Right now, hitsounds are played at the same moment you click a circle (or a similar event happens).
What's wrong with it? When a song is beatless, the hitsounds are the only rhythmical feature you hear, so you naturally follow them, and you don't know if you drifted off the rhythm until you start getting 100s and 50s.. It gets worse with hidden, obviously.
My suggestion is to add an option to always play hitsounds at the moment the circles are supposed to be clicked, even when you miss. It could be a global setting, or song/diff-specific (fun spoiler?).
"Doesn't this make the game easier?" Maybe it does, but don't forget that osu! is a rhythm game and you're supposed to have a beat to follow. Having to rely only on visuals is against the entire point of the game.
So, what do you think? Would this work in practice?
What's wrong with it? When a song is beatless, the hitsounds are the only rhythmical feature you hear, so you naturally follow them, and you don't know if you drifted off the rhythm until you start getting 100s and 50s.. It gets worse with hidden, obviously.
My suggestion is to add an option to always play hitsounds at the moment the circles are supposed to be clicked, even when you miss. It could be a global setting, or song/diff-specific (fun spoiler?).
"Doesn't this make the game easier?" Maybe it does, but don't forget that osu! is a rhythm game and you're supposed to have a beat to follow. Having to rely only on visuals is against the entire point of the game.
So, what do you think? Would this work in practice?