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Shano x 40mP - Kiritorisen

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mintong89
シャノ × 40㍍P (×)
シャノ × 40㍍ (√)

https://www.youtube.com/watch?v=OGteaLxUVO0
http://www.nicovideo.jp/watch/sm19809703
some example for his song
Mythiax
Hi frost~ Trying the impossible: Mod Frostmourne's map. Ok... here we go:

[General]
  1. Combo Colours:
    Most of them are too bright and don't fit with the other or the music imo.

    Soft colours like this looks better. If you don't like them, you can make your current color a little more smooth if you want.

    Combo1 : 255,128,128
    Combo2 : 230,215,153
    Combo3 : 174,174,255
    Combo4 : 221,140,255
    Combo5 : 255,128,128
[Normal]
  1. 00:11:187 (2) - Rotate 45° with selection cente? The slider curves fits perfectly with 00:10:642 (1) - .
  2. 00:12:464 (3) - Add a cube in the center and make it with a curve? That way, the tail will aim to 00:13:555 (1) - I think it looks nice this way.
  3. 00:42:642 (2) - Ctrl + J? That way, the curve of (2) fits with 00:44:460 (1) - and creates a better flow.
  4. 00:49:009 (2) - Move it to x:272 y:180. I think it looks better that way.
    ^ If so, fix spacing of the following notes. If you don't wanna fix spacing by moving the following notes, you can adjust the slider's tail.
  5. 01:44:824 (2,1) - It's almost a invisible overlap but it doesn't look very nice imo.
  6. 02:18:828 (1) - Ctrl + J? Mostly flow.
  7. 02:44:828 (3,4,1) - The straight sliders looks boring during gameplay. Maybe you can use a pattern like this:

    Here is the code:
    112,156,164828,6,0,L|143:124,1,45
    196,52,165373,2,0,P|152:36|95:52,2,89.9999999999999,0|0|0,0:0|0:0|0:0,0:0:0:0:
    216,184,166646,6,0,P|266:150|283:104,1,89.9999999999999
  8. 03:41:369 (2) - Move it to x:344 y:240? Same reason as 00:11:187 (2) -
[Hard]
  1. So prerfect...
  2. 02:45:009 (5) - Move it to x:256 y:244. Better spacing and both sldiers looks better that way.
[Insane]
  1. Awesome as expected o_o
  2. 03:26:828 (1) - Stack with 03:26:646 (7) - It would follow the previous stack you used 03:25:918 (4,5) -
I can't mode hitsounds, i broke my headset T_T sorry.

I hope this helps you frost, anything you want, ask me in-game. Oh.. and... I can't leave without shooting a start to this map... bye~
Topic Starter
Frostmourne

Zeroarg wrote:

Hi frost~ Trying the impossible: Mod Frostmourne's map. Ok... here we go:
hi Zeroarg :D , it's not that impossible .____.

[General]
  1. Combo Colours:
    Most of them are too bright and don't fit with the other or the music imo.

    Soft colours like this looks better. If you don't like them, you can make your current color a little more smooth if you want.
    I use new colors for now , hope it's now the best xD

    Combo1 : 255,128,128
    Combo2 : 230,215,153
    Combo3 : 174,174,255
    Combo4 : 221,140,255
    Combo5 : 255,128,128
[Normal]
  1. 00:11:187 (2) - Rotate 45° with selection cente? The slider curves fits perfectly with 00:10:642 (1) - . done
  2. 00:12:464 (3) - Add a cube in the center and make it with a curve? That way, the tail will aim to 00:13:555 (1) - I think it looks nice this way. sorry , I like how it is xD
  3. 00:42:642 (2) - Ctrl + J? That way, the curve of (2) fits with 00:44:460 (1) - and creates a better flow. ah.. for this one, I want to keep it because it is the opposite of 00:44:460 (1) , that's what I wanted to leave in the first place
  4. 00:49:009 (2) - Move it to x:272 y:180. I think it looks better that way. done
    ^ If so, fix spacing of the following notes. If you don't wanna fix spacing by moving the following notes, you can adjust the slider's tail.
  5. 01:44:824 (2,1) - It's almost a invisible overlap but it doesn't look very nice imo. D:
  6. 02:18:828 (1) - Ctrl + J? Mostly flow. sorry , like the way it is :D
  7. 02:44:828 (3,4,1) - The straight sliders looks boring during gameplay. Maybe you can use a pattern like this:

    Here is the code:
    112,156,164828,6,0,L|143:124,1,45
    196,52,165373,2,0,P|152:36|95:52,2,89.9999999999999,0|0|0,0:0|0:0|0:0,0:0:0:0:
    216,184,166646,6,0,P|266:150|283:104,1,89.9999999999999
    orz... straight the best :D , thank you for your code anyways !!!
  8. 03:41:369 (2) - Move it to x:344 y:240? Same reason as 00:11:187 (2) - it might be a bit hard to move because it's almost the end of the song
[Hard]
  1. So prerfect...
  2. 02:45:009 (5) - Move it to x:256 y:244. Better spacing and both sldiers looks better that way.I want it to be stacked with the previous slider also moved (6) to fit the spacing better :D
[Insane]
  1. Awesome as expected o_o
  2. 03:26:828 (1) - Stack with 03:26:646 (7) - It would follow the previous stack you used 03:25:918 (4,5) - but this is the jump , as the for the jump , I wouldn't not use stack like 2-----------1 (------- = jump) , because it feels uncomfortable to me while 1------------1 is better so leave it here = ="
I can't mode hitsounds, i broke my headset T_T sorry.

I hope this helps you frost, anything you want, ask me in-game. Oh.. and... I can't leave without shooting a start to this map... bye~
Thank you for modding very much for modding and star Zeroarg :D !

mintong89 wrote:

シャノ × 40㍍P (×)
シャノ × 40㍍ (√)

https://www.youtube.com/watch?v=OGteaLxUVO0
http://www.nicovideo.jp/watch/sm19809703
some example for his song
Fixed, thank you mintong89 :D
Low
[General]
- shouldn't the title be "Kiritorisen"?
http://www.youtube.com/watch?v=SP51UYJDy18
http://www.youtube.com/watch?v=42AyOo6tl_k
http://www.youtube.com/watch?v=hlhYsnu09xw

[Normal]
- +1 AR. it's up to you, but i feel it makes patterns less cluttered
00:04:646 (2) - add a circle here. the long gap of time between 00:03:737 (1) and 00:05:009 (3) breaks the flow and feels odd to play.
00:25:373 (3) - curve this slider slightly to the right. by doing this, it faces the next circle and also continues the flow from 00:24:464 (2).
00:48:100 (1,2) - if you're going to use (1) to look like it's blanketing (2), then you should curve (1) a bit more drastically for a neater blanket. here's an example.
00:53:555 (1,2) - the way that (1) faces in the opposite direction as the next slider looks and feels weird to play. in order to fix this, i suggest curving (1) more so it faces the next circle like this.
01:07:737 (5) - you should add a circle here with a whistle on it due to the vocals still being present at this point.
02:01:737 (4,1) - again, it seems really odd how the beginning of (1) is completely opposite the end of (4). perhaps you could re-arrange the notes around so that it flows better.
02:12:464 (2) - you're missing a clap at the start of this slider
02:52:464 (4) - add a circle here for the same reason as i mentioned before.

[Hard]
00:01:191 (2) - you should slightly curve this slider. two linear sliders in a row at different angles doesn't look very neat.
00:10:464 (2,3) - for some reason, i feel that this would look and sound better if you removed (3) and turned (2) into a repeat slider.
00:14:100 (1,2,3,4) - this pattern of sliders is pretty sloppy. if you do something like this, you should make the straight sliders much neater and at the same angle like this. notice how (1) and (3) are aligned vertically.
00:32:646 (2,3) - i really like how you arranged these sliders to almost "blanket" eachother
00:36:100 (1) - curve this a little?
01:16:828 (1,2,3) - why are these stacked? it breaks the ongoing flow of the map and you've never done this before, so it looks odd.
01:51:373 (6,1) - try this

[Insane]
01:57:373 (1) - unstack this from under the stream. due to the previous triplet with a slider stacked under it (01:51:191 (5,6,7,1) - ), i thought that this slider was 1/1 apart from the triplet instead of 1/2.
02:03:009 (1,2,3,4,5,6,7,8) - this combo is a bit long in my opinion compared to the rest of them in the map.
02:12:464 (3) - curve this a little to match (1) in this combo. it looks pretty neat
03:28:282 (1) - once again, i thought this was only 1/2 apart from the previous slider due to the entire pattern before it. unstacking this would help readability.

i really like this map. call me back when you're ready :)
Topic Starter
Frostmourne

Jacob wrote:

[General]
- shouldn't the title be "Kiritorisen"? https://osu.ppy.sh/s/29817 I used from this mapset so I'm really not sure if it's valid or not
for the youtube links , that makes me really sure for this :D but I will ask for the last opinion from Melophobia or Suzully again about it ;)

http://www.youtube.com/watch?v=SP51UYJDy18
http://www.youtube.com/watch?v=42AyOo6tl_k
http://www.youtube.com/watch?v=hlhYsnu09xw

[Normal]
- +1 AR. it's up to you, but i feel it makes patterns less cluttered I agree, it seems I have added notes following the vocal a bit strictly in most of kiai parts.. fixed
00:04:646 (2) - add a circle here. the long gap of time between 00:03:737 (1) and 00:05:009 (3) breaks the flow and feels odd to play.
sounds much better, added
00:25:373 (3) - curve this slider slightly to the right. by doing this, it faces the next circle and also continues the flow from 00:24:464 (2).
done, hope it will fit with this circle as well 00:26:646 (4) -
00:48:100 (1,2) - if you're going to use (1) to look like it's blanketing (2), then you should curve (1) a bit more drastically for a neater blanket. here's an example.
hmm.. I see, now I fixed by other way, the way that I move 00:49:009 (2) - up a bit so it will no longer let the blanket like that and might play better
also adjusted the spacing
I didn't use the curve like that because I quite dislike if it's curved too much and will become too curvy which is unnatural in my opinion

00:53:555 (1,2) - the way that (1) faces in the opposite direction as the next slider looks and feels weird to play. in order to fix this, i suggest curving (1) more so it faces the next circle like this.
hmm.. for this one I would just leave it here because I don't like too much curvy slider, maybe this doesn't make sense to you.
w/e I still like the way to move from (1) to (2) like I really want it close to the horizontal axis as much as possible like I did between 00:55:009 (2,3) -
and something like 01:58:828 (3,1) -
so leave it here = ="

01:07:737 (5) - you should add a circle here with a whistle on it due to the vocals still being present at this point.
I fixed the whole pattern because to add a circle on that point might be a bit crowded there so I decided to use slider instead
anyways, I had to fix them for the most of near parts , hope it still sounds right :P

02:01:737 (4,1) - again, it seems really odd how the beginning of (1) is completely opposite the end of (4). perhaps you could re-arrange the notes around so that it flows better. maybe this is my personal preference ._.
what I actually feel about it is , if the way that players move is reversed, it will be distinguished more clearly (according to vocal, like it fits with the new part better more than just adding in the same direction)

02:12:464 (2) - you're missing a clap at the start of this slider exactly ._.
02:52:464 (4) - add a circle here for the same reason as i mentioned before. yep, used as the slider instead for consistency I fixed above

[Hard]
00:01:191 (2) - you should slightly curve this slider. two linear sliders in a row at different angles doesn't look very neat.
done but really slightly because I feel with too much curvy, it will not go well with the 1st note I start
00:10:464 (2,3) - for some reason, i feel that this would look and sound better if you removed (3) and turned (2) into a repeat slider.
I see, but the reason behind why I add a note at 00:10:828 (3) - because it has heavier sound than the previous and next note (with finish+whistle) so it will just feel a bit empty if I can't hit at the 00:10:828 (3) - with my finger :D
00:14:100 (1,2,3,4) - this pattern of sliders is pretty sloppy. if you do something like this, you should make the straight sliders much neater and at the same angle like this. notice how (1) and (3) are aligned vertically.
maybe it's really the abstract reason why the direction of (3) is close to the top rather than (1), when I hear the trumpet's sound, the volume is slightly higher so that's why I think it fits with the direction of the slider as well :) (so subjective reason orz...)
00:32:646 (2,3) - i really like how you arranged these sliders to almost "blanket" eachother Thank you very much Jacob \:D/
00:36:100 (1) - curve this a little? I really don't know which way of the curve (I mean the middle point of the slider) will fit the best due to its direction
and placement so that's why I leave just fine with the linear slider here

01:16:828 (1,2,3) - why are these stacked? it breaks the ongoing flow of the map and you've never done this before, so it looks odd.
really odd, agree ! done
01:51:373 (6,1) - try this nice suggestion! done but I hope how the curve looks will be as good as yours ._.

[Insane]
01:57:373 (1) - unstack this from under the stream. due to the previous triplet with a slider stacked under it (01:51:191 (5,6,7,1) - ), i thought that this slider was 1/1 apart from the triplet instead of 1/2.
I see that it's quite confusing but I still feel it's fine due to this part, it's going to the next part(slow part) and the song probably advices clearly how it goes from the finishes here 01:56:282 (2) - 01:56:828 (4) - like I introduced before the first kiai
and the vocal between 01:57:191 (7,1) - sounds pretty much the same that's why I think it's quite fit as is
not sure if my reason is pretty clear but what I hope it will help about readability is the NC at the slider which is similar to 00:47:555 (1) -
hope players can recognize it ! also it's clearly triples because i didn't overmap anything with 5 streams at this similar part in before the first kiai

02:03:009 (1,2,3,4,5,6,7,8) - this combo is a bit long in my opinion compared to the rest of them in the map. fixed by adding at 02:04:282 (1) - according to the vocal
02:12:464 (3) - curve this a little to match (1) in this combo. it looks pretty neat for this one I feel the linear slider will give better feeling. As it goes straightly to the 02:13:009 (4) - so that's why I think it's better to be a linear slider here :?
03:28:282 (1) - once again, i thought this was only 1/2 apart from the previous slider due to the entire pattern before it. unstacking this would help readability.
for this one , I think it's cool xD (from what I experienced in spectator from the test plays) the player will hover to the 03:28:464 (2) - before time but then most of them will act to hit the (1) correctly in time. This is weird imo , really quite subjective but what I presented so far in this map is about stop-jump like 02:55:009 (2) - and I think players will recognize to play with it

i really like this map. call me back when you're ready :)
I didn't even expect that you will mod this map D:
I will contact you when the mod from Makar which I still have is done.
Really Thank you Jacob !!!! :) :)
Flask
W-wait I haven't mod this !! ;__; well k inb4bbl, ofc no kd

[General]
  1. I against with Jacob now, title should be Kiritori Sen
    Also, there's a ranked version for this song (vocal: ENE), we should keep consistent with that, right?
  2. Tag Vocaloid, this is a vocaloid song
[Insane]
  1. Since your map is pretty jumpy, my suggestion might contain some jumpy things O.O
  2. 00:04:103 (1) - Remove nc here? You don't add nc at 00:09:558 (3) -, so you should keep the same thing here
  3. 00:04:649 (2) - Try to ctrl+g this slider for a better flow, then put it at x:120, y:104. Well this is a jumpy suggestion at all
  4. 00:06:285 (5,6) - Why you inconsistent spacing baka ;__; is this intention?
  5. 00:36:285 (2) - I get x:200, y:40 for a consistent spacing jump, try it if you want :3
  6. 00:41:012 (3) - Since you've use 1.7x spacing between (1,2), try to make an equilateral triangle here. x:296, y:144 would be great!
  7. 00:42:831 (5) - A bit nazi but can you curve this moar? Like 00:41:558 (7) - is a great example
  8. 00:50:467 (1,2,3) - Meh, I've tried to make a blanket here, try it?
    SPOILER

    200,128,50467,6,0,B|144:156|92:108,1,110.499994941712,0|2,0:0|0:0,0:0:0:0:
    160,56,51012,1,8,0:0:0:0:
    136,216,51194,2,0,B|124:288,2,55.2499974708558,0|2|2,0:0|0:0|0:0,0:0:0:0:
  9. 00:51:921 (1,2,3) - A straight line would be boring anywhere! At least like this: (codes are for (1,2,3))
    SPOILER

    416,200,51921,5,8,0:0:0:0:
    344,244,52103,1,0,0:0:0:0:
    292,180,52285,2,0,B|224:180,1,55.2499974708558,2|8,0:0|0:0,0:0:0:0:
    Well why I do place a jump between (3,1)? Since the music here is near to the urgent part, placing some jumps would be fun imo. :3
  10. 00:58:103 (3,4) - I got 0 when first testplay, the spacing between (2,3) and (3,4) are the same, but the rhythm are inconsistent! That must confuse the player when they're first trying. Try to stack them, or just do another way (inconsistent spacing, new combo for attention, etc.) to make it more 300-able.
  11. 01:03:194 (4,5) - Well the blanket thing
    SPOILER

    316,12,63194,2,0,B|344:68|312:136,1,127.5,6|8,0:0|0:0,0:0:0:0:
    256,164,63558,2,0,B|208:168|172:136,1,85,8|8,0:0|0:0,0:0:0:0:
  12. 01:43:194 - Why I'm thinking to add a whistle here... lol
  13. 01:46:467 (2,3) - idk but how about a jump here? It would be great when the vocals are urgent. Just simply select (1,2) and then move to x:504, y:328 or just ignore this suggestion orz
  14. 01:55:558 (4,1) - Two sliders are straight in a line, but no jump between them? Nope. Try this! Would be jumpy a bit but it's fun imo :3 (ctrl+g for (4) and then stack the sliderbegin under (3))
  15. 02:17:376 (3) - How about place this between (1,2) with the same spacing? Here's the example: ((x:136, y:356) if you need)
  16. 02:54:103 (1) - Want to see a slower slider velocity here ;__;
  17. 03:01:740 - A note here instead of nothing? Don't break the beat-rhythm ;w;! Also you can place a jump here /evil
  18. 03:07:376 (2,3,4,5) - Since the music here is more urgent than the previous, I'll recommend you place some extra jump here. Like this, you can even increase the spacing between (1,2). It would be funner while playing :3 *example*
    SPOILER

    192,148,187376,2,0,B|216:193|192:236,1,85,8|0,0:0|0:0,0:0:0:0:
    192,148,187740,2,0,B|168:103|192:60,1,85,8|2,0:0|0:0,0:0:0:0:
    368,108,188103,2,0,B|283:108,1,85,8|2,0:0|0:0,0:0:0:0:
    8,196,188467,2,0,B|93:196,1,85,8|0,0:0|0:0,0:0:0:0:
  19. 03:35:012 (4) - Try x:412, y:344 for a consistent spacing jump :3
  20. 03:41:012 (1,3) - I prefer remove whistle on (1), and add it on (3). Since (3) is too empty, we should add something at that o3o
    Those jumps attract me to vote 1000000 stars!
[Hard]
  1. 00:07:012 (1) - 1/1 slider + a note would follow the music moar I think, I can hear a sound at 00:07:376 - , can't you? o3o
  2. 00:47:558 (5,1) - Swap the new combo here? The new lyric starts at (5), so I think we should add a new combo there
  3. 00:55:558 (1,2,3,4,5,6) - weird rhythm >: I'd like to follow the vocal here, so try this perhaps
  4. 01:33:558 (2) - idk but if you want a cool blanket try x:264, y:280 (also for consistent spacing)
  5. 01:53:194 (4) - Consider to add some curve on it, it's really boring after a curve slider without that ;__;
  6. 02:54:103 (1,2) - We all know the music are now slowing down, so you shouldn't place a jump here, that's pretty unfit here. Try this instead some jump pattern
    SPOILER

    240,240,174103,6,0,P|269:216|297:103,1,130,2|2,0:0|0:0,0:0:0:0:
    156,76,174831,2,0,L|221:76,1,65,2|6,0:0|0:0,0:0:0:0:
  7. 03:03:194 - Just suggestion but whistle here would be nice
[Normal]
  1. 00:41:921 - Add a note here at least to follow the vocal?
  2. 01:07:558 (5,1) - I don't see any reason for making a 1/2 slider at (5), sounds really weird since there's no music at the downbeat. So I'll recommend you to change the rhythm like this, it would be fitter I think :3
  3. 01:19:376 (1,2) - Sounds a little bit weird bcz of (2), it starts at the red line, but with no reason at all. There's no vocal sound there, so you shouldn't place a sliderhead there. Try this!
  4. 01:40:467 (1) - Well why there's a note here but not 01:40:103 - ? Like the previous part, you always add a note at the first/third short white line. Consistent rhythm may works pretty nice I think
  5. 01:49:740 (5) - Okay this is too long, also you cross the finish sound at 01:50:649 -. Consider make this 1/1 shorter, and then add a note at 01:51:012 -
  6. 01:55:921 (3) - Well place a note here makes nonsense imo. Since there's no vocal or some strong bgm, I'll recommend you to follow the 1/1 rhythm here, that means move this 1/2 later zzz
  7. 02:03:012 (1) - End this 1/2 later will follow the music moar imo
  8. 03:00:831 - Well why you don't add a clap here baka
  9. 03:16:285 (1,2) - creepy rhythm again, try to follow the vocal!

    Others are just nazi thing
call jacob back plz, also can you denied my kd on my previous post and give me on this post
Zero__wind
Hi Frost
Just here to have a look (thinking of probablly not coming up with much to say)

Normal
consider to use drum finish at 00:22:285 (2) - 's end instead?
00:52:467 (1,2,3) - the rhythm here http://puu.sh/2q2b4 ?
01:07:558 (5) - add finish at the end? also remain the whistle
01:09:012 (2) - drum finish at head?
01:20:285 (2) - drum finish ad end?
01:49:740 (5) - NC?
02:03:012 (1) - spacing?
03:04:649 (1) - drum finish at end?
03:28:649 (2) - drum finish at head?
03:39:921 (2) - drum inish at end?

Hard
Also prefer drum finish at the same places mentioned above (Also in Insane)
00:26:467 (1) - better like this?
01:45:921 (1) - (240,240) ?
02:50:467 (2) - stack t with 02:49:558 (3) - ?


Insane
00:17:376 (5,6,7) - a bit not fond of the rhythm, I suppose the tune at 00:17:376 - is consistent with 00:16:649 (3,4) - and should be a 1/2 slider there =.=
00:30:649 (3,1) - CTRL+G ?
01:03:194 (4) - whistle instead of clap at end ?
01:14:831 (3) - ^
01:03:921 (1) - whistle instead of clap ?
01:15:558 (5) - ^
01:15:921 (1) - ^
01:39:194 (2) - I think its distance inbetween with the former note should be lager than that with the latter, for there's is finish on 01:39:376 (1) - not on (2)
01:43:558 (3,1) - too close
02:56:103 (3,1) - exchange their placement? like this or something better
02:59:831 (3) - whistle instead of clap?
03:00:285 (6) - ^

and.. eh? the reverse at 03:50:649 - is gone 0.0 I remember there's used to be one

Good luck :3
Makar
hi! from my queue :3

Bolded suggestions are things that are unrankable or in some way related to the ranking criteria.

[General]
  1. Song folder, bg, timing, etc, all check out fine~

[Normal]
  1. 00:44:103 - You should really use the same timing pattern as 00:38:467 (1,2) imo, since you do this throughout this whole phrase and it matches the vocals.
  2. 02:40:831 (1) - Remove? Really unfitting to me.
  3. 03:03:921 (5) - Change this to a 1/1 slider? A couple reasons for this: For one, it follows the vocals pretty nicely. Second, (1) of the next combo is actually kinda hard to start on because of the long break between notes and starting on the upbeat. With this 1/1 slider, it will be easier to hit with good timing I think.
  4. Nice normal~

[Hard]
  1. 00:56:103 (3,4) - These should really be reversed in my opinion (as in, start with the slider then a circle after it). I suggest this because the stack kinda feels awkward w/ the vocals and you have a significant beat at 00:56:467 that gets ignored because of the slider.
  2. 02:40:831 (1) - Just wanted to note that I would actually suggest keeping this spinner even though I suggested to remove it in the easy; mostly because you are actually about to follow up with it right after since it's a Hard and the timing of it is exact with the trumpet crescendo (volume increase).
  3. Nice hard~

[Insane]
  1. With this BPM and note density/style, I would really suggest using AR8 for this.
  2. Great~ :3 don't have anything to say xD

Nice mapset :D star~ goodluck!
Topic Starter
Frostmourne

Flask wrote:

W-wait I haven't mod this !! ;__; well k inb4bbl, ofc no kd

[General]
  1. I against with Jacob now, title should be Kiritori Sen
    Also, there's a ranked version for this song (vocal: ENE), we should keep consistent with that, right?
    I dunno ;_; , but Suzully said like it should be Kiritorisen, it will be more proper ><" sryyyyyyy...
  2. Tag Vocaloid, this is a vocaloid song
added!

[Insane]
  1. Since your map is pretty jumpy, my suggestion might contain some jumpy things O.O O_____________O"a
  2. 00:04:103 (1) - Remove nc here? You don't add nc at 00:09:558 (3) -, so you should keep the same thing here
    but the song and position looks like this ._.? like 1 beat stop here 00:06:649 (8,1) - and 00:18:285 (2,1) - like what I did in the most of song because when it's stacked, the color which is changed will be read easier !
  3. 00:04:649 (2) - Try to ctrl+g this slider for a better flow, then put it at x:120, y:104. Well this is a jumpy suggestion at all
    orz, for this one, I would rather keep it, why? , because I don't want to make any jump in the first part (it's just introducing so I'm not going to change it much ! ._. sry keep it here
  4. 00:06:285 (5,6) - Why you inconsistent spacing baka ;__; is this intention? it's intentional like what I replied Andrea and Katty Pie's mod, it will be broken overlapping on the test play mode
  5. 00:36:285 (2) - I get x:200, y:40 for a consistent spacing jump, try it if you want :3
    sry for this one, I would like to keep 00:36:467 (3) - to look it like it's between the (1) and (2) perfectly, seeing from (1) and (3)
    the distance still looks the same so this will just make the map look proper (which is actually messy LOL)
  6. 00:41:012 (3) - Since you've use 1.7x spacing between (1,2), try to make an equilateral triangle here. x:296, y:144 would be great!
    I feel the jump is strange, this is really subjective though but I prefer this way since I always get missed when jumping from (2) to this note
  7. 00:42:831 (5) - A bit nazi but can you curve this moar? Like 00:41:558 (7) - is a great example done
  8. 00:50:467 (1,2,3) - Meh, I've tried to make a blanket here, try it?
    SPOILER

    for this one, (2) looks nice but I didn't fix (3) because it will ruin this 00:52:649 (1) - which I want to keep it stacked perfectly
    200,128,50467,6,0,B|144:156|92:108,1,110.499994941712,0|2,0:0|0:0,0:0:0:0:
    160,56,51012,1,8,0:0:0:0:
    136,216,51194,2,0,B|124:288,2,55.2499974708558,0|2|2,0:0|0:0|0:0,0:0:0:0:
  9. 00:51:921 (1,2,3) - A straight line would be boring anywhere! At least like this: (codes are for (1,2,3))
    SPOILER

    Thank you for suggestion :3 but why many people complain about straight line ! ._. , it's great and looks nice, why does it have to be curvy or something everytime orz....
    416,200,51921,5,8,0:0:0:0:
    344,244,52103,1,0,0:0:0:0:
    292,180,52285,2,0,B|224:180,1,55.2499974708558,2|8,0:0|0:0,0:0:0:0:
    Well why I do place a jump between (3,1)? Since the music here is near to the urgent part, placing some jumps would be fun imo. :3
  10. 00:58:103 (3,4) - I got 0 when first testplay, the spacing between (2,3) and (3,4) are the same, but the rhythm are inconsistent! That must confuse the player when they're first trying. Try to stack them, or just do another way (inconsistent spacing, new combo for attention, etc.) to make it more 300-able.
    I don't think this jump will make people confuse because it's really far and horizontal which is hard to play , the jump from (2) to (3) is not that far because it's almost the diagonal line which is moved easier, anyways, noted and I will change it when it's complained more than this
    (because what I got from many test plays was really great, noone miss here = =)
  11. 01:03:194 (4,5) - Well the blanket thing
    SPOILER

    em.. sorry, which this 1/4 spaced like this , I really dislike this because it's hard to move when it's on the hardrock mode.. hope you understand....
    316,12,63194,2,0,B|344:68|312:136,1,127.5,6|8,0:0|0:0,0:0:0:0:
    256,164,63558,2,0,B|208:168|172:136,1,85,8|8,0:0|0:0,0:0:0:0:
  12. 01:43:194 - Why I'm thinking to add a whistle here... lol lol, maybe because of vocal? but whistle mainly follows the bass drum for this part so leave it here orz..
  13. 01:46:467 (2,3) - idk but how about a jump here? It would be great when the vocals are urgent. Just simply select (1,2) and then move to x:504, y:328 or just ignore this suggestion orz
    orz, for this one, sorry but I want to emphasis this vocal clearly 01:47:194 (1,2,3) - so that's why I have to keep this as a non-jumpy pattern
  14. 01:55:558 (4,1) - Two sliders are straight in a line, but no jump between them? Nope. Try this! Would be jumpy a bit but it's fun imo :3 (ctrl+g for (4) and then stack the sliderbegin under (3))
    ye .__. it has not jump because I want to let this feel flowing with trumpet sound (on the sliders) and vocal smoothly so that's why jumping will ruin this feeling a bit and also 01:56:285 (2) - is jump because the trumpet's sound is changed... sorry = ="
  15. 02:17:376 (3) - How about place this between (1,2) with the same spacing? Here's the example: ((x:136, y:356) if you need)
    It will overlap with 02:18:103 (5) - and look bad imo
  16. 02:54:103 (1) - Want to see a slower slider velocity here ;__; ;_; , it might be a bit annoying I guess? because people may not notice about it
  17. 03:01:740 - A note here instead of nothing? Don't break the beat-rhythm ;w;! Also you can place a jump here /evil lol
    I can't find the good position for this one and also other parts I didn't add a note on here because i feel it doesn't sound well with the music
    the music doesn't have strong voice for this position, do you think so._.?
  18. 03:07:376 (2,3,4,5) - Since the music here is more urgent than the previous, I'll recommend you place some extra jump here. Like this, you can even increase the spacing between (1,2). It would be funner while playing :3 *example*
    SPOILER

    ;_;, it's quite far and that will piss people off because it's almost the very end of the map so hope you understand me .__.
    192,148,187376,2,0,B|216:193|192:236,1,85,8|0,0:0|0:0,0:0:0:0:
    192,148,187740,2,0,B|168:103|192:60,1,85,8|2,0:0|0:0,0:0:0:0:
    368,108,188103,2,0,B|283:108,1,85,8|2,0:0|0:0,0:0:0:0:
    8,196,188467,2,0,B|93:196,1,85,8|0,0:0|0:0,0:0:0:0:
  19. 03:35:012 (4) - Try x:412, y:344 for a consistent spacing jump :3
    it will overlap with 03:35:740 (5) - and I want to keep the spacing with 03:34:285 (2) - by 2.0x spacing (around 1.99 and 1.98)
  20. 03:41:012 (1,3) - I prefer remove whistle on (1), and add it on (3). Since (3) is too empty, we should add something at that o3o
    ._. ahh sorry Flask , blame Mickey for it, also I think the bass sound starts on 03:41:012 (1) - so that's why I added on this
    Those jumps attract me to vote 1000000 stars! THANK YOU!!! <3<3<33333333333333
[Hard]
  1. 00:07:012 (1) - 1/1 slider + a note would follow the music moar I think, I can hear a sound at 00:07:376 - , can't you? o3o

    done
  2. 00:47:558 (5,1) - Swap the new combo here? The new lyric starts at (5), so I think we should add a new combo there
    no because it doesn't look like it's distinguished clearly :D
  3. 00:55:558 (1,2,3,4,5,6) - weird rhythm >: I'd like to follow the vocal here, so try this perhaps

    00:55:558 (1) - emphasis bass drum
    00:55:740 (2,3,4) - follows vocal
    00:56:831 (5,6,7) - emphasis drum's sound
  4. 01:33:558 (2) - idk but if you want a cool blanket try x:264, y:280 (also for consistent spacing)
    Flask's so cool
  5. 01:53:194 (4) - Consider to add some curve on it, it's really boring after a curve slider without that ;__; ... curve AGAINNNN D:
  6. 02:54:103 (1,2) - We all know the music are now slowing down, so you shouldn't place a jump here, that's pretty unfit here. Try this instead some jump pattern
    SPOILER

    done but different way ._. sry and thank you for the code
    240,240,174103,6,0,P|269:216|297:103,1,130,2|2,0:0|0:0,0:0:0:0:
    156,76,174831,2,0,L|221:76,1,65,2|6,0:0|0:0,0:0:0:0:
  7. 03:03:194 - Just suggestion but whistle here would be nice
    it sounds like this 01:06:831 (6) - so that's why I don't want to whistle here for the consistency
[Normal]
  1. 00:41:921 - Add a note here at least to follow the vocal?
    I can't find the position to make it look nice and also I want to let this gap exist because it will be too rushed for the Normal that supposed to be the easiest diff for this mapset
  2. 01:07:558 (5,1) - I don't see any reason for making a 1/2 slider at (5), sounds really weird since there's no music at the downbeat. So I'll recommend you to change the rhythm like this, it would be fitter I think :3

    please listen to the vocal carefully, it follows 1/2 slider T_T like (oh-ri-i) (I don't know if it's right because I'm not a Japanese !)
  3. 01:19:376 (1,2) - Sounds a little bit weird bcz of (2), it starts at the red line, but with no reason at all. There's no vocal sound there, so you shouldn't place a sliderhead there. Try this!

    Thank you! but for the snare drum , it starts on the red line here , that's why I have to add a note on a such point ._.
  4. 01:40:467 (1) - Well why there's a note here but not 01:40:103 - ? Like the previous part, you always add a note at the first/third short white line. Consistent rhythm may works pretty nice I think
    it looks like this 01:35:012 (2) - , when I want have the punctuation here, it's already consistent I guess
  5. 01:49:740 (5) - Okay this is too long, also you cross the finish sound at 01:50:649 -. Consider make this 1/1 shorter, and then add a note at 01:51:012 -
    but it does follow vocal really good ;__; , also this diff is a bit hard, that's why I want to let this long slider to be the relax slider :3
  6. 01:55:921 (3) - Well place a note here makes nonsense imo. Since there's no vocal or some strong bgm, I'll recommend you to follow the 1/1 rhythm here, that means move this 1/2 later zzz
    but it follows the trumpet sound if you hear it.
  7. 02:03:012 (1) - End this 1/2 later will follow the music moar imo
    02:03:012 (1) - bass on both head and tail
    02:04:649 (2) - clap on both head and tail
    that's why I want to keep it as is, the sound is quite impressive to me :D
  8. 03:00:831 - Well why you don't add a clap here baka I'm baka D:
  9. 03:16:285 (1,2) - creepy rhythm again, try to follow the vocal!

    ;_;, fixed
    Others are just nazi thing
call jacob back plz, also can you denied my kd on my previous post and give me on this post, no :oops:
Thank you Flask <3 this mod is really great! but I refuse so many, hope you don't hate me for this .______________. orz.....

Zero__wind wrote:

Hi Frost hi Zero__wind :D
Just here to have a look (thinking of probablly not coming up with much to say)

Normal
consider to use drum finish at 00:22:285 (2) - 's end instead?
emm.. it doesn't have great sound like that, also I didn't add finish in the other diffs too
00:52:467 (1,2,3) - the rhythm here http://puu.sh/2q2b4 ? sorry for this one because I wanted to follow the drum, that's why I also NC at 00:52:467 (1) - too
01:07:558 (5) - add finish at the end? also remain the whistle no finish at the end and also I didn't add at the other diffs too = ="
01:09:012 (2) - drum finish at head? ^
01:20:285 (2) - drum finish ad end? ^
01:49:740 (5) - NC? done
02:03:012 (1) - spacing? it's not that big actually but fixed
03:04:649 (1) - drum finish at end? sorry no, reason is the same
03:28:649 (2) - drum finish at head? ^
03:39:921 (2) - drum inish at end? ^

Hard
Also prefer drum finish at the same places mentioned above (Also in Insane)
00:26:467 (1) - better like this? nice, done
01:45:921 (1) - (240,240) ? good , but y:236 might have the spacing corresponding with 01:46:831 (4) - better I guess
02:50:467 (2) - stack t with 02:49:558 (3) - ? I think it's fine as is, to me, it plays better on that stack


Insane
00:17:376 (5,6,7) - a bit not fond of the rhythm, I suppose the tune at 00:17:376 - is consistent with 00:16:649 (3,4) - and should be a 1/2 slider there =.=
but it has drum at the blue tick if you remove a note and listen to it .__. so that's why I feel it bad if it doesn't have the 1/4 here
00:30:649 (3,1) - CTRL+G ? no, thank you :)
01:03:194 (4) - whistle instead of clap at end ?
01:14:831 (3) - ^
01:03:921 (1) - whistle instead of clap ?
01:15:558 (5) - ^
01:15:921 (1) - ^
^ they sound weird to me because they conflict the sound in the music as I can listen
01:39:194 (2) - I think its distance inbetween with the former note should be lager than that with the latter, for there's is finish on 01:39:376 (1) - not on (2) I think it's far enough ._.
01:43:558 (3,1) - too close yeah, but that will emphasis this jump 01:43:740 (1,2) - really better
02:56:103 (3,1) - exchange their placement? like this or something better it's good as is = ="
02:59:831 (3) - whistle instead of clap?
03:00:285 (6) - ^
they sound weird again , sorry zero__wind ._.
and.. eh? the reverse at 03:50:649 - is gone 0.0 I remember there's used to be one lol

Good luck :3
Thank you for modding Zero__wind :) :)

Makar wrote:

hi! from my queue :3

Bolded suggestions are things that are unrankable or in some way related to the ranking criteria.

[General]
  1. Song folder, bg, timing, etc, all check out fine~

[Normal]
  1. 00:44:103 - You should really use the same timing pattern as 00:38:467 (1,2) imo, since you do this throughout this whole phrase and it matches the vocals.
    I see your point here, I fixed since 00:42:649 (2) - because they are inclined to follow the different rhythm which might confuse people, hope the current is better now
  2. 02:40:831 (1) - Remove? Really unfitting to me. done after reading the Hard's explanation one
  3. 03:03:921 (5) - Change this to a 1/1 slider? A couple reasons for this: For one, it follows the vocals pretty nicely. Second, (1) of the next combo is actually kinda hard to start on because of the long break between notes and starting on the upbeat. With this 1/1 slider, it will be easier to hit with good timing I think.
    yeah, for one, it follows nicely but I think 1/2 slider will follow more precisely ? I guess from hearing the vocal there
    for second, yes, it's hard to catch so I moved the next slider back 1/2 beat so it will start on the white tick which is more understandable
  4. Nice normal~

[Hard]
  1. 00:56:103 (3,4) - These should really be reversed in my opinion (as in, start with the slider then a circle after it). I suggest this because the stack kinda feels awkward w/ the vocals and you have a significant beat at 00:56:467 that gets ignored because of the slider.
    agree, fixed most of placements and rhythms as well
  2. 02:40:831 (1) - Just wanted to note that I would actually suggest keeping this spinner even though I suggested to remove it in the easy; mostly because you are actually about to follow up with it right after since it's a Hard and the timing of it is exact with the trumpet crescendo (volume increase).
    hehe , keep as you mentioned , I was about to look up this one after reading this point in the Normal immediately
  3. Nice hard~

[Insane]
  1. With this BPM and note density/style, I would really suggest using AR8 for this. this diff is quite jumpy so I prefer AR9 here.. (read really easier imo)
  2. Great~ :3 don't have anything to say xD

Nice mapset :D star~ goodluck!
Thank you for modding and star Makar \:D/
Low
Rechecking.

[Normal]
01:40:103 - to keep a consistent rhythm, you should add a note here with a clap and delete 01:40:467 (1).
02:20:285 (3) - add a whistle to the start of this slider; i'm pretty sure i can hear a similar sound in the music

[Hard]
00:57:376 (1,2) - why is this a jump? it doesn't feel right.
Topic Starter
Frostmourne

Jacob wrote:

Rechecking.

[Normal]
01:40:103 - to keep a consistent rhythm, you should add a note here with a clap and delete 01:40:467 (1).
02:20:285 (3) - add a whistle to the start of this slider; i'm pretty sure i can hear a similar sound in the music

[Hard]
00:57:376 (1,2) - why is this a jump? it doesn't feel right.
All done :) , Thank you for rechecking !
Low
bubbled. :)
Topic Starter
Frostmourne

Jacob wrote:

bubbled. :)
Thank you very much Jacob xD !!! yeahhh :)
lolcubes
[Normal]
AR4 should be used. AR5 in the lowest diff is really pushing it and AR4 fits best if you ask me anyway.
02:08:649 (3,1) - I would strongly suggest to make the slider point towards left and have the circle moved accordingly as well. If you leave them vertical like this, due to the nature of how sliders look the spacing might seem a bit silly. Like this: http://osu.ppy.sh/ss/681853
Just to bring some more clarity into the transition between the 2 combos.

What a shit mod. Don't kudo this please.
I'll rank afterwards.
Topic Starter
Frostmourne

lolcubes wrote:

[Normal]
AR4 should be used. AR5 in the lowest diff is really pushing it and AR4 fits best if you ask me anyway.
02:08:649 (3,1) - I would strongly suggest to make the slider point towards left and have the circle moved accordingly as well. If you leave them vertical like this, due to the nature of how sliders look the spacing might seem a bit silly. Like this: http://osu.ppy.sh/ss/681853
Just to bring some more clarity into the transition between the 2 combos.

What a shit mod. Don't kudo this please.
I'll rank afterwards.
I have thought about AR for half an hour and ok, seems AR4 would be appropriate, after some several tests, I feel it's not that cluttered(too much)
fixed for the AR :oops:

also the slider and note on that screenshot have been fixed accordingly =w=b (1.01 and 0.99 exactly hehe)


Thank you very much lolcubes :D !!!!

edit : btw, why AIMod shows audio-lead in and letter box conflicts with an Insane diff .___.
lolcubes

Frostmourne wrote:

edit : btw, why AIMod shows audio-lead in and letter box conflicts with an Insane diff .___.
Beats me.

Doesn't show here.

Ranked.
Topic Starter
Frostmourne

lolcubes wrote:

Frostmourne wrote:

edit : btw, why AIMod shows audio-lead in and letter box conflicts with an Insane diff .___.
Beats me.

Doesn't show here.

Ranked.
yay,, Thank you lolcubes :3 !!!!
Moway
grats!
ryota1212
ranked omedetou(congrats)~~~
hoLysoup
Congrats! :D!
Makar
grats!
Kyouren
gratz!!!! :) :) :) :)
P o M u T a
gratz :D
10nya
grats ^q^
Flask
>u<
Fumika
ไว lol, Grats !
Guy
gratz! :)
Mythiax
gratz! ;D
Natsu
Congratz Awesome map like always :D/
Zero__wind
oooh~~~ Effeciently~
HelloSCV
nice~
Aka
yeeeeey gratz <3333
alacat
grats frost :3/
Cyril Scarlet
(☉౪ ⊙)
rrtyui
congrats \XD/
Pokie
aaa congratulations! Frosty~ <3
Satellite
congratz~ frost~:3/
Chiasm
Nice map, Gratz Frostmourne^^
Low
congrats.
meiikyuu
grats (:
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