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Spacing infringements

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Kaeru
So apparently the beatmap I'm working on has a lot of spacing infringements. When I play it, it seems to be perfectly followable.. especially in comparison to some beatmaps I have played. Are these just guidelines, or must I actually space objects that close to each other for the entirety of the song if I want to try to get it ranked?
blissfulyoshi
You are free to make the spacing however you wish as long as it is intuitive to the players (not jsut yourself). However, if it is your first time mapping, we generally recommend using distance snap because it ensures that the map is intuitive for low lvl players. If you need testplays or general advice on mapping, I highly advise you go to #modhelp and get live help there instead of waiting for ppl like me to respond here.

(From what you said though, it seems like you don't realize that distance snap is adjustable, so make sure to adjust it.)
D33d
Irregular spacing is something that is abused a lot and I think that, as a basic guideline, it should be adhered to for maybe 70% of the map. I pulled that figure out of thin air, but I don't want to see new mappers getting into bad habits straight away. Potentially, you could get away with a lot of quirks, as long as players find them fun and challenging, but it only makes it more likely that you'd annoy a large number of players.

Learn to make interesting and challenging patterns within the constraints of distance snap--1.0 generally works well when aligning hitcircles with sliders, but 0.8-0.9 can be notably good when making intricate structures, such as honeycombs, with curved sliders. For your first map, you should focus on making each difficulty feel consistent with the other, while creating clean patterns and focusing on playability. In that regard, 1/1 jumps tend to work best for me, as 1/2 jumps tend to get messy if abused too much.

Also, please do not create patterns which have objects switched arbitrarily, because they usually end up being unfair and needlessly confusing. You can make loads of distinct and interesting patterns by combining small, basic shapes with equal spacing. Don't be afraid to ask me or others for more subjective pointers. It's impossible for one person to lead by example, so get as many opinions as you can and see what works for you and only you. Copying the quirks of popular mappers only works with enough experience to be able to adapt them contextually.
Sakura

Cosmic711 wrote:

When I play it, it seems to be perfectly followable..
Just so you know, since you're the mapper you should be able to follow most if not all of your own maps since you are the one who made them, what's perfectly followable for you may not be perfectly followable for other players.

If you're getting a lot of spacing infringements means that your spacing is inconsistent not large, spacing infringements happen when the distance between 2 hitobjects is either larger or smaller than the distance between the first 2 hitobjects of the same combo, this doesn't mean that you should plaster combos all over the place tho.

This isn't always a bad thing as some pretty cool patterns come from toying around with the spacing in the same combo (like say cross patterns and what not) but since you're starting out i'd highly suggest you stick to the basics for now and then build up from there.
Ekaru
Export to .osz and upload the map here so we can see what you're doing, please.
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