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[Rule] Taiko HP Drain Rate

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those
RE: p/1718636

Does anyone have the numbers to how much % of max HP you lose for each object on each HP Drain Rate? That would make calculations much easier.
OnosakiHito
I do wonder if I understand it right now, so I better ask first:
Do you want to suggest a rule which says what HP we should use in which difficultie?

I know that recently some BATs do suggest a higher HP Drain Rate on Kantan and Futsuu difficulties, but it should mostly stay as suggestion instead of beeing a rule, if this is what you are going to try to achieve.
Real beginners barley pass a Kantan even on HP lvl 3 and there is no need to force people using a certain HP in my opinion.


Also, what MMzz said is mostly dedicated to modding. Not game-play itself. Even if it seemed like that at the beginning.

Dedicated to OD

MMzz wrote:

So do you guys see the issue here? These notes that are not even snapped correctly to the beat and can pretty much be hit perfectly if you just tap to the main beat of the song. Suggesting to set to OD to the middle (5) IS NOT A GOOD IDEA as you are basically granting a pass to high accuracy. OD should be discussed between the mapper and modder to find a rate that fits according to the difficulty of the song. This should also apply to all difficulties and not just Oni, every difficulty's OD should be thought about carefully.
- Unsnapped notes don't appear in ranked Taiko sets because they are getting modded away.
- Is the note correctly snapped, then there is no reason to complain about the OD. In this case it's a question of rather it fits the map or not.
- MMzz: OD should be discussed between the mapper and modder to find a rate that fits according to the difficulty of the song.
- Also such cases like in Firce's map do happen extremly sheldom in Taiko. Not to mention, in osu! it is not allowed to map with wrong timed BPMs. As I know a rule says not to map such parts...?
Loctav
Refer to t/140025
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