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earthmind - ENERGY -TV Edit-

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Topic Starter
IamKwaN
Thank you 小然
我最5掂既果然仲系timing ;w;
Ariki
撚GOR果然堅抽 ;)
Topic Starter
IamKwaN
系osu識到朋友真系好
Ariki

IamKwaN wrote:

系osu識到朋友真系好
RANK圖遇貴人 ;)
Rizia
[616's Operation]
紅線del左佢
作為easy/normal應該在spinner預留適當空間
00:07:358 (2) - overlap

00:53:866 (1) - 54:044開始

[KwaN's Operation]
00:27:950 (7) - NC
01:21:914 (1,2) - 近番少少

仲有最好係Kiai果邊加番finish以外既hit sound(例如clap)下圖紅箭咀指住既位


[WanWan's Operation]

仲有最好係Kiai果邊加番finish以外既hit sound(例如clap)下圖紅箭咀指住既位

Topic Starter
IamKwaN

Kawaiwkyik wrote:

[KwaN's Operation]
00:27:950 (7) - NC FIXED
01:21:914 (1,2) - 近番少少 個map本身太容易 ;w;. . .
Thank you \:D/!
Ariki

Kawaiwkyik wrote:

[616's Operation]
紅線del左佢
作為easy/normal應該在spinner預留適當空間 - fixed

00:07:358 (2) - overlap - fixed

00:53:866 (1) - 54:044開始 - 呢個我冇改到, 因為(1)呢個slider我特登早少少, 就返之後(2),(3)同(4)果幾個object \:D/
Thanks for modding, 家佑!
有什麼圖我能幫上你mod嗎?

君: http://puu.sh/2fgTx :3
Topic Starter
IamKwaN

jamjamjam616 wrote:

Kawaiwkyik wrote:

[616's Operation]
紅線del左佢
作為easy/normal應該在spinner預留適當空間 - fixed

00:07:358 (2) - overlap - fixed

00:53:866 (1) - 54:044開始 - 呢個我冇改到, 因為(1)呢個slider我特登早少少, 就返之後(2),(3)同(4)果幾個object \:D/
Thanks for modding, 家佑!
有什麼圖我能幫上你mod嗎?

君: http://puu.sh/2fgTx :3
UPDATED
On_WanWan

Kawaiwkyik wrote:

[WanWan's Operation]

仲有最好係Kiai果邊加番finish以外既hit sound(例如clap)下圖紅箭咀指住既位 加左~

http://puu.sh/2fpXi ;)

唔知呢個音效岩唔岩用係依首歌 http://puu.sh/2fq1k OAO
Topic Starter
IamKwaN

On_WanWan wrote:

Kawaiwkyik wrote:

[WanWan's Operation]

仲有最好係Kiai果邊加番finish以外既hit sound(例如clap)下圖紅箭咀指住既位 加左~

http://puu.sh/2fpXi ;)

唔知呢個音效岩唔岩用係依首歌 http://puu.sh/2fq1k OAO
UPDATED
ok wor 我加左呢個hitsound落去 :D
soul33zoru
good map XD :D
Topic Starter
IamKwaN

soul33zoru wrote:

good map XD :D
Thank you >v<
Foreverends
一堆fav!!!(葡萄
Topic Starter
IamKwaN
咪玩我啦撚哥哥t.t..
[CSGA]Ar3sgice
为什么感觉最近这么多earthmind


WanWan's Operation

  1. 00:09:133 (2) - 这个也加上finish 然后音量按40-50-60-70递增怎么样
  2. 00:25:820 (1) - 间距不均匀o.o 往下一格
  3. 01:04:518 (9) - 形状 http://osu.ppy.sh/ss/694308
  4. 打着挺好玩的, 排列有点不成熟感, 嘛其实没关系好玩就行w
KwaN's Operation

  1. 00:05:228 (9) - 去掉滑条尾的whistle比较好
  2. 00:10:908 (7,8) - 这两个用normal音效? 加强这里的感觉w
  3. 00:14:459 (3,4) - http://osu.ppy.sh/ss/694324
  4. 01:03:808 (7,8,9,10) - 这里感觉n:c1的clap更适合..
  5. 00:44:814 (6) - 去掉滑条尾的whistle
  6. kiai段的音效有些不足.. n:c1 clap不错试试多放几个
DB's operation

  1. 音效略乱, 建议全程24clap(误
  2. 00:38:601 (1,2) - 还是别变速了... normal变速不太好 至少不要直接x0.5
  3. 01:16:234 (7) - 复制(6)的滑条, 然后按ctrl+h ctrl+j
616's Operation

  1. circle size比normal高, 不科学
  2. 00:25:110 (4) - x:220 y:44
  3. 00:48:897 (4) - 间距1.0x才对
  4. _(:3 」∠ )_ 其实感觉改了circle要重排了所以, 嗯
yeah
happy623
:) 路過 加油;w;
Topic Starter
IamKwaN

happy623 wrote:

:) 路過 加油;w;
杏仁;w;
差d禁左比kd ;w;
Topic Starter
IamKwaN

[CSGA]Ar3sgice wrote:

为什么感觉最近这么多earthmind :arrow: 因為悅耳動聽;w;

KwaN's Operation :arrow: all fixed
DB's operation :arrow: all fixed

616's Operation :arrow: 準備重做這easy

  1. circle size比normal高, 不科学
  2. 00:25:110 (4) - x:220 y:44
  3. 00:48:897 (4) - 间距1.0x才对
  4. _(:3 」∠ )_ 其实感觉改了circle要重排了所以, 嗯
yeah
On_WanWan

[CSGA]Ar3sgice wrote:

为什么感觉最近这么多earthmind


WanWan's Operation

  1. 00:09:133 (2) - 这个也加上finish 然后音量按40-50-60-70递增怎么样 Fixed 好喜歡! :)
  2. 00:25:820 (1) - 间距不均匀o.o 往下一格 Fixed
  3. 01:04:518 (9) - 形状 http://osu.ppy.sh/ss/694308 Fixed
  4. 打着挺好玩的, 排列有点不成熟感, 嘛其实没关系好玩就行w 更改了一些排列OAO~
yeah
牙君~~http://puu.sh/2wWNk :oops:
Topic Starter
IamKwaN
thank you 灣灣 :D

BTW 我改返個diff名 因為我有兩個diffs 5知用Operation應該點;w;
同埋tag果到del左jamjamjam616 :)

EDIT: UPDATED
MerryGate
Hi~

[General]
-Title change to "ENERGY (TV Size)"
How to change the Title
1. Opne the diff from Edit.
2. File -> Opne Song Folder.
3. Open the osu.file, then rewrite ”ENERGY -TV Edit-” to "ENERGY (TV Size)" of title and TitleUnicode in the Metadata.

4. Change it in all osu.file.
5. Back to song select screen.
6. As follows, please make sure that the beatmap is linked to the thread, and title is changed.

7. Upload, and redownload.
Note. Please don't change the title of osu.file itself. It will change automatically after upload.
By changes in version of BSS, there may be an easy way than this.
-Please be consistant PreviewTime(in Hard), KiaiTime.
Basically, KiaiTime should start with beatdown.



[WanWan's Insane]
I recommend use consistent spacing on triple or stream.(about 0.8)
In particular, 00:17:121 (2,3,1) - and 00:19:962 (10,11,1) - .

00:00:258 (1) - ~ 00:10:553 (6) - Add clap to beat of 2,4.
00:17:299 (1) - ~ 00:22:624 (11) - ^ and Volume+5%
00:22:979 (1) - ~ 00:26:530 (3) - ^ and Volume+10%
00:19:784 (9,10,11,1) - To my mind, these flow is kinda bad. For example,
00:22:269 (10,11,12,13,14) - If you want conform to music.

00:13:749 (1) - NC
00:16:944 (1) - NC
00:28:660 - snap green line
00:39:843 (4) - change to circle? Two circles stack and placement in center.
00:40:110 - snap green line
00:52:979 (1,2,3,4,5) - I think it is match the music more. well, it is raise the difficulty.

01:16:234 (5,6) - Vol -15%?
01:24:755 (2) - NC


[Hard]
00:39:311 (3,4) - Since a little confusing

00:51:737 (2) - NC
00:54:222 - KiaiTime should start with this point.
01:05:494 - snap green line
01:19:074 - NonDownbeat KiaiTime
01:19:429 (2) - , 01:22:269 (2) - Vol.-10~15%?
01:25:287 (2,1,2,3,4) - Hmm. These jumps may be too wide for Hard player.


[DB's Normal]
00:27:595 (4) - I'm not sure whether this is allowed in Normal...btw it is better to parallel to the Y-axis since 00:25:465 (1,2) - are symmetry with respect to the Y-axis.
00:40:198 (1,1) - It is too close to end of spinner

Guidelines wrote:

Try to avoid using hitobjects directly after spinners (especially on Easy/Normal difficulties). Spinners are sometimes the hardest element for players, and having a hitcircle or slider half a beat (or even a beat) after a spinner will commonly result in frustration and a broken combo. Hitobjects directly after spinners are fair game for Hard/Insane difficulties, but try to give a nice pause for Easy/Normal difficulties.
However, I don't have a better alternative plan...it isn't rule, you can ignore.
00:49:252 (1,1) - ^
01:04:873 (4) - Same as 00:27:595 (4) -
00:54:222 - KiaiTime should start with this point.
01:05:494 - snap green line
01:19:074 - NonDownbeat KiaiTime

Nice Normal.


[Easy]
00:35:405 (3,4) - It isn't desirable that use such a short slider in Easy.

00:40:198 (1,1) - Same as Normal.
00:49:252 (1,1) - ^
00:54:222 - KiaiTime should start with this point.
01:02:388 (5) - Same as 00:35:405 (3,4) -

01:05:494 - snap green line
01:09:488 (3) -

01:19:074 - NonDownbeat KiaiTime


Good luck~!
On_WanWan

MerryGate wrote:

Hi~

[WanWan's Insane]
I recommend use consistent spacing on triple or stream.(about 0.8)
In particular, 00:17:121 (2,3,1) - and 00:19:962 (10,11,1) - .
Fixed
00:00:258 (1) - ~ 00:10:553 (6) - Add clap to beat of 2,4. I think this part without hitsound is better sorry,,
00:17:299 (1) - ~ 00:22:624 (11) - ^ and Volume+5% No fixed in hitsound, Fixed the volume
00:22:979 (1) - ~ 00:26:530 (3) - ^ and Volume+10% ^
00:19:784 (9,10,11,1) - To my mind, these flow is kinda bad. For example, Fixed, much better now xd
00:22:269 (10,11,12,13,14) - If you want conform to music. I think the current one is better,,

00:13:749 (1) - NC Fixed
00:16:944 (1) - NC Fixed
00:28:660 - snap green line Fixed
00:39:843 (4) - change to circle? Two circles stack and placement in center. Fixed
00:40:110 - snap green line Fixed
00:52:979 (1,2,3,4,5) - I think it is match the music more. well, it is raise the difficulty. I think it is too difficult so no fixed,,

01:16:234 (5,6) - Vol -15%? Fixed
01:24:755 (2) - NC Fixed

Good luck~!
http://puu.sh/2zdoD >3<!
Topic Starter
IamKwaN

MerryGate wrote:

Hi~

[General]
-Title change to "ENERGY (TV Size)"
How to change the Title
1. Opne the diff from Edit.
2. File -> Opne Song Folder.
3. Open the osu.file, then rewrite ”ENERGY -TV Edit-” to "ENERGY (TV Size)" of title and TitleUnicode in the Metadata.

4. Change it in all osu.file.
5. Back to song select screen.
6. As follows, please make sure that the beatmap is linked to the thread, and title is changed.

7. Upload, and redownload.
Note. Please don't change the title of osu.file itself. It will change automatically after upload.
By changes in version of BSS, there may be an easy way than this.
:arrow: no coz the song is extracted from this CD and I ask two BATS. Both said i should follow the title.
Don't u notice they are 192 kbps? XD
-Please be consistant PreviewTime(in Hard), KiaiTime.
Basically, KiaiTime should start with beatdown.
:arrow: fixed thank you >v<


[Hard]
00:39:311 (3,4) - Since a little confusing :arrow: fixed

00:51:737 (2) - NC :arrow: it is in fact NC lol
00:54:222 - KiaiTime should start with this point. :arrow: fixed
01:05:494 - snap green line :arrow: fixed
01:19:074 - NonDownbeat KiaiTime :arrow: fixed
01:19:429 (2) - , 01:22:269 (2) - Vol.-10~15%? :arrow: fixed
01:25:287 (2,1,2,3,4) - Hmm. These jumps may be too wide for Hard player. :arrow: fixed


[DB's Normal]
00:27:595 (4) - I'm not sure whether this is allowed in Normal...btw it is better to parallel to the Y-axis since 00:25:465 (1,2) - are symmetry with respect to the Y-axis. :arrow: should be okay imo coz it is symmetric with 00:26:175 (2,3)
00:40:198 (1,1) - It is too close to end of spinner :arrow: fixed

Guidelines wrote:

Try to avoid using hitobjects directly after spinners (especially on Easy/Normal difficulties). Spinners are sometimes the hardest element for players, and having a hitcircle or slider half a beat (or even a beat) after a spinner will commonly result in frustration and a broken combo. Hitobjects directly after spinners are fair game for Hard/Insane difficulties, but try to give a nice pause for Easy/Normal difficulties.
However, I don't have a better alternative plan...it isn't rule, you can ignore.
00:49:252 (1,1) - ^ :arrow: cant think of a better one too ;w;. . .
01:04:873 (4) - Same as 00:27:595 (4) - :arrow: fixed
00:54:222 - KiaiTime should start with this point. :arrow: fixed
01:05:494 - snap green line :arrow: fixed
01:19:074 - NonDownbeat KiaiTime :arrow: fixed

Nice Normal.


[Easy]
00:35:405 (3,4) - It isn't desirable that use such a short slider in Easy. :arrow: fixed

00:40:198 (1,1) - Same as Normal. :arrow: fixed
00:49:252 (1,1) - ^ :arrow: fixed
00:54:222 - KiaiTime should start with this point. :arrow: fixed
01:02:388 (5) - Same as 00:35:405 (3,4) - :arrow: fixed

01:05:494 - snap green line :arrow: fixed
01:09:488 (3) -

01:19:074 - NonDownbeat KiaiTime :arrow: fixed


Good luck~!
Thank you so much >v<!
Not yet updated coz the submission system fails .__.
Foreverends
too good
jizz~~~~
Topic Starter
IamKwaN

Foreverends wrote:

too good
jizz~~~~
浩然 owo/

EDIT: FINALLY UPDATED :D
Ariki
[Easy]
00:47:121 (3,4,5) - 俾個八字好似正啲
00:52:979 (2) - slider尾加一吓clap
01:01:855 (4) - clap
01:05:228 (5) - 同上

[DB's Normal]
00:54:755 (2,3,4) - 用reverse slider... 怪 :roll:
01:16:944 (1) - clap
01:19:784 (1) - finish sound

[Hard]
00:21:914 (9) - 可以少一次reverse
00:46:589 (1) - 建議中間攝一個circle
00:51:027 (4) - 也變成一個circle吧 不然好像太整齊 8-)

[Wan Wan's Insane]
00:51:204 (4) - 感覺這個可以刪掉 製造一點不規則
01:17:033 (1) - clap
01:25:465 (1) - 建議reverse slider
01:26:530 (1) - 同上

請不要介意粗淺新手Mod ;w;
祝早日rank! :)
Topic Starter
IamKwaN

jamjamjam616 wrote:

[Easy]
00:47:121 (3,4,5) - 俾個八字好似正啲 :arrow: fixed
00:52:979 (2) - slider尾加一吓clap :arrow: fixed
01:01:855 (4) - clap :arrow: ^
01:05:228 (5) - 同上 :arrow: ^

[DB's Normal]
00:54:755 (2,3,4) - 用reverse slider... 怪 :roll: :arrow: fixed
01:16:944 (1) - clap :arrow: spinner= =?
01:19:784 (1) - finish sound :arrow: ^

[Hard]
00:21:914 (9) - 可以少一次reverse :arrow: no
00:46:589 (1) - 建議中間攝一個circle :arrow: where? 中間無音
00:51:027 (4) - 也變成一個circle吧 不然好像太整齊 8-) :arrow: ?? 有兩個音


請不要介意粗淺新手Mod ;w; :arrow: D:
祝早日rank! :)
On_WanWan

jamjamjam616 wrote:

[Wan Wan's Insane]
00:51:204 (4) - 感覺這個可以刪掉 製造一點不規則 跟返音樂所以留返依粒~
01:17:033 (1) - clap Fixed
01:25:465 (1) - 建議reverse slider no fixed
01:26:530 (1) - 同上 Fixed
http://puu.sh/2FDWT.osu :oops: :oops:
Topic Starter
IamKwaN
THANK YOU UPDATED :D
Roxas
[General]

Nothing

[Easy]
00:22:979 (1) - Drum-finish
00:28:660 - ^
00:37:181 (1,2,3,4,5) - A bit higher volume here
01:07:181 (4) - Curve a bit this slider

[DB's Normal]
00:22:979 - Drum-finish
00:28:660 - ^
00:25:110 (4,1) - Here doesn't fit the antijump
00:30:790 (5) - A bit down
00:37:181 (1,2,3,4,5,6,7) - A bit higher volume
01:02:388 (5) - Remove?

[Hard]
00:17:121 (1) - 1.0x distance from 00:16:589 (8) -
00:22:979 - Drum-finish
00:28:660 - ^
00:36:826 (1,2,3,4,5,1,2,3,4,5) - Higher volume
00:38:601 (1,2,3,4,5) - Use a different colour for advising the players of the slowdown

[WanWan's Insane]
00:35:050 (4,5) - Imo this antijump it's useless

Finished :D
LQA20Ans
Hello~


[General]

-Don't check 'letterbox during break' if your map have a video.


[Easy]

-Drain +1, AR +1, OD +1

-00:18:719 (2,3) - merge to one slider?



-00:21:559 (2,3) - ^

-00:33:630 (3) - change to slider(end at 00:33:985)

-00:44:281 (2) - this slider looks not good imo. make a blanket would be better.


-00:48:542 (5) - add one repeat.

-00:49:252 (1) - start on 00:49:429 and end on 00:51:382.

-00:54:932 (2,3) - rhythm suggestion.



-00:57:772 (2,3) - ^

-01:14:104 (1,2,3,4) - replace four circles to two sliders

-01:16:944 (1,1,1,1,1,1) - Spinner and note are too close in easy.
How about replacing spinner to long sliders?

-01:25:465 (2,3) - add NC


[Normal]

-Drain +1

-00:27:595 (4) - 1/4 repeat slider seems odd to me... How about using 1/2 repeat slider?

-00:54:755 (2,3,4,5) - rhythm suggestion.



-01:25:465 (2,3) - add NC. and make it symmetrically.

Cool normal :)


[Hard]

-00:21:914 (9) - it's not fit to song imo. change to another rhythm.

-00:34:873 (3,4,5,6) - it would be complicate to users imo... change the pattern more readable.

-00:38:601 (1,3) - slow slider really needs in this part...?

-01:16:234 (2) - remove whistle.

-01:19:074 (1,2) - make it closer. 2.24x looks little bit far

-01:21:914 (1,2) - ^


[Insane]

-Add video file in this diff.

-00:07:181 (6) - NC

-00:10:908 (7) - ^

-00:35:405 (5) - delete whistle

-00:35:583 (6,8) - delete whistle on sliderbody and end of slider.

-00:52:092 (3) - Ctrl + g

-01:13:926 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - triplets don't fit to song imo.
delete 01:14:015 (2,2,2,2,2) would be better.


Good luck!
and take my star :3
Topic Starter
IamKwaN

Roxas wrote:

[General]

Nothing

[Easy]
00:22:979 (1) - Drum-finish :arrow: fixed
00:28:660 - ^ :arrow: fixed
00:37:181 (1,2,3,4,5) - A bit higher volume here :arrow: fixed
01:07:181 (4) - Curve a bit this slider :arrow: fixed

[DB's Normal]
00:22:979 - Drum-finish :arrow: fixed
00:28:660 - ^ :arrow: fixed
00:25:110 (4,1) - Here doesn't fit the antijump :arrow: it's okay imo
00:30:790 (5) - A bit down :arrow: fixed
00:37:181 (1,2,3,4,5,6,7) - A bit higher volume :arrow: no :3
01:02:388 (5) - Remove?

[Hard]
00:17:121 (1) - 1.0x distance from 00:16:589 (8) - :arrow: jump is okay in hard
00:22:979 - Drum-finish :arrow: fixed
00:28:660 - ^ :arrow: fixed
00:36:826 (1,2,3,4,5,1,2,3,4,5) - Higher volume :arrow: fixed
00:38:601 (1,2,3,4,5) - Use a different colour for advising the players of the slowdown :arrow: fixed

Finished :D
Topic Starter
IamKwaN

LQA20Ans wrote:

Hello~


[General]

-Don't check 'letterbox during break' if your map have a video. :arrow: fixed


[Easy]

-Drain +1, AR +1, OD +1 :arrow: fixed

-00:18:719 (2,3) - merge to one slider? :arrow: fixed



-00:21:559 (2,3) - ^ :arrow: fixed

-00:33:630 (3) - change to slider(end at 00:33:985) :arrow: fixed

-00:44:281 (2) - this slider looks not good imo. make a blanket would be better. :arrow: fixed


-00:48:542 (5) - add one repeat. :arrow: fixed

-00:49:252 (1) - start on 00:49:429 and end on 00:51:382. :arrow: fixed

-00:54:932 (2,3) - rhythm suggestion. :arrow: fixed



-00:57:772 (2,3) - ^ :arrow: fixed

-01:14:104 (1,2,3,4) - replace four circles to two sliders :arrow: fixed

-01:16:944 (1,1,1,1,1,1) - Spinner and note are too close in easy. :arrow: but they fix the music D: I don't know how to place those long sliders and make good shape, so no change :3
How about replacing spinner to long sliders?

-01:25:465 (2,3) - add NC :arrow: fixed


[Normal]

-Drain +1

-00:27:595 (4) - 1/4 repeat slider seems odd to me... How about using 1/2 repeat slider?

-00:54:755 (2,3,4,5) - rhythm suggestion.



-01:25:465 (2,3) - add NC. and make it symmetrically.

Cool normal :)

NORMAL ALL FIXED :D

[Hard]

-00:21:914 (9) - it's not fit to song imo. change to another rhythm. :arrow: um.. let me consider more of it..

-00:34:873 (3,4,5,6) - it would be complicate to users imo... change the pattern more readable. :arrow: fixed

-00:38:601 (1,3) - slow slider really needs in this part...? :arrow: yup..

-01:16:234 (2) - remove whistle. :arrow: fixed

-01:19:074 (1,2) - make it closer. 2.24x looks little bit far :arrow: fixed

-01:21:914 (1,2) - ^ :arrow: fixed


Good luck!
and take my star :3
Thank you so much >v<
On_WanWan

LQA20Ans wrote:

[Insane]

-Add video file in this diff.

-00:07:181 (6) - NC Fixed

-00:10:908 (7) - ^ Fixed

-00:35:405 (5) - delete whistle No Fixed

-00:35:583 (6,8) - delete whistle on sliderbody and end of slider. No Fixed

-00:52:092 (3) - Ctrl + g Fixed

-01:13:926 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - triplets don't fit to song imo.
delete 01:14:015 (2,2,2,2,2) would be better. Fixed some, Because I want to keep some triplelt QAQ

Roxas wrote:

[WanWan's Insane]
00:35:050 (4,5) - Imo this antijump it's useless Fixed
(σ・∀・)σ http://puu.sh/2KaVA.osu :P
Topic Starter
IamKwaN
updated :3
Topic Starter
IamKwaN
終於有心情搞mapping :o
Snow Note
[整體]
Tags不一致:NORMAL多了"ITer"

[insane]
-我覺得AR8已經足夠...
00:03:098 (1) - 左移2格
00:11:618 (1) - 刪NC,感覺不需要
00:14:459 (1) - 同上
00:21:204 (5) - 被前面的(3)檔了,不好看
01:19:784 (1) - 刪NC,感覺不需要
01:22:624 (1) - 同上
01:15:879 (4) - 這個放遠些

[hard]
00:13:216 (1,2,3,1) - 距離太近,容易使玩家以為是連打
01:13:749 (1,2,1) - 同上

[normal]
AR+1?
00:42:861 (1) - 加NC

[Easy]
--沒有什麼問題!
==========
抱歉!我的moding技術不佳... :(
Topic Starter
IamKwaN

7odoa wrote:

[整體]
Tags不一致:NORMAL多了"ITer" :arrow: fixed

[hard]
00:13:216 (1,2,3,1) - 距離太近,容易使玩家以為是連打 :arrow: 中間的圓圈也NC了
01:13:749 (1,2,1) - 同上 :arrow: ^

[normal]
AR+1? :arrow: 考慮一下 :!:
00:42:861 (1) - 加NC :arrow: fixed

抱歉!我的moding技術不佳... :(
謝謝你喔!
Azails
from M4M (ˊ・ω・) ?

[General]

Nothing

[Insane]

00:02:033 (7) - 這個Slider扭的不美觀 建議blanket
00:11:618 (1) - remove NC
00:14:459 (1) - ^
00:23:689 (5) - 建議這樣擺 00:46:411 (1) - remove NC
00:47:831 (1) - ^
00:55:642 (8) - NC
01:17:033 (1) - 這clap太響了 建議可以去掉或降低vol.

[Hard]

這diff挺flow的我喜歡:)

00:52:979 (1) - 不和 00:51:382 (1) 平行?
00:56:175 (7) - Slider中間點拉下來一點圍的比較美觀 (x:171 y:103) <大約

[Normal]

00:10:553 (5) - 建議擺出來 稍微被(2)殘影擋住了
00:24:400 (3) - 老覺得這Slider拉的略怪:? 可以無視沒關係
00:27:240 (4) - 不跟Voice? 01:04:873 (4) - 不建議normal的短Slider折返2次以上 可以跟著Voice就好

[Easy]

Nothing ;w;"




好圖祝早日rank >ω<
yf_bmp
Hi~in-Game Request
都是建议 可以选择性借鉴

[WanWan's Insane]
排列:
00:10:908 (1,2,3,4) - 个人认为这里可用1/6代替,00:11:263 (5,6,7,8,1) 保持1/4,音效用soft就可以
00:52:979 (1,2,3,4) - 建议此处仍用1/6,从 00:53:157 到 00:53:867 的前一个1/6; 从00:53:867 开始1/4, 音效normal。00:52:979 (1) - 可以放两个note因为BGM里的鼓声 参考:
01:16:234 (5,6) - 换成1/4(移动)连打更好

音效:
* 做个有心人可以从 开始 到 00:10:198 这段时间内每个白线的note都用drum-hitnomal. (Shit+R.若附加音效不对可以再Ctrl+E)
00:08:778 (1,2,3,4) - 四个拉条头均不建议用finish 可以用drum音
00:22:624 (11,12,13) - 可用normal音
00:26:885 (4) - normal音; 00:27:062 (5) - soft-hitfinish
00:27:595 (7) - 头normal音
00:27:950 (8,9,10) 【或者00:27:950 (8)】 - 用normal音
00:42:861 (1) - 这里开始的钢琴音的高音部分 可尝试soft-hitwhistle
00:54:577 (2) - 头finsh去掉 或者 这里的finish换成soft的
00:59:902 (1) - 头finsh
01:00:258 (2) - 头finsh去掉 或者 这里的finish换成soft的
01:00:258 (2) - ^
01:17:033 (1) - 这个clap前后都没有紧密出现 不合适
01:19:873 (1) - ^

最后说的就是注意NC 增加NC的频率 以及 要在合适的情况下使用1/8
Good Insane


[Hard]
排列:
00:39:311 (3) - 可以换成3个note 因为中间的红线有鼓点
00:51:914 (3) - 可加note
00:52:447 (6) - ^
00:54:577 (3) - 可以加个note 配鼓声(这一段2|4拍鼓声明显)
01:16:234 (2) - 可以延长至白线

音效:
00:11:263 (8) - 头whistle可去掉
00:11:618 (1) - 这里开始的部分2|4拍明显可用normal音或者是soft-hitwhistle
00:27:950 (1,2) - 感觉不如normal音好
00:49:252 (3,4,1,2,3,4) - 这里可以normal音渐进 效果不错的
* KIAI开始可以持续用2|4clap

最后说的是finish音可以参考insane难度 感觉finish加的不太够
Good Hard


[ITer's Normal]
01:04:873 (4) - 不是不可以的1/4 但是以防万一改成1/2也可
01:26:530 (2) - 不如与 01:25:465 (1) 中心对称?

音效方面关于finish的参考insane..
Good Normal

[Easy]
00:05:228 (5) - 去掉finish; 00:05:938 (1) - 加finish
00:44:281 (2) - 可以围得更好

finish的音效建议同Hard
(Easy我看不出排列什么的 但是我觉得Easy中间一段可以做得更美观
Good Easy

英文表达实在不完全 所以用中文
祝早日rank~
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