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ChouCho - Aozora no Kodou

posted
Total Posts
4
Topic Starter
proteendeen
This beatmap was submitted using in-game submission on Friday, 1 March 2013 at 10:38:52 PM

Artist: ChouCho
Title: Aozora no Kodou
Tags: Hyouka, ChouCho
BPM: 145
Filesize: 10789kb
Play Time: 03:42
Difficulties Available:
  1. Insane (5 stars, 719 notes)
Download: ChouCho - Aozora no Kodou
Information: Scores/Beatmap Listing
---------------
100%!
Insane: 100%!
SuperMoutarde
Hi, you made request in my queue ^^ Such a nice map so far, good job!

Mod info:
Red means you must fix (unrankable issue)
Blue means you must fix in my opinion
Black means my suggestion

[General]

  1. mp3 bitrate is 320 kpbs which is above the allowed limit of 192 kbps (minimum is 128). As a result, folder size also exceeds maximal allowed size of 10.0 MB without video
  2. Consider adding some tags. Not really an issue for now since you have only one diff so the mapset is nowhere near ready for ranked but it cannot hurt to add them now either
  3. if you wanna get this ranked, you need to add some more difficulties, with one being less than 3-star difficult. Check the wiki if you have any doubt about the ranking criteria) but you probably know that already since you posted this in Work in Progress
[Insane]

  1. 00:06:209 (1) - Unsnapped spinner's end. It should end on white tick at 00:07:036
  2. 00:33:105 (4) - Unsnapped slider's end. The slider should end on red tick at 00:33:312
  3. You can find those unsnapped notes using AIMod (Ctrl+Shift+A) in the snapping section. Make sure there is always nothing there.
  4. 00:10:347 (1) - - don't apply finish to a whole slider with repeat like this, it's way too noisy. You should select each circle of the slider one by one, put finish on first circle or smth
  5. Not a fan of all the clap spamming, reduce the amount of them
  6. Your combo patterns are not ideal: there are too many of them (don't do 1-item combo and don't spam 3-circles combo all map long in insane difficulty either plz), and the New Combo is often oddly placed, so remove half of the new combos or more and try to place them more naturally on start of measures/verses etc. And try to be consistent, you should entirely change the new combo placement imo.
  7. 00:56:071 (2,3) - - place like this instead?
  8. 00:12:726 (1) - why does this end on blue tick? I think it should end on previous white tick or next red but not here
  9. 00:43:243 (5) - I think too close from previous item
  10. 01:46:140 (6) - ^
  11. 01:16:967 (4,5,6) - stack with 01:15:312 (4)
  12. 01:52:967 (1) - silence (well 5%) the hitsound of this, or change to soft or smth, it's too noisy right now
  13. 02:15:726 (3) - this overlaps with the HP bar, change the placement
  14. 02:36:002 (3) - turn off grid snap and move to x:168 y:205 for perfect stack with end of 02:35:381 (1)
  15. 02:49:864 (2,4) - Move both of these sliders to x:319 y:237 for perfect stack with end of 02:49:243 (10)
  16. There may be more stacks not perfect that I missed, make sure to recheck it on the whole map
  17. 02:52:864 (1) - You cannot start a spinner before the slider ends lol ^^ not sure if intentional but fix it
Here you go! The mapping is really nice, I think you must improve the new combo placement a lot, and you can also improve the hitsounds a bit but they're already pretty good. GL with this!

Oh and btw, why does it say 100% done but the last part incuding a kiai time is not mapped?
Topic Starter
proteendeen
Thanks for the mod
Corrupt
Good map at all, here is my few random mods. :D

General

Offet: 3795 is better (830)

Insane

00:12:830 (1) - D: Weird spinner.. :(

00:33:159 - 00:35:174 - Spinner needs here.

01:33:105 (6) - This will be better if here is spinner to 01:35:381

02:52:554 (7) - ^ to 02:54:002

03:12:416 (1) - Ugly. :(

03:30:105 (7,8,9,10) - Ugly too. Change their x|y :(

03:31:450 (4) - New combo

03:42:209 (1) - Spinner needs here too (03:42:209 to 03:45:519)

Happy Mapping! Good luck. ;)
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