Right now I can't find the best solution the set the HP drain for mania's beginner diff because the unbalance ratio of how it +/-
Here's what I've tested.
HP0, takes over 150 misses to game over, about 20 300s to regain. (1 300 HP +? : 1 miss HP -?) (1 : 0.13)
HP5, takes about 23 misses to game over, about 50 300s to regain. (1 : 2.17)
HP10, takes about 13 misses to game over, over 1000 300s to regain. (1 : 77)
Basically, the beginner diff should takes about 20 misses to game over, about 40-50 300s to regain.
So it should be separated by 2 options, one for increase rate, another for decrease rate.
Or create a ratio box for the most choices. (1 : ▱)
Here's what I've tested.
HP0, takes over 150 misses to game over, about 20 300s to regain. (1 300 HP +? : 1 miss HP -?) (1 : 0.13)
HP5, takes about 23 misses to game over, about 50 300s to regain. (1 : 2.17)
HP10, takes about 13 misses to game over, over 1000 300s to regain. (1 : 77)
Basically, the beginner diff should takes about 20 misses to game over, about 40-50 300s to regain.
So it should be separated by 2 options, one for increase rate, another for decrease rate.
Or create a ratio box for the most choices. (1 : ▱)