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Cobra Starship - The City Is At War

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Total Posts
28
Topic Starter
Nharox
This beatmap was submitted using in-game submission on Sonntag, 21. Juni 2009 at 01:14:38

Artist: Cobra Starship
Title: The City Is At War
BPM: 140
Filesize: 5029kb
Play Time: 02:21
Difficulties Available:
  1. Peace (4,22 stars, 279 notes)
  2. War (4,78 stars, 437 notes)
Download: Cobra Starship - The City Is At War
Information: Scores/Beatmap Listing
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Dumdidum~ catchy song and all done. :3
Larto
Offset: 487

Wheee~
Topic Starter
Nharox
Done with Hard, don't take a look at Normal yet because there are only some notes removed.
mattyu007
Revived, moved to help, etcetc
Topic Starter
Nharox
Thanks matty for reviving. :) I'm finally done with the beatmap. Gogogo somebody mod it. :P
Takuma
- Peace:
01:27:27 - o lord plz redo the break.

- War:
01:17:20 (1,2,3,4,5,6,7,8,9,10,11,12,13,14) - LOVE

Timing feels a tad off, but I'll do that later.
Starred.
Topic Starter
Nharox
Updated~

And thank you. :)
Alace
Offset is too late
I got 467

<Hard>
00:57:27 (3) - new combo??
01:36:91 (8) - no thanks

<Normal>
fine
Topic Starter
Nharox
Done. Thanks Alace. :)
Takuma
bubububbles
awp
This background is charming <3

The offset is set between beats. That's kind of an odd choice...technically the first beat of the song is the first utterance of "War" (1980ms or so) but interpolating back a stanza it's at roughly 265ms.

[Peace]
This map is far too cluttered. It's not that it's particularly busy (though it is at times) but you shouldn't couple large notes with tiny spacing. I'm making this post with the assumption that this is the easy difficulty, but I found numerous instances where this map is quite tough to sightread. 00:21:03 (1,2,3,4) and 00:22:53 (1,2,3,4,1) are a couple of examples. The latter's not a huge issue, but I'm sure could be avoided. 01:10:53 (1,2,3,4,5,6,1,2) - this is probably a better example of cluttering.

You may need to either shrink circle size, increase the spacing, or do a modest combination of both.

00:18:03 (1,2,3) - I would avoid using short repeat sliders like these when making easy maps due to an inability to see when they actually end.

01:55:10 (6) - 'scuse me if I buggered this slider up by playing with the timing, but I've got it ending at 1:56:193, and that sounds...wrong, to me. There's an absence of rhythm here.

I don't think the standards of what constitutes an easy map has changed, but I find this beatmap a little too cluttered/active to play through.

[War]
00:10:33 (7) - Avoid putting hitcircles behind sliders. It's a tad messy and hard to read.
1:12:05 - Kiai time feels like it's starting early. There's no kick. Save it for 01:13:97.
01:17:19 (1,2,3,4,5,6,7,8,9,10,11,12,13,14) - Considering the length of the combo, I'd really rather see you doing more in terms of a placement pattern than just running in circles.
01:55:12 (5) - This slider ends at a very off-beat time. 1:55:97 would work better imo
01:56:62 (1,2,3,4,5,6,7,8) - I kinda like this.
02:08:62 - I don't see why you don't move this kiai time onto the beat.

It's a neat song though, well suited for a beatmap.
Topic Starter
Nharox
Changed some things. Thanks for modding. Btw. War = Hard, Peace = Normal. ;)

I really don't know what to say bad about the Normal or how to change it. My Normals have all the same style (for example Silbermond, Hadouken or Fireflight) and the BATs hadn't problems with them yet. I think it's ok as it is. Not too Hard but challenging.
Aqua
This map has been deleted on the request of its creator. It is no longer available.
foulcoon
Man the hard map is great. Didn't play the other one because I'm a slacker and I kept replaying the higher one. -5 offset to 260 imo. Have a star.
Topic Starter
Nharox

Aqua92 wrote:

you increased spacing? =(
Nope, the spacing is still the same on both difficulties. :P

foulcoon wrote:

Man the hard map is great. Didn't play the other one because I'm a slacker and I kept replaying the higher one. -5 offset to 260 imo. Have a star.
Glad you liked it. And thanks for the offset, I've already changed it. :)
v2b
:)
Rolled
foulcoon made me play this and it's cool so have some priority until I get around to modding the whole thing (hard looks fine)
Topic Starter
Nharox
Update~

I had to readd all the timinig points because they were fucked up. You should play it again Rolled. :o
v2b
:) sorry I'm nazi

War~
00:11:83 (11) Level 1 grid 1 grid left
00:13:54 (5) - 00:14:83 (4) Level 1 grid 1 grid left
01:47:40 (3) - 01:48:25 (6) Level 1 grid 1 grid left

this isn't modding so dont give kd to me ><
mican
i like this son :)
Topic Starter
Nharox
Woah I didn't see that. Thanks @ v2b. :)
Mukku
Awesome.
Zerostarry
Bubble for the city.
kideddie1501
i dont think anything wrong with it..it shud be ready for ranking. STAR :P
Wizard Of Orz
Peace~~~
01:55:11 (6) - make the slider end have no sound imo~

war~!
01:55:11 (5) - same

background is entertaining
Topic Starter
Nharox
Sounds better~ Thanks Garlic.
Zerostarry
Hitsound changes seen.

Another bubble for the city.
Yuukari-Banteki
This map has been deleted on the request of its creator. It is no longer available.
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