forum

YOUNIQUE UNIT - MAXSTEP

posted
Total Posts
204
show more
Topic Starter
jyu
updated
Ceani
♥MAXSTEP♥ *-*
wendao
lalala, jatuh ke page 2 sekarang ._.
Momochikun
Harez tambahin "easy" dund ke guest diff lu..
Topic Starter
jyu

Momochikun wrote:

Harez tambahin "easy" dund ke guest diff lu..
entah kenapa saya setuju oke terserah Harez deh '3'
wendao

AlpacaCokelat wrote:

Momochikun wrote:

Harez tambahin "easy" dund ke guest diff lu..
entah kenapa saya setuju oke terserah Harez deh '3'
entah kenapa saya setujul bukankah itu terlihat menarik? ahuehuehue, terserah mapper sih, kan saya hanya seorang guest mapper 8^)
Topic Starter
jyu

Harez wrote:

entah kenapa saya setujul bukankah itu terlihat menarik? ahuehuehue, terserah mapper sih, kan saya hanya seorang guest mapper 8^)
kalo aku sih oke2 aja, gausah diganti juga ga apa2 :roll:
Neiji Razuiya
hai owo/
i want say your map almost perfect~
easy and normal is perfect o3o)b
i giving you kudos star .w.
i'll give you suggest only ok? :D

Hard:
03:27:795 (3) - added NC
03:31:009 - added NC

this only my suggest :3
GET THIS RANKED!!!!!!
Topic Starter
jyu

Neiji Razuiya wrote:

hai owo/
i want say your map almost perfect~
easy and normal is perfect o3o)b
i giving you kudos star .w.
i'll give you suggest only ok? :D

Hard:
03:27:795 (3) - added NC nope i want to make it in a same combo with 03:26:081 (1,2) -
03:31:009 - added NC fix

this only my suggest :3
GET THIS RANKED!!!!!!
thanks~!
Topic Starter
jyu


what
Mystyk
Hi! Your requested mod (from a long time ago :(( I'm sorry >.<)

Har'EZ:
00:11:509 (4) - you could flip this vertically for better flow: http://puu.sh/4jxaX.jpg
01:11:509 (2) - I think this pattern would look better if (2) was curved: http://puu.sh/4jxdf.jpg
02:00:367 (1) - very small thing but try to make this look better: http://puu.sh/4jxfO.jpg (moved the end point (2) grid to the right and moved the middle point one grid to the right iirc)
02:20:938 (1,2) - I think this would sound better here: http://puu.sh/4jxhe.jpg - and also because at the other similar places, you did it like this, e.g.: 00:48:367 (1,2) - and 00:55:224 (1,2) - so you left some space between them, and the guys starts his rapping (or whatever that is) on the red tick 02:22:438 - so I think it would be best if you did what I showed you on the picture
02:39:795 (3,4) - I wouldn't do this on Easy difficulties, the sliders are too short and there are too many reverses, so I would just do this: http://puu.sh/4jxqJ.jpg - maybe you can make wiggly kind of sliders to emphasize the singing, not the nicest example but I meant this: http://puu.sh/4jxsd.jpg

Very nice difficulty!

Normal:
01:15:795 (1,1,2) - I think you should replace these 01:17:509 (1,2) - for better flow (try to flip it vertically and play around with it)
01:25:224 (2,3) - why don't you use a slider instead of 2 hit circles? his singing is long so it would fit better
02:20:938 (1,2) - I think this would flow better: http://puu.sh/4jGDs.jpg - because http://puu.sh/4jGHm.jpg --> http://puu.sh/4jGFl.jpg
02:31:224 (1,2) - I think something like this would look a lot better: http://puu.sh/4jHz9.jpg
02:41:509 (1,2) - I think this might be confusing for players - http://puu.sh/4o4kL.jpg - so I would suggest something like this: http://puu.sh/4o4n5.jpg
03:10:652 (2) - ctrl+G on this for better flow

Hard:
00:12:367 (1) - try a nicer shape: http://puu.sh/4o4zq.jpg (this is only a bit different, but still nicer)
00:13:224 (2) - same ^
00:20:938 (1) - flip this vertically, it will flow better: http://puu.sh/4o4JU.jpg
00:22:652 (3) - flip horizontally? better flow - http://osu.ppy.sh/ss/977274
00:24:367 (1) - after the previous suggestion, flip this one horizontally too: http://osu.ppy.sh/ss/977277
00:29:509 (1) - try to make this nicer too, just like in the first 2 suggestions - http://puu.sh/4o55k.jpg
00:34:652 (1,2,3) - why is the distance different? - http://puu.sh/4o5hR.jpg - make them equal
00:36:152 (4,5) - same as above ^
00:38:081 (1,2,3) - same as 00:34:652 (1,2,3) - especially that I think it's copy paste >.<
00:49:652 (2) - this has 1,00 spacing, then why does this have 00:50:081 (3,4) - 1,62? that is too big and it doesn't look nice that it's different, so please fix the spacing
01:25:224 (3,4,5,6,1) - here it would fit better if you put hit circles instead of the reverse slider and used a long slider instead of hit circles, because of the way he is singing - http://puu.sh/4oay1.jpg
01:40:652 (3,4,5) - spacing issue again
01:46:652 (1,2,3) - fix the spacing please: http://puu.sh/4oaXo.jpg
03:04:652 (2,3) - I think this would be more enjoyable to play: http://osu.ppy.sh/ss/979984
03:12:152 (4,1) - put them closer
03:12:367 (1,2) - make a blanket? - http://puu.sh/4ptOh.jpg
03:13:224 (2,3) - same as above ^

MAX:
00:03:795 (1) - add clap, you can clearly hear it in the music
00:14:938 (5,6) - the flow breaks here in my opinion, something like this would flow better: https://osu.ppy.sh/ss/979997
00:22:867 (2,3) - I think you could make this more fun, if you used shorter sliders to make it fit better to the lyrics, just an example: http://puu.sh/4pu2h.jpg
00:56:724 (4,5) - placing a hit circle at the end of a slider is not good in my opinion, it is confusing, so I would replace (4)
01:53:509 (1) - it would be nice if you made a triplet instead of that long reverse slider, and if you made a short reverse slider out of 01:54:367 (3) - like this: http://puu.sh/4pDt2.jpg - it fits better to the lyrics
02:04:652 (2,3,1) - spacing is bad here, you put (1) too far (or (2) is too close) so you should fix it
02:15:367 (3,4,5,6) - spacing is weird again, you put jumps when it it not necessary, put them closer
02:19:759 - add hit circle because of the lyrics

Also please check AiMod, because it seems like letterbox is different in some difficulties. Good Luck!
wendao
UnitedWeSin
Hi^^

[General]

  1. Seems good.
[MAX]

  1. 00:03:795 (1) - Clap on end.
  2. 00:08:081 (4,5) - This is kind of unfitting and difficult to understand since the 5 isn't really following the part in the music that it represents. Try instead a 1/2 slider with a repeat. Here's the idea:
    Example

    Or you could even try a triplet, but if you did you'd probably want to add more notes through the rest of the section:
  3. 00:20:509 - I think if you add a note here to follow the vocals it will make the triplet 00:20:724 (1,2,3) much easier to catch.
  4. 00:25:224 (3) - (400,312)? Make perfect triangle.
  5. 00:26:938 (3,1) - I'd suggest that you reduce this jump a bit. Raw jumps to triplets like this can be difficult to catch, especially on a first playthrough. You do some later in the map also that could use some reduced spacing imo.
  6. 00:40:652 (1,2,3) - Try this setup instead for a more natural flow from the 00:40:224 (8).
  7. 00:42:259 (4) - Delete this is better imo. The vocals don't make a triplet here like they did at 00:41:831 (2) so it's uncomfortable.
  8. 00:44:081 (1,2,3) - Really confusing spacing. The spacing between 1-2 is the same as spacing between 2-3, but between 1-2 is 1/3 while between 2-3 is 1/2. Try to move the 2 closer to the 1. Make it more like the 00:09:795 (1,2,3).
  9. 00:49:224 (2,3) - The gap is awkward to play imo because the vocals are holding, and I can't hear a specific bass beat in the music for 00:49:652 (3,4) to be following. It would be better if the 2 were a 1/2 or 1/1 slider, similar to 00:52:652 (2).
  10. 00:50:938 (6,7,8,9) - Try to use a slightly smaller and more even spacing here.
  11. 00:56:081 (2,3) - Same as 00:49:224 (2,3). The anti jump here isn't fitting very well imo.
  12. 01:03:152 - Try adding a note to follow the music.
  13. 01:04:867 - ^
  14. 01:06:581 - ^
  15. 01:10:224 (12) - Try moving it to 01:10:009. It seems much more fitting with the guitar.
  16. 01:11:938 (10) - ^ Move it 1/2 earlier.
  17. 01:13:438 - Try adding a note.
  18. 01:20:938 (1) - The repeat of this slider isn't really fitting with vocals. I suggest remove the repeat from here and extend the slier by 1/4. Then add a circle at 01:21:581.
  19. 01:26:938 (4) - Try changing to 1/2 slider and adding a circle at 01:27:367. The gap isn't really fitting with vocals here.
  20. 01:37:974 (8) - Delete this seems much better for me because the vocals do not sound in 1/4 here. Then you can increase spacing to the 01:38:081 (1). Right now the 1/4 jump you have doesn't play very nice imo.
  21. 01:59:509 (3) - 1 grid left so that it's placed on the center line.
  22. 02:07:009 (1,2,1) - Try to make spacing consistent between these since the vocals switch on the end of the slider 02:07:009 (1). It would feel nicer if you had consistent spacing between these. Also you could remove NC from the beginning of the stream imo.
  23. 02:14:081 (1) - Try a finish on the head because the chorus resets here.
  24. 02:31:224 (1,3) - Try to rotate the 3 a bit and avoid the overlap with the 1.
  25. 02:35:509 (1,2,3) - It's easy to read these as 1/4 sliders. I'd suggest to just use sliders with repeat so that the player does not have to click in 1/3. It will feel more natural, and you can make nice jumps between the sliders like you have:
  26. 02:39:795 (1,2) - Imo it would play better as a slider with a repeat and then a circle to click since her vocals spike at the end of the phrase.
  27. 03:25:867 (4,1,2) - You can make a more even flow if you move these more downwards:
I think this diff could use a lot more work. As this is an Insane diff, try to fill the rhythm sets more using sliders/triplets/circles when they fit. Try to use more consistent spacings and work more on flow also.

[Hard]

  1. 00:03:795 (1) - Clap seems more fitting than finish imo.
  2. 00:14:938 (4,5) - I think it would be nicer to unstack these. When they are stacked, it's more difficult to read the rhythm on the 5, and it might confusing players because the 5 is mapped here on the red tick but at 00:08:724 that same sound wasn't mapped.
  3. 00:34:652 (1) - Finish on the head.
  4. 01:34:545 (2,3) - Try to use a much smaller spacing on these like you do in the MAX diff.
  5. 01:39:795 (1,2,3,4) - The 1/4 spacing on the sliders is a bit much for hard imo. Better to use 1.0 spacing through this whole combo. This is mapped in a much more difficult way here than you mapped it in the Insane diff.
  6. 02:10:224 (8,1,2) - I highly suggest unstack all of these. It's a trap and will frustrate players because it's very difficult to understand, especially when you're stacking sliders of different lengths with repeats.
  7. 02:14:081 (1) - Finish on the head is nice because the verse starts again here.
  8. 02:38:081 - Useless green line.
  9. 03:23:509 (3) - It seems much nicer to end the slider at 03:24:367. I think you could shorten the slider and still make a neat shape with an arm that blankets the head. Then add a circle at 03:24:795.
[Normal]

  1. 01:02:081 (1,2,3) - This rhythm feels weak with the constant 1/4 in the music here, I think it's difficult for the player to follow. I'd prefer that you use long sliders like at 01:08:938 (1,2) and then have a circle to click with the loud claps like at 01:02:938. Try using that rhythm here also.
  2. 01:08:938 (1) - Finish on the head.
  3. 01:36:367 (1,2,3,4,1,2,3,4) - Feels like too much 1/1 and it starts to feel a bit monotonous. I suggest replace the 3 and 4 in each combo with a slider instead.
  4. 02:00:367 (1) - Finish on the head.
  5. 02:03:367 (6,1) - Watch your spacing there.
  6. 02:06:795 (6,1) - ^
  7. 02:14:081 (1) - Try a finish on the head as in the other diffs.
  8. 03:22:652 (1) - Just a general suggestion for the whole mapset really. Sliders like this would look much better if you made them symmetrical in the center of the grid first before placing them. Place the middle slider tick in the center of the red anchors:
[Har'EZ]

  1. 02:39:795 (3,4) - I think these small sliders with multiple repeats will really confuse beginners. I highly suggest replace these with longer sliders. A rhythm similar to 02:32:938 (3,4) seems fine.
Anyways, I think the mapset could use a lot more work, especially the MAX diff. As it is an Insane diff, I don't think you've mapped enough notes. There are lots of gaps in rhythm that break the flow of the map and would have been much nicer if there was a slider or something to fill it.
Good luck, I hope this is helpful to you. c:
wendao
Topic Starter
jyu
long mod reply yeehaw

Mystyk wrote:

Hi! Your requested mod (from a long time ago :(( I'm sorry >.<) it's okay :3

Normal:
01:15:795 (1,1,2) - I think you should replace these 01:17:509 (1,2) - for better flow (try to flip it vertically and play around with it[ color=#800080]fix[/color]
01:25:224 (2,3) - why don't you use a slider instead of 2 hit circles? his singing is long so it would fit better fix
02:20:938 (1,2) - I think this would flow better: http://puu.sh/4jGDs.jpg - because http://puu.sh/4jGHm.jpg --> http://puu.sh/4jGFl.jpg fix
02:31:224 (1,2) - I think something like this would look a lot better: http://puu.sh/4jHz9.jpg fix
02:41:509 (1,2) - I think this might be confusing for players - http://puu.sh/4o4kL.jpg - so I would suggest something like this: http://puu.sh/4o4n5.jpg nah, i guess intermediate players won't get confused with this
03:10:652 (2) - ctrl+G on this for better flow fix

Hard:
00:12:367 (1) - try a nicer shape: http://puu.sh/4o4zq.jpg (this is only a bit different, but still nicer) fix
00:13:224 (2) - same ^ fix
00:20:938 (1) - flip this vertically, it will flow better: http://puu.sh/4o4JU.jpg fix
00:22:652 (3) - flip horizontally? better flow - http://osu.ppy.sh/ss/977274 fix
00:24:367 (1) - after the previous suggestion, flip this one horizontally too: http://osu.ppy.sh/ss/977277 fix
00:29:509 (1) - try to make this nicer too, just like in the first 2 suggestions - http://puu.sh/4o55k.jpg i prefer the current one
00:34:652 (1,2,3) - why is the distance different? - http://puu.sh/4o5hR.jpg - make them equal i want to make a jump between (2) and (3), but i might reconsider about this
00:36:152 (4,5) - same as above ^ ^
00:38:081 (1,2,3) - same as 00:34:652 (1,2,3) - especially that I think it's copy paste >.< ^, and yes it's a copy paste lol
00:49:652 (2) - this has 1,00 spacing, then why does this have 00:50:081 (3,4) - 1,62? that is too big and it doesn't look nice that it's different, so please fix the spacing fix
01:25:224 (3,4,5,6,1) - here it would fit better if you put hit circles instead of the reverse slider and used a long slider instead of hit circles, because of the way he is singing - http://puu.sh/4oay1.jpg i'm not really following the vocal in this part
01:40:652 (3,4,5) - spacing issue again fix
01:46:652 (1,2,3) - fix the spacing please: http://puu.sh/4oaXo.jpg fix
03:04:652 (2,3) - I think this would be more enjoyable to play: http://osu.ppy.sh/ss/979984 fix
03:12:152 (4,1) - put them closer i want to keep the symmetry
03:12:367 (1,2) - make a blanket? - http://puu.sh/4ptOh.jpg fix
03:13:224 (2,3) - same as above ^ fix

MAX:
00:03:795 (1) - add clap, you can clearly hear it in the music fix
00:14:938 (5,6) - the flow breaks here in my opinion, something like this would flow better: https://osu.ppy.sh/ss/979997 fix
00:22:867 (2,3) - I think you could make this more fun, if you used shorter sliders to make it fit better to the lyrics, just an example: i prefer the current onehttp://puu.sh/4pu2h.jpg
00:56:724 (4,5) - placing a hit circle at the end of a slider is not good in my opinion, it is confusing, so I would replace (4) will consider, yeah
01:53:509 (1) - it would be nice if you made a triplet instead of that long reverse slider, and if you made a short reverse slider out of 01:54:367 (3) - like this: http://puu.sh/4pDt2.jpg - it fits better to the lyrics will consider about this
02:04:652 (2,3,1) - spacing is bad here, you put (1) too far (or (2) is too close) so you should fix it fix
02:15:367 (3,4,5,6) - spacing is weird again, you put jumps when it it not necessary, put them closer fix
02:19:759 - add hit circle because of the lyrics kinda confusing to play if i add a circle there

Also please check AiMod, because it seems like letterbox is different in some difficulties. Good Luck!

UnitedWeSin wrote:

Hi^^

[General]

  1. Seems good.
[MAX]

  1. 00:03:795 (1) - Clap on end
  2. 00:08:081 (4,5) - This is kind of unfitting and difficult to understand since the 5 isn't really following the part in the music that it represents. Try instead a 1/2 slider with a repeat. Here's the idea:
    Example

    Or you could even try a triplet, but if you did you'd probably want to add more notes through the rest of the section:
  3. 00:20:509 - I think if you add a note here to follow the vocals it will make the triplet 00:20:724 (1,2,3) much easier to catch.
  4. 00:25:224 (3) - (400,312)? Make perfect triangle.
  5. 00:26:938 (3,1) - I'd suggest that you reduce this jump a bit. Raw jumps to triplets like this can be difficult to catch, especially on a first playthrough. You do some later in the map also that could use some reduced spacing imo.
  6. 00:40:652 (1,2,3) - Try this setup instead for a more natural flow from the 00:40:224 (8).
  7. 00:42:259 (4) - Delete this is better imo. The vocals don't make a triplet here like they did at 00:41:831 (2) so it's uncomfortable.
  8. 00:44:081 (1,2,3) - Really confusing spacing. The spacing between 1-2 is the same as spacing between 2-3, but between 1-2 is 1/3 while between 2-3 is 1/2. Try to move the 2 closer to the 1. Make it more like the 00:09:795 (1,2,3).
  9. 00:49:224 (2,3) - The gap is awkward to play imo because the vocals are holding, and I can't hear a specific bass beat in the music for 00:49:652 (3,4) to be following. It would be better if the 2 were a 1/2 or 1/1 slider, similar to 00:52:652 (2).
  10. 00:50:938 (6,7,8,9) - Try to use a slightly smaller and more even spacing here.
  11. 00:56:081 (2,3) - Same as 00:49:224 (2,3). The anti jump here isn't fitting very well imo.
  12. 01:03:152 - Try adding a note to follow the music. i'm following the dominant guitar here
  13. 01:04:867 - ^ ^
  14. 01:06:581 - ^ ^
  15. 01:10:224 (12) - Try moving it to 01:10:009. It seems much more fitting with the guitar.
  16. 01:11:938 (10) - ^ Move it 1/2 earlier.
  17. 01:13:438 - Try adding a note.
  18. 01:20:938 (1) - The repeat of this slider isn't really fitting with vocals. I suggest remove the repeat from here and extend the slier by 1/4. Then add a circle at 01:21:581.
  19. 01:26:938 (4) - Try changing to 1/2 slider and adding a circle at 01:27:367. The gap isn't really fitting with vocals here.
  20. 01:37:974 (8) - Delete this seems much better for me because the vocals do not sound in 1/4 here. Then you can increase spacing to the 01:38:081 (1). Right now the 1/4 jump you have doesn't play very nice imo.
  21. 01:59:509 (3) - 1 grid left so that it's placed on the center line.
  22. 02:07:009 (1,2,1) - Try to make spacing consistent between these since the vocals switch on the end of the slider 02:07:009 (1). It would feel nicer if you had consistent spacing between these. Also you could remove NC from the beginning of the stream imo.
  23. 02:14:081 (1) - Try a finish on the head because the chorus resets here.
  24. 02:31:224 (1,3) - Try to rotate the 3 a bit and avoid the overlap with the 1.
  25. 02:35:509 (1,2,3) - It's easy to read these as 1/4 sliders. I'd suggest to just use sliders with repeat so that the player does not have to click in 1/3. It will feel more natural, and you can make nice jumps between the sliders like you have: will consider, though, i really like these 1/3 sliders, and i don't want to make it the same with earlier 1/3 reversed sliders
  26. 02:39:795 (1,2) - Imo it would play better as a slider with a repeat and then a circle to click since her vocals spike at the end of the phrase.
  27. 03:25:867 (4,1,2) - You can make a more even flow if you move these more downwards:
mostly fix all
I think this diff could use a lot more work. As this is an Insane diff, try to fill the rhythm sets more using sliders/triplets/circles when they fit. Try to use more consistent spacings and work more on flow also.

[Hard]

  1. 00:03:795 (1) - Clap seems more fitting than finish imo. fix
  2. 00:14:938 (4,5) - I think it would be nicer to unstack these. When they are stacked, it's more difficult to read the rhythm on the 5, and it might confusing players because the 5 is mapped here on the red tick but at 00:08:724 that same sound wasn't mapped.
  3. 00:34:652 (1) - Finish on the head. fix
  4. 01:34:545 (2,3) - Try to use a much smaller spacing on these like you do in the MAX diff. fix
  5. 01:39:795 (1,2,3,4) - The 1/4 spacing on the sliders is a bit much for hard imo. Better to use 1.0 spacing through this whole combo. This is mapped in a much more difficult way here than you mapped it in the Insane diff. fix
  6. 02:10:224 (8,1,2) - I highly suggest unstack all of these. It's a trap and will frustrate players because it's very difficult to understand, especially when you're stacking sliders of different lengths with repeats. fix
  7. 02:14:081 (1) - Finish on the head is nice because the verse starts again here.fix
  8. 02:38:081 - Useless green line. fix
  9. 03:23:509 (3) - It seems much nicer to end the slider at 03:24:367. I think you could shorten the slider and still make a neat shape with an arm that blankets the head. Then add a circle at 03:24:795. fix
[Normal]

  1. 01:02:081 (1,2,3) - This rhythm feels weak with the constant 1/4 in the music here, I think it's difficult for the player to follow. I'd prefer that you use long sliders like at 01:08:938 (1,2) and then have a circle to click with the loud claps like at 01:02:938. Try using that rhythm here also. i guess no, because i don't want to make a long repetition of this rhythm 01:08:938 (1,2,3,4,5,6) -
  2. 01:08:938 (1) - Finish on the head. fix
  3. 01:36:367 (1,2,3,4,1,2,3,4) - Feels like too much 1/1 and it starts to feel a bit monotonous. I suggest replace the 3 and 4 in each combo with a slider instead. fix in my own way
  4. 02:00:367 (1) - Finish on the head. fix
  5. 02:03:367 (6,1) - Watch your spacing there. fix
  6. 02:06:795 (6,1) - ^ fix
  7. 02:14:081 (1) - Try a finish on the head as in the other diffs. fix
  8. 03:22:652 (1) - Just a general suggestion for the whole mapset really. Sliders like this would look much better if you made them symmetrical in the center of the grid first before placing them. Place the middle slider tick in the center of the red anchors: fix, but i'm mixing it with my own style
Anyways, I think the mapset could use a lot more work, especially the MAX diff. As it is an Insane diff, I don't think you've mapped enough notes. There are lots of gaps in rhythm that break the flow of the map and would have been much nicer if there was a slider or something to fill it.
Good luck, I hope this is helpful to you. c: this is more than helpful!! >w< i was planning to remap some old parts on MAX and Hard since i mapped them when i wasn't really good at playing std, but i hesitated a bit. But now i realized this map has a loong way to go, so yeah
Thank you very much!! :'>
AnreFM
bump

smangat Alp!
star walaupun gak guna
Topic Starter
jyu
ahuehuehue makasih Anre ;w; nda akan kutinggalin kok, sayang udah sejauh ini /mager
wendao
201st post btw
captin1
hey~

Here's the video you requested, encoded and such: YOUNIQUE UNIT_MAXSTEP_Music Video

Quality may have taken a noticeable hit, since it's so long

good luck!
Topic Starter
jyu
Thank you captin1!! :) added
poporitolo
just wanted to say this is an awesome song and beat map and is one of my favorite. :)
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
Please sign in to reply.

New reply