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Team.Nekokan[Neko] featuring. Katakiri Rekka - Salvage (TV S

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Lukareia
[Taiko Oni]
Not much change, hit sound are good but too many ddd and ddk

01:09:508 (1) - D

01:09:593 (2) - delete

01:18:285 (1) - delete , you just try it and listen, 3+1 and 3+1

01:20:310 (2) - D

01:23:010 (2) - delete, just a suggestion
Weez
Mod time!!
[General]
- Just a suggestion, on this inherited timing 00:37:103 try lowering the volume to 40% so it fits that slow down in the music for all diffs.

[Easy]
01:18:108 (2,3) - The part where she holds the note should match up more with the 3rd slider. A suggestion that would follow the lyrics more would be:
Remove a repeat from (2), have (3) start at 01:18:783 and end at 01:19:458, and add a hit circle at 01:19:964. http://puu.sh/2oVzl

[UW's Normal]
00:18:192 (1) - This slider can be done more evenly.
00:20:893 (1,2,3,4) - For this combo, it is hard to follow along. Here you continue to follow the guitar in the music where the more prominent sound is the piano thingy. It makes more sense and goes better with the song if you followed that instead.
00:31:694 (1,2,3,4) - Same issue as above.
01:00:901 (4) - 1/2 slider here makes no sense and doesn't follow with the song. Just a hit circle on 01:01:069 works 10x better.
01:19:804 (4,1) - The slider breaks the flow to the next slider right now. Better to make (4) into a repeating slider or have 3 hit circles like so: http://puu.sh/2v1n6

[Nyquill's Hard]
00:09:593 (7,8) - Flows better if you switch the direction of these two.
01:28:074 (7) - Stack better with the end of (5)
01:31:449 (2,3) - Better fit if you make (2) into a repeating slider.
01:34:318 (2,3) - Same as above ^

[Insane]
00:09:593 (4) - Spacing error
00:42:335 (5,1) - This jump to me doesn't fit well with the slow down in the music and its weird since you ended the jump pattern for 00:41:829 (2,3,4)
00:52:631 (3,4,5) - The triplet here really doesn't fit it with anything and is just a throw off when playing. Please remove (4) and just have a 1/2 pattern
00:53:812 (3,4,5) - Same as above.
01:29:593 (1) - AWESOME!!!!!!!!!!!!!!!!111

[Final Comment]
Really really nice hard and insane diffs!! Normal im iffy about as it seems more on the harder side but meh fits the song at most parts. And damn that slider at the end of insane is nice .__.
Star ~~
ReySHeL

Lukareia wrote:

[Taiko Oni]
Not much change, hit sound are good but too many ddd and ddk

01:09:508 (1) - D

01:09:593 (2) - delete

01:18:285 (1) - delete , you just try it and listen, 3+1 and 3+1

01:20:310 (2) - D

01:23:010 (2) - delete, just a suggestion
sry no change ;w;
thanks for mod :)
Topic Starter
jonathanlfj

Weez wrote:

Mod time!!
[General]
- Just a suggestion, on this inherited timing 00:37:103 try lowering the volume to 40% so it fits that slow down in the music for all diffs. did it on my part, will let guest mappers decide on their own accord

[Easy]
01:18:108 (2,3) - The part where she holds the note should match up more with the 3rd slider. A suggestion that would follow the lyrics more would be:
Remove a repeat from (2), have (3) start at 01:18:783 and end at 01:19:458, and add a hit circle at 01:19:964. http://puu.sh/2oVzl
changed, also got rid of some other patters in kiai that didnt make alot of sense

[Insane]
00:09:593 (4) - Spacing error it was intentional, but since this is the second time being mentioned i will change it
00:42:335 (5,1) - This jump to me doesn't fit well with the slow down in the music and its weird since you ended the jump pattern for 00:41:829 (2,3,4) true, repositioned jump so last note dont have weird position with respect to next combo
00:52:631 (3,4,5) - The triplet here really doesn't fit it with anything and is just a throw off when playing. Please remove (4) and just have a 1/2 pattern popner did mention this too, but the drum roll present in the music made me more comfortable placing a triplet here, a stacked 1/2 would be more confusing on my end
00:53:812 (3,4,5) - Same as above. as described above
01:29:593 (1) - AWESOME!!!!!!!!!!!!!!!!111 im assuming that u enabled video, because thats where the epicness is \o/

[Final Comment]
Really really nice hard and insane diffs!! Normal im iffy about as it seems more on the harder side but meh fits the song at most parts. And damn that slider at the end of insane is nice .__. Thank you for the complement~
Star ~~
gggg thanks for mod and star!
popner
Recheck.

[Nyquill's Hard]
00:30:183 (5,6,7,8) - why the spacing is inconsistent here? Plz fix it if it's not intentional.
00:33:559 (7) - more bending here is better imo, like:
01:06:470 (8,1) - spacing, same as 00:30:183 (5,6,7,8)
01:08:327 (1,1,1) - I think the NC spam is not a good idea because there is no anti-jump or something similar to let the NCs make sense.
01:28:242 (1,3) - the blanket can be improved to avoid the overlap, by manually stack 01:28:074 (7,3):

[UWS's Normal]
Tags, timing and preview point are inconsistent in this diff.
00:41:146 (3) - ctrl+g provide a better flow
00:46:378 (3,1) - nazi - move 00:47:728 (1) 1 grid (tiny) left to make the pattern symmetric?

[Easy]
00:47:061 (2,1,2,1) - please reconsider the rhythm in this part. The use of red tick beats will makes new player confusing, and it is not consistent with 00:37:103 (1,2,3).
Topic Starter
jonathanlfj

popner wrote:

Recheck.

[UWS's Normal]
fixing upon permission
Tags, timing and preview point are inconsistent in this diff. fixed
00:41:146 (3) - ctrl+g provide a better flow i believe he wanted the linear flow from 00:39:804 (1) to 00:41:154 (3) using 00:40:816 (2) as the bridge, so i will leave this as-is
00:46:378 (3,1) - nazi - move 00:47:728 (1) 1 grid (tiny) left to make the pattern symmetric? done

[Easy]
00:47:061 (2,1,2,1) - please reconsider the rhythm in this part. The use of red tick beats will makes new player confusing, and it is not consistent with 00:37:103 (1,2,3). i tried to remake the rhythm here, but since 00:47:736 (1) and 00:50:437 (1) both land on the "stronger beat", which happens to be on a red tick, the starting point of those sliders remain unchanged
Thanks for the recheck (should i kds?)
waiting on Nyquill's update
Nyquill

popner wrote:

01:08:327 (1,1,1) - I think the NC spam is not a good idea because there is no anti-jump or something similar to let the NCs make sense.
I'd like to think of this combo spam as an indicator of contrast since this is the measure before the kiai (buildup). Its just a really nice effect and I'd appreciate it if you overlook this.
http://puu.sh/2x9w7
Topic Starter
jonathanlfj
All updated~
wmfchris
Taiko mod as requested.

Note that in taiko mod the BG was shifted and the characters' heads were cut so that it does not looks good. Try to shift the BG in taiko diffs.

[Muzu]
00:06:892 - Since you used a k at 00:06:555 - , there's a higher note here so I would prefer k as well.
00:09:593 - ^, the rest follows.
00:14:656 - the drums here is relatively softer comparing to 00:14:150 - and 00:15:162 - so d would be more appropiate.
00:35:415 - Just a suggestion here. Observing that the tone goes up you can consider a progression, using kkdkkdk here instead of kddkddk.
00:54:487 - comparing with the end of other phrases this is not very special so better remove the finish.
00:55:837 - add a note before spinner
00:57:694 - While you are trying to emphasize the long vocal note by spinner, these notes sound really odd. You can simply restart the notes at 00:58:031 - .
01:01:913 - This one should be equal to 01:02:420 - considering the vocal. I prefer both without finishes but it's fine with finishes on both.
01:06:639 - The slider isn't really suitable as to restart the phrase after the 1 beat break, but that long vocal is perfect for spinner as you have done before.
01:14:909 - same as before I don't see any need to add finish on this one.
01:22:504 - according to the vocal it sounds better when you link the two phrase together. Try dkkkkdd.
01:29:593 - again,, slider itself in taiko mode hardly represent a particular beat, so at least you need an extra note before the slider (perferably spinner).
01:29:255 - kd instead of dk?

I think there are two main problem: one is that the mindset behind the placement of finishes is not very consistant. Throughout the song you have a several finish es placed on where the song has nothing heavy with it. At the same time the pattern is sometimes too rigid that might off from the song.

[Oni]
00:06:892 - same with muzu and I won't repeat this one again.
00:35:415 - same suggestion with muzu.
00:55:837 - same as muzu this finish does not make much sense. And considering the vocal k sounds better here
01:08:327 - A perfect position for finishing stream if you want. If might be difficult in muzu but it sounds great in oni.
01:19:129 - A small suggestion: http://osu.ppy.sh/ss/701145 to make the stream smoother.
01:36:344 - unnecessary finish

Since muzu looks like directly coping from oni and removing some notes their problems are similar but oni sounds better. Try to fix stuffs you think that it does not work when you try to directly edit a made diffficulty to get another one.

A few more taiko mods might work.
ReySHeL

wmfchris wrote:

Taiko mod as requested.

Note that in taiko mod the BG was shifted and the characters' heads were cut so that it does not looks good. Try to shift the BG in taiko diffs.
sorry my english is not good so im not sure i can response properly
[Muzu]
00:06:892 - Since you used a k at 00:06:555 - , there's a higher note here so I would prefer k as well. i follow the sound of the drum
00:09:593 - ^, the rest follows. ^
00:14:656 - the drums here is relatively softer comparing to 00:14:150 - and 00:15:162 - so d would be more appropiate. take long time to think this one
but one more my friend taiko mapper said
also this is fine so
i think i would like to go with this
that sound is actually different fron other d

00:35:415 - Just a suggestion here. Observing that the tone goes up you can consider a progression, using kkdkkdk here instead of kddkddk. ok
00:54:487 - comparing with the end of other phrases this is not very special so better remove the finish.
00:55:837 - add a note before spinner ok
00:57:694 - While you are trying to emphasize the long vocal note by spinner, these notes sound really odd. You can simply restart the notes at 00:58:031 - . ^
01:01:913 - This one should be equal to 01:02:420 - considering the vocal. I prefer both without finishes but it's fine with finishes on both. ^
01:06:639 - The slider isn't really suitable as to restart the phrase after the 1 beat break, but that long vocal is perfect for spinner as you have done before. ^
01:14:909 - same as before I don't see any need to add finish on this one.
01:22:504 - according to the vocal it sounds better when you link the two phrase together. Try dkkkkdd. ok
01:29:593 - again,, slider itself in taiko mode hardly represent a particular beat, so at least you need an extra note before the slider (perferably spinner). ok
01:29:255 - kd instead of dk? ^

I think there are two main problem: one is that the mindset behind the placement of finishes is not very consistant. Throughout the song you have a several finish es placed on where the song has nothing heavy with it. At the same time the pattern is sometimes too rigid that might off from the song.

[Oni]
00:06:892 - same with muzu and I won't repeat this one again. same with Muzu
00:35:415 - same suggestion with muzu. ok
00:55:837 - same as muzu this finish does not make much sense. And considering the vocal k sounds better here ^
01:08:327 - A perfect position for finishing stream if you want. If might be difficult in muzu but it sounds great in oni.
01:19:129 - A small suggestion: http://osu.ppy.sh/ss/701145 to make the stream smoother. ok
01:36:344 - unnecessary finish ^

Since muzu looks like directly coping from oni and removing some notes their problems are similar but oni sounds better. Try to fix stuffs you think that it does not work when you try to directly edit a made diffficulty to get another one.

A few more taiko mods might work.
it looks similar orz
but i have made them both from start~
thanks for mod
http://puu.sh/2yMyA
Topic Starter
jonathanlfj
Updated Taiko Diffs

@ReySHeL: I changed the BG offset for the taikos to (0, 180) so the heads of the chars are visible under the playfield
popner
If wmfchris thinks your taiko diffs are ready I will give a bubble.
wmfchris
A would like to see a bit more taiko mods, just asked someone to mod this taiko ~
thzz
Hi~
Taiko mod request from ReySHeL.

[ReySHeL's Muzu]
  1. 00:56:006 (1) - メロディーを考えるとこのスピナーは00:55:837 - からの方が良いのでは?
  2. 01:02:082 (1) - remove? シンバルが強調出来てメリハリが出るかなと
  3. 01:06:639 (1) - K
  4. 01:06:808 (1) - remove
  5. 01:10:690 (2,3,4,1,1,1) - kkk-d-k-d → ddd-k-d-k
  6. 01:16:091 (2,3,4,1,1,1) - ^
  7. 01:18:285 (1) - remove
  8. 01:29:761 (3) - メロディーを考えて、この連打は01:29:593 - からの方が?
[ReySHeL's Oni]
個人的な感覚では、曲のシンバルの数に対してDやKが少なく感じたので、
それに関する提案が多めです。気に入らなかったら無視してください。
  1. 00:15:500 (1) - K
  2. 00:46:470 (2) - remove
  3. 00:55:837 (1) - D
  4. 00:56:850 - add d or k? ギターの音があるので入れてあった方が個人的には好きです。
  5. 00:58:707 (1) - D? Unrankableでは無かったはず……
  6. 01:06:639 (1) - D
  7. 01:09:508 (1) - D
  8. 01:09:593 (2) - remove
  9. 01:10:774 (2) - remove? 1拍目が16分で流れてしまうパターンに違和感を感じたので、ここを消して1+3にした方がスッキリするかなと思いました。
  10. 01:16:175 (2) - ^
  11. 01:24:276 (2) - ^
  12. 01:22:335 - add k? ボーカルがある所とそうでない所の差を付けるために、隙間をなくしてみるのはどうだろうという、とても個人的な提案です。
  13. 01:29:508 (2) - remove シンバルが01:29:424 (1) - にあるので、16分で流さない方がいいのかなと。
  14. 01:29:593 (1) - D
  15. 01:30:268 (1) - K
  16. 01:35:753 (2) - 01:33:053 (1) - を意識してkとかどうでしょう?
  17. 01:39:044 (1) - D
That's all. Good Luck~ :)
ReySHeL

Cah-m wrote:

Hi~
Taiko mod request from ReySHeL.

[ReySHeL's Muzu]
  1. 00:56:006 (1) - メロディーを考えるとこのスピナーは00:55:837 - からの方が良いのでは?
  2. 01:02:082 (1) - remove? シンバルが強調出来てメリハリが出るかなと
  3. 01:06:639 (1) - K
  4. 01:06:808 (1) - remove
  5. 01:10:690 (2,3,4,1,1,1) - kkk-d-k-d → ddd-k-d-k
  6. 01:16:091 (2,3,4,1,1,1) - ^
  7. 01:18:285 (1) - remove
  8. 01:29:761 (3) - メロディーを考えて、この連打は01:29:593 - からの方が?
[ReySHeL's Oni]
個人的な感覚では、曲のシンバルの数に対してDやKが少なく感じたので、
それに関する提案が多めです。気に入らなかったら無視してください。
  1. 00:15:500 (1) - K
  2. 00:46:470 (2) - remove
  3. 00:55:837 (1) - D
  4. 00:56:850 - add d or k? ギターの音があるので入れてあった方が個人的には好きです。
  5. 00:58:707 (1) - D? Unrankableでは無かったはず……
  6. 01:06:639 (1) - D
  7. 01:09:508 (1) - D
  8. 01:09:593 (2) - remove
  9. 01:10:774 (2) - remove? 1拍目が16分で流れてしまうパターンに違和感を感じたので、ここを消して1+3にした方がスッキリするかなと思いました。
  10. 01:16:175 (2) - ^
  11. 01:24:276 (2) - ^
  12. 01:22:335 - add k? ボーカルがある所とそうでない所の差を付けるために、隙間をなくしてみるのはどうだろうという、とても個人的な提案です。
  13. 01:29:508 (2) - remove シンバルが01:29:424 (1) - にあるので、16分で流さない方がいいのかなと。
  14. 01:29:593 (1) - D
  15. 01:30:268 (1) - K
  16. 01:35:753 (2) - 01:33:053 (1) - を意識してkとかどうでしょう?
  17. 01:39:044 (1) - D
That's all. Good Luck~ :)
全体的に見直すことができました >w<
finishについてはあまり多すぎるのもあれなので検討中です
modありがとうございます :)
http://puu.sh/2Dtv9.zip
Loooctav
Good luck o3o
AzuSHeL
hi jonathanlfj :) hi ReySHeL Taiko Mod onliy sorry :(

[ReySHeL Muzu]

  • 01:04:445 (1) - d
    01:05:289 (1) - k
    01:06:639 (1,1,2,1,2,3) - この部分ですが、バックにこの音は確かにありますが、その前の部分からボーカル拾いな感じですので
    01:06:639 (1) - ここを始点にスライダーでは? むずなので いいと思います 
    01:20:310 (2) - こいつFinishだと いいですね
    01:25:711 (1) - こいつにもFinish 入れていいでしょう
[ReySHeL Oni]

  • Very nice map
    特に異常はないです
    強いて言うなら
    01:29:930 (1,2,1,1,1,2,1) - こいつらの間に違和感を感じました
    01:29:508 (2) - こいつ 消してから
    01:30:437 - ここと 01:30:521 - ここに 
おわりー(¦3[___]
Please do its best is a great both Standard map
れいちゃそばびれぶあ! がんば 8-) 8-) 8-)
ReySHeL

azunyan556 wrote:

hi jonathanlfj :) hi ReySHeL Taiko Mod onliy sorry :(

[ReySHeL Muzu]

  • 01:04:445 (1) - d
    01:05:289 (1) - k
    01:06:639 (1,1,2,1,2,3) - この部分ですが、バックにこの音は確かにありますが、その前の部分からボーカル拾いな感じですので
    01:06:639 (1) - ここを始点にスライダーでは? むずなので いいと思います 
    01:20:310 (2) - こいつFinishだと いいですね
    01:25:711 (1) - こいつにもFinish 入れていいでしょう
[ReySHeL Oni]

  • Very nice map
    特に異常はないです
    強いて言うなら
    01:29:930 (1,2,1,1,1,2,1) - こいつらの間に違和感を感じました
    01:29:508 (2) - こいつ 消してから
    01:30:437 - ここと 01:30:521 - ここに 
おわりー(¦3[___]
Please do its best is a great both Standard map
れいちゃそばびれぶあ! がんば 8-) 8-) 8-)
ほとんど修正しました >w<
Oniについては見返してみます!
thanks for mod (((∩'ω'∩)))
http://puu.sh/2GMLu.zip
qoot8123
Request via in-game~

[General]
  • none
[Muzu]
  1. HP and OP-1,you should separate the difficult with oni
  2. 00:47:230 - add note,it means change to next part
  3. 01:06:977 - remove and 01:07:145 - change d because 01:06:977 - is no sound here
[Oni]
  1. 00:56:853 - and 00:56:934 - add k and 00:57:019 - change d and 00:57:356 - change k.this part needs continuous pattern
That's all i can find
Good Luck~ :D
ReySHeL

qoot8123 wrote:

Request via in-game~

[General]
  • none
[Muzu]
  1. HP and OP-1,you should separate the difficult with oni
  2. 00:47:230 - add note,it means change to next part
  3. 01:06:977 - remove and 01:07:145 - change d because 01:06:977 - is no sound here
[Oni]
  1. 00:56:853 - and 00:56:934 - add k and 00:57:019 - change d and 00:57:356 - change k.this part needs continuous pattern
That's all i can find
Good Luck~ :D
all fixed
thanks for mod >w<
http://puu.sh/2Ii15.zip
zx_baka_0502442
Oni

00:46:808 - d (?
00:47:567 - k
01:08:580 - k
01:13:643 - d or k , 01:13:728 - d or k (?????
01:36:259 - k
01:38:622 - d

For reference only =w=
good luck >_>rank<_<
ReySHeL

zx_baka_0502442 wrote:

Oni

00:46:808 - d (?
00:47:567 - k
01:08:580 - k
01:13:643 - d or k , 01:13:728 - d or k (?????
01:36:259 - k
01:38:622 - d

For reference only =w=
good luck >_>rank<_<
some fixed
thanks for mod >w<
http://puu.sh/2IZAe.zip
wmfchris
[Muzu]
01:06:808 - You followed the vocal in most of the song so notes here does not fit the long vocal note. Spinner would be more appropiate.


The taiko would be fine for me.

BTW the taiko BG goes too low. Put it slightly upward would be perfect. No kd.
ReySHeL

wmfchris wrote:

[Muzu]
01:06:808 - You followed the vocal in most of the song so notes here does not fit the long vocal note. Spinner would be more appropiate. i changed to the K - 01:06:639 (2)
01:06:808 - added spinner


The taiko would be fine for me.

BTW the taiko BG goes too low. Put it slightly upward would be perfect. No kd. fixed position of BG
thanks for mod!
http://puu.sh/2Kjik.zip
Topic Starter
jonathanlfj
alright everything updated, just posting to confirm that bss did not break on me while submitting \o/
popner
Sry for late.

Bubbled!
Topic Starter
jonathanlfj
no problem
Thanks for the bubble~
LQA20Ans
yeah, another kokoro connect ending! :)
Kawayi Rika
Soooo cool song and map ~

Nice job ~ Here you go <3


Topic Starter
jonathanlfj
oh wow that happened quite surprisingly
Thank you Rika~
RLC
grats~
Suimya

RLC wrote:

grats~
UnitedWeSin
Sneaky ranks op.
Gratz!
BeatofIke
:3
Makar
grats!
Nichiyouki
yay congrats :)
No_Gu
kokoro connect www
LQA20Ans
OMG Finally ranked!!!

Congratulation!
Broccoly
gratz!!
cRyo[iceeicee]
good song, grats!
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