I will make changes and mod your map tmr, too tired
Peachtrees wrote:
M4M for your Q >w</Normal
00:14:260 (2) - could try extending this by 1/2, feels more interesting to play no because i follow the keyboard
00:22:002 (4) - I personally feel like this slider covers too many sounds to be worth keeping :c ok fixed
00:37:244 (4) - consider adding a circle? to hard imo
00:43:050 (6) - ^ vocals feel rather strong, and I feel as though this works as a build-up for the downbeat. your call! ok
00:57:082 (3) - beat on this red tick feels very strong, adding a circle might work no, I don't think it is strong enough to add sth in normal
01:34:824 (4) - skipping vocals here feel a bit weird =w= change the previous note to slider
01:43:413 (1) - could move this to start on the blue tick instead you're right
02:16:437 (3) - you mapped this 'du du' sound previously, so adding a circle here might work. not sure if you mind this being 1/2 heavy though uwu no because I map to the cymbal crash
02:27:324 (4,2) - why not stack these ok, though I don't think it's stacking lol
02:43:292 (1,2) - sloppy blanket fixed
03:33:373 (5) - this beat feels very strong, so consider adding a circlee c: not strong imo, it's just a transitional note
Hard
00:21:034 (3,4) - I feel as though this would looks better if both of these slider looked the same :c (copy 3 and then rotate it until it fits) I think it doesn't matter whether they look the same or not, so no
00:22:970 (1,2,3) - seems a liiiitle to spaced out, they don't feel that much stronger than the previous 3 mapped to the same sound they have higher pitch
00:31:437 (6,1) - dont really feel like this should be a jump too. the previous ones highlight the vocals, but I feel like also highlighting the downbeat here feels a bit to much and hurts the flow but I think it's fun to highlight them because of the pitch and the absense of vocal in the downbeat of the next bar
00:47:163 (1,2,3,4) - why not implement some symmetry here oh yeah
00:52:970 (1) - a bit strange to have no emphasize on this when you did it for all previous downbeats I don't understand this 0.0
00:58:171 (5,1,2) - feels too harsh >< alright, reduced
01:18:131 (1,2) - why not make this a slider instead? the gap between 1 and 2 feels a tad bit weird 1.5x spacing to emphasize the 3-3-2 pattern of vocal
01:35:066 (4,5,1) - looks kinda sloppy :c reshaped
01:56:841 (1) - feels very strong but has very little emphasize on it :c I think crash is kinda enough
02:07:970 (6,1) - ^ the spacing change is enough I think
02:52:970 (1,2) - pointed out something similar previously I think. gap between 1 and 2 feels sorta odd while having vocals going on in the background
similar to 01:18:131 (1,2), I will take note on this to see any other point out this
03:04:341 (1) - feels like this downbeat should have something clickable on it :c no change because similar patterns
03:15:953 (4) - ^ there are a lot of these 1/4 sliders, but these are two examples where I feel like having the tail on the downbeat doesnt feel as nice
03:58:292 (4,5,1) - looks a bit sloppy >< this one I think is alright
Insane
00:06:518 (1,2,3,4,1) - feels a bit overdone :c haha I just want to build up the atmosphere
00:22:970 (1) - might just be me, but I feel as though the big SV change feels kinda unreasonable actually it is similar to hard, 1.5x spacing and SV
00:26:841 (4,5) - flow between these is kinda meh you;re right, fixed
00:35:792 (1,2,3) - why are these so close?:c it's just normal 1.5x, there is jump before so it seems to be close
00:56:841 (1,2) - ^ ^ xD
01:00:711 (1,2) - ^ all these feel rather strong, so it feels like the spacing between them could be a little more taxing I think it's enough
01:18:131 (1,2) - same thing with the Hard, I PERSONALLY feel like this gap feels rather weird I like the vocal here so I put 1.5x jump
01:45:953 (2) - https://osu.ppy.sh/ss/3085056 sliderpointsss =w= oh yeah XDD
02:06:518 (9,1) - flows kinda meh because the emphasize is a bit off :c
no , reason similar to hard 00:31:437 (6,1)
02:21:760 (3,1) - feels like this jump could be a little meaner
no, you are mean xDDD just kidding
02:38:695 (1,2) - these two feels sorta unfitting :c I don't think they accurately represent the song noted, if someone else point out this I will make changes
03:06:276 (8,1) - space these out just a liiiiitle more ok a liiiiittle more
03:27:324 (4,5) - again, feels like this needs to be more spaced out yeah
Good luck =w=b
196,136,167163,6,0,P|235:88|299:78,1,120,4|10,0:0|0:0,0:0:0:0:
378,112,168131,2,0,P|341:157|283:170,1,120,2|10,0:0|0:0,0:0:0:0:
239,318,186518,6,0,P|271:268|325:245,1,120,2|10,0:0|0:0,0:0:0:0:
325,147,187486,2,0,P|271:125|239:75,1,120,2|10,0:0|0:0,0:0:0:0:
332,52,188453,1,2,0:0:0:0:
RandomEffect wrote:
From my queue~
[General]added
- tags suggetion:
EXIT TUNES PRESENTS GUMing
[Normal]there's nothing in the music I think
- 01:43:413 (1,1) - I prefer to move spinner-end to big white line 01:45:228 no because vocal ends there
- 02:47:163 (1,2) - you can make better blanketting. how about this? oh yeah
SPOILER196,136,167163,6,0,P|235:88|299:78,1,120,4|10,0:0|0:0,0:0:0:0:
378,112,168131,2,0,P|341:157|283:170,1,120,2|10,0:0|0:0,0:0:0:0:- 03:07:486 (2,3) - why not blanket correctly, keeping symmetric pattern with 03:06:518 (1) - ? ok
SPOILER239,318,186518,6,0,P|271:268|325:245,1,120,2|10,0:0|0:0,0:0:0:0:
325,147,187486,2,0,P|271:125|239:75,1,120,2|10,0:0|0:0,0:0:0:0:
332,52,188453,1,2,0:0:0:0:- 03:13:776- clap oh yeah O.o
- 04:08:453- I prefer to add clap or finish
[Hard]no due to vocal
- about SV, 0.5x~1.5x is too big and changing point is too many. so, very difficult with respect to StarRating. I think is just fine, 0.5x is used seldom so I think it's ok, but I will take a note of that
I recommend to decrease them at least hard-diff- 00:03:857 (2) - this reverse is very hard to see... the default skin shows it clearly
- 00:07:244 (4) - ^. espesially, stack is not good oh I will unstack this
- 01:43:413 (1) - end at 01:45:228 no, vocal ends here
- 02:18:010 (5,1,2) - too difficult. I recommend to decrease spacing between 02:18:131 (1,2) - and avoid 5-1 stack.
u~m, suggetion, here
Hmm, I think mine flows SLIGHTLY better since the vocal very fluent, actually I plan to repeated sliders at this point but it is way to hard to read- 03:17:163- whistle yeah, forgotten xD
- 04:08:937 (1,2) - I prefer to delete
[Insane]ok
- 00:07:728 (2,3,4,5) - I suggest to change to reverse slider like 00:03:857 (4) -
1/6 circle stream is hard to find rhythm I think it's okay because (1) the pattern happens the second time already (2) the music is building up- 00:38:453- um, I prefer to add a note hmm, may consider it in future, now no
- 01:07:849 (6,7,8) - 1/2 slider is better for following vocal you're right
- 02:27:203 (6,7,8) - ^ ^
- 02:17:284 (5,6,7,8) - this stream is not suitable for this part, imo changed sth
- 03:49:824 (1,2) - hard to see. I suggest not to stack correctly It's just fine I think as the slider is on top
- 04:10:026 (3) - delete
pleasant song! thanks
~Good Luck~
ohad1881 wrote:
hi there!
you requested a reverse m4m in my queue
[normal]
00:20:550 (2,4) - overlap i think fixed
00:22:002 (4,1) - ^^ ^^
00:42:566 (5) - nc? no because I like to put NC on long white line
01:01:195 (4,1) - overlap this is acceptable I think
01:20:066 (1,3) - ^^ so little lol, move by 1 grid
01:41:841 (4,6) - ^^ this is not avoidable
the problems keep coming just fix overlaps... ok :3
[hard]
00:31:679 (1,2) - swap nc? no, I like NC on white line :3
00:39:421 (1,2) - ^^ ^^
00:47:163 (1,2) - ^^ ^^
try to be more consistent with your DS the patterns are fine but hard diffs should contain atleast 80% in DS
also fix the rest of the nc swaping well, too boring to have constant DS, but I remap the second verse since I make a serious mistake
[insane]
00:29:623 (7,1) - swap nc no, reason like the other diff
00:33:373 (5,3) - not perfectly stacked well it is a coincidence lol, i have no intention to stack and I cannot see the reason for this
00:54:663 (5,1) - this is a bit to hard for 3.9 diff the beat is so strong that I feel a big jump is needed, btw this is an insane I think it's okay to leave it as now
00:58:534 (8,1) - ^^ ^^
00:59:986 (3) - nc yeah
01:21:397 (7) - 64 33 stack I can't understand 0.0
01:23:937 (1) - dont stack oh right
01:50:792 (6,1) - ^^ - make a triangle with the two notes after for both no change for this, since this part of the map is special
02:14:502 (2) - toooo far mentioned already above
02:15:711 (3) - nc ^^
02:18:373 (2) - far again... ^^
02:19:341 (3) - nc ^^
02:27:687 (1,2) - not good flow, also hard.. the flow is alright I think 0.0 no jerky movement
02:30:469 (2,3,4,5) - make this a repeat slider no xD I like 1/6
02:55:873 (5) - nc no, i don't have nc in similar parts of this song
03:33:615 (8) - ^^ this is an exceptional case where I won't put NC, singleton NC due to spinner afterward is weird imo
03:50:550 (4) - ctrl g this and then 03:50:792 (5) - ctrl g this ok
04:25:873 (5) - nc just like 03:33:615 (8)
thats all!
sorry if it was a bit short i just couldn't find anything in normal/hard except for repeating things..
gl! nvm, your mod help me a lot and makes me think more about my map
ill send you my map in PM
smsh150 wrote:
Hello!
Came from my queue.
[Insane]^
- 00:06:518 (1,2) - I think it would be more legit if these distant is same as 00:04:582 (1,2) - and 00:05:066 (3,4) - the spacing is 0.8x, 1.6x, 2.4x, 3.2x, so no fix for now
- 00:22:002 (1,2) - blanket would be improved a bit fixed
- 00:49:099 (8) - add Nc and remove NC from 00:49:341 (1) - I understand the reason behind this mod... but I will not change this as all similar pats has the same comboing, and even same DS
- 00:51:034 (8) - add NC and remove NC from 00:51:276 (1) - just similar to above
- 01:11:720 (3) - 1/8 sound imo better, just suggest! I will note this down, since that part has a drum roll(idk how to call that continuous hitting) it sounds great and tense to me now, but may change in future
- 01:52:486 (1) - remove NC no because this is differ from ths previous pattern, I do combo by following the string sound
- 02:08:454 (7,7) - maybe stack these no, because keeping this part consistent with other similar part
- 02:30:469 (2,3,4,5) - 1/6 stream isn't needed here. maybe make it 1/4? listen carefully to the music and you can here a drum similar to 01:11:720 (3)
- 03:33:736 (1) - maybe add Finish hitsound no because the chorus is calm after the spinner
- 03:49:824 (1) - same as before ^ no finish sounds in music
- 04:07:970 - add Finish hitsound ^
- 04:08:453 (7) - add Finish hitsound
[Hard]Good Luck! ^^
- 00:02:647 (1,2) - keep same distant as 00:01:679 (1,2) - and 00:00:712 (1,2) - It is the same distance if you are using the space between the sliders groups instead of simple DS
- 00:08:211 (7,8,1) - I don't recommend to stack NC in hard. why??? it is clear readable of hard players imo
- 00:22:002 (1,2,3,1,2,3) - this part will be maybe too difficult for hard players. Replace them with reverse slider.
- 02:12:808 (2,3,4) - keep distant same between these circles I want to build up the atmosphere of the gameplay
- 03:33:615 (7) - add NC refer to the previous mod post for detail
- 03:33:736 (1) - add Finish hitsound similar to insane
- 04:07:970 (4) - add Finish hitsound, it fits there imo no because there isn't in the music
- 04:23:937 (1,2,3,1,2,3,4) - same as before ^ ^
Ps. sorry for being this late... I have been recently so busy :/ nvm thanks for your modding
Do not use sliderslide, sliderwhistle, and spinnerspin hitsounds in a way that would replicate a hitsound on a circle, slider start, slider end, slider tick, or slider repeat. Sliderslide, sliderwhistle, and spinnerspin hitsounds are considered continuous hitsounds, meaning that their files play from start to end and loop as one continuous sound for the length of the held object. Do not alter any section of a held object to play a single hitsound.since my modding is short ,i don't mind your modding's(m4m) length. Seriously
2015-05-19 00:16 -Teina-: 分番好段先~
2015-05-19 00:16 -Teina-: ctrl+b 可以落mark
2015-05-19 00:17 Mio_chan: 0.0? 我平時懶得用www 加番?
2015-05-19 00:18 -Teina-: 00:08:453 - 00:22:002 - 00:23:937 - ..
2015-05-19 00:18 -Teina-: 加左會方便睇d喔
2015-05-19 00:18 Mio_chan: ok 0.0
2015-05-19 00:19 -Teina-: 用黎變調同變風格~
2015-05-19 00:20 Mio_chan: 我每一段仔加一個bookmark啦咁
2015-05-19 00:20 -Teina-: 00:31:921 - 00:39:421 - 00:47:405 - 01:02:647 -
2015-05-19 00:20 -Teina-: 嗯~
2015-05-19 00:21 Mio_chan: 我無加咁密啵 0.0
2015-05-19 00:21 Mio_chan: 大概係咁
2015-05-19 00:22 Mio_chan: http://puu.sh/hRTHu/76b42bf32b.jpg
2015-05-19 00:22 -Teina-: 差唔多~
2015-05-19 00:23 -Teina-: 00:00:712 (1,2,1,2,1,2) - e度個12 12 12 係同音 唔建議00:01:679 (1,2) - 突然縮短距離喔
2015-05-19 00:23 Mio_chan: insane?
2015-05-19 00:23 -Teina-: 嗯~
2015-05-19 00:25 Mio_chan: 我記得我咁MAP係因為00:00:712 (1,2) - 有高音part 但係00:01:679 (1,2) - 無 0.0
2015-05-19 00:25 Mio_chan: 因為呢度個音樂係有兩層0.0 你覺得玩落好怪 ?_?
2015-05-19 00:26 -Teina-: http://puu.sh/hRU0c.jpg
2015-05-19 00:27 -Teina-: 咁改改flow會唔會好d._.
2015-05-19 00:28 Mio_chan: 我試下先
2015-05-19 00:29 Mio_chan: 如果00:02:163 (2) - 放去 x:284 y:188會唔會好d,因為我想00:01:679 (1,2) - 個spacing細d
2015-05-19 00:29 Mio_chan: 如果OK我就改埋00:05:550 (1,2) -
2015-05-19 00:30 -Teina-: http://puu.sh/hRUel.jpg
2015-05-19 00:31 Mio_chan: 你果個我覺得00:02:163 (2,1) - 隔得太開
2015-05-19 00:31 -Teina-: 隨便~
2015-05-19 00:32 Mio_chan: 不過的確好睇左
2015-05-19 00:32 -Teina-: 我剛才隔便放的- -"
2015-05-19 00:33 Mio_chan: 結他intro其他D野我自己搞番應該OK
2015-05-19 00:33 Mio_chan: I mean 好靜果段www
2015-05-19 00:33 -Teina-: o..
2015-05-19 00:34 -Teina-: e段比較平靜 可以唔好整咁遠既jump~
2015-05-19 00:34 Mio_chan: 係呀www
2015-05-19 00:35 -Teina-: 00:06:518 (1,2,3,4) - d幾個都未變調 如果改番做00:04:582 (1,2,3,4) - 距離會好d?
2015-05-19 00:36 Mio_chan: BASS喺00:06:760 (2) - 入
2015-05-19 00:37 -Teina-: ....
2015-05-19 00:37 -Teina-: 唔係00:07:244 - ?
2015-05-19 00:38 Mio_chan: 我聽到係00:06:760 (2) - ,佢果度已經有音
2015-05-19 00:38 -Teina-: 嗯..
2015-05-19 00:38 Mio_chan: sorry,我有一個位好想問www
2015-05-19 00:38 Mio_chan: 01:11:720 (3) -
2015-05-19 00:38 Mio_chan: 你覺得呢個slider有無問題
2015-05-19 00:39 -Teina-: http://puu.sh/hRUJ8.jpg ._.
2015-05-19 00:39 -Teina-: 應該有
2015-05-19 00:40 Mio_chan: 因為呢我個skin睇到arrows
2015-05-19 00:40 Mio_chan: 但係有人話無,你睇唔睇到個arrows 0.0
2015-05-19 00:40 -Teina-: 00:07:728 (2,3,4,5) - 無咩特別理由應該唔比1/6
2015-05-19 00:41 Mio_chan: 係啵
2015-05-19 00:41 -Teina-: 個slider又似得又似唔得>_<
2015-05-19 00:41 Mio_chan: 我諗都係改左佢好~_~
2015-05-19 00:42 Mio_chan: 1/12我驚比人插~_~
2015-05-19 00:42 -Teina-: http://puu.sh/hRUWz.jpg
2015-05-19 00:43 -Teina-: 如果改成咁節奏會唔會好d..?
2015-05-19 00:43 -Teina-: 因為重音00:08:453 - 用slider會比較好?
2015-05-19 00:44 Mio_chan: 好
2015-05-19 00:46 -Teina-: 將00:09:784 (5) - 取消 改做00:09:905 - 加個圈
2015-05-19 00:47 -Teina-: 好似易跟d 同埋節奏易捉d..
2015-05-19 00:50 Mio_chan: 嗯
2015-05-19 00:51 Mio_chan: 我喺00:09:300 加左個notes
2015-05-19 00:52 -Teina-: 00:10:389 (1,2) -
2015-05-19 00:53 -Teina-: 上面困2個形狀一樣但節奏好似唔同
2015-05-19 00:54 Mio_chan: 上面果2個?
2015-05-19 00:55 -Teina-: 00:10:389 (1,2) -
2015-05-19 00:55 -Teina-: http://puu.sh/hRVJS.jpg
2015-05-19 00:55 -Teina-: 試下咁會唔會好D...
2015-05-19 00:58 -Teina-: 00:10:389 (1) - E個用長音係因為想突顯00:11:115 (2,3,4) -
2015-05-19 01:00 Mio_chan: 我唔係咁想用1/1 slider因為 0.0 成段無啦啦用一個好似怪怪地
2015-05-19 01:00 -Teina-: 噢..
2015-05-19 01:01 -Teina-: 00:20:913 (3,4) - 不如變成圈
2015-05-19 01:02 -Teina-: http://puu.sh/hRWb4.jpg
2015-05-19 01:04 Mio_chan: 我覺得果兩個blue tick都應該要有野 0.0 因為兩個位都有音
2015-05-19 01:04 -Teina-: ._.
2015-05-19 01:04 -Teina-: 但好似有點亂..
2015-05-19 01:06 Mio_chan: 但係轉circles會好D?
2015-05-19 01:06 Mio_chan: 定係*
2015-05-19 01:08 -Teina-: 其實看你的..
2015-05-19 01:08 Mio_chan: www
2015-05-19 01:08 Mio_chan: 因為我未做過IRC mod orz
2015-05-19 01:08 Mio_chan: 你繼續啦www
2015-05-19 01:08 -Teina-: 嗯~
2015-05-19 01:09 -Teina-: 01:18:131 - 01:18:494 - 01:18:857 - E度有3個重音 試唔試下跟佢?
2015-05-19 01:10 Mio_chan: 我試過跟但係玩落無想像中咁好,所以放左JUMP就算
2015-05-19 01:11 -Teina-: http://puu.sh/hRWJ1.jpg
2015-05-19 01:11 -Teina-: 試試~
2015-05-19 01:13 Mio_chan: 最主要原因係我想01:18:978 - 有野,因為成個副歌每一個小節都有
2015-05-19 01:14 -Teina-: 可以加個圈~
2015-05-19 01:16 -Teina-: 02:27:808 - 02:28:776 - E度有重音 可以試下跟一跟~
2015-05-19 01:16 Mio_chan: ok
2015-05-19 01:16 Mio_chan: 不過 01:18:494 (2) - 我KEEP住唔轉circle
2015-05-19 01:16 -Teina-: 嗯..
2015-05-19 01:16 Mio_chan: 好,改左
2015-05-19 01:17 -Teina-: 02:37:486 (1,2,3) - 同頭先一樣~
2015-05-19 01:17 -Teina-: 02:46:195 (1,2,3,4,1) - nice~
2015-05-19 01:17 Mio_chan: 嗯
2015-05-19 01:18 Mio_chan: =D thanks
2015-05-19 01:19 -Teina-: 03:50:550 (4,5) - 可以轉成圈喔 始終好似沒咁快(節奏上)
2015-05-19 01:19 -Teina-: 好似仲快過後面
2015-05-19 01:20 Mio_chan: 嗯,好
2015-05-19 01:21 -Teina-: timing => slider Tick Raye 2 => 1
2015-05-19 01:21 -Teina-: 好似正常都係1
2015-05-19 01:22 Mio_chan: 呢首歌我諗要用2 /_\
2015-05-19 01:23 -Teina-: 唔知比唔比._.
2015-05-19 01:23 Mio_chan: 因為我用左slidertick hitsound/_\
2015-05-19 01:23 Mio_chan: 我睇RULES就無明文禁止既
2015-05-19 01:23 -Teina-: 都係既..
2015-05-19 01:23 Mio_chan: 不過我都驚出事~_~
2015-05-19 01:23 -Teina-: e個BM多一個BREAK TIME 會好d
2015-05-19 01:26 Mio_chan: 但係我搵唔到位放 0.0
2015-05-19 01:26 -Teina-: 01:45:711 - 我諗就e度....
2015-05-19 01:27 -Teina-: hard~
2015-05-19 01:27 -Teina-: 02:44:502 - 可以加個圈
2015-05-19 01:28 -Teina-: 02:52:244 - ^
2015-05-19 01:29 Mio_chan: 加左好似D音好密
2015-05-19 01:30 -Teina-: 但無喇喇無左有d難跟...
2015-05-19 01:32 Mio_chan: Hmmm
2015-05-19 01:32 Mio_chan: 等我記低先
2015-05-19 01:32 -Teina-: 嗯~
2015-05-19 01:33 -Teina-: normal 得直線同彎._. 可以整多d形狀
2015-05-19 01:34 -Teina-: 但都冇咩問題喔~
2015-05-19 01:34 Mio_chan: 嗯,下個map我會試多D野 0.0
intoon wrote:
[Normal]
03:03:373 (2) - remove repeat?
03:11:115 (2) - ^
no to both, intended
[Hard]
03:32:163 (2,3,4) - inconsistent distance snap fixed
[Insane]
00:51:760 (2,3,4) - make more straight? intended, absolutely straight looks weird
02:01:437 (3,4,5) - ^ ^
01:11:720 (3) - oh... too short... look so bad by overlapped reverse arrow... changed to 1/8
01:21:034 (6,7) - i'd like to make clearly about reading, in relax map. change to sth else since it is ugly imo now www
01:25:147 - add note? no, due to vocal
02:04:099 (6,7,1) - inconsistent distance snap fixed
02:26:841 (4,5,6,7) - ^ fixed
02:21:760 (3) - ctrl+G intended, to make the pattern consistent
03:49:824 (1,2,3) - recommend to change another partten. so bad for playing yea
01:34:341 (2) - and etc...... im not sure whether this is fine or not, about using diff hitsound in slider tick with slider's start and etc...Do not use sliderslide, sliderwhistle, and spinnerspin hitsounds in a way that would replicate a hitsound on a circle, slider start, slider end, slider tick, or slider repeat. Sliderslide, sliderwhistle, and spinnerspin hitsounds are considered continuous hitsounds, meaning that their files play from start to end and loop as one continuous sound for the length of the held object. Do not alter any section of a held object to play a single hitsound.I think I am just changing the slider tick sound, which is not included in the rule.
since my modding is short ,i don't mind your modding's(m4m) length. Seriously
FlyingRUPig wrote:
Finally got around to doing this mod xP
I had no issues with NormalHard00:08:695 Add note? no, the keyboard sound is long
00:16:437 ^ no, the keyboard sound is long
01:42:324 Seems a bit too far of a jump for Hard actually it is just 1.5x
02:18:010 (5,1,2) Seems a bit too hard for Hard players will expect a jump here since this is already the forth time of the jump
02:48:010 (3) Maybe move a bit to the left (minor issue) nah, due to DS
02:49:099 (1,2) Blanket can be tweaked slightly (very minor insignificant issue)okInsane00:37:486 (1,2,3,4,5) I know you're mapping to the vocals but seems a bit empty and off compared to the rest of the song.
this line appears only once in the whole song, so i think it's ok
00:58:776 (1,2) Distance may be a little too far. I think it's ok since this should be expected after the first jump
01:34:945 (1) Flows fine, but looks weird to me being on the left. idk why I make use of slider leniency
01:48:615 (3,4,1) Why not do the thing you did at 01:07:002 (2,3,4)? idk either XD, but it looks fine to me
01:52:486 (1,2,1) Ditto, but not really as neccessary with the way these sliders are. what does ditto mean?
02:14:260 (1,2) Again, may be too much of a jump for the star diff. I don't think it is really too much, since the spacing of this diff is quite large actually
03:49:824(1,2,3) Weird comboyea fixed
Great mapset! It's very good right now and I had only a few issues. Good luck with the ranking process
Thanks for using my M4M queue!
sodarose wrote:
From your queue
不介意的话我用中文?
[Insane]
00:09:784 (6,7,1) - Flow不好 http://osu.ppy.sh/ss/3141985 nice
00:17:526 (6) - 节奏不对把。 而且00:17:526 (6,7) - 这样放感觉好难看 沒不對,跟了KEYBOARD
00:19:582 (3,3) - Stack? ????
00:22:365 (2,2) - 只有我感觉节奏怪吗;w; 跟了KEYBOARD
00:48:373 (5,4) - Stack stack反而沒那麼好看我覺得
01:01:679 (1,2) - 试试这个节奏?https://osu.ppy.sh/ss/3142005 不行,因為有鼓聲
01:05:308 (3,5) - 平行会好看很多 好
01:15:107 (4,3) - 尽量不要碰到 ???
01:34:341 (2,3) - Flow怪怪的 用slider leniency處理
01:42:808 这个音挺明显的,01:42:687 (2) - 这里换连打?先記錄,因為我當初也有這個想法,但覺得這樣MAP太沒特色了
00:31:679 (9,1) - 02:06:518 (9,1) - 交换NC 后面的不提了 不,細心想過的
03:50:066 (2,3) - 感觉放出来好 改了一點節奏,但疊起來比較好,因為都是SNARE聲
04:06:034 (1,1) - 不要碰到好
[Hard]
00:46:437 (4,4,5) - Stack? 不太愛stack
01:26:720 (3,3) - 为什么在kiai里的间距比前面的要小 沒有呀
02:29:744 (1,2,3) - W'histle 有點吵耳
02:51:034 (1,1) - Stack好
04:04:582 (1,2,3,4) - 放的太随意了用DS角度來看不是
加油
no, I like the curvature nowChamue wrote:
Hi,Sorry for the long wait
Normal
no because there is no such sound in the music
- 00:22:970 (5) - make straight the slider,just a suggestion I make it curver instead lol
- 01:11:599 - decrease the volume inherited point,maybe somewhere in the 40%,because it's too loud I think it;s alright now because theI want to put emphasis on the drum
- 01:11:841 - ^
- 02:37:486 (4) - copy 02:36:518 (3),paste,ctrl+J,ctrl+H and put it in the same place,try this good
- 04:07:970 (3) - try on the last lap to put a finish,just a suggestion
Hard
Try to make CS a 3.5,because the Normal 3,and Insane 4. .5 CS is ridiculous to me
sorry I know why you would like to do those suggestion, but all no to above because those sliders are not a pair imo. In terms of rhythm and pitch, I can't see why they need to be parallel
- 00:03:857 (2) - try to delete the whistle from the 2 and the last of the circles,just a suggestion
- 02:27:808 (1,2) - blanket? no
- 02:44:623 (3) - copy 02:44:018 (2),paste,remove reverse,ctrl+J,ctrl+H and put in place
- 02:45:228 (1) - copy 02:45:711 (2),paste,ctrl+H,ctrl+J and put it back
- 02:52:365 (4) - copy 02:51:760 (3),paste,remove reverse,ctrl+J,ctrl+H and put in place
- 02:56:236 (4) - copy 02:55:631 (3),paste,remove reverse,ctrl+J,ctrl+H and put in place
- 03:04:341 (1) - copy 03:03:373 (3),paste,remove reverse,ctrl+J,ctrl+H and put in place
- 03:56:236 (4) - copy 03:55:631 (3),paste,remove reverse,ctrl+J,ctrl+H and put in place
Insane
- 00:54:420 (4,5) - the distance is smaller,because during the game confused at what point to press If you are familiar with the music, you will know the pattern
- 01:37:486 (1) - copy 01:36:881 (6),paste,ctrl+H,ctrl+J to add a reverse and put in place similar to hard
- 01:58:776 (1) - rotate - 19 degrees and put on x:88 y:244,just a suggestion
Fix many thingsken2010123 wrote:
irc mod祝順利起飛~加油2015-06-12 21:05 ken2010123: ACTION is editing [http://osu.ppy.sh/b/219970 Last Note. - Route Sphere [Insane]]
2015-06-12 21:05 Mio_chan: ok :3 thx
2015-06-12 21:05 ken2010123: 建議HP6會好D
2015-06-12 21:06 Mio_chan: 因為個MAP太易?_?
2015-06-12 21:06 ken2010123: 唔係,主要係因為124BPM
2015-06-12 21:06 Mio_chan: ok done
2015-06-12 21:06 ken2010123: 同埋HR後9.8都好難下
2015-06-12 21:07 ken2010123: 00:07:728 (2,3,4,5) -
2015-06-12 21:07 ken2010123: 雙數連打其實好難玩架x.x
2015-06-12 21:07 Mio_chan: 因為果度係1/6 0.0
2015-06-12 21:09 ken2010123: 咁前面3個變成折返slider啦
2015-06-12 21:09 Mio_chan: try try sin
2015-06-12 21:10 ken2010123: 00:22:728 (3,4) -
2015-06-12 21:10 ken2010123: 呢度都有D難
2015-06-12 21:11 ken2010123: slider後連打要雙數,加上後面個slider又變成單數
2015-06-12 21:12 ken2010123: 00:23:696 (3,4) - 同上
2015-06-12 21:12 ken2010123: 同埋大間距好難玩=_=
2015-06-12 21:14 Mio_chan: 00:07:728 改左啦
2015-06-12 21:16 Mio_chan: 其餘兩個我覺得無咩問題 0.0 因為我想有個加速喺度,同埋我本身玩全換XD
2015-06-12 21:16 ken2010123: =A=但係大部分玩家都會被呢個坑左(包括我
2015-06-12 21:17 ken2010123: 00:22:365 (2) - 呢個直接變成3個圓圈
2015-06-12 21:17 ken2010123: 而且本身00:22:486 - 有鼓音
2015-06-12 21:18 Mio_chan: 咁樣突出唔到個keyboard 0.0
2015-06-12 21:19 ken2010123: 00:22:728 (3,4,3,4) - 一係呢兩個換成slider?
2015-06-12 21:20 ken2010123: 不過都係隨你喜歡啦,總之我覺得連打既數量比較重要,普通既單數,slider後雙數
2015-06-12 21:21 Mio_chan: slider做唔到我想要個效果xox
2015-06-12 21:22 ken2010123: 00:51:760 (2,3,4) - 呢個建議先兩個圓圈再折返slider
2015-06-12 21:24 Mio_chan: ok
2015-06-12 21:24 ken2010123: 01:25:147 - 漏鼓音
2015-06-12 21:25 ken2010123: 見你普通都係跟vocal多
2015-06-12 21:25 ken2010123: 普遍
2015-06-12 21:26 Mio_chan: ok
2015-06-12 21:26 Mio_chan: 係呀~
2015-06-12 21:26 ken2010123: 以前我高難度都跟vocal多,但係發現其實跟樂器更加好玩,變化亦會多D
2015-06-12 21:26 ken2010123: 低難度跟vocal就會好D
2015-06-12 21:27 ken2010123: 02:09:300 (4,5) - blanket?
2015-06-12 21:27 ken2010123: 02:10:146 (6,2) - 6放去2個尾到?
2015-06-12 21:28 Mio_chan: 我依家呢個MAP係咩都跟LOL
2015-06-12 21:29 Mio_chan: 02:09:905 (5) - 係完全放錯位
2015-06-12 21:29 Mio_chan: 我本身諗住對稱,可能唔小心郁錯左
2015-06-12 21:29 ken2010123: 0.0
2015-06-12 21:29 ken2010123: ok
2015-06-12 21:30 Mio_chan: lol 玩咁多次我都check唔到www
2015-06-12 21:30 ken2010123: 02:20:066 (1,2,1,2) -
2015-06-12 21:30 ken2010123: 02:19:582 (2,1) - 呢兩個spacing可能太近
2015-06-12 21:31 ken2010123: 之前成日被人指出spacing問題x.x
2015-06-12 21:31 Mio_chan: done
2015-06-12 21:32 ken2010123: 02:27:203 (5,6,7) - 盡量唔好slider後單數連打了,真係好難
2015-06-12 21:33 ken2010123: 02:30:469 (2,3,4,5) - 呢個換做折返slider會好D?
2015-06-12 21:34 Mio_chan: 我個得circle好D,因為呢度d鼓聲係咁打出黎
2015-06-12 21:34 Mio_chan: 覺得
2015-06-12 21:35 ken2010123: 不過玩起上嚟會有難度;w;
2015-06-12 21:35 ken2010123: 通常我都做善良圖
2015-06-12 21:36 ken2010123: 呢種梗比較難玩
2015-06-12 21:36 ken2010123: 02:52:728 (6) -
2015-06-12 21:36 ken2010123: 呢個slider尾係重音,唔建議放slider尾
2015-06-12 21:37 ken2010123: 放圓圈會好D
2015-06-12 21:37 ken2010123: 因為重音係玩家會禁落去果下
2015-06-12 21:37 ken2010123: slider尾唔需要重新禁一下
2015-06-12 21:38 Mio_chan: ya
2015-06-12 21:38 Mio_chan: 改左佢先,同埋我發現個Finish好似多左XDDD
2015-06-12 21:39 ken2010123: qwq
2015-06-12 21:39 ken2010123: 03:12:808 -
2015-06-12 21:39 ken2010123: 漏音
2015-06-12 21:40 ken2010123: 成個圖好少有多過5個既連打,估計你係故意既=_=
2015-06-12 21:40 ken2010123: 其實長連打(5-9個)係適合一般玩家玩
2015-06-12 21:41 ken2010123: 反而太多2連、3連,會搞到覺得難玩
2015-06-12 21:41 ken2010123: 大膽D放多幾個單數連打係好既√
2015-06-12 21:41 Mio_chan: 因為我覺得長連打唔係好岩呢首歌XD
2015-06-12 21:42 ken2010123: 咁就睇你系唔系想做善良圖了=_=
2015-06-12 21:42 ken2010123: 隨你喜歡啦
2015-06-12 21:42 ken2010123: 03:18:857 (3,5) - blanket
2015-06-12 21:44 Mio_chan: ok
2015-06-12 21:45 ken2010123: 01:33:857 - 漏音
2015-06-12 21:47 Mio_chan: 成首歌全部位果度都無音 0.0
2015-06-12 21:48 ken2010123: 01:33:857 - 你用50%細心聽下,有個好微既鼓音
2015-06-12 21:48 ken2010123: 50%playback rate
2015-06-12 21:48 Mio_chan: 有個tom sound
2015-06-12 21:49 Mio_chan: bass drum- -
2015-06-12 21:49 Mio_chan: 呢個我諗多陣先,你繼續住先啦xd
2015-06-12 21:55 ken2010123: 01:31:316 (5,1) -
2015-06-12 21:56 ken2010123: 排版上1擺去5既前面
2015-06-12 21:57 ken2010123: normal果度,drain時間太長了
2015-06-12 21:57 ken2010123: 最低難度要求係每1:30就係break time一次
2015-06-12 21:57 ken2010123: *就要
2015-06-12 21:57 Mio_chan: 我delete左(5)整其他野
2015-06-12 21:58 ken2010123: normal既01:46:679 - 至01:58:776 - 可以整break time
2015-06-12 21:58 ken2010123: 咁就冇問題了
2015-06-12 21:58 Mio_chan: 真架 0.0?
2015-06-12 21:59 ken2010123: rank準則係咁寫既
2015-06-12 21:59 Mio_chan: 好啦咁/.\...
2015-06-12 21:59 ken2010123: 前面1:46就冇問題,因為根據歌既節奏唔同,都可以接受
2015-06-12 22:01 ken2010123: 個人認為hard個排版好睇幾多下
2015-06-12 22:01 ken2010123: =。=
2015-06-12 22:03 Mio_chan: @@
2015-06-12 22:04 ken2010123: 睇到你系音效方面都落左唔少功夫
2015-06-12 22:04 ken2010123: 不過我覺得排版可以更好既
2015-06-12 22:04 Mio_chan: 當然xD
2015-06-12 22:04 Mio_chan: 沒有最好www
2015-06-12 22:04 ken2010123: www
2015-06-12 22:05 ken2010123: 03:53:937 (3,4) -
2015-06-12 22:05 ken2010123: hard
2015-06-12 22:05 ken2010123: 呢度未blanket好
2015-06-12 22:05 Mio_chan: done
2015-06-12 22:06 ken2010123: 01:08:453 (1,3) - 點解呢兩個好似咁奇怪既
2015-06-12 22:06 ken2010123: slider D描點飛左出嚟
2015-06-12 22:07 Mio_chan: 唔明xox
2015-06-12 22:07 ken2010123: 01:33:978 (2,3) - blanket
2015-06-12 22:07 ken2010123: 唔明就算啦,冇影響
2015-06-12 22:07 ken2010123: XD
2015-06-12 22:08 Mio_chan: 下www
2015-06-12 22:08 ken2010123: 01:48:615 (3,1) - blanket
2015-06-12 22:08 Mio_chan: 果個其實無諗住blanket 0.0 blanket麻麻地 133978
2015-06-12 22:08 Mio_chan: 148615 ok
2015-06-12 22:08 ken2010123: ok
2015-06-12 22:09 ken2010123: 02:28:776 (3) -
2015-06-12 22:09 ken2010123: 02:27:808 (1,2,3) - http://puu.sh/im58I/82826ebe3c.png
2015-06-12 22:10 ken2010123: 類似咁既feel
2015-06-12 22:11 Mio_chan: ok
2015-06-12 22:12 ken2010123: 02:29:744 (1,2,3,4) - spacing可以大小小
2015-06-12 22:13 Mio_chan: anti-jump得幾好呀睇落 0.0 (我覺得www)
2015-06-12 22:14 ken2010123: 咦
2015-06-12 22:14 ken2010123: 你睇緊你insane定hardx.x
2015-06-12 22:14 ken2010123: 岩岩我講果幾個都係hard嚟
2015-06-12 22:14 Mio_chan: ?_?
2015-06-12 22:14 Mio_chan: 我知呀
2015-06-12 22:15 ken2010123: 哦,咁就ok
2015-06-12 22:15 Mio_chan: XD
2015-06-12 22:20 ken2010123: normal都做得好好
2015-06-12 22:20 Mio_chan: (Y)
2015-06-12 22:20 ken2010123: 加翻breaktime就ok
2015-06-12 22:23 ken2010123: insane都係盡量少D難玩既連打梗啦(依家嚟講DT都幾難玩下
2015-06-12 22:23 Mio_chan: oh 0.0
2015-06-12 22:23 Mio_chan: 我呢個遲D先汁,要D時間諗下點處理 0.0
2015-06-12 22:23 ken2010123: 嗯
2015-06-12 22:23 Mio_chan: 同埋睇下邊D要改邊D唔洗
2015-06-12 22:23 Mio_chan: XD
2015-06-12 22:24 Mio_chan: (全換既人係唔會明呢D野幾痛苦LOL)
2015-06-12 22:24 ken2010123: 我mod唔到其他大問題了,祝順利起飛~
2015-06-12 22:24 Mio_chan: thanks =D
Thanks for your modMuya wrote:
yo
[Insane]
00:03:857 (4) - better rhythm is this http://puu.sh/ioJyK/2ee5a3157e.jpg just a warning The notes are snapped in 1/6 actually
00:07:728 (2) - same ^, remove this and add circle to 00:07:728? if follow drum, I think good rhythm ^
00:07:970 (3) - add clap here? I think you are forget add clap yes
00:17:526 (6,7) - http://puu.sh/ioKlZ/4c935bbedb.jpg better rhythm, if change, you can add clap to 00:17:647 yes
00:22:365 (2,3) - ^ same, you can add clap to 00:22:486 no because I follow the keyboard pretty much
00:22:970 (1,2) - ^ same, if possible, please follow drum rhythm http://puu.sh/ioKHQ/deb260aa2c.jpg no because I follow the keyboard pretty much
00:31:921 (1,2) - I feel this stack doesn't fit in this part fixed
00:33:857 (1,2) - ^ same fixed
00:57:082 (2) - 1 grid left, maybe better than now http://puu.sh/ioLeU/c6c1a91d90.jpg fixed
01:18:373 - I think need note to here no because I want to emphasize vocal
01:33:373 (8) - you can fix this overlap, try this pattern http://puu.sh/ioMj2/2a95cecdfe.jpg fixed
01:33:857 - same as 01:18:373 - same
02:37:728 - same as 01:18:373 - same
03:57:082 - same as 01:18:373 - same
04:25:994 (1) - in this case, fade down volume isnt fit, overall 70% is fine but doesn't include 04:30:711's 10% fixed
[Hard]
00:03:857 (2) - same as Insane same
00:07:728 (6) - same as Insane same
00:22:970 (1,2,3) - 00:22:002 (1,2,3) - are fine, but this part should follow drums noted on this, I don't want to change it due to the keyboard sound... but I may change my mind
01:03:857 (4,5,1) - maybe hard a bit in Hard. I don't know what to do with this 0.0
01:33:978 (2,3) - too big this jump slider leniency will cause this to be a jump with same DS with (1),(2)
01:42:687 (4,5) - same ^ same
02:30:470 (4) - why 02:30:711- this sound follow at slidertick? I think slider's end is better oh yeah fixed
02:53:332 (2,3) - too big this jump same
04:24:905 (1,2,3) - same as 00:22:970 - same
04:25:631 (3,4) - I think this too big jump are wrong, 04:24:905 (1,2,3) - here is 3/4 rhythm part, but when (3) to (4), 1/2 rhythm and big jump maybe player is confuse. fixed
04:25:994 (1) - same as Insane fixed
[Normal]
do not use 3/4 snap slider if possible ow... It's quite hard to fixed at this stage and I think it's ok, will take this in mind in future mapping
04:14:986 (2,3,4) - make a perfectry triangle here? or fix a (2,4)'s overlap please. fixed
04:25:994 (1) - same as Insane fixed
good luck~
done[-Deemo-] wrote:
m4m~
[Insane]
01:05:308 (3,4) - Maybe keep it consistent with the previous pattern (the one at 01:02:405 (3,1) - fix previous pattern instead
03:14:260 (1,2) - Doesn't really end up flowing into each other make both sliders curve a bit
03:57:203 (2,3) - ^ rearrange the shape a bit
Wow this difficulty was incredibly awkward trying to play this why you say so 0.0?
[Hard]
00:06:518 (1,2,3) - 00:08:211 (7,8,1) - Be careful with this, hard players might mistake the stacked (1,2,3) as a triplet or tap (7,8,1) the same way they did for (1,2,3) approaching circle should be enough
00:22:970 (1,2,3) - Since Hard usually revolves around the idea of "Following mostly "what you can hear", you can't ignore the strong beats at 00:23:211 and 00:23:453. There isn't anything at 2 beat-wise it is weird to me if I following the keyboard for half and then drum for half
01:08:453 (1,2) - It really feels like the 2 should be blanketed by 1 blanketing does not suit the pattern, though moving the position of (2) a bit
01:48:615 (3,1) - blanket slider end in 1? yeah
02:20:066 (1,2,1,2) - spacing inconsistent, players might think they will have to press the second 2 later since the previous 1,2 sequence wasn't spaced far at all use 1.5x instead
02:22:486 (2) - I would stack this on top of 02:20:792 (2) - and move 3 slightly close since it's far when you move the 2 I think the flow now is better
03:16:679 (1,2) - the straight slider into a curved slider like that looks real ugly imo change the shape a bit
03:22:002 (1,2,3) - You can stack the on the end of slider 1 Not following your instruction but I do make some changes
03:25:873 (1,2) - Blanket~ no since I don't want symmetry here
04:23:937 (1) - Move over slighter to be in the center of slider 3 the spacing don't allow me to do so
04:24:905 (1) - if you fixed ^, stack this on top of the 1, slight move the positions of 2,3,4 to make it more triangular again, also, look at what I said for 00:22:970 (1,2,3) -
When I say slider #, just ignore the fact that I said slider since it really sounds confusing
That's all I got .3.
Edit~ Whoops, forgot to mention that your kiai time aren't consistent, and you have no GDs so fix it .w.
Foreverends wrote:
M4M requestttttttttttttttttttt~
Insane
00:10:389 (1) - 我個人就覺得呢度用折回會有啲怪._. 建議00:10:873 - 可以用circle代替~ 我跟keyboard所以兩個都有repeat
00:11:679 - 真係要放棄1/6 ;w;? 感覺個音存在感好大_(:3 點解我咩都聽唔到xox,唔理呢個住www
00:13:050 (4) - 可以放上啲到大約x:176 y:116 感覺個型會好睇啲 \:D/ 郁左去第二個位 \:D/
01:01:679 (1,2) - 呢個我諗左好耐,決定mark低佢,因為我又想跟vocal但係又真係無左下drum聲~_~
01:10:389 (1) - slider中間同尾要唔要試下加whistle added
01:16:437 (2,3,4) - 好正,但係呢個MAP唔係咁岩放random spacing www
01:21:397 (7) - 頭加clap? 唔岩位,加左好怪聽落
01:21:760 (8) - clappppppppppp ^
03:12:324 (3,4) - 有少少怪:o NC一下? yeah~
03:17:042 (3) - 中間粒點拉上一格 ow< 結果我用no grid 整左XD
Hard
00:00:712 (1,2,1,2,1,2) - 呢一類型hi邊會唔會唔太好._. 可以試下用至少ds1.8分開佢地少少 good
01:02:647 (1) - 未blanket好 fixed
01:11:841 (5,1) - nc互換\:D/ 唔想www 想白線NC
01:30:711 (3) - 感覺有啲遠,可以ctrl g一下 /w\ 之後用1.1放返好01:31:437 (4,5,1) - stack左算數 www感覺仲好
01:51:034 (1) - 拉落兩格 done
01:56:357 (4) - ctrl < 之後放返好好似比較順 依家個FLOW都OK
02:20:066 (1,2,1,2,3) - 這不是Insane的梗嗎lol 根本就係www
02:37:849 (2) - ctrl g? no, 呢個圖特登整成咁
04:00:711 (1,2) - nc互換\:D/ 呢個圖比較老土所以想用D老土既comboing www
Normal
感覺沒什麼問題 _(:3
先這樣了
繼續加油owo/
good luck~~~~