Let's see.. Mod on somebody's requests :3
[General]
Good luck!
[General]
- Check your skin demensions. According to AiBat there's something wrong with them.
- Can't you add some tags? Techno (since techno as a genre is gone from osu) and maybe mix
- You should enable "Display epilepsy warning" box. Because your map contains flashing scenes
- Some vocals appear in the end and it seems kinda strange. I'd cut song till 00:22:324 (4) - but it's up to you.
- If I were you, I'd move preview point to 01:16:621 - because there starts kiai-part, the most recognizable part of the song
- Try to use AR8 and OD7. This is [Insane] diff, and it will make mapset more balanced. What's ore it makes patterns neat and easy-readable.
- 00:22:076 - I don't feel like this 3/4 gap fits well here. It sounds like you've ignored a beat/vocals here, so consider placing a cicle here? It will make your rhythm easier-playable and more consistent, btw.
Note: same for: 00:24:059 - 00:28:026 - 00:30:010 - 00:37:944 - 00:41:911 - 00:49:845 - 00:51:828 - 01:07:200 - 01:15:134 - 01:23:564 - 01:25:547 - 01:41:415 - 01:43:150 - 01:45:382 - those beats are missed and I feel like you should place something here. It will fit with vocals/music. - 00:47:737 (3) - nazi - normally, you don't use long and straight sliders, this one looks a bit eandom here. What's more, it is overlapped with 00:46:869 (1) - and it seems a bit messy
- 01:40:423 (1) - I bet you wanted to use Drum-Finish here instead of soft finish. You did it with 01:36:456 (1) and 01:38:440 (1) - that's why non-drum hitsound at 01:40:423 (1) - sounds a little bit strange
- Try [b]to use AR6 and OD5. For a [Hard] diff it's a good idea. It's a relaxing song, so low AR will be ok here (low AR for hard diff is <7). What's so wrong with current diff settings? It looks abit unbalanced and it is too slow. It makes mapset a little bit boring.
- 00:46:869 (1,2,3) - nazi - keeping same distance between those sliders will be a good idea. example
There's nothing else to say. Patterns looks a bit messy to me, but it's just your style, I guess.
- Your OD/HP settings are the same as on [Hard]. I recommend you to use AR/HP/OD 3 or AR4 and OD/HP3 to keep diff settings balanced.
- 00:19:349 - this beat feels different from 00:19:597 . Try to use custom slidertick hitsound to make hitsounds even more enjoyable?
- 00:22:076 - why don't you finish (1) here? It will give you more consistent (and easier-playable) rhythm + I feel like sound ends here.
Note: 00:29:514 (2) -00:33:481 (2) - 00:37:448 (2) - 00:45:382 (2) - 00:47:365 (4) - 01:17:117 (2) - 01:19:597 - same - 00:37:448 (2,3,4) - nazi - this is the easiest diff here, and overlaps like this one can stress/confuse players. What's more it looks a little bit messy here :<
- 00:58:770 (1,2) - same as 00:19:349. But copypasta here looks a bit lazy, can't you create something different here? It will make gamplay more interesting and enjoyable
- 01:05:712 (1,2,3) - this is the easiest diff. So, flow here should be readable and easy to understand. For example, flow at 01:06:704 (2,3) - is quite confusing because beginners might mistakenly click (3)'s tail after finishing (2)
Note: 01:43:646 (5) - similar thing here and on some other patterns. - 01:20:588 (1) - same as above. It's all about making flow on easiest diff readable.Loops are kinda stressful for beginners, I've watched some beginners failing those loop-sliders two or more times :V
Good luck!