I could tolerate Star Ocean 4 if the combat wasn't just so...terrible compared to 3. I really despise blindsides because plenty of bosses devolve into "do shitty damage until blindside, then do hella damage for a few seconds, repeat." It's not fun. Then there were the dumb cinematic skill chain things. SO3 never interrupted the flow of combat like that. They also removed the whole fury/guts system and anti-attack auras, which was one of the best parts of SO3.
There was harmony in SO3's battle system. Light attacks/evasions beat heavy attacks, heavy attacks beat AAA's, and AAA's beat light attacks. Outside of navigating menus, the action is constant.
Also they took out MP kills, come on, that was the coolest shit.
There was harmony in SO3's battle system. Light attacks/evasions beat heavy attacks, heavy attacks beat AAA's, and AAA's beat light attacks. Outside of navigating menus, the action is constant.
Also they took out MP kills, come on, that was the coolest shit.