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BURTON - Shinonomegiku

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Topic Starter
10nya
@Arnold0 : thanks for the view but I won't change that part >u<;

updated~!
Andrea
~General~
  1. Please specify the kind of difficulty and don't add only the guest mapper name, it's confusing.
~Lally~
  1. Settings are too high for this kind of difficulty, try to reduce OD and HP by 1 tick at least.
  1. 01:57:558 (3,4,1) - Don't stack these notes together, they might be confusing to read for beginners since this is the easiest difficulty of the mapset, try to find a way to fix this.
  2. 02:00:225 (2,3,4) - Same here for the same reason as explained above, space them normally please.
  3. 02:24:891 (3) - Try to place this circle at the center with respacing the whole pattern, for a better ending.
~10nya~
  1. 00:29:225 (7,8,9) - Space them straight instead of curved? They don't look so good to me right now.
  2. 01:16:224 (4,5,6) - I don't like how you've spaced these notes together, they don't look so good and feels random. Try to make them like this.
  3. 01:40:891 (7) - New combo due to the new stanza and music change.
  4. 01:42:225 (1) - Remove this new combo from here afterwards then.
  5. 01:46:558 (5) - New combo due to the spacing change and also music change.
  6. 01:47:058 (8) - I can't hear this note at all, increase the volume a bit please.
  7. 02:20:891 (3) - This slider is touching the HP Bar, try to move it down a bit to fix this problem.
Good map ^^
Lally
No changes for me since i dont wanna reduce HP and OD because is a Normal not a Easy diff, stacks are not a big problem they are simple,and i don't wanna chenge the patten because i don't wanna have a obv finish in my diff like a circle in the middle i prefer to have something different how i said before in other mods :3 ty anyway <3
Topic Starter
10nya

Andrea wrote:

~General~
  1. Please specify the kind of difficulty and don't add only the guest mapper name, it's confusing.
    nah the star rating should be show what's the diff's difficulty :D and added on creator words too ovo;
~10nya~
  1. 00:29:225 (7,8,9) - Space them straight instead of curved? They don't look so good to me right now. ah ok!
  2. 01:16:224 (4,5,6) - I don't like how you've spaced these notes together, they don't look so good and feels random. Try to make them like this. ah fixed
  3. 01:40:891 (7) - New combo due to the new stanza and music change.
  4. 01:42:225 (1) - Remove this new combo from here afterwards then.
  5. 01:46:558 (5) - New combo due to the spacing change and also music change. all done
  6. 01:47:058 (8) - I can't hear this note at all, increase the volume a bit please. increased 10%
  7. 02:20:891 (3) - This slider is touching the HP Bar, try to move it down a bit to fix this problem. changed into circles anyway
Good map ^^
thanks for the mod Andrea~! updated :D
Alarido
From my Queue! Let's go...

Don't kudosu this post! I'll explain why:

Your map is so perfect *_* I took a time to check it at all and everything is in their right place: hitsounds, combos, patterns and so on. I can't tell you about your map but you should seriously call a MAT/BAT. They'll chcek it so they can point anything I can't catch this time... and they may Bubble this (:

GOOD LUCK 4 Rank \^^/ The song I liked too :) and both diffs play well --- see my replay here ---> http://www.mediafire.com/download.php?6q7wu60hrl4u0u5

Att.

P.S.: Probably some MAT/BAT or another people will ask you for adding +1 diff, but I think it's not necessary.
Lally

cFiszpan wrote:

P.S.: Probably some MAT/BAT or another people will ask you for adding +1 diff, but I think it's not necessary.
I don't think is necessary since the normal is very easy and adding a extra easy will be like to have 2 easy diffs and hard is really simple too, for this song i don't think more diffs are neded imo \:3\
popner
From my judge queue.

[10nya]
00:26:225 (1) - does this slider shape makes much sense? For me, I would rather like to see some blanket like this:
00:30:225 (1,2) - the blanket here looks not that good.. To make consistent of spacing, you can try to increase the spacing here. example:
00:34:225 (1,2,3,4) - suggestion on note arrangement: (I lowered the approach rate to make it clearer)
00:38:225 (1,3) - for same reason as 00:30:225 (1,2), it is better to make a stack here:
or
00:58:224 (1) - move to 232,320? So 00:58:891 (2) can fit 00:58:224 (1) better. If you apply this, you need to move 00:59:891 (3) too.
01:00:225 (4) - same as above.
01:05:224 (5,6,7,1) - make a diamond out of them?
01:18:225 (1) - the slider can be curved to fit head of 01:17:558 (6) better, like:
01:36:225 (4,5,1,2,3) - really weird flow. My suggestion is, first make a diamond for 01:34:225 (1,2,3,4):
Then make a direction change to start new flow on 01:36:891 (1):
Thus the movement between 01:36:891 (1,2,3) is straight.
Code for this part (only 01:36:225 (4,5,1) need to be changed)
272,48,96225,2,0,P|228:60|172:52,1,85,8|8,0:0|0:0,0:0:0:0:
144,40,96725,1,8,0:0:0:0:
108,12,96891,6,0,L|112:192,1,170,4|8,0:0|0:0,0:0:0:0:
02:06:891 (2,3,4,5,6) - inconsistent spacing.
02:24:891 (5) - moving the note to right side provide a better flow:

[Lally]
00:34:891 (1) - make same bending as 00:32:891 (4)?
00:44:891 (4,5,1,2,3,4,1,2) - pattern suggestion on this section:
^ If you consider this seriously you will know how to improved the diff. Now I just see too much random stuffs(or moving in small rounds) in the flow and the diff still have rooms to get improved.

Call me back later.
Topic Starter
10nya

popner wrote:

From my judge queue.

[10nya]
00:26:225 (1) - does this slider shape makes much sense? For me, I would rather like to see some blanket like this:
done
00:30:225 (1,2) - the blanket here looks not that good.. To make consistent of spacing, you can try to increase the spacing here. example:
somehow fixed
00:34:225 (1,2,3,4) - suggestion on note arrangement: (I lowered the approach rate to make it clearer)
fixed
00:38:225 (1,3) - for same reason as 00:30:225 (1,2), it is better to make a stack here:
or
did the 2nd one :D
00:58:224 (1) - move to 232,320? So 00:58:891 (2) can fit 00:58:224 (1) better. If you apply this, you need to move 00:59:891 (3) too.
01:00:225 (4) - same as above. 1grid to left done
01:05:224 (5,6,7,1) - make a diamond out of them? changed pattern
01:18:225 (1) - the slider can be curved to fit head of 01:17:558 (6) better, like:
done~
01:36:225 (4,5,1,2,3) - really weird flow. My suggestion is, first make a diamond for 01:34:225 (1,2,3,4):
Then make a direction change to start new flow on 01:36:891 (1):
Thus the movement between 01:36:891 (1,2,3) is straight.
Code for this part (only 01:36:225 (4,5,1) need to be changed)
272,48,96225,2,0,P|228:60|172:52,1,85,8|8,0:0|0:0,0:0:0:0:
144,40,96725,1,8,0:0:0:0:
108,12,96891,6,0,L|112:192,1,170,4|8,0:0|0:0,0:0:0:0:
thanks you :D
02:06:891 (2,3,4,5,6) - inconsistent spacing. fixed into 1.66 ds
02:24:891 (5) - moving the note to right side provide a better flow:
ctrl+h -ed :D

^ If you consider this seriously you will know how to improved the diff. Now I just see too much random stuffs(or moving in small rounds) in the flow and the diff still have rooms to get improved.

Call me back later.
thanks popner >w<
Lally

popner wrote:

From my judge queue.

[Lally]
00:34:891 (1) - make same bending as 00:32:891 (4)? kay
00:44:891 (4,5,1,2,3,4,1,2) - pattern suggestion on this section:
^ If you consider this seriously you will know how to improved the diff. Now I just see too much random stuffs(or moving in small rounds) in the flow and the diff still have rooms to get improved.
i prefer here to follow my flow style: slider 00:44:891 (4,5) - are to traight for my opinion i wanna have softer form and same about the form that you give to 00:47:558 (2,3,4) - i prefer to have softer forms how i did in all the map and not create a straight flow here
fixed some sliders by my own \:3/ ty for modding

le fix o3o
osu file format v12

[General]
AudioFilename: CD 1 06 Shinonomegiku.mp3
AudioLeadIn: 0
PreviewTime: 86225
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Shinonomegiku
TitleUnicode:東雲菊
Artist:BURTON
ArtistUnicode:BURTON
Creator:- t e n n y a -
Version:Lally
Source:Mashiro-iro Symphony -Love is pure white-
Tags:palette Lally original soundtrack ost visual novel eroge
BeatmapID:226861
BeatmapSetID:79207

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:4
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BGi.jpg",1,1
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
225,666.666666666667,3,2,1,50,1,0
86225,666.666666666667,4,2,1,50,1,0
97391,-100,4,2,2,50,0,0
97725,-100,4,2,1,50,0,0
107558,-100,4,2,1,50,0,1
118725,-100,4,2,2,50,0,1
119058,-100,4,2,1,50,0,1
121391,-100,4,2,2,50,0,1
121725,-100,4,2,1,50,0,1
134225,-100,4,2,1,50,0,0
134725,-100,4,2,2,50,0,0
135058,-100,4,2,1,50,0,0
136058,-100,4,2,2,50,0,0
136391,-100,4,2,1,50,0,0
145891,-100,4,2,1,40,0,0
146891,-100,4,2,1,30,0,0
148225,-100,4,2,1,20,0,0
148891,-100,4,2,1,10,0,0


[Colours]
Combo1 : 209,224,148
Combo2 : 241,174,249
Combo3 : 180,129,248

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Topic Starter
10nya
updated also added some tags :D
waiting for a few mods I'm not very confident with my diff orz;;;;
Tari
This map is already pretty good , some minor changes are possible though.

[General]

  1. Your background isn't properly centered, please go to file -> and open the .osu notepad and then copy and paste this code into your Events section in .osu file in notepad so you can fix this.

    [Events]
    //Background and Video events
    0,0,"BGi.jpg",0,0
    //Break Periods
    //Storyboard Layer 0 (Background)
    //Storyboard Layer 1 (Fail)
    //Storyboard Layer 2 (Pass)
    //Storyboard Layer 3 (Foreground)
    //Storyboard Sound Samples
    //Background Colour Transformations
    3,100,163,162,255

    Please do this across all diffs
  2. You should add t_e_n_n_y_a and tennya to tags I don't think people will be able to search your names with that kind of lettering, doing this will make it easier and more searchable.
[Lally]

  1. 00:28:891 (3) - Add a whistle to the start? goes well with the harp sound o3o
  2. 00:35:891 (2) - This part has so many silent and quiet beats , I think notes on red ticks feel unfitting for such parts , You should just remove it and add more complex rhythms or more beats on more strong points of the music
  3. 00:49:558 (1,2) - Please find a more fitting way to do this , the two notes don't exactly follow the beats in the song as initially intended , yet those two notes can be "isolated" by making this whole thing a separate combo altogether.
  4. 00:51:558 (3) - Symmetry patterns and patterns changes in generally should be a different combo , thus adding a new combo here would be a good idea (New symmetry pattern from previous) oh I almost forget , its similar to combo's like these 01:02:891 (1) -
  5. 01:11:558 (2) - Since this is a strong instrumental point , adding a whistle to the end of the slider is best , the following hitsounds changes should be only applied if you apply this one
  6. 01:13:558 (4) - Same as above, to the end of slider
  7. 01:15:558 (2) - ^
  8. 01:18:225 (1) - ^ you can possible switch back and forth from these.
  9. 01:26:225 (1) - I'd rather you just reverse this to make the rhythm more simply , this is the easiest diff in the mapset , so doing so will not hurt the map and spread much :<
  10. 01:39:891 - Yeah , note feels really good here , or did you want a break from adding notes to red ticks because it seems to fit pretty well with the flow if you add the note here
  11. 01:50:558 - Ahhh , only do this if you change the above suggestion.
  12. 02:02:891 (1) - Yet when there places you can actually put notes in the red ticks and they fit really good with the beats you don't do so :<
  13. 02:17:558 (1,2,3,4,1,2) - Add at least one whistle in this part :)
[10nya]

  1. 00:33:558 (6) - Rhythm can be better in this , but seriously , your missing a beat on the blue tick , and the slider velocity change doesn't really help with that ( It makes flow worst tbh)
  2. 00:36:891 (6) - This really needs to be centered in the middle in order for this to be fully symmetrical , if you want more specification than move it to x:256 y:60
  3. 00:39:558 (3) - I'd rather you not stack notes like this , It makes the map much more easier than it already is , here a position you can put the note : http://puu.sh/2z3Gf (x:108 y:292)
  4. 01:13:558 (7) - If you do the above , It highly recommended you do this as well
  5. 00:44:224 (3) - I'd suggest you start this slider at the blue tick and add a note at this slider's current position , it'll fit with the vibrating notes and beats better ,
  6. 00:47:224 (2) - The jump to the next note should be increased slightly , maybe 1.70~1.80 DS would work nice? current position seems very tiny of a jump unlike the previous jump you made in the map here : 00:37:225 (7) -
  7. 01:03:224 (2) - Would be better to just change position of this , the previous slider note is already shaped so that some note can possibly blanket it , Here a visual of what I mean : http://puu.sh/2z3SY
  8. 01:24:558 (4,5) - Try this : http://puu.sh/2z3Wu It seems to flow just slightly better than your previous placement
  9. 01:41:891 (2) - As already explained above , Making a jump here feels really good and if you did the about position change ( I mean this one : 01:03:224 (2) -) Then you should really do this , Here another visual : http://puu.sh/2z41V
  10. 01:46:558 (1,2,3,4,5,6,1) - Again , this should be symmetrical as well , its already close to being so , making it symmetrical won't affect much , but it will polish this diff more
  11. 02:07:891 (4,5,6,7,8) - Err , something feels really strange here , but I can't exactly put my finger on the issue , this seems to fit the drums of the music really well btw
  12. 02:15:891 (4) - I'd agree whistles sound nice here :<
  13. 02:18:225 (4) - Do this only if you do the above,
  14. 02:24:558 (4,5) - Yeah , I guess this doesn't need to be symmetry , Seems to be abuse (but its fine if you do make it symmetrical)
Nice Job <3

Good Luck on this!
Topic Starter
10nya

Tari wrote:

This map is already pretty good , some minor changes are possible though.

[General]

  1. Your background isn't properly centered, please go to file -> and open the .osu notepad and then copy and paste this code into your Events section in .osu file in notepad so you can fix this.

    [Events]
    //Background and Video events
    0,0,"BGi.jpg",0,0
    //Break Periods
    //Storyboard Layer 0 (Background)
    //Storyboard Layer 1 (Fail)
    //Storyboard Layer 2 (Pass)
    //Storyboard Layer 3 (Foreground)
    //Storyboard Sound Samples
    //Background Colour Transformations
    3,100,163,162,255

    Please do this across all diffs done ^q^
  2. You should add t_e_n_n_y_a and tennya to tags I don't think people will be able to search your names with that kind of lettering, doing this will make it easier and more searchable. no need to wrote my own username on my own map right? =v= let's see other people thinks~
[10nya]

  1. 00:33:558 (6) - Rhythm can be better in this , but seriously , your missing a beat on the blue tick , and the slider velocity change doesn't really help with that ( It makes flow worst tbh) i'll keep current
  2. 00:36:891 (6) - This really needs to be centered in the middle in order for this to be fully symmetrical , if you want more specification than move it to x:256 y:60 done
  3. 00:39:558 (3) - I'd rather you not stack notes like this , It makes the map much more easier than it already is , here a position you can put the note : http://puu.sh/2z3Gf (x:108 y:292) done
  4. 01:13:558 (7) - If you do the above , It highly recommended you do this as well i'll keep current
  5. 00:44:224 (3) - I'd suggest you start this slider at the blue tick and add a note at this slider's current position , it'll fit with the vibrating notes and beats better , i want to make this part relaxing orz
  6. 00:47:224 (2) - The jump to the next note should be increased slightly , maybe 1.70~1.80 DS would work nice? current position seems very tiny of a jump unlike the previous jump you made in the map here : 00:37:225 (7) - unstacked
  7. 01:03:224 (2) - Would be better to just change position of this , the previous slider note is already shaped so that some note can possibly blanket it , Here a visual of what I mean : http://puu.sh/2z3SY great idea~!
  8. 01:24:558 (4,5) - Try this : http://puu.sh/2z3Wu It seems to flow just slightly better than your previous placement ah ok
  9. 01:41:891 (2) - As already explained above , Making a jump here feels really good and if you did the about position change ( I mean this one : 01:03:224 (2) -) Then you should really do this , Here another visual : http://puu.sh/2z41V keep current, this part has a flow :D
  10. 01:46:558 (1,2,3,4,5,6,1) - Again , this should be symmetrical as well , its already close to being so , making it symmetrical won't affect much , but it will polish this diff more current one is symmetric tough :D
  11. 02:07:891 (4,5,6,7,8) - Err , something feels really strange here , but I can't exactly put my finger on the issue , this seems to fit the drums of the music really well btw those circles fit the music :3
  12. 02:15:891 (4) - I'd agree whistles sound nice here :< i don't want whistle at these part :3 it not fit imo ><
  13. 02:18:225 (4) - Do this only if you do the above, ^
  14. 02:24:558 (4,5) - Yeah , I guess this doesn't need to be symmetry , Seems to be abuse (but its fine if you do make it symmetrical) somehow fixed
Nice Job <3

Good Luck on this!
thank you for the mod :) <3
Lally

- t e n n y a - wrote:

Tari wrote:

[General]

  1. You should add t_e_n_n_y_a and tennya to tags I don't think people will be able to search your names with that kind of lettering, doing this will make it easier and more searchable. no need to wrote my own username on my own map right? =v= let's see other people thinks~

    since is the mapper name is not neded to be in tags imo

  1. 00:28:891 (3) - Add a whistle to the start? goes well with the harp sound o3o it don't follow my hitsound pattern
  2. 00:35:891 (2) - This part has so many silent and quiet beats , I think notes on red ticks feel unfitting for such parts , You should just remove it and add more complex rhythms or more beats on more strong points of the music i prefer to keep it
  3. 00:49:558 (1,2) - Please find a more fitting way to do this , the two notes don't exactly follow the beats in the song as initially intended , yet those two notes can be "isolated" by making this whole thing a separate combo altogether. i prefer to use s simple way as adding circles here
  4. 00:51:558 (3) - Symmetry patterns and patterns changes in generally should be a different combo , thus adding a new combo here would be a good idea (New symmetry pattern from previous) oh I almost forget , its similar to combo's like these 01:02:891 (1) - i don't think a new combo is missing there i follow a bit the music change with my combos and there i think is not neded to add one.
  5. 01:11:558 (2) - Since this is a strong instrumental point , adding a whistle to the end of the slider is best , the following hitsounds changes should be only applied if you apply this one >.< i don't like it so much here
  6. 01:13:558 (4) - Same as above, to the end of slider-^
  7. 01:15:558 (2) - ^ -^
  8. 01:18:225 (1) - ^ you can possible switch back and forth from these.-^
  9. 01:26:225 (1) - I'd rather you just reverse this to make the rhythm more simply , this is the easiest diff in the mapset , so doing so will not hurt the map and spread much :< i don't think is neded here o.o
  10. 01:39:891 - Yeah , note feels really good here , or did you want a break from adding notes to red ticks because it seems to fit pretty well with the flow if you add the note here i wanna keep it simpler here
  11. 01:50:558 - Ahhh , only do this if you change the above suggestion. same about here
  12. 02:02:891 (1) - Yet when there places you can actually put notes in the red ticks and they fit really good with the beats you don't do so :< i prefer to have simpler rhythm here don't wanna mahe it harder
  13. 02:17:558 (1,2,3,4,1,2) - Add at least one whistle in this part :)i don't think they fit in this part >.<
sorry for refusing everything but the hitsound change imo are not neded and in some part i don't wanna make rhythm harder >u<
Gloria Guard
Hi - t e n n y a - (:3 」_)=3

From In-game PM :)

Sorry.. i'm late modding this map here.. ._.


[General]

Fine


[Lally's Normal]

00:32:225 (2,3,4) hmm.. i think this beat awkward... your change this beat? -> http://puu.sh/2B2NA
01:13:558 (3,4) hmm.. this is pattern shape blanket here
01:20:225 (3,4) My personal opinion, This beat in front of 01:18:225 (1,2) to be the same as that about?. http://puu.sh/2B2St
I think it should be the same.
01:33:225 (3) I think moving this slider 01:33:891 Sound can be heard here and here move the tempo can be better ..
01:53:891 add note? In this section, you will hear a sound.
02:02:891 (1) hmm.. Are willing to change your beats differently? I think it is awkward beat.
-> http://puu.sh/2B322 change?
02:19:891 (3) remove 1/2 slider.. this beat really awkward... and 02:20:225 add note
02:25:225 (1) This is spin move 02:25:058 here


[10nya]

00:22:992 (1,2,3) hmm... 2 note move x:256 y:64 and this pattern change please -> http://puu.sh/2B387
00:26:891 (1,2,3) I think this pattern blanket please -> http://puu.sh/2B39L
00:39:891 (2,3,4,5,6) hmm... i think this pattern really awkward... really change please -> http://puu.sh/2B3cr
01:30:558 (3,4,5,6) hmm.. I think this is pattern shape here -> http://puu.sh/2B3ig < this recommend
01:55:891 (4,1,2) This change to the smooth flow -> http://puu.sh/2B3kN



Really nice song ;w;
i'm really like song !! GO GO Rank !!!
Topic Starter
10nya

Gloria Guard wrote:

Hi - t e n n y a - (:3 」_)=3

From In-game PM :)

Sorry.. i'm late modding this map here.. ._.

not a big problem~ thanks for modding <3

[General]

Fine



[10nya]

00:22:992 (1,2,3) hmm... 2 note move x:256 y:64 and this pattern change please -> http://puu.sh/2B387 ok
00:26:891 (1,2,3) I think this pattern blanket please -> http://puu.sh/2B39L stacked
00:39:891 (2,3,4,5,6) hmm... i think this pattern really awkward... really change please -> http://puu.sh/2B3cr i heard sound at 00:40:558 so no change >_<
01:30:558 (3,4,5,6) hmm.. I think this is pattern shape here -> http://puu.sh/2B3ig < this recommend yeah i feel awkward here too, changed
01:55:891 (4,1,2) This change to the smooth flow -> http://puu.sh/2B3kN



Really nice song ;w;
i'm really like song !! GO GO Rank !!!
thanks for the mod <3
Lally

Gloria Guard wrote:

[Lally's Normal]

00:32:225 (2,3,4) hmm.. i think this beat awkward... your change this beat? -> http://puu.sh/2B2NA i follow the piano in this part so no changes here
01:13:558 (3,4) hmm.. this is pattern shape blanket here it was not supposed to be a blanket there but if you can see is a blanket between 01:13:558 (2,4) -
01:20:225 (3,4) My personal opinion, This beat in front of 01:18:225 (1,2) to be the same as that about?. http://puu.sh/2B2St
I think it should be the same.from 01:18:225 (1) - i follow the fioline so if you listen good you will that at every violin change i start a slider
01:33:225 (3) I think moving this slider 01:33:891 Sound can be heard here and here move the tempo can be better .. i agree here
01:53:891 add note? In this section, you will hear a sound. yap i can hear thet there is bass sound but atm unsure of adding or not because it will make the patten more harder :/
02:02:891 (1) hmm.. Are willing to change your beats differently? I think it is awkward beat.
-> http://puu.sh/2B322 change? changed a bit here
02:19:891 (3) remove 1/2 slider.. this beat really awkward... and 02:20:225 add note i prefer to having a slider here
02:25:225 (1) This is spin move 02:25:058 here no since is a easier diff and it will be to difficulto for beginners to catch all the spinn good after the circle, even if the spinner is long

Ty for modding :)

le fix :3
osu file format v12

[General]
AudioFilename: CD 1 06 Shinonomegiku.mp3
AudioLeadIn: 0
PreviewTime: 86225
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Shinonomegiku
TitleUnicode:東雲菊
Artist:BURTON
ArtistUnicode:BURTON
Creator:- t e n n y a -
Version:Lally
Source:Mashiro-iro Symphony -Love is pure white-
Tags:palette Lally original soundtrack ost visual novel eroge ましろ色シンフォニー mashifoni
BeatmapID:226861
BeatmapSetID:79207

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:4
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BGi.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
225,666.666666666667,3,2,1,50,1,0
86225,666.666666666667,4,2,1,50,1,0
97391,-100,4,2,2,50,0,0
97725,-100,4,2,1,50,0,0
107558,-100,4,2,1,50,0,1
118725,-100,4,2,2,50,0,1
119058,-100,4,2,1,50,0,1
121391,-100,4,2,2,50,0,1
121725,-100,4,2,1,50,0,1
134225,-100,4,2,1,50,0,0
134725,-100,4,2,2,50,0,0
135058,-100,4,2,1,50,0,0
136058,-100,4,2,2,50,0,0
136391,-100,4,2,1,50,0,0
145891,-100,4,2,1,40,0,0
146891,-100,4,2,1,30,0,0
148225,-100,4,2,1,20,0,0
148891,-100,4,2,1,10,0,0


[Colours]
Combo1 : 209,224,148
Combo2 : 241,174,249
Combo3 : 180,129,248

[HitObjects]
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Topic Starter
10nya
updated, also added clap on 01:33:558 at lally onechan's diff xD sorry for the change but i think you forgot clap there owo;
Konei
Hey hey.


[General]

  1. I don't understand the purpose of the KIAI on 01:47:558 - . In my opinion, a KIAI flash is enough to emphasize the soft music.

[Lally]

  1. 00:58:224 (1) - Flows a bit unclean and could be working better as a neat blanket for 3, so basically draw this more to the right.
  2. 01:07:558 (3) - Missing a whistle on the end to keep consistency.
  3. 01:08:891 (4) - Looks strange, moving the wave point a bit back and curving it more would give a more pleasing look.
  4. 01:13:558 (4) - Try to make this blanketing 3, in the moment this looks a bit random.
  5. 01:11:558 (2) - Missing a whistle on the end, since this is a downbeat.
  6. 01:15:558 (2) - Same as above here.
  7. 01:18:225 (1) - And on the start here.
  8. 01:20:225 (3) - And here.
  9. Well, I quite don't understand why your whistle pattern dissapears all of the sudden, in the earlier part you had them on the downbeats and now there is nothing, which doesn't only make it weird but sounding empty. Look at your whistle pattern and consider to add them on the downbeats accordingly.
  10. 01:57:891 (4) - Adding a clap will follow the drums, you should add it.
  11. 02:08:225 (1) - Removing NC here and adding it on 2 instead will look much more pleasing, since the heavy beat start there.
  12. 02:23:558 (2) - Looks very random while you could actually just move it a bit up to make it a somewhat blanket.

[10nya]

  1. 00:27:558 (3) - Really not exactlly stacked, fix it please my disabling grid snap.
  2. 00:28:891 (6) - You could change this to a 1/8 kick Slider with 2 repeats to follow the piano better.
  3. 00:29:391 (7) - This note can be removed, since it doesnt support anything, so if you do a kick Slider, you'll have a big enough break.
  4. 01:00:892 (5) - Consider to add a whistle on the start as you did on 2, sounds nice and would be more consistent.
  5. 02:06:891 (2) - Could you make a neater blanket to 4 with this?
  6. 02:15:558 (3) - Flows a bit dull, try to move it more up so the cursor makes a zic zac movement, if you see what I mean.
  7. 02:24:891 (5) - Hmm, firstly an NC to emphasize the end and then I'd like this jump to be smoother like upgoing, look below to see an example.


Calm calm map.

Good work, although I think flow on Lally's diff can be improved, also the end of her diff sounds empty due to that whistle thingy.

Well done, good luck c:
Topic Starter
10nya

Konei wrote:

Hey hey. thanks for accepting Konei! ^q^


[General]

  1. I don't understand the purpose of the KIAI on 01:47:558 - . In my opinion, a KIAI flash is enough to emphasize the soft music.
    :arrow: it's ok I suppose, the music changed there >_< I'll see other opinions about kiai part here
[10nya]

  1. 00:27:558 (3) - Really not exactlly stacked, fix it please my disabling grid snap.
    :arrow: ok
  2. 00:28:891 (6) - You could change this to a 1/8 kick Slider with 2 repeats to follow the piano better.
    :arrow: no, I want to keep this part calm and it fit the piano sound I suppose o.o
  3. 00:29:391 (7) - This note can be removed, since it doesnt support anything, so if you do a kick Slider, you'll have a big enough break.
    :arrow: the music continue here, I suppose I heard bass at here :D
  4. 01:00:892 (5) - Consider to add a whistle on the start as you did on 2, sounds nice and would be more consistent.
    :arrow: the pitch doesn't high at here so I don't add whistle here. while pitch at 2's is more high so I used whistle there :3
  5. 02:06:891 (2) - Could you make a neater blanket to 4 with this?
    :arrow: ah ok~
  6. 02:15:558 (3) - Flows a bit dull, try to move it more up so the cursor makes a zic zac movement, if you see what I mean.
    :arrow: hmm somehow changed
  7. 02:24:891 (5) - Hmm, firstly an NC to emphasize the end and then I'd like this jump to be smoother like upgoing, look below to see an example.

    :arrow: ok!


Calm calm map.

Good work, although I think flow on Lally's diff can be improved, also the end of her diff sounds empty due to that whistle thingy.

Well done, good luck c:

thanks for modding :3
Lally

Konei wrote:

[Lally]

  1. 00:58:224 (1) - Flows a bit unclean and could be working better as a neat blanket for 3, so basically draw this more to the right. :arrow: what is so wrong with this blanket http://puu.sh/2K7kX.jpg ? ò.ò
  2. 01:07:558 (3) - Missing a whistle on the end to keep consistency. :arrow: yap true fixed
  3. 01:08:891 (4) - Looks strange, moving the wave point a bit back and curving it more would give a more pleasing look. :arrow: yo ok
  4. 01:13:558 (4) - Try to make this blanketing 3, in the moment this looks a bit random. :arrow: how i explained in other mods tha mentioned it 01:11:558 (2,4)makes a blanket not (2,3) :V
  5. 01:11:558 (2) - Missing a whistle on the end, since this is a downbeat. :arrow: not here, from here i start a another hitsund pattern because they sound so bad here the reason why i did this is because music start to change and whistle seems a bit wrongplaced imo
  6. 01:15:558 (2) - Same as above here.
  7. 01:18:225 (1) - And on the start here.
  8. 01:20:225 (3) - And here.
  9. Well, I quite don't understand why your whistle pattern dissapears all of the sudden, in the earlier part you had them on the downbeats and now there is nothing, which doesn't only make it weird but sounding empty. Look at your whistle pattern and consider to add them on the downbeats accordingly. :arrow: already explainded look up ^ o3o
  10. 01:57:891 (4) - Adding a clap will follow the drums, you should add it. :arrow: i like it added
  11. 02:08:225 (1) - Removing NC here and adding it on 2 instead will look much more pleasing, since the heavy beat start there. :arrow: i prefer to keep it how it is
  12. 02:23:558 (2) - Looks very random while you could actually just move it a bit up to make it a somewhat blanket. :arrow: fixed
ty for modding

fixed ver
osu file format v12

[General]
AudioFilename: CD 1 06 Shinonomegiku.mp3
AudioLeadIn: 0
PreviewTime: 86225
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
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[Editor]
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GridSize: 4

[Metadata]
Title:Shinonomegiku
TitleUnicode:東雲菊
Artist:BURTON
ArtistUnicode:BURTON
Creator:- t e n n y a -
Version:Lally
Source:Mashiro-iro Symphony -Love is pure white-
Tags:palette Lally original soundtrack ost visual novel eroge ましろ色シンフォニー mashifoni
BeatmapID:226861
BeatmapSetID:79207

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:4
SliderMultiplier:1.2
SliderTickRate:1

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Topic Starter
10nya
updated! :)
Setsurei
Hi

just a few suggestions - you may not change them
for the flow of sliders, because timing & circle placements are flawless!
I can't find anything wrong there. nice :D

[Lally]

00:55:558 (2) - center point, move up 2 squares (the slider is too curve - idk what should I name this)
01:26:225 (1) - center point, move down 1-2 squares (depends which style you prefer)
01:52:891 (2) - tail point, move up 3 squares
02:03:558 (2) - tail point, move down 3 squares

[10nya]
00:22:225 (1) - a bit curve? if you change this, you might need to move the slider a bit to the right (so it will snap distance with this 00:23:225 (2) -)
00:51:558 (3) - center point, curve a bit too (center point move up, and a bit to the left)
01:42:225 (3) - center point, move up 3 squares
01:44:891 (1) - center point, move down 2 squares, left 3 squares
01:48:891 (3) - center point, move down 3 squares
01:51:225 (2) - tail point, move left 2 squares
01:51:891 (3) - head point, move down 2 squares
02:04:558 (3) - tail point, move right 1-2 squares
02:06:891 (2) - tail point, move up 2 squares


request M4M for this or this map,
you may choose
thank you :D
Hinsvar
Umm, mod here.

>General
  1. Actually, according to the song, the BPM is 45... I'm still not too sure about that though.
>Lally
  1. ...TBH, I'm confused about how you place NCs at the beginning. Make them consistent?
  2. Not sure if only using the mapper's name on a diff is okay, especially since this is the easier diff. Just use "Lally's Normal", I guess?
  3. 00:22:225 - Add a whistle here to complement the finish? Whistle + finish follows the instrument more accurately here, IMO.
>10nya
  1. I'd prefer to simply use Hard here and will only use my name (or anything related to the song) for an Insane/Extra difficulty, but since this is the harder diff on this 2-diff mapset, I'll let it pass.
  2. 00:22:225 - Same as Lally's diff: Add a whistle here?
  3. 00:28:225 - Remove the whistle here and add one at 00:28:558 to emphasize the instrument there? Feels better that way.
...Yeah, sorry for this short mod. I'm more on the fixing department and not improvement, and I don't find anything big enough here, so that's it I think :P

Good luck on the way 8-)
Lally

Setsurei wrote:

[Lally]

00:55:558 (2) - center point, move up 2 squares (the slider is too curve - idk what should I name this) moved just one
01:26:225 (1) - center point, move down 1-2 squares (depends which style you prefer) is not really neded here it will ruin the spacing
01:52:891 (2) - tail point, move up 3 squaressame^
02:03:558 (2) - tail point, move down 3 squares it will ruin the blanket :O

Hinsvar wrote:

Umm, mod here.

>Lally
  1. ...TBH, I'm confused about how you place NCs at the beginning. Make them consistent? actualy i don't see any problems withthey o3o if you can be more specific maybe
  2. Not sure if only using the mapper's name on a diff is okay, especially since this is the easier diff. Just use "Lally's Normal", I guess?About this,the actual diffs names is not really a problem if you look at : http://osu.ppy.sh/s/80617 this mapset (ranked) we used just our names as diff same about : http://osu.ppy.sh/s/74624 (ranked) and don't remember where else atm. This is totaly not a problem so we can keep it like it is now :V
  3. 00:22:225 - Add a whistle here to complement the finish? Whistle + finish follows the instrument more accurately here, IMO. uh o3o ok approved
my fixes o3o
osu file format v12

[General]
AudioFilename: CD 1 06 Shinonomegiku.mp3
AudioLeadIn: 0
PreviewTime: 86225
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Shinonomegiku
TitleUnicode:東雲菊
Artist:BURTON
ArtistUnicode:BURTON
Creator:- t e n n y a -
Version:Lally
Source:Mashiro-iro Symphony -Love is pure white-
Tags:palette Lally original soundtrack ost visual novel eroge ましろ色シンフォニー mashifoni
BeatmapID:226861
BeatmapSetID:79207

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:4
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BGi.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
225,666.666666666667,3,2,1,50,1,0
86225,666.666666666667,4,2,1,50,1,0
97391,-100,4,2,2,50,0,0
97725,-100,4,2,1,50,0,0
107558,-100,4,2,1,50,0,1
118725,-100,4,2,2,50,0,1
119058,-100,4,2,1,50,0,1
121391,-100,4,2,2,50,0,1
121725,-100,4,2,1,50,0,1
134225,-100,4,2,1,50,0,0
134725,-100,4,2,2,50,0,0
135058,-100,4,2,1,50,0,0
136058,-100,4,2,2,50,0,0
136391,-100,4,2,1,50,0,0
145891,-100,4,2,1,40,0,0
146891,-100,4,2,1,30,0,0
148225,-100,4,2,1,20,0,0
148891,-100,4,2,1,10,0,0


[Colours]
Combo1 : 209,224,148
Combo2 : 241,174,249
Combo3 : 180,129,248

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105,180,72891,1,0,0:0:0:0:
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80,340,75558,2,0,P|44:336|24:256,1,120,8|0,0:0|0:0,0:0:0:0:
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Ty for modding C:
Topic Starter
10nya
all has been applied thanks, updated! :)
waiting for few mod then call popner back o3o;;;;;
HabiHolic
Hello~ From #Modreqs
M4M~~
[Lally]

00:31:225 - Add Note
00:59:558 (2) - Hmm... 00:58:225 (1) - What about the slider to copy and reverse?
01:09:558 (5) - his also 01:08:891 (4) - similarly like this.
01:18:225 (1) - Add a finish head
02:12:891 (2) - 02:11:558 (1) - With similar to reverse this.


[10nya]
01:31:558 (1) - Spacing?
01:55:225 (4) - Try This?


02:03:558 (1) - Finish?

Good Luck~
Topic Starter
10nya
all fixd except last, thanks!
scanter
Hi Lally & 10nya ~

Lally

  1. 00:48:224 (4) - Add clap on slider's end
  2. 00:53:558 (5) - Change 1/2 repeat slider. I think, this is suitable about sounds well. http://osu.ppy.sh/ss/758718
  3. 02:19:891 (3) - maybe Easy players might confuse this. I recommend change to put circle 1 02:20:225 this point.
  4. 02:24:891 (3) - NC. sound was changed.
  5. 02:28:891 - A little big volume. I recommend set to 5%

10nya

  1. 00:27:558 (3) - Add clap on slider's first.
  2. 00:28:225 (4) - Add whistle.
  3. 00:51:558 (3,4) - How about this? players might confuse stack on number 4. http://osu.ppy.sh/ss/758854
  4. 02:12:891 (3,4) - Try to move better place. How about this? http://osu.ppy.sh/ss/758849
    This is code.
    SPOILER
    224,128,132891,2,0,P|300:108|370:157,1,170,2|8,0:1|0:0,0:0:0:0:
    288,200,133891,1,2,0:1:0:0:
  5. 02:18:891 (5,6,1) - Jump is not suitable this sound. how about reduce it? like x1.1
That's all xD maybe this map is ready for bubble ~
Topic Starter
10nya

scanter wrote:

Hi Lally & 10nya ~
hi :)

10nya

  1. 00:27:558 (3) - Add clap on slider's first. wtf lol how can i forget this
  2. 00:28:225 (4) - Add whistle. ah ok
  3. 00:51:558 (3,4) - How about this? players might confuse stack on number 4. http://osu.ppy.sh/ss/758854 nah I don't want to make jump here, it wont fit imo x.x
  4. 02:12:891 (3,4) - Try to move better place. How about this? http://osu.ppy.sh/ss/758849
    This is code.
    SPOILER
    224,128,132891,2,0,P|300:108|370:157,1,170,2|8,0:1|0:0,0:0:0:0:
    288,200,133891,1,2,0:1:0:0:
    great, thanks!
  5. 02:18:891 (5,6,1) - Jump is not suitable this sound. how about reduce it? like x1.1 hmm somehow changed
That's all xD maybe this map is ready for bubble ~
thanks for modding :)
Lally

scanter wrote:

Hi Lally & 10nya ~
hi o3o

Lally

  1. 00:48:224 (4) - Add clap on slider's end it will ruin a bit with the next hitsound
  2. 00:53:558 (5) - Change 1/2 repeat slider. I think, this is suitable about sounds well. http://osu.ppy.sh/ss/758718 i prefer to keep my symmetrie here
  3. 02:19:891 (3) - maybe Easy players might confuse this. I recommend change to put circle 1 02:20:225 this point. is enought time to see this slider and i used in other of mymaps this king of patter so i don't see a problem here o3o
  4. 02:24:891 (3) - NC. sound was changed.this will be just an extra NC and imo is not neded
  5. 02:28:891 - A little big volume. I recommend set to 5% here is a whistle this is because of 10% volume here o3o
That's all xD maybe this map is ready for bubble ~ i think that too o3o
(/ w \ ) ty for modding
popner
Bubbled!
Lally
waaaah \o3o/ yay
Kawayi Rika
Beautiful song and nothing to say ~

Here you go <3


Lally
\OAO/ yay tennya-chan
Flanster
RANKED! <animu banner>

Congrats :P
[Epicz]
congratz
Natsu
congratz :D
Andrea

Lolicore Flandre wrote:

RANKED! <animu banner>

Congrats :P
I see what you did there :D

Congrats :3
Nichiyouki
Congrats tennya :3
Verlaren
Congrats~
alacat
omedeto baka tennya chan :)
Zero__wind
ooooo~congratz~
moe miu~
Oyatsu
Congratz!! I'm late
Topic Starter
10nya
OH MY GOD THANK YOU ASDF_(┐「ε:)_
and also Thank you all for the support! <3
jesse7419
Congrats :3
Quilt
omedetou~
Satellite
congratz~~
Yasora
selamat ^^
scanter
gratz \o/
cRyo[iceeicee]
Mashiro-iro !
Grats :>

Topic Starter
10nya
Thnx everyone~! <3

cRyo[iceeicee] wrote:

Mashiro-iro !
Grats :>

wwwwwwwwwwwwwwwwwwwwwwww nyan-cafe ~
lol
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