I've been thinking for a while about some kind of new gameplay feature to add to Osu!, as its possibilities are wider than Ouendan's in terms of creativity of the beatmap creators. Everything I thought would completely destroy Ouendan's simplicity and feel, but the possibility to add buttons or other sliders into sliders.
Quick example: you have a very long slider. You then add a couple of buttons into it. The players has to click with one button to start the main slider, and then keep it pressed. While moving the mouse and pressing the ball, you meet the button. So you have to click on that button with another button, that could be X if you're using Z or Right Click if you used Left Click for the main slider. If there was a slider into the slider, you'd have to keep both buttons pressed and then release one of your choice if one of them finishes before the other, or both if they stop at the same time.
I tried to do this in the actual editor but it doesn't work, not completely at least, as the main slider can't be clicked at the beginning but just halfway but drains HPs even if it's invisible... But I gues this would be an interesting and creative new feature, if used correctly and in hard maps only... So I hope you understand what I proposed ^^ If you don't please ask, English is my second language and I might have explained it in a complicated way.
Quick example: you have a very long slider. You then add a couple of buttons into it. The players has to click with one button to start the main slider, and then keep it pressed. While moving the mouse and pressing the ball, you meet the button. So you have to click on that button with another button, that could be X if you're using Z or Right Click if you used Left Click for the main slider. If there was a slider into the slider, you'd have to keep both buttons pressed and then release one of your choice if one of them finishes before the other, or both if they stop at the same time.
I tried to do this in the actual editor but it doesn't work, not completely at least, as the main slider can't be clicked at the beginning but just halfway but drains HPs even if it's invisible... But I gues this would be an interesting and creative new feature, if used correctly and in hard maps only... So I hope you understand what I proposed ^^ If you don't please ask, English is my second language and I might have explained it in a complicated way.