here! Just a bit more mods and it'll be ready to go, I think.
Good luck!
you always help me a lot >-</
update now! :3